diff options
Diffstat (limited to 'Source/WebCore/rendering/RenderTheme.h')
-rw-r--r-- | Source/WebCore/rendering/RenderTheme.h | 334 |
1 files changed, 334 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderTheme.h b/Source/WebCore/rendering/RenderTheme.h new file mode 100644 index 0000000..13c69e6 --- /dev/null +++ b/Source/WebCore/rendering/RenderTheme.h @@ -0,0 +1,334 @@ +/* + * This file is part of the theme implementation for form controls in WebCore. + * + * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Computer, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#ifndef RenderTheme_h +#define RenderTheme_h + +#if USE(NEW_THEME) +#include "Theme.h" +#else +#include "ThemeTypes.h" +#endif +#include "RenderObject.h" +#include "ScrollTypes.h" +#include <wtf/PassRefPtr.h> +#include <wtf/RefCounted.h> + +namespace WebCore { + +class Element; +class PopupMenu; +class RenderMenuList; +#if ENABLE(METER_TAG) +class RenderMeter; +#endif +#if ENABLE(PROGRESS_TAG) +class RenderProgress; +#endif +class CSSStyleSheet; + +class RenderTheme : public RefCounted<RenderTheme> { +protected: + RenderTheme(); + +public: + virtual ~RenderTheme() { } + + // This function is to be implemented in your platform-specific theme implementation to hand back the + // appropriate platform theme. When the theme is needed in non-page dependent code, a default theme is + // used as fallback, which is returned for a nulled page, so the platform code needs to account for this. + static PassRefPtr<RenderTheme> themeForPage(Page* page); + + // When the theme is needed in non-page dependent code, the defaultTheme() is used as fallback. + static inline PassRefPtr<RenderTheme> defaultTheme() + { + return themeForPage(0); + }; + + // This method is called whenever style has been computed for an element and the appearance + // property has been set to a value other than "none". The theme should map in all of the appropriate + // metrics and defaults given the contents of the style. This includes sophisticated operations like + // selection of control size based off the font, the disabling of appearance when certain other properties like + // "border" are set, or if the appearance is not supported by the theme. + void adjustStyle(CSSStyleSelector*, RenderStyle*, Element*, bool UAHasAppearance, + const BorderData&, const FillLayer&, const Color& backgroundColor); + + // This method is called to paint the widget as a background of the RenderObject. A widget's foreground, e.g., the + // text of a button, is always rendered by the engine itself. The boolean return value indicates + // whether the CSS border/background should also be painted. + bool paint(RenderObject*, const PaintInfo&, const IntRect&); + bool paintBorderOnly(RenderObject*, const PaintInfo&, const IntRect&); + bool paintDecorations(RenderObject*, const PaintInfo&, const IntRect&); + + // The remaining methods should be implemented by the platform-specific portion of the theme, e.g., + // RenderThemeMac.cpp for Mac OS X. + + // These methods return the theme's extra style sheets rules, to let each platform + // adjust the default CSS rules in html.css, quirks.css, or mediaControls.css + virtual String extraDefaultStyleSheet() { return String(); } + virtual String extraQuirksStyleSheet() { return String(); } +#if ENABLE(VIDEO) + virtual String extraMediaControlsStyleSheet() { return String(); }; +#endif + + // A method to obtain the baseline position for a "leaf" control. This will only be used if a baseline + // position cannot be determined by examining child content. Checkboxes and radio buttons are examples of + // controls that need to do this. + virtual int baselinePosition(const RenderObject*) const; + + // A method for asking if a control is a container or not. Leaf controls have to have some special behavior (like + // the baseline position API above). + bool isControlContainer(ControlPart) const; + + // A method asking if the control changes its tint when the window has focus or not. + virtual bool controlSupportsTints(const RenderObject*) const { return false; } + + // Whether or not the control has been styled enough by the author to disable the native appearance. + virtual bool isControlStyled(const RenderStyle*, const BorderData&, const FillLayer&, const Color& backgroundColor) const; + + // A general method asking if any control tinting is supported at all. + virtual bool supportsControlTints() const { return false; } + + // Some controls may spill out of their containers (e.g., the check on an OS X checkbox). When these controls repaint, + // the theme needs to communicate this inflated rect to the engine so that it can invalidate the whole control. + virtual void adjustRepaintRect(const RenderObject*, IntRect&); + + // This method is called whenever a relevant state changes on a particular themed object, e.g., the mouse becomes pressed + // or a control becomes disabled. + virtual bool stateChanged(RenderObject*, ControlState) const; + + // This method is called whenever the theme changes on the system in order to flush cached resources from the + // old theme. + virtual void themeChanged() { } + + // A method asking if the theme is able to draw the focus ring. + virtual bool supportsFocusRing(const RenderStyle*) const; + + // A method asking if the theme's controls actually care about redrawing when hovered. + virtual bool supportsHover(const RenderStyle*) const { return false; } + + // Text selection colors. + Color activeSelectionBackgroundColor() const; + Color inactiveSelectionBackgroundColor() const; + Color activeSelectionForegroundColor() const; + Color inactiveSelectionForegroundColor() const; + + // List box selection colors + Color activeListBoxSelectionBackgroundColor() const; + Color activeListBoxSelectionForegroundColor() const; + Color inactiveListBoxSelectionBackgroundColor() const; + Color inactiveListBoxSelectionForegroundColor() const; + + // Highlighting colors for TextMatches. + virtual Color platformActiveTextSearchHighlightColor() const; + virtual Color platformInactiveTextSearchHighlightColor() const; + + static Color focusRingColor(); + virtual Color platformFocusRingColor() const { return Color(0, 0, 0); } + static void setCustomFocusRingColor(const Color&); + + virtual void platformColorsDidChange(); + + virtual double caretBlinkInterval() const { return 0.5; } + + // System fonts and colors for CSS. + virtual void systemFont(int cssValueId, FontDescription&) const = 0; + virtual Color systemColor(int cssValueId) const; + + virtual int minimumMenuListSize(RenderStyle*) const { return 0; } + + virtual void adjustSliderThumbSize(RenderObject*) const; + + virtual int popupInternalPaddingLeft(RenderStyle*) const { return 0; } + virtual int popupInternalPaddingRight(RenderStyle*) const { return 0; } + virtual int popupInternalPaddingTop(RenderStyle*) const { return 0; } + virtual int popupInternalPaddingBottom(RenderStyle*) const { return 0; } + virtual bool popupOptionSupportsTextIndent() const { return false; } + + virtual ScrollbarControlSize scrollbarControlSizeForPart(ControlPart) { return RegularScrollbar; } + + // Method for painting the caps lock indicator + virtual bool paintCapsLockIndicator(RenderObject*, const PaintInfo&, const IntRect&) { return 0; }; + +#if ENABLE(PROGRESS_TAG) + // Returns the repeat interval of the animation for the progress bar. + virtual double animationRepeatIntervalForProgressBar(RenderProgress*) const; + // Returns the duration of the animation for the progress bar. + virtual double animationDurationForProgressBar(RenderProgress*) const; +#endif + +#if ENABLE(VIDEO) + // Media controls + virtual bool hitTestMediaControlPart(RenderObject*, const IntPoint& absPoint); + virtual bool shouldRenderMediaControlPart(ControlPart, Element*); + virtual double mediaControlsFadeInDuration() { return 0.1; } + virtual double mediaControlsFadeOutDuration() { return 0.3; } + virtual String formatMediaControlsTime(float time) const; + virtual String formatMediaControlsCurrentTime(float currentTime, float duration) const; + virtual String formatMediaControlsRemainingTime(float currentTime, float duration) const; + + // Returns the media volume slider container's offset from the mute button. + virtual IntPoint volumeSliderOffsetFromMuteButton(Node*, const IntSize&) const; +#endif + +#if ENABLE(METER_TAG) + virtual IntSize meterSizeForBounds(const RenderMeter*, const IntRect&) const; + virtual bool supportsMeter(ControlPart, bool isHorizontal) const; +#endif + +protected: + // The platform selection color. + virtual Color platformActiveSelectionBackgroundColor() const; + virtual Color platformInactiveSelectionBackgroundColor() const; + virtual Color platformActiveSelectionForegroundColor() const; + virtual Color platformInactiveSelectionForegroundColor() const; + + virtual Color platformActiveListBoxSelectionBackgroundColor() const; + virtual Color platformInactiveListBoxSelectionBackgroundColor() const; + virtual Color platformActiveListBoxSelectionForegroundColor() const; + virtual Color platformInactiveListBoxSelectionForegroundColor() const; + + virtual bool supportsSelectionForegroundColors() const { return true; } + virtual bool supportsListBoxSelectionForegroundColors() const { return true; } + +#if !USE(NEW_THEME) + // Methods for each appearance value. + virtual void adjustCheckboxStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintCheckbox(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual void setCheckboxSize(RenderStyle*) const { } + + virtual void adjustRadioStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintRadio(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual void setRadioSize(RenderStyle*) const { } + + virtual void adjustButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual void setButtonSize(RenderStyle*) const { } + + virtual void adjustInnerSpinButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintInnerSpinButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual void adjustOuterSpinButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintOuterSpinButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } +#endif + + virtual void adjustTextFieldStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintTextField(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + + virtual void adjustTextAreaStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintTextArea(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + +#if ENABLE(NO_LISTBOX_RENDERING) + virtual void adjustListboxStyle(CSSStyleSelector*, RenderStyle*, Element*) const {} +#endif + virtual void adjustMenuListStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintMenuList(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + + virtual void adjustMenuListButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintMenuListButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + +#if ENABLE(METER_TAG) + virtual void adjustMeterStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintMeter(RenderObject*, const PaintInfo&, const IntRect&); +#endif + +#if ENABLE(PROGRESS_TAG) + virtual void adjustProgressBarStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintProgressBar(RenderObject*, const PaintInfo&, const IntRect&) { return true; } +#endif + +#if ENABLE(INPUT_SPEECH) + virtual void adjustInputFieldSpeechButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintInputFieldSpeechButton(RenderObject*, const PaintInfo&, const IntRect&); +#endif + + virtual void adjustSliderTrackStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintSliderTrack(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + + virtual void adjustSliderThumbStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintSliderThumb(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + + virtual void adjustSearchFieldStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintSearchField(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + + virtual void adjustSearchFieldCancelButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintSearchFieldCancelButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + + virtual void adjustSearchFieldDecorationStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintSearchFieldDecoration(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + + virtual void adjustSearchFieldResultsDecorationStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintSearchFieldResultsDecoration(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + + virtual void adjustSearchFieldResultsButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const; + virtual bool paintSearchFieldResultsButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + + virtual bool paintMediaFullscreenButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaPlayButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaMuteButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaSeekBackButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaSeekForwardButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaSliderTrack(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaSliderThumb(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaVolumeSliderContainer(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaVolumeSliderTrack(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaVolumeSliderThumb(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaRewindButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaReturnToRealtimeButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaToggleClosedCaptionsButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaControlsBackground(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaCurrentTime(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaTimeRemaining(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + +public: + // Methods for state querying + ControlStates controlStatesForRenderer(const RenderObject* o) const; + bool isActive(const RenderObject*) const; + bool isChecked(const RenderObject*) const; + bool isIndeterminate(const RenderObject*) const; + bool isEnabled(const RenderObject*) const; + bool isFocused(const RenderObject*) const; + bool isPressed(const RenderObject*) const; + bool isSpinUpButtonPartPressed(const RenderObject*) const; + bool isHovered(const RenderObject*) const; + bool isSpinUpButtonPartHovered(const RenderObject*) const; + bool isReadOnlyControl(const RenderObject*) const; + bool isDefault(const RenderObject*) const; + +private: + mutable Color m_activeSelectionBackgroundColor; + mutable Color m_inactiveSelectionBackgroundColor; + mutable Color m_activeSelectionForegroundColor; + mutable Color m_inactiveSelectionForegroundColor; + + mutable Color m_activeListBoxSelectionBackgroundColor; + mutable Color m_inactiveListBoxSelectionBackgroundColor; + mutable Color m_activeListBoxSelectionForegroundColor; + mutable Color m_inactiveListBoxSelectionForegroundColor; + +#if USE(NEW_THEME) + Theme* m_theme; // The platform-specific theme. +#endif +}; + +} // namespace WebCore + +#endif // RenderTheme_h |