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diff --git a/Source/WebCore/rendering/SVGResourcesCycleSolver.cpp b/Source/WebCore/rendering/SVGResourcesCycleSolver.cpp
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+/*
+ Copyright (C) Research In Motion Limited 2010. All rights reserved.
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ aint with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+#include "SVGResourcesCycleSolver.h"
+
+// Set to a value > 0, to debug the resource cache.
+#define DEBUG_CYCLE_DETECTION 0
+
+#if ENABLE(SVG)
+#include "RenderSVGResourceClipper.h"
+#include "RenderSVGResourceFilter.h"
+#include "RenderSVGResourceMarker.h"
+#include "RenderSVGResourceMasker.h"
+#include "SVGFilterElement.h"
+#include "SVGGradientElement.h"
+#include "SVGPatternElement.h"
+#include "SVGResources.h"
+#include "SVGResourcesCache.h"
+
+namespace WebCore {
+
+SVGResourcesCycleSolver::SVGResourcesCycleSolver(RenderObject* renderer, SVGResources* resources)
+ : m_renderer(renderer)
+ , m_resources(resources)
+{
+ ASSERT(m_renderer);
+ ASSERT(m_resources);
+}
+
+SVGResourcesCycleSolver::~SVGResourcesCycleSolver()
+{
+}
+
+bool SVGResourcesCycleSolver::resourceContainsCycles(RenderObject* renderer) const
+{
+ ASSERT(renderer);
+
+ // First operate on the resources of the given renderer.
+ // <marker id="a"> <path marker-start="url(#b)"/> ...
+ // <marker id="b" marker-start="url(#a)"/>
+ if (SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(renderer)) {
+ HashSet<RenderSVGResourceContainer*> resourceSet;
+ resources->buildSetOfResources(resourceSet);
+
+ // Walk all resources and check wheter they reference any resource contained in the resources set.
+ HashSet<RenderSVGResourceContainer*>::iterator end = resourceSet.end();
+ for (HashSet<RenderSVGResourceContainer*>::iterator it = resourceSet.begin(); it != end; ++it) {
+ if (m_allResources.contains(*it))
+ return true;
+ }
+ }
+
+ // Then operate on the child resources of the given renderer.
+ // <marker id="a"> <path marker-start="url(#b)"/> ...
+ // <marker id="b"> <path marker-start="url(#a)"/> ...
+ for (RenderObject* child = renderer->firstChild(); child; child = child->nextSibling()) {
+ SVGResources* childResources = SVGResourcesCache::cachedResourcesForRenderObject(child);
+ if (!childResources)
+ continue;
+
+ // A child of the given 'resource' contains resources.
+ HashSet<RenderSVGResourceContainer*> childSet;
+ childResources->buildSetOfResources(childSet);
+
+ // Walk all child resources and check wheter they reference any resource contained in the resources set.
+ HashSet<RenderSVGResourceContainer*>::iterator end = childSet.end();
+ for (HashSet<RenderSVGResourceContainer*>::iterator it = childSet.begin(); it != end; ++it) {
+ if (m_allResources.contains(*it))
+ return true;
+ }
+
+ // Walk children recursively, stop immediately if we found a cycle
+ if (resourceContainsCycles(child))
+ return true;
+ }
+
+ return false;
+}
+
+void SVGResourcesCycleSolver::resolveCycles()
+{
+ ASSERT(m_allResources.isEmpty());
+
+#if DEBUG_CYCLE_DETECTION > 0
+ fprintf(stderr, "\nBefore cycle detection:\n");
+ m_resources->dump(m_renderer);
+#endif
+
+ // Stash all resources into a HashSet for the ease of traversing.
+ HashSet<RenderSVGResourceContainer*> localResources;
+ m_resources->buildSetOfResources(localResources);
+ ASSERT(!localResources.isEmpty());
+
+ // Add all parent resource containers to the HashSet.
+ HashSet<RenderSVGResourceContainer*> parentResources;
+ RenderObject* parent = m_renderer->parent();
+ while (parent) {
+ if (parent->isSVGResourceContainer())
+ parentResources.add(parent->toRenderSVGResourceContainer());
+ parent = parent->parent();
+ }
+
+#if DEBUG_CYCLE_DETECTION > 0
+ fprintf(stderr, "\nDetecting wheter any resources references any of following objects:\n");
+ {
+ fprintf(stderr, "Local resources:\n");
+ HashSet<RenderSVGResourceContainer*>::iterator end = localResources.end();
+ for (HashSet<RenderSVGResourceContainer*>::iterator it = localResources.begin(); it != end; ++it)
+ fprintf(stderr, "|> %s: object=%p (node=%p)\n", (*it)->renderName(), *it, (*it)->node());
+
+ fprintf(stderr, "Parent resources:\n");
+ end = parentResources.end();
+ for (HashSet<RenderSVGResourceContainer*>::iterator it = parentResources.begin(); it != end; ++it)
+ fprintf(stderr, "|> %s: object=%p (node=%p)\n", (*it)->renderName(), *it, (*it)->node());
+ }
+#endif
+
+ // Build combined set of local and parent resources.
+ m_allResources = localResources;
+ HashSet<RenderSVGResourceContainer*>::iterator end = parentResources.end();
+ for (HashSet<RenderSVGResourceContainer*>::iterator it = parentResources.begin(); it != end; ++it)
+ m_allResources.add(*it);
+
+ // If we're a resource, add ourselves to the HashSet.
+ if (m_renderer->isSVGResourceContainer())
+ m_allResources.add(m_renderer->toRenderSVGResourceContainer());
+
+ ASSERT(!m_allResources.isEmpty());
+
+ // The job of this function is to determine wheter any of the 'resources' associated with the given 'renderer'
+ // references us (or wheter any of its kids references us) -> that's a cycle, we need to find and break it.
+ end = localResources.end();
+ for (HashSet<RenderSVGResourceContainer*>::iterator it = localResources.begin(); it != end; ++it) {
+ RenderSVGResourceContainer* resource = *it;
+ if (parentResources.contains(resource) || resourceContainsCycles(resource))
+ breakCycle(resource);
+ }
+
+#if DEBUG_CYCLE_DETECTION > 0
+ fprintf(stderr, "\nAfter cycle detection:\n");
+ m_resources->dump(m_renderer);
+#endif
+
+ m_allResources.clear();
+}
+
+void SVGResourcesCycleSolver::breakCycle(RenderSVGResourceContainer* resourceLeadingToCycle)
+{
+ ASSERT(resourceLeadingToCycle);
+ if (resourceLeadingToCycle == m_resources->linkedResource()) {
+ m_resources->resetLinkedResource();
+ return;
+ }
+
+ switch (resourceLeadingToCycle->resourceType()) {
+ case MaskerResourceType:
+ ASSERT(resourceLeadingToCycle == m_resources->masker());
+ m_resources->resetMasker();
+ break;
+ case MarkerResourceType:
+ ASSERT(resourceLeadingToCycle == m_resources->markerStart() || resourceLeadingToCycle == m_resources->markerMid() || resourceLeadingToCycle == m_resources->markerEnd());
+ if (m_resources->markerStart() == resourceLeadingToCycle)
+ m_resources->resetMarkerStart();
+ if (m_resources->markerMid() == resourceLeadingToCycle)
+ m_resources->resetMarkerMid();
+ if (m_resources->markerEnd() == resourceLeadingToCycle)
+ m_resources->resetMarkerEnd();
+ break;
+ case PatternResourceType:
+ case LinearGradientResourceType:
+ case RadialGradientResourceType:
+ ASSERT(resourceLeadingToCycle == m_resources->fill() || resourceLeadingToCycle == m_resources->stroke());
+ if (m_resources->fill() == resourceLeadingToCycle)
+ m_resources->resetFill();
+ if (m_resources->stroke() == resourceLeadingToCycle)
+ m_resources->resetStroke();
+ break;
+ case FilterResourceType:
+#if ENABLE(FILTERS)
+ ASSERT(resourceLeadingToCycle == m_resources->filter());
+ m_resources->resetFilter();
+#endif
+ break;
+ case ClipperResourceType:
+ ASSERT(resourceLeadingToCycle == m_resources->clipper());
+ m_resources->resetClipper();
+ break;
+ case SolidColorResourceType:
+ ASSERT_NOT_REACHED();
+ break;
+ }
+}
+
+}
+
+#endif