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+/*
+ * Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com>
+ * Copyright (C) 2006 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+module svg {
+
+ interface [Conditional=SVG] SVGPathElement : SVGElement,
+ SVGTests,
+ SVGLangSpace,
+ SVGExternalResourcesRequired,
+ SVGStylable,
+ SVGTransformable {
+ readonly attribute SVGAnimatedNumber pathLength;
+
+ float getTotalLength();
+ SVGPoint getPointAtLength(in float distance);
+ unsigned long getPathSegAtLength(in float distance);
+
+ SVGPathSegClosePath createSVGPathSegClosePath();
+
+ SVGPathSegMovetoAbs createSVGPathSegMovetoAbs(in float x,
+ in float y);
+ SVGPathSegMovetoRel createSVGPathSegMovetoRel(in float x,
+ in float y);
+
+ SVGPathSegLinetoAbs createSVGPathSegLinetoAbs(in float x,
+ in float y);
+ SVGPathSegLinetoRel createSVGPathSegLinetoRel(in float x,
+ in float y);
+
+ SVGPathSegCurvetoCubicAbs createSVGPathSegCurvetoCubicAbs(in float x,
+ in float y,
+ in float x1,
+ in float y1,
+ in float x2,
+ in float y2);
+ SVGPathSegCurvetoCubicRel createSVGPathSegCurvetoCubicRel(in float x,
+ in float y,
+ in float x1,
+ in float y1,
+ in float x2,
+ in float y2);
+
+ SVGPathSegCurvetoQuadraticAbs createSVGPathSegCurvetoQuadraticAbs(in float x,
+ in float y,
+ in float x1,
+ in float y1);
+ SVGPathSegCurvetoQuadraticRel createSVGPathSegCurvetoQuadraticRel(in float x,
+ in float y,
+ in float x1,
+ in float y1);
+
+ SVGPathSegArcAbs createSVGPathSegArcAbs(in float x,
+ in float y,
+ in float r1,
+ in float r2,
+ in float angle,
+ in boolean largeArcFlag,
+ in boolean sweepFlag);
+ SVGPathSegArcRel createSVGPathSegArcRel(in float x,
+ in float y,
+ in float r1,
+ in float r2,
+ in float angle,
+ in boolean largeArcFlag,
+ in boolean sweepFlag);
+
+ SVGPathSegLinetoHorizontalAbs createSVGPathSegLinetoHorizontalAbs(in float x);
+ SVGPathSegLinetoHorizontalRel createSVGPathSegLinetoHorizontalRel(in float x);
+
+ SVGPathSegLinetoVerticalAbs createSVGPathSegLinetoVerticalAbs(in float y);
+ SVGPathSegLinetoVerticalRel createSVGPathSegLinetoVerticalRel(in float y);
+
+ SVGPathSegCurvetoCubicSmoothAbs createSVGPathSegCurvetoCubicSmoothAbs(in float x,
+ in float y,
+ in float x2,
+ in float y2);
+ SVGPathSegCurvetoCubicSmoothRel createSVGPathSegCurvetoCubicSmoothRel(in float x,
+ in float y,
+ in float x2,
+ in float y2);
+
+ SVGPathSegCurvetoQuadraticSmoothAbs createSVGPathSegCurvetoQuadraticSmoothAbs(in float x,
+ in float y);
+ SVGPathSegCurvetoQuadraticSmoothRel createSVGPathSegCurvetoQuadraticSmoothRel(in float x,
+ in float y);
+
+ readonly attribute SVGPathSegList pathSegList;
+ readonly attribute SVGPathSegList normalizedPathSegList;
+ readonly attribute SVGPathSegList animatedPathSegList;
+ readonly attribute SVGPathSegList animatedNormalizedPathSegList;
+ };
+
+}