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+/*
+ * Copyright (C) 2010, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+module webaudio {
+ interface [
+ Conditional=WEB_AUDIO,
+ CanBeConstructed,
+ CustomConstructFunction,
+ V8CustomConstructor
+ ] AudioContext {
+ // All rendered audio ultimately connects to destination, which represents the audio hardware.
+ readonly attribute AudioDestinationNode destination;
+
+ // All scheduled times are relative to this time in seconds.
+ readonly attribute float currentTime;
+
+ // All AudioNodes in the context run at this sample-rate (in sample-frames per second).
+ readonly attribute float sampleRate;
+
+ // All panning is relative to this listener.
+ readonly attribute AudioListener listener;
+
+ AudioBuffer createBuffer(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate);
+ AudioBuffer createBuffer(in ArrayBuffer buffer, in boolean mixToMono);
+
+ // Source
+ AudioBufferSourceNode createBufferSource();
+
+ // Processing nodes
+ AudioGainNode createGainNode();
+ DelayNode createDelayNode();
+ LowPass2FilterNode createLowPass2Filter();
+ HighPass2FilterNode createHighPass2Filter();
+ AudioPannerNode createPanner();
+ ConvolverNode createConvolver();
+ RealtimeAnalyserNode createAnalyser();
+ JavaScriptAudioNode createJavaScriptNode(in unsigned long bufferSize);
+
+ // Channel splitting and merging
+ AudioChannelSplitter createChannelSplitter();
+ AudioChannelMerger createChannelMerger();
+ };
+}