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-rw-r--r--Source/WebCore/platform/graphics/android/BaseLayerAndroid.cpp3
-rw-r--r--Source/WebCore/platform/graphics/android/BaseTile.cpp20
-rw-r--r--Source/WebCore/platform/graphics/android/GLWebViewState.cpp147
-rw-r--r--Source/WebCore/platform/graphics/android/GLWebViewState.h4
-rw-r--r--Source/WebCore/platform/graphics/android/Layer.h19
-rw-r--r--Source/WebCore/platform/graphics/android/LayerAndroid.cpp34
-rw-r--r--Source/WebCore/platform/graphics/android/LayerAndroid.h17
-rw-r--r--Source/WebCore/platform/graphics/android/ScrollableLayerAndroid.cpp5
-rw-r--r--Source/WebCore/platform/graphics/android/ScrollableLayerAndroid.h16
-rw-r--r--Source/WebCore/platform/graphics/android/TilesManager.cpp24
10 files changed, 176 insertions, 113 deletions
diff --git a/Source/WebCore/platform/graphics/android/BaseLayerAndroid.cpp b/Source/WebCore/platform/graphics/android/BaseLayerAndroid.cpp
index 1fa69f8..0ab28d7 100644
--- a/Source/WebCore/platform/graphics/android/BaseLayerAndroid.cpp
+++ b/Source/WebCore/platform/graphics/android/BaseLayerAndroid.cpp
@@ -239,7 +239,6 @@ bool BaseLayerAndroid::drawBasePictureInGL(SkRect& viewport, float scale,
tiledPage->draw(transparency, preZoomBounds);
- m_glWebViewState->paintExtras();
return needsRedraw;
}
#endif // USE(ACCELERATED_COMPOSITING)
@@ -281,12 +280,14 @@ bool BaseLayerAndroid::drawGL(double currentTime, LayerAndroid* compositedRoot,
// Clean up GL textures for video layer.
TilesManager::instance()->videoLayerManager()->deleteUnusedTextures();
+ compositedRoot->prepare(m_glWebViewState);
if (compositedRoot->drawGL(m_glWebViewState, matrix))
needsRedraw = true;
else if (!animsRunning)
m_glWebViewState->resetLayersDirtyArea();
}
+ m_glWebViewState->paintExtras();
m_previousVisible = visibleRect;
diff --git a/Source/WebCore/platform/graphics/android/BaseTile.cpp b/Source/WebCore/platform/graphics/android/BaseTile.cpp
index dc17a21..a4ce788 100644
--- a/Source/WebCore/platform/graphics/android/BaseTile.cpp
+++ b/Source/WebCore/platform/graphics/android/BaseTile.cpp
@@ -135,13 +135,12 @@ void BaseTile::reserveTexture()
if (texture && m_backTexture != texture) {
m_swapDrawCount = 0; // no longer ready to swap
m_backTexture = texture;
-
- // this is to catch when the front texture is stolen from beneath us. We
- // should refine the stealing method to be simpler, and not require last
- // moment checks like this
- if (!m_frontTexture)
- m_dirty = true;
}
+
+ // a texture reservation will only happen if we're dirty, or ready to
+ // swap. if it's the former, ensure it's marked dirty.
+ if (!m_swapDrawCount)
+ m_dirty = true;
}
bool BaseTile::removeTexture(BaseTileTexture* texture)
@@ -150,12 +149,15 @@ bool BaseTile::removeTexture(BaseTileTexture* texture)
this, m_backTexture, m_frontTexture, m_page);
// We update atomically, so paintBitmap() can see the correct value
android::AutoMutex lock(m_atomicSync);
- if (m_frontTexture == texture) {
+ if (m_frontTexture == texture)
m_frontTexture = 0;
- m_dirty = true;
- }
if (m_backTexture == texture)
m_backTexture = 0;
+
+ // mark dirty regardless of which texture was taken - the back texture may
+ // have been ready to swap
+ m_dirty = true;
+
return true;
}
diff --git a/Source/WebCore/platform/graphics/android/GLWebViewState.cpp b/Source/WebCore/platform/graphics/android/GLWebViewState.cpp
index 5764a6b..40a9428 100644
--- a/Source/WebCore/platform/graphics/android/GLWebViewState.cpp
+++ b/Source/WebCore/platform/graphics/android/GLWebViewState.cpp
@@ -32,6 +32,7 @@
#include "ClassTracker.h"
#include "GLUtils.h"
#include "LayerAndroid.h"
+#include "SkPath.h"
#include "TilesManager.h"
#include "TilesTracker.h"
#include <wtf/CurrentTime.h>
@@ -59,6 +60,14 @@
#define FRAMERATE_CAP 0.01666 // We cap at 60 fps
+// Touch ring border width. This is doubled if the ring is not pressed
+#define RING_BORDER_WIDTH 1
+// Color of the ring is 0x6633b5e5 (copied from framework)
+#define RING_COLOR_ALPHA 0.4
+#define RING_COLOR_R 0x33
+#define RING_COLOR_G 0xb5
+#define RING_COLOR_B 0xe5
+
namespace WebCore {
using namespace android;
@@ -170,7 +179,9 @@ void GLWebViewState::setRings(Vector<IntRect>& rings, bool isPressed)
{
android::Mutex::Autolock lock(m_baseLayerLock);
m_displayRings = true;
- m_rings = rings;
+ m_rings.setEmpty();
+ for (size_t i = 0; i < rings.size(); i++)
+ m_rings.op(rings.at(i), SkRegion::kUnion_Op);
m_ringsIsPressed = isPressed;
}
@@ -247,78 +258,80 @@ void GLWebViewState::resetRings()
m_displayRings = false;
}
-void GLWebViewState::drawFocusRing(IntRect& srcRect)
+void GLWebViewState::drawFocusRing(SkRect& srcRect)
{
- // TODO: use a 9-patch texture to draw the focus ring
- // instead of plain colors
- const float alpha = 0.3;
- float borderAlpha = 0.4;
-
- const int r = 51;
- const int g = 181;
- const int b = 229;
-
- int padding = 4;
- int border = 1;
- int fuzzyBorder = border * 2;
- if (!m_ringsIsPressed) {
- padding = 0;
- border = 2;
- fuzzyBorder = 3;
- borderAlpha = 0.2;
- }
if (m_focusRingTexture == -1)
- m_focusRingTexture = GLUtils::createSampleColorTexture(r, g, b);
-
- SkRect rLeft, rTop, rRight, rBottom, rOverlay;
-
- IntRect rect(srcRect.x() - padding, srcRect.y() - padding,
- srcRect.width() + (padding * 2), srcRect.height() + (padding * 2));
- rLeft.set(rect.x() - border, rect.y(),
- rect.x(), rect.y() + rect.height());
- rTop.set(rect.x() - border, rect.y() - border,
- rect.x() + rect.width() + border, rect.y());
- rRight.set(rect.x() + rect.width(), rect.y(),
- rect.x() + rect.width() + border,
- rect.y() + rect.height());
- rBottom.set(rect.x() - border, rect.y() + rect.height(),
- rect.x() + rect.width() + border,
- rect.y() + rect.height() + border);
- rOverlay.set(rect.x() - fuzzyBorder, rect.y() - fuzzyBorder,
- rect.x() + rect.width() + fuzzyBorder,
- rect.y() + rect.height() + fuzzyBorder);
-
- TilesManager::instance()->shader()->drawQuad(rLeft, m_focusRingTexture, borderAlpha);
- TilesManager::instance()->shader()->drawQuad(rTop, m_focusRingTexture, borderAlpha);
- TilesManager::instance()->shader()->drawQuad(rRight, m_focusRingTexture, borderAlpha);
- TilesManager::instance()->shader()->drawQuad(rBottom, m_focusRingTexture, borderAlpha);
- if (m_ringsIsPressed) {
- TilesManager::instance()->shader()->drawQuad(rOverlay, m_focusRingTexture, alpha);
- } else {
- rLeft.set(rect.x() - fuzzyBorder, rect.y(),
- rect.x(), rect.y() + rect.height());
- rTop.set(rect.x() - fuzzyBorder, rect.y() - fuzzyBorder,
- rect.x() + rect.width() + fuzzyBorder, rect.y());
- rRight.set(rect.x() + rect.width(), rect.y(),
- rect.x() + rect.width() + fuzzyBorder,
- rect.y() + rect.height());
- rBottom.set(rect.x() - fuzzyBorder, rect.y() + rect.height(),
- rect.x() + rect.width() + fuzzyBorder,
- rect.y() + rect.height() + fuzzyBorder);
- TilesManager::instance()->shader()->drawQuad(rLeft, m_focusRingTexture, alpha);
- TilesManager::instance()->shader()->drawQuad(rTop, m_focusRingTexture, alpha);
- TilesManager::instance()->shader()->drawQuad(rRight, m_focusRingTexture, alpha);
- TilesManager::instance()->shader()->drawQuad(rBottom, m_focusRingTexture, alpha);
- }
+ m_focusRingTexture = GLUtils::createSampleColorTexture(RING_COLOR_R,
+ RING_COLOR_G,
+ RING_COLOR_B);
+
+ TilesManager::instance()->shader()->drawQuad(srcRect, m_focusRingTexture,
+ RING_COLOR_ALPHA);
}
void GLWebViewState::paintExtras()
{
- if (m_displayRings) {
- // TODO: handles correctly the multi-rings case
- for (size_t i = 0; i < m_rings.size(); i++) {
- IntRect rect = m_rings.at(i);
- drawFocusRing(rect);
+ if (m_displayRings && !m_rings.isEmpty()) {
+ if (m_ringsIsPressed) {
+ SkRegion::Iterator rgnIter(m_rings);
+ while (!rgnIter.done()) {
+ SkIRect ir = rgnIter.rect();
+ SkRect r;
+ r.set(ir.fLeft, ir.fTop, ir.fRight, ir.fBottom);
+ drawFocusRing(r);
+ rgnIter.next();
+ }
+ }
+ SkPath path;
+ if (!m_rings.getBoundaryPath(&path))
+ return;
+ SkPath::Iter iter(path, true);
+ SkPath::Verb verb;
+ SkPoint pts[4];
+ SkRegion clip;
+ SkIRect startRect;
+ while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
+ if (verb == SkPath::kLine_Verb) {
+ SkRect r;
+ r.set(pts, 2);
+ SkIRect line;
+ int borderWidth = RING_BORDER_WIDTH;
+ if (!m_ringsIsPressed)
+ borderWidth *= 2;
+ line.fLeft = r.fLeft - borderWidth;
+ line.fRight = r.fRight + borderWidth;
+ line.fTop = r.fTop - borderWidth;
+ line.fBottom = r.fBottom + borderWidth;
+ if (clip.intersects(line)) {
+ clip.op(line, SkRegion::kReverseDifference_Op);
+ if (clip.isEmpty())
+ continue; // Nothing to draw, continue
+ line = clip.getBounds();
+ if (SkIRect::Intersects(startRect, line)) {
+ clip.op(startRect, SkRegion::kDifference_Op);
+ if (clip.isEmpty())
+ continue; // Nothing to draw, continue
+ line = clip.getBounds();
+ }
+ } else {
+ clip.setRect(line);
+ }
+ r.set(line.fLeft, line.fTop, line.fRight, line.fBottom);
+ drawFocusRing(r);
+ if (!m_ringsIsPressed) {
+ r.fLeft += RING_BORDER_WIDTH;
+ r.fRight -= RING_BORDER_WIDTH;
+ r.fTop += RING_BORDER_WIDTH;
+ r.fBottom -= RING_BORDER_WIDTH;
+ drawFocusRing(r);
+ }
+ if (startRect.isEmpty()) {
+ startRect.set(line.fLeft, line.fTop, line.fRight, line.fBottom);
+ }
+ }
+ if (verb == SkPath::kMove_Verb) {
+ startRect.setEmpty();
+ }
}
}
}
diff --git a/Source/WebCore/platform/graphics/android/GLWebViewState.h b/Source/WebCore/platform/graphics/android/GLWebViewState.h
index a7803de..6c7d31e 100644
--- a/Source/WebCore/platform/graphics/android/GLWebViewState.h
+++ b/Source/WebCore/platform/graphics/android/GLWebViewState.h
@@ -179,7 +179,7 @@ public:
void setRings(Vector<IntRect>& rings, bool isPressed);
void resetRings();
- void drawFocusRing(IntRect& rect);
+ void drawFocusRing(SkRect& rect);
TiledPage* sibling(TiledPage* page);
TiledPage* frontPage();
@@ -269,7 +269,7 @@ private:
bool m_measurePerfs;
#endif
bool m_displayRings;
- Vector<IntRect> m_rings;
+ SkRegion m_rings;
bool m_ringsIsPressed;
int m_focusRingTexture;
diff --git a/Source/WebCore/platform/graphics/android/Layer.h b/Source/WebCore/platform/graphics/android/Layer.h
index 6450fde..107c457 100644
--- a/Source/WebCore/platform/graphics/android/Layer.h
+++ b/Source/WebCore/platform/graphics/android/Layer.h
@@ -122,14 +122,17 @@ private:
kInheritFromRootTransform_Flag = 0x01
};
- Layer* fParent;
- SkScalar m_opacity;
- SkSize m_size;
- SkPoint m_position;
- SkPoint m_anchorPoint;
- SkMatrix fMatrix;
- SkMatrix fChildrenMatrix;
- uint32_t fFlags;
+ Layer* fParent;
+ SkScalar m_opacity;
+ SkSize m_size;
+ // The position of the origin of the layer, relative to the parent layer.
+ SkPoint m_position;
+ // The point in the layer used as the origin for local transformations,
+ // expressed as a fraction of the layer size.
+ SkPoint m_anchorPoint;
+ SkMatrix fMatrix;
+ SkMatrix fChildrenMatrix;
+ uint32_t fFlags;
SkTDArray<Layer*> m_children;
diff --git a/Source/WebCore/platform/graphics/android/LayerAndroid.cpp b/Source/WebCore/platform/graphics/android/LayerAndroid.cpp
index 48dcaaa..a39614f 100644
--- a/Source/WebCore/platform/graphics/android/LayerAndroid.cpp
+++ b/Source/WebCore/platform/graphics/android/LayerAndroid.cpp
@@ -267,7 +267,7 @@ void LayerAndroid::removeAnimationsForKeyframes(const String& name)
}
// We only use the bounding rect of the layer as mask...
-// TODO: use a real mask?
+// FIXME: use a real mask?
void LayerAndroid::setMaskLayer(LayerAndroid* layer)
{
if (layer)
@@ -546,7 +546,7 @@ void LayerAndroid::updatePositions()
if (!m_isFixed) {
// turn our fields into a matrix.
//
- // TODO: this should happen in the caller, and we should remove these
+ // FIXME: this should happen in the caller, and we should remove these
// fields from our subclass
SkMatrix matrix;
GLUtils::toSkMatrix(matrix, m_transform);
@@ -793,6 +793,26 @@ void LayerAndroid::clearDirtyRegion()
m_dirtyRegion.setEmpty();
}
+void LayerAndroid::prepare(GLWebViewState* glWebViewState)
+{
+ int count = this->countChildren();
+ if (count > 0) {
+ Vector <LayerAndroid*> sublayers;
+ for (int i = 0; i < count; i++)
+ sublayers.append(this->getChild(i));
+
+ // now we sort for the transparency
+ std::stable_sort(sublayers.begin(), sublayers.end(), compareLayerZ);
+
+ // iterate in reverse so top layers get textures first
+ for (int i = count-1; i >= 0; i--)
+ sublayers[i]->prepare(glWebViewState);
+ }
+
+ if (m_texture)
+ m_texture->prepare(glWebViewState);
+}
+
bool LayerAndroid::drawGL(GLWebViewState* glWebViewState, SkMatrix& matrix)
{
TilesManager::instance()->shader()->clip(m_clippingRect);
@@ -801,10 +821,8 @@ bool LayerAndroid::drawGL(GLWebViewState* glWebViewState, SkMatrix& matrix)
bool askPaint = false;
- if (m_texture) {
- m_texture->prepare(glWebViewState);
+ if (m_texture)
askPaint |= m_texture->draw();
- }
// When the layer is dirty, the UI thread should be notified to redraw.
askPaint |= drawChildrenGL(glWebViewState, matrix);
@@ -817,7 +835,6 @@ bool LayerAndroid::drawGL(GLWebViewState* glWebViewState, SkMatrix& matrix)
return askPaint;
}
-
bool LayerAndroid::drawChildrenGL(GLWebViewState* glWebViewState, SkMatrix& matrix)
{
bool askPaint = false;
@@ -926,6 +943,11 @@ SkRect LayerAndroid::subtractLayers(const SkRect& visibleRect) const
{
SkRect result;
if (m_recordingPicture) {
+ // FIXME: This seems wrong. localToGlobal() applies the full local transform,
+ // se surely we should operate globalMatrix on size(), not bounds() with
+ // the position removed? Perhaps we never noticed the bug because most
+ // layers don't use a local transform?
+ // See http://b/5338388
SkRect globalRect = bounds();
globalRect.offset(-getPosition()); // localToGlobal adds in position
SkMatrix globalMatrix;
diff --git a/Source/WebCore/platform/graphics/android/LayerAndroid.h b/Source/WebCore/platform/graphics/android/LayerAndroid.h
index 7192aaf..8078762 100644
--- a/Source/WebCore/platform/graphics/android/LayerAndroid.h
+++ b/Source/WebCore/platform/graphics/android/LayerAndroid.h
@@ -109,6 +109,10 @@ public:
void setBackfaceVisibility(bool value) { m_backfaceVisibility = value; }
void setTransform(const TransformationMatrix& matrix) { m_transform = matrix; }
FloatPoint translation() const;
+ // Returns a rect describing the bounds of the layer with the local
+ // transformation applied, expressed relative to the parent layer.
+ // FIXME: Currently we use only the translation component of the local
+ // transformation.
SkRect bounds() const;
IntRect clippedRect() const;
bool outsideViewport();
@@ -121,8 +125,14 @@ public:
void showLayer(int indent);
float getScale() { return m_scale; }
+
+ // draw layer and its children via Z, pre-order traversal
virtual bool drawGL(GLWebViewState*, SkMatrix&);
bool drawChildrenGL(GLWebViewState*, SkMatrix&);
+
+ // prepare layer and its children via reverse-Z, post-order traversal
+ void prepare(GLWebViewState*);
+
void updateGLPositionsAndScale(const TransformationMatrix& parentMatrix,
const FloatRect& clip, float opacity, float scale);
void setDrawOpacity(float opacity) { m_drawOpacity = opacity; }
@@ -183,9 +193,10 @@ public:
SkPicture* picture() const { return m_recordingPicture; }
- // remove layers bounds from visible rectangle to show what can be
- // scrolled into view; returns original minus layer bounds in global space.
- SkRect subtractLayers(const SkRect& visibleRect) const;
+ // Given a rect in global space, subtracts from it the bounds of this layer
+ // and of all of its children. Returns the bounding rectangle of the result,
+ // in global space.
+ SkRect subtractLayers(const SkRect&) const;
void dumpLayers(FILE*, int indentLevel) const;
void dumpToLog() const;
diff --git a/Source/WebCore/platform/graphics/android/ScrollableLayerAndroid.cpp b/Source/WebCore/platform/graphics/android/ScrollableLayerAndroid.cpp
index ca8f03c..2bb8b5c 100644
--- a/Source/WebCore/platform/graphics/android/ScrollableLayerAndroid.cpp
+++ b/Source/WebCore/platform/graphics/android/ScrollableLayerAndroid.cpp
@@ -18,10 +18,7 @@ bool ScrollableLayerAndroid::scrollTo(int x, int y)
if (newX == scrollBounds.fLeft && newY == scrollBounds.fTop)
return false;
- SkScalar diffX = newX - scrollBounds.fLeft;
- SkScalar diffY = newY - scrollBounds.fTop;
- const SkPoint& pos = getPosition();
- setPosition(pos.fX - diffX, pos.fY - diffY);
+ setPosition(m_scrollLimits.fLeft - newX, m_scrollLimits.fTop - newY);
return true;
}
diff --git a/Source/WebCore/platform/graphics/android/ScrollableLayerAndroid.h b/Source/WebCore/platform/graphics/android/ScrollableLayerAndroid.h
index c3fdecd..b59b4e1 100644
--- a/Source/WebCore/platform/graphics/android/ScrollableLayerAndroid.h
+++ b/Source/WebCore/platform/graphics/android/ScrollableLayerAndroid.h
@@ -42,15 +42,16 @@ public:
virtual LayerAndroid* copy() const { return new ScrollableLayerAndroid(*this); }
- // Returns true if the content position has changed.
- bool scrollTo(int dx, int dy);
+ // Scrolls to the given position in the layer.
+ // Returns whether or not any scrolling was required.
+ bool scrollTo(int x, int y);
- // Fills the rect with the current scroll offset and the maximum scroll.
+ // Fills the rect with the current scroll offset and the maximum scroll offset.
// fLeft = scrollX
// fTop = scrollY
- // fRight = maxX
- // fBottom = maxY
- void getScrollRect(SkIRect* out) const;
+ // fRight = maxScrollX
+ // fBottom = maxScrollY
+ void getScrollRect(SkIRect*) const;
void setScrollLimits(float x, float y, float width, float height)
{
@@ -61,6 +62,9 @@ public:
friend LayerAndroid* android::deserializeLayer(SkStream* stream);
private:
+ // The position of the visible area of the layer, relative to the parent
+ // layer. This is fixed during scrolling. We acheive scrolling by modifying
+ // the position of the layer.
SkRect m_scrollLimits;
};
diff --git a/Source/WebCore/platform/graphics/android/TilesManager.cpp b/Source/WebCore/platform/graphics/android/TilesManager.cpp
index ee35ce2..e1d7665 100644
--- a/Source/WebCore/platform/graphics/android/TilesManager.cpp
+++ b/Source/WebCore/platform/graphics/android/TilesManager.cpp
@@ -267,11 +267,13 @@ BaseTileTexture* TilesManager::getAvailableTexture(BaseTile* owner)
}
// The heuristic for selecting a texture is as follows:
- // 1. If a tile isn't owned, break with that one
- // 2. Don't let tiles acquire their front textures
- // 3. If we find a tile in the same page with a different scale,
+ // 1. Skip textures currently being painted, they can't be painted while
+ // busy anyway
+ // 2. If a tile isn't owned, break with that one
+ // 3. Don't let tiles acquire their front textures
+ // 4. If we find a tile in the same page with a different scale,
// it's old and not visible. Break with that one
- // 4. Otherwise, use the least recently prepared tile, but ignoring tiles
+ // 5. Otherwise, use the least recently prepared tile, but ignoring tiles
// drawn in the last frame to avoid flickering
BaseTileTexture* farthestTexture = 0;
@@ -280,15 +282,23 @@ BaseTileTexture* TilesManager::getAvailableTexture(BaseTile* owner)
for (unsigned int i = 0; i < max; i++) {
BaseTileTexture* texture = (*availableTexturePool)[i];
TextureOwner* currentOwner = texture->owner();
+
+ if (texture->busy()) {
+ // don't bother, since the acquire() will likely fail
+ continue;
+ }
+
if (!currentOwner) {
+ // unused texture! take it!
farthestTexture = texture;
break;
}
- // Don't let a tile acquire its own front texture, as the acquisition
- // logic doesn't handle that
- if (currentOwner == owner)
+ if (currentOwner == owner) {
+ // Don't let a tile acquire its own front texture, as the
+ // acquisition logic doesn't handle that
continue;
+ }
if (currentOwner->page() == owner->page() && texture->scale() != owner->scale()) {
// if we render the back page with one scale, then another while