diff options
Diffstat (limited to 'Source/WebKit/android/nav')
-rw-r--r-- | Source/WebKit/android/nav/FindCanvas.cpp | 9 | ||||
-rw-r--r-- | Source/WebKit/android/nav/FindCanvas.h | 7 | ||||
-rw-r--r-- | Source/WebKit/android/nav/WebView.cpp | 64 |
3 files changed, 58 insertions, 22 deletions
diff --git a/Source/WebKit/android/nav/FindCanvas.cpp b/Source/WebKit/android/nav/FindCanvas.cpp index 2d310b3..ca3cfba 100644 --- a/Source/WebKit/android/nav/FindCanvas.cpp +++ b/Source/WebKit/android/nav/FindCanvas.cpp @@ -532,9 +532,6 @@ IntRect FindOnPage::currentMatchBounds() const { if (!m_matches || !m_matches->size()) return noBounds; MatchInfo& info = (*m_matches)[m_findIndex]; - // FIXME: this should test if the match in the layer is visible - if (info.isInLayer()) - return noBounds; return info.getLocation().getBounds(); } @@ -545,6 +542,10 @@ bool FindOnPage::currentMatchIsInLayer() const { return info.isInLayer(); } +int FindOnPage::currentMatchLayerId() const { + return (*m_matches)[m_findIndex].layerId(); +} + // This function is only used by findNext and setMatches. In it, we store // upper left corner of the match specified by m_findIndex in // m_currentMatchLocation. @@ -597,7 +598,7 @@ void FindOnPage::draw(SkCanvas* canvas, LayerAndroid* layer, IntRect* inval) { unsigned numberOfMatches = m_matches->size(); if (numberOfMatches > 1 && numberOfMatches < MAX_NUMBER_OF_MATCHES_TO_DRAW) { - for(unsigned i = 0; i < numberOfMatches; i++) { + for (unsigned i = 0; i < numberOfMatches; i++) { // The current match has already been drawn if (i == m_findIndex) continue; diff --git a/Source/WebKit/android/nav/FindCanvas.h b/Source/WebKit/android/nav/FindCanvas.h index 76ee1e2..994ff17 100644 --- a/Source/WebKit/android/nav/FindCanvas.h +++ b/Source/WebKit/android/nav/FindCanvas.h @@ -54,9 +54,9 @@ public: SkPicture* getPicture() const { return m_picture; } // This will make a copy of the region, and increase the ref count on the // SkPicture. If this MatchInfo already had one, unref it. + void set(const SkRegion& region, SkPicture* pic, int layerId); bool isInLayer() const { return m_layerId >= 0; } int layerId() const { return m_layerId; } - void set(const SkRegion& region, SkPicture* pic, int layerId); private: MatchInfo& operator=(MatchInfo& src); SkRegion m_location; @@ -141,7 +141,7 @@ public: const SkPaint& paint) { } - void drawLayers(LayerAndroid* ); + void drawLayers(LayerAndroid*); int found() const { return mNumFound; } void setLayerId(int layerId) { mLayerId = layerId; } @@ -227,6 +227,9 @@ public: IntRect currentMatchBounds() const; int currentMatchIndex() const { return m_findIndex; } bool currentMatchIsInLayer() const; + // This requires the current match to be in a layer. See + // currentMatchIsInLayer(). + int currentMatchLayerId() const; virtual void draw(SkCanvas* , LayerAndroid* , IntRect* ); void findNext(bool forward); bool isCurrentLocationValid() { return m_hasCurrentLocation; } diff --git a/Source/WebKit/android/nav/WebView.cpp b/Source/WebKit/android/nav/WebView.cpp index a528e9a..101e206 100644 --- a/Source/WebKit/android/nav/WebView.cpp +++ b/Source/WebKit/android/nav/WebView.cpp @@ -105,8 +105,7 @@ class WebView public: enum FrameCachePermission { DontAllowNewer, - AllowNewer, - AllowNewest + AllowNewer }; enum DrawExtras { // keep this in sync with WebView.java @@ -332,8 +331,32 @@ void nativeRecordButtons(bool hasFocus, bool pressed, bool invalidate) } } -// The caller has already determined that the desired document rect corresponds -// to the main picture, and not a layer +void scrollToCurrentMatch() +{ + if (!m_findOnPage.currentMatchIsInLayer()) { + scrollRectOnScreen(m_findOnPage.currentMatchBounds()); + return; + } + + SkRect matchBounds = m_findOnPage.currentMatchBounds(); + const LayerAndroid* rootLayer = getFrameCache(DontAllowNewer)->rootLayer(); + const Layer* layerContainingMatch = rootLayer->findById(m_findOnPage.currentMatchLayerId()); + ASSERT(layerContainingMatch); + + // FIXME: If the match is in a scrollable layer or a child of such a layer, + // we may need to scroll these layers to make sure the match is visible. + // See http://b/5262656. + + // Convert matchBounds to the global space so we can scroll the main page. + SkMatrix transform; + layerContainingMatch->localToGlobal(&transform); + SkRect transformedMatchBounds; + transform.mapRect(&transformedMatchBounds, matchBounds); + SkIRect roundedTransformedMatchBounds; + transformedMatchBounds.roundOut(&roundedTransformedMatchBounds); + scrollRectOnScreen(roundedTransformedMatchBounds); +} + void scrollRectOnScreen(const IntRect& rect) { if (rect.isEmpty()) @@ -489,8 +512,23 @@ bool drawGL(WebCore::IntRect& viewRect, WebCore::IntRect* invalRect, WebCore::In m_glWebViewState->resetRings(); if (extra) { if (extra == &m_ring) { + WTF::Vector<IntRect> rings; if (root == m_ring.m_frame) - m_glWebViewState->setRings(m_ring.rings(), m_ring.m_isPressed); + rings = m_ring.rings(); + else { + // TODO: Fix the navcache to work with layers correctly + // In the meantime, this works around the bug. However, the rings + // it produces are not as nice for some reason, thus we use + // m_ring.rings() above for the base layer instead of the below + for (size_t i = 0; i < m_ring.m_node->rings().size(); i++) { + IntRect rect = m_ring.m_node->rings().at(i); + rect = m_ring.m_frame->adjustBounds(m_ring.m_node, rect); + rect.inflate(4); + rings.append(rect); + } + } + m_glWebViewState->setRings(rings, m_ring.m_isPressed); + extra = 0; } else { LayerAndroid mainPicture(m_navPictureUI); PictureSet* content = m_baseLayer->content(); @@ -1290,8 +1328,7 @@ void sendMotionUp(WebCore::Frame* framePtr, WebCore::Node* nodePtr, int x, int y void findNext(bool forward) { m_findOnPage.findNext(forward); - if (!m_findOnPage.currentMatchIsInLayer()) - scrollRectOnScreen(m_findOnPage.currentMatchBounds()); + scrollToCurrentMatch(); viewInvalidate(); } @@ -1303,21 +1340,16 @@ void setMatches(WTF::Vector<MatchInfo>* matches, jboolean sameAsLastSearch) // location to determine whether to scroll. If the same word is found // in the same place, then do not scroll. IntRect oldLocation; - bool checkAgainstOldLocation; + bool checkAgainstOldLocation = false; if (sameAsLastSearch && m_findOnPage.isCurrentLocationValid()) { oldLocation = m_findOnPage.currentMatchBounds(); checkAgainstOldLocation = true; - } else - checkAgainstOldLocation = false; + } m_findOnPage.setMatches(matches); - if (!checkAgainstOldLocation - || oldLocation != m_findOnPage.currentMatchBounds()) { - // FIXME: Need to scroll if the match is in a layer. - if (!m_findOnPage.currentMatchIsInLayer()) - scrollRectOnScreen(m_findOnPage.currentMatchBounds()); - } + if (!checkAgainstOldLocation || oldLocation != m_findOnPage.currentMatchBounds()) + scrollToCurrentMatch(); viewInvalidate(); } |