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+/*
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef WebGraphicsContext3D_h
+#define WebGraphicsContext3D_h
+
+#include "WebCommon.h"
+#include "WebNonCopyable.h"
+#include "WebString.h"
+
+#define USE_WGC3D_TYPES
+
+namespace WebKit {
+
+// WGC3D types match the corresponding GL types as defined in OpenGL ES 2.0
+// header file gl2.h from khronos.org.
+typedef char WGC3Dchar;
+typedef unsigned int WGC3Denum;
+typedef unsigned char WGC3Dboolean;
+typedef unsigned int WGC3Dbitfield;
+typedef signed char WGC3Dbyte;
+typedef unsigned char WGC3Dubyte;
+typedef short WGC3Dshort;
+typedef unsigned short WGC3Dushort;
+typedef int WGC3Dint;
+typedef int WGC3Dsizei;
+typedef unsigned int WGC3Duint;
+typedef float WGC3Dfloat;
+typedef float WGC3Dclampf;
+typedef signed long int WGC3Dintptr;
+typedef signed long int WGC3Dsizeiptr;
+
+// Typedef for server-side objects like OpenGL textures and program objects.
+typedef WGC3Duint WebGLId;
+
+class WebView;
+
+// This interface abstracts the operations performed by the
+// GraphicsContext3D in order to implement WebGL. Nearly all of the
+// methods exposed on this interface map directly to entry points in
+// the OpenGL ES 2.0 API.
+
+class WebGraphicsContext3D : public WebNonCopyable {
+public:
+ // Return value from getActiveUniform and getActiveAttrib.
+ struct ActiveInfo {
+ WebString name;
+ WGC3Denum type;
+ WGC3Dint size;
+ };
+
+ // Context creation attributes.
+ struct Attributes {
+ Attributes()
+ : alpha(true)
+ , depth(true)
+ , stencil(true)
+ , antialias(true)
+ , premultipliedAlpha(true)
+ , canRecoverFromContextLoss(true)
+ {
+ }
+
+ bool alpha;
+ bool depth;
+ bool stencil;
+ bool antialias;
+ bool premultipliedAlpha;
+ bool canRecoverFromContextLoss;
+ };
+
+ class WebGraphicsContextLostCallback {
+ public:
+ virtual void onContextLost() = 0;
+ virtual ~WebGraphicsContextLostCallback() {}
+ };
+
+ // This destructor needs to be public so that using classes can destroy instances if initialization fails.
+ virtual ~WebGraphicsContext3D() {}
+
+ // Initializes the graphics context; should be the first operation performed
+ // on newly-constructed instances. Returns true on success.
+ virtual bool initialize(Attributes, WebView*, bool renderDirectlyToWebView) = 0;
+
+ // Makes the OpenGL context current on the current thread. Returns true on
+ // success.
+ virtual bool makeContextCurrent() = 0;
+
+ // The size of the region into which this WebGraphicsContext3D is rendering.
+ // Returns the last values passed to reshape().
+ virtual int width() = 0;
+ virtual int height() = 0;
+
+ // Resizes the region into which this WebGraphicsContext3D is drawing.
+ virtual void reshape(int width, int height) = 0;
+
+ // Query whether it is built on top of compliant GLES2 implementation.
+ virtual bool isGLES2Compliant() = 0;
+
+ // Helper for software compositing path. Reads back the frame buffer into
+ // the memory region pointed to by "pixels" with size "bufferSize". It is
+ // expected that the storage for "pixels" covers (4 * width * height) bytes.
+ // Returns true on success.
+ virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize) = 0;
+
+ // Returns the id of the texture which is used for storing the contents of
+ // the framebuffer associated with this context. This texture is accessible
+ // by the gpu-based page compositor.
+ virtual WebGLId getPlatformTextureId() = 0;
+
+ // Copies the contents of the off-screen render target used by the WebGL
+ // context to the corresponding texture used by the compositor.
+ virtual void prepareTexture() = 0;
+
+ // Synthesizes an OpenGL error which will be returned from a
+ // later call to getError. This is used to emulate OpenGL ES
+ // 2.0 behavior on the desktop and to enforce additional error
+ // checking mandated by WebGL.
+ //
+ // Per the behavior of glGetError, this stores at most one
+ // instance of any given error, and returns them from calls to
+ // getError in the order they were added.
+ virtual void synthesizeGLError(WGC3Denum) = 0;
+
+ virtual bool isContextLost() = 0;
+
+ // GL_CHROMIUM_map_sub
+ virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) = 0;
+ virtual void unmapBufferSubDataCHROMIUM(const void*) = 0;
+ virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) = 0;
+ virtual void unmapTexSubImage2DCHROMIUM(const void*) = 0;
+
+ // GL_CHROMIUM_copy_texture_to_parent_texture
+ virtual void copyTextureToParentTextureCHROMIUM(WebGLId texture, WebGLId parentTexture) = 0;
+
+ // GL_CHROMIUM_request_extension
+ virtual WebString getRequestableExtensionsCHROMIUM() = 0;
+ virtual void requestExtensionCHROMIUM(const char*) = 0;
+
+ // GL_CHROMIUM_framebuffer_multisample
+ virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) = 0;
+ virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) = 0;
+
+ // GL_CHROMIUM_latch
+ virtual void getParentToChildLatchCHROMIUM(WGC3Duint* latchId) = 0;
+ virtual void getChildToParentLatchCHROMIUM(WGC3Duint* latchId) = 0;
+ virtual void waitLatchCHROMIUM(WGC3Duint latchId) = 0;
+ virtual void setLatchCHROMIUM(WGC3Duint latchId) = 0;
+
+ // The entry points below map directly to the OpenGL ES 2.0 API.
+ // See: http://www.khronos.org/registry/gles/
+ // and: http://www.khronos.org/opengles/sdk/docs/man/
+ virtual void activeTexture(WGC3Denum texture) = 0;
+ virtual void attachShader(WebGLId program, WebGLId shader) = 0;
+ virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name) = 0;
+ virtual void bindBuffer(WGC3Denum target, WebGLId buffer) = 0;
+ virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) = 0;
+ virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) = 0;
+ virtual void bindTexture(WGC3Denum target, WebGLId texture) = 0;
+ virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) = 0;
+ virtual void blendEquation(WGC3Denum mode) = 0;
+ virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) = 0;
+ virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) = 0;
+ virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) = 0;
+
+ virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage) = 0;
+ virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data) = 0;
+
+ virtual WGC3Denum checkFramebufferStatus(WGC3Denum target) = 0;
+ virtual void clear(WGC3Dbitfield mask) = 0;
+ virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) = 0;
+ virtual void clearDepth(WGC3Dclampf depth) = 0;
+ virtual void clearStencil(WGC3Dint s) = 0;
+ virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) = 0;
+ virtual void compileShader(WebGLId shader) = 0;
+
+ virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) = 0;
+ virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0;
+ virtual void cullFace(WGC3Denum mode) = 0;
+ virtual void depthFunc(WGC3Denum func) = 0;
+ virtual void depthMask(WGC3Dboolean flag) = 0;
+ virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) = 0;
+ virtual void detachShader(WebGLId program, WebGLId shader) = 0;
+ virtual void disable(WGC3Denum cap) = 0;
+ virtual void disableVertexAttribArray(WGC3Duint index) = 0;
+ virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) = 0;
+ virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) = 0;
+
+ virtual void enable(WGC3Denum cap) = 0;
+ virtual void enableVertexAttribArray(WGC3Duint index) = 0;
+ virtual void finish() = 0;
+ virtual void flush() = 0;
+ virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) = 0;
+ virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) = 0;
+ virtual void frontFace(WGC3Denum mode) = 0;
+ virtual void generateMipmap(WGC3Denum target) = 0;
+
+ virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) = 0;
+ virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) = 0;
+ virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) = 0;
+ virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) = 0;
+ virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) = 0;
+ virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0;
+ virtual Attributes getContextAttributes() = 0;
+ virtual WGC3Denum getError() = 0;
+ virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) = 0;
+ virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) = 0;
+ virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) = 0;
+ virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) = 0;
+ virtual WebString getProgramInfoLog(WebGLId program) = 0;
+ virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0;
+ virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) = 0;
+ virtual WebString getShaderInfoLog(WebGLId shader) = 0;
+
+ // TBD
+ // void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+
+ virtual WebString getShaderSource(WebGLId shader) = 0;
+ virtual WebString getString(WGC3Denum name) = 0;
+ virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) = 0;
+ virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0;
+ virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) = 0;
+ virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) = 0;
+ virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) = 0;
+ virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) = 0;
+ virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) = 0;
+ virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) = 0;
+
+ virtual void hint(WGC3Denum target, WGC3Denum mode) = 0;
+ virtual WGC3Dboolean isBuffer(WebGLId buffer) = 0;
+ virtual WGC3Dboolean isEnabled(WGC3Denum cap) = 0;
+ virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) = 0;
+ virtual WGC3Dboolean isProgram(WebGLId program) = 0;
+ virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) = 0;
+ virtual WGC3Dboolean isShader(WebGLId shader) = 0;
+ virtual WGC3Dboolean isTexture(WebGLId texture) = 0;
+ virtual void lineWidth(WGC3Dfloat) = 0;
+ virtual void linkProgram(WebGLId program) = 0;
+ virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) = 0;
+ virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) = 0;
+
+ virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) = 0;
+
+ virtual void releaseShaderCompiler() = 0;
+
+ virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) = 0;
+ virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) = 0;
+ virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0;
+ virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) = 0;
+ virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) = 0;
+ virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask) = 0;
+ virtual void stencilMask(WGC3Duint mask) = 0;
+ virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) = 0;
+ virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) = 0;
+ virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) = 0;
+
+ virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) = 0;
+
+ virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param) = 0;
+ virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) = 0;
+
+ virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) = 0;
+
+ virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) = 0;
+ virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
+ virtual void uniform1i(WGC3Dint location, WGC3Dint x) = 0;
+ virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
+ virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) = 0;
+ virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
+ virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) = 0;
+ virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
+ virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0;
+ virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
+ virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) = 0;
+ virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
+ virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0;
+ virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
+ virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) = 0;
+ virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
+ virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;
+ virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;
+ virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;
+
+ virtual void useProgram(WebGLId program) = 0;
+ virtual void validateProgram(WebGLId program) = 0;
+
+ virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) = 0;
+ virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
+ virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) = 0;
+ virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
+ virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0;
+ virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
+ virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0;
+ virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
+ virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
+ WGC3Dsizei stride, WGC3Dintptr offset) = 0;
+
+ virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0;
+
+ // Support for buffer creation and deletion.
+ virtual WebGLId createBuffer() = 0;
+ virtual WebGLId createFramebuffer() = 0;
+ virtual WebGLId createProgram() = 0;
+ virtual WebGLId createRenderbuffer() = 0;
+ virtual WebGLId createShader(WGC3Denum) = 0;
+ virtual WebGLId createTexture() = 0;
+
+ virtual void deleteBuffer(WebGLId) = 0;
+ virtual void deleteFramebuffer(WebGLId) = 0;
+ virtual void deleteProgram(WebGLId) = 0;
+ virtual void deleteRenderbuffer(WebGLId) = 0;
+ virtual void deleteShader(WebGLId) = 0;
+ virtual void deleteTexture(WebGLId) = 0;
+
+ virtual void setContextLostCallback(WebGraphicsContextLostCallback* callback) {}
+};
+
+} // namespace WebKit
+
+#endif