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Diffstat (limited to 'Source/WebKit/chromium/public/WebGraphicsContext3D.h')
| -rw-r--r-- | Source/WebKit/chromium/public/WebGraphicsContext3D.h | 347 |
1 files changed, 347 insertions, 0 deletions
diff --git a/Source/WebKit/chromium/public/WebGraphicsContext3D.h b/Source/WebKit/chromium/public/WebGraphicsContext3D.h new file mode 100644 index 0000000..2d7b0a5 --- /dev/null +++ b/Source/WebKit/chromium/public/WebGraphicsContext3D.h @@ -0,0 +1,347 @@ +/* + * Copyright (C) 2010 Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef WebGraphicsContext3D_h +#define WebGraphicsContext3D_h + +#include "WebCommon.h" +#include "WebNonCopyable.h" +#include "WebString.h" + +#define USE_WGC3D_TYPES + +namespace WebKit { + +// WGC3D types match the corresponding GL types as defined in OpenGL ES 2.0 +// header file gl2.h from khronos.org. +typedef char WGC3Dchar; +typedef unsigned int WGC3Denum; +typedef unsigned char WGC3Dboolean; +typedef unsigned int WGC3Dbitfield; +typedef signed char WGC3Dbyte; +typedef unsigned char WGC3Dubyte; +typedef short WGC3Dshort; +typedef unsigned short WGC3Dushort; +typedef int WGC3Dint; +typedef int WGC3Dsizei; +typedef unsigned int WGC3Duint; +typedef float WGC3Dfloat; +typedef float WGC3Dclampf; +typedef signed long int WGC3Dintptr; +typedef signed long int WGC3Dsizeiptr; + +// Typedef for server-side objects like OpenGL textures and program objects. +typedef WGC3Duint WebGLId; + +class WebView; + +// This interface abstracts the operations performed by the +// GraphicsContext3D in order to implement WebGL. Nearly all of the +// methods exposed on this interface map directly to entry points in +// the OpenGL ES 2.0 API. + +class WebGraphicsContext3D : public WebNonCopyable { +public: + // Return value from getActiveUniform and getActiveAttrib. + struct ActiveInfo { + WebString name; + WGC3Denum type; + WGC3Dint size; + }; + + // Context creation attributes. + struct Attributes { + Attributes() + : alpha(true) + , depth(true) + , stencil(true) + , antialias(true) + , premultipliedAlpha(true) + , canRecoverFromContextLoss(true) + { + } + + bool alpha; + bool depth; + bool stencil; + bool antialias; + bool premultipliedAlpha; + bool canRecoverFromContextLoss; + }; + + class WebGraphicsContextLostCallback { + public: + virtual void onContextLost() = 0; + virtual ~WebGraphicsContextLostCallback() {} + }; + + // This destructor needs to be public so that using classes can destroy instances if initialization fails. + virtual ~WebGraphicsContext3D() {} + + // Initializes the graphics context; should be the first operation performed + // on newly-constructed instances. Returns true on success. + virtual bool initialize(Attributes, WebView*, bool renderDirectlyToWebView) = 0; + + // Makes the OpenGL context current on the current thread. Returns true on + // success. + virtual bool makeContextCurrent() = 0; + + // The size of the region into which this WebGraphicsContext3D is rendering. + // Returns the last values passed to reshape(). + virtual int width() = 0; + virtual int height() = 0; + + // Resizes the region into which this WebGraphicsContext3D is drawing. + virtual void reshape(int width, int height) = 0; + + // Query whether it is built on top of compliant GLES2 implementation. + virtual bool isGLES2Compliant() = 0; + + // Helper for software compositing path. Reads back the frame buffer into + // the memory region pointed to by "pixels" with size "bufferSize". It is + // expected that the storage for "pixels" covers (4 * width * height) bytes. + // Returns true on success. + virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize) = 0; + + // Returns the id of the texture which is used for storing the contents of + // the framebuffer associated with this context. This texture is accessible + // by the gpu-based page compositor. + virtual WebGLId getPlatformTextureId() = 0; + + // Copies the contents of the off-screen render target used by the WebGL + // context to the corresponding texture used by the compositor. + virtual void prepareTexture() = 0; + + // Synthesizes an OpenGL error which will be returned from a + // later call to getError. This is used to emulate OpenGL ES + // 2.0 behavior on the desktop and to enforce additional error + // checking mandated by WebGL. + // + // Per the behavior of glGetError, this stores at most one + // instance of any given error, and returns them from calls to + // getError in the order they were added. + virtual void synthesizeGLError(WGC3Denum) = 0; + + virtual bool isContextLost() = 0; + + // GL_CHROMIUM_map_sub + virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) = 0; + virtual void unmapBufferSubDataCHROMIUM(const void*) = 0; + virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) = 0; + virtual void unmapTexSubImage2DCHROMIUM(const void*) = 0; + + // GL_CHROMIUM_copy_texture_to_parent_texture + virtual void copyTextureToParentTextureCHROMIUM(WebGLId texture, WebGLId parentTexture) = 0; + + // GL_CHROMIUM_request_extension + virtual WebString getRequestableExtensionsCHROMIUM() = 0; + virtual void requestExtensionCHROMIUM(const char*) = 0; + + // GL_CHROMIUM_framebuffer_multisample + virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) = 0; + virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) = 0; + + // GL_CHROMIUM_latch + virtual void getParentToChildLatchCHROMIUM(WGC3Duint* latchId) = 0; + virtual void getChildToParentLatchCHROMIUM(WGC3Duint* latchId) = 0; + virtual void waitLatchCHROMIUM(WGC3Duint latchId) = 0; + virtual void setLatchCHROMIUM(WGC3Duint latchId) = 0; + + // The entry points below map directly to the OpenGL ES 2.0 API. + // See: http://www.khronos.org/registry/gles/ + // and: http://www.khronos.org/opengles/sdk/docs/man/ + virtual void activeTexture(WGC3Denum texture) = 0; + virtual void attachShader(WebGLId program, WebGLId shader) = 0; + virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name) = 0; + virtual void bindBuffer(WGC3Denum target, WebGLId buffer) = 0; + virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) = 0; + virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) = 0; + virtual void bindTexture(WGC3Denum target, WebGLId texture) = 0; + virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) = 0; + virtual void blendEquation(WGC3Denum mode) = 0; + virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) = 0; + virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) = 0; + virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) = 0; + + virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage) = 0; + virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data) = 0; + + virtual WGC3Denum checkFramebufferStatus(WGC3Denum target) = 0; + virtual void clear(WGC3Dbitfield mask) = 0; + virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) = 0; + virtual void clearDepth(WGC3Dclampf depth) = 0; + virtual void clearStencil(WGC3Dint s) = 0; + virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) = 0; + virtual void compileShader(WebGLId shader) = 0; + + virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) = 0; + virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0; + virtual void cullFace(WGC3Denum mode) = 0; + virtual void depthFunc(WGC3Denum func) = 0; + virtual void depthMask(WGC3Dboolean flag) = 0; + virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) = 0; + virtual void detachShader(WebGLId program, WebGLId shader) = 0; + virtual void disable(WGC3Denum cap) = 0; + virtual void disableVertexAttribArray(WGC3Duint index) = 0; + virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) = 0; + virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) = 0; + + virtual void enable(WGC3Denum cap) = 0; + virtual void enableVertexAttribArray(WGC3Duint index) = 0; + virtual void finish() = 0; + virtual void flush() = 0; + virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) = 0; + virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) = 0; + virtual void frontFace(WGC3Denum mode) = 0; + virtual void generateMipmap(WGC3Denum target) = 0; + + virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) = 0; + virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) = 0; + virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) = 0; + virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) = 0; + virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) = 0; + virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0; + virtual Attributes getContextAttributes() = 0; + virtual WGC3Denum getError() = 0; + virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) = 0; + virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) = 0; + virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) = 0; + virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) = 0; + virtual WebString getProgramInfoLog(WebGLId program) = 0; + virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0; + virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) = 0; + virtual WebString getShaderInfoLog(WebGLId shader) = 0; + + // TBD + // void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); + + virtual WebString getShaderSource(WebGLId shader) = 0; + virtual WebString getString(WGC3Denum name) = 0; + virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) = 0; + virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0; + virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) = 0; + virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) = 0; + virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) = 0; + virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) = 0; + virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) = 0; + virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) = 0; + + virtual void hint(WGC3Denum target, WGC3Denum mode) = 0; + virtual WGC3Dboolean isBuffer(WebGLId buffer) = 0; + virtual WGC3Dboolean isEnabled(WGC3Denum cap) = 0; + virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) = 0; + virtual WGC3Dboolean isProgram(WebGLId program) = 0; + virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) = 0; + virtual WGC3Dboolean isShader(WebGLId shader) = 0; + virtual WGC3Dboolean isTexture(WebGLId texture) = 0; + virtual void lineWidth(WGC3Dfloat) = 0; + virtual void linkProgram(WebGLId program) = 0; + virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) = 0; + virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) = 0; + + virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) = 0; + + virtual void releaseShaderCompiler() = 0; + + virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) = 0; + virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) = 0; + virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0; + virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) = 0; + virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) = 0; + virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask) = 0; + virtual void stencilMask(WGC3Duint mask) = 0; + virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) = 0; + virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) = 0; + virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) = 0; + + virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) = 0; + + virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param) = 0; + virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) = 0; + + virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) = 0; + + virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) = 0; + virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0; + virtual void uniform1i(WGC3Dint location, WGC3Dint x) = 0; + virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0; + virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) = 0; + virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0; + virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) = 0; + virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0; + virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0; + virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0; + virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) = 0; + virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0; + virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0; + virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0; + virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) = 0; + virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0; + virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0; + virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0; + virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0; + + virtual void useProgram(WebGLId program) = 0; + virtual void validateProgram(WebGLId program) = 0; + + virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) = 0; + virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) = 0; + virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) = 0; + virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) = 0; + virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0; + virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) = 0; + virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0; + virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) = 0; + virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, + WGC3Dsizei stride, WGC3Dintptr offset) = 0; + + virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0; + + // Support for buffer creation and deletion. + virtual WebGLId createBuffer() = 0; + virtual WebGLId createFramebuffer() = 0; + virtual WebGLId createProgram() = 0; + virtual WebGLId createRenderbuffer() = 0; + virtual WebGLId createShader(WGC3Denum) = 0; + virtual WebGLId createTexture() = 0; + + virtual void deleteBuffer(WebGLId) = 0; + virtual void deleteFramebuffer(WebGLId) = 0; + virtual void deleteProgram(WebGLId) = 0; + virtual void deleteRenderbuffer(WebGLId) = 0; + virtual void deleteShader(WebGLId) = 0; + virtual void deleteTexture(WebGLId) = 0; + + virtual void setContextLostCallback(WebGraphicsContextLostCallback* callback) {} +}; + +} // namespace WebKit + +#endif |
