summaryrefslogtreecommitdiffstats
path: root/Source
diff options
context:
space:
mode:
Diffstat (limited to 'Source')
-rw-r--r--Source/WebCore/platform/graphics/android/layers/LayerAndroid.h14
-rw-r--r--Source/WebKit/android/nav/WebView.cpp2
2 files changed, 8 insertions, 8 deletions
diff --git a/Source/WebCore/platform/graphics/android/layers/LayerAndroid.h b/Source/WebCore/platform/graphics/android/layers/LayerAndroid.h
index f821d89..79c84b4 100644
--- a/Source/WebCore/platform/graphics/android/layers/LayerAndroid.h
+++ b/Source/WebCore/platform/graphics/android/layers/LayerAndroid.h
@@ -199,13 +199,6 @@ public:
void dumpLayers(FILE*, int indentLevel) const;
void dumpToLog() const;
- /** Call this with the current viewport (scrolling, zoom) to update
- the position of the fixed layers.
-
- This call is recursive, so it should be called on the root of the
- hierarchy.
- */
- void updateLayerPositions(SkRect viewPort, IFrameLayerAndroid* parentIframeLayer = 0);
virtual IFrameLayerAndroid* updatePosition(SkRect viewport,
IFrameLayerAndroid* parentIframeLayer);
@@ -297,6 +290,13 @@ public:
}
protected:
+ /** Call this with the current viewport (scrolling, zoom) to update
+ the position of the fixed layers.
+
+ This call is recursive, so it should be called on the root of the
+ hierarchy.
+ */
+ void updateLayerPositions(SkRect viewPort, IFrameLayerAndroid* parentIframeLayer = 0);
virtual void onDraw(SkCanvas*, SkScalar opacity, android::DrawExtra* extra, PaintStyle style);
virtual InvalidateFlags onSetHwAccelerated(bool hwAccelerated) { return InvalidateNone; }
TransformationMatrix m_drawTransform;
diff --git a/Source/WebKit/android/nav/WebView.cpp b/Source/WebKit/android/nav/WebView.cpp
index 38ba451..a67b5fd 100644
--- a/Source/WebKit/android/nav/WebView.cpp
+++ b/Source/WebKit/android/nav/WebView.cpp
@@ -316,7 +316,7 @@ void draw(SkCanvas* canvas, SkColor bgColor, DrawExtras extras)
// call this to be sure we've adjusted for any scrolling or animations
// before we actually draw
- m_baseLayer->updateLayerPositions(m_visibleContentRect);
+ m_baseLayer->updatePositionsRecursive(m_visibleContentRect);
m_baseLayer->updatePositions();
// We have to set the canvas' matrix on the base layer