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-rw-r--r--WebCore/bindings/js/ScriptFunctionCall.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/WebCore/bindings/js/ScriptFunctionCall.cpp b/WebCore/bindings/js/ScriptFunctionCall.cpp
index 46e80ac..91b2a57 100644
--- a/WebCore/bindings/js/ScriptFunctionCall.cpp
+++ b/WebCore/bindings/js/ScriptFunctionCall.cpp
@@ -123,7 +123,8 @@ ScriptValue ScriptFunctionCall::call(bool& hadException, bool reportExceptions)
if (callType == CallTypeNone)
return ScriptValue();
- JSValue result = JSC::call(m_exec, function, callType, callData, thisObject, m_arguments);
+ // FIXME: Should this function take a worldID? - only used by inspector?
+ JSValue result = callInWorld(m_exec, function, callType, callData, thisObject, m_arguments, debuggerWorld());
if (m_exec->hadException()) {
if (reportExceptions)
reportException(m_exec, m_exec->exception());
@@ -161,7 +162,8 @@ ScriptObject ScriptFunctionCall::construct(bool& hadException, bool reportExcept
if (constructType == ConstructTypeNone)
return ScriptObject();
- JSValue result = JSC::construct(m_exec, constructor, constructType, constructData, m_arguments);
+ // FIXME: Currently this method constructs objects in debuggerWorld(). We could use the current world, or pass a worldID to this function?
+ JSValue result = constructInWorld(m_exec, constructor, constructType, constructData, m_arguments, debuggerWorld());
if (m_exec->hadException()) {
if (reportExceptions)
reportException(m_exec, m_exec->exception());