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-rw-r--r--WebCore/bindings/v8/ScriptCallStack.cpp124
1 files changed, 89 insertions, 35 deletions
diff --git a/WebCore/bindings/v8/ScriptCallStack.cpp b/WebCore/bindings/v8/ScriptCallStack.cpp
index d62175a..98ddb90 100644
--- a/WebCore/bindings/v8/ScriptCallStack.cpp
+++ b/WebCore/bindings/v8/ScriptCallStack.cpp
@@ -32,68 +32,122 @@
#include "ScriptCallStack.h"
#include "InspectorValues.h"
-#include "ScriptScope.h"
#include "ScriptController.h"
#include "ScriptDebugServer.h"
+#include "ScriptScope.h"
#include "V8Binding.h"
#include <v8-debug.h>
namespace WebCore {
-ScriptCallStack* ScriptCallStack::create(const v8::Arguments& arguments, unsigned skipArgumentCount) {
- String sourceName;
- int sourceLineNumber;
- String funcName;
- if (!callLocation(&sourceName, &sourceLineNumber, &funcName))
- return 0;
- return new ScriptCallStack(arguments, skipArgumentCount, sourceName, sourceLineNumber, funcName);
-}
-
-bool ScriptCallStack::callLocation(String* sourceName, int* sourceLineNumber, String* functionName)
+static void getFrameLocation(v8::Handle<v8::StackFrame> frame, String* sourceName, int* sourceLineNumber, String* functionName)
{
- v8::HandleScope scope;
- v8::Context::Scope contextScope(v8::Context::GetCurrent());
- v8::Handle<v8::StackTrace> stackTrace(v8::StackTrace::CurrentStackTrace(1));
- if (stackTrace.IsEmpty())
- return false;
- if (stackTrace->GetFrameCount() <= 0) {
- // Successfully grabbed stack trace, but there are no frames.
- // Fallback to setting lineNumber to 0, and source and function name to "undefined".
- *sourceName = toWebCoreString(v8::Undefined());
- *sourceLineNumber = 0;
- *functionName = toWebCoreString(v8::Undefined());
- return true;
- }
- v8::Handle<v8::StackFrame> frame = stackTrace->GetFrame(0);
- // There must be at least one valid frame.
ASSERT(!frame.IsEmpty());
v8::Local<v8::String> sourceNameValue(frame->GetScriptName());
v8::Local<v8::String> functionNameValue(frame->GetFunctionName());
*sourceName = sourceNameValue.IsEmpty() ? "" : toWebCoreString(sourceNameValue);
*functionName = functionNameValue.IsEmpty() ? "" : toWebCoreString(functionNameValue);
*sourceLineNumber = frame->GetLineNumber();
- return true;
}
-ScriptCallStack::ScriptCallStack(const v8::Arguments& arguments, unsigned skipArgumentCount, String sourceName, int sourceLineNumber, String functionName)
- : m_lastCaller(functionName, sourceName, sourceLineNumber, arguments, skipArgumentCount)
- , m_scriptState(ScriptState::current())
+static void getTopFrameLocation(v8::Handle<v8::StackTrace> stackTrace, String* sourceName, int* sourceLineNumber, String* functionName)
+{
+ if (stackTrace->GetFrameCount() <= 0) {
+ // Successfully grabbed stack trace, but there are no frames. It may happen in case of a syntax error for example.
+ // Fallback to setting lineNumber to 0, and source and function name to "undefined".
+ *sourceName = "undefined";
+ *sourceLineNumber = 0;
+ *functionName = "undefined";
+ } else {
+ v8::Handle<v8::StackFrame> frame = stackTrace->GetFrame(0);
+ getFrameLocation(frame, sourceName, sourceLineNumber, functionName);
+ }
+}
+
+static PassOwnPtr<ScriptCallFrame> toScriptCallFrame(v8::Handle<v8::StackFrame> frame)
+{
+ String sourceName;
+ int sourceLineNumber;
+ String functionName;
+ getFrameLocation(frame, &sourceName, &sourceLineNumber, &functionName);
+ return new ScriptCallFrame(functionName, sourceName, sourceLineNumber);
+}
+
+static void toScriptCallFramesVector(v8::Local<v8::Context> context, v8::Handle<v8::StackTrace> stackTrace, Vector<OwnPtr<ScriptCallFrame> >& scriptCallFrames)
+{
+ v8::Context::Scope contextScope(context);
+ int frameCount = stackTrace->GetFrameCount();
+ for (int i = 0; i < frameCount; i++) {
+ v8::Local<v8::StackFrame> stackFrame = stackTrace->GetFrame(i);
+ scriptCallFrames.append(toScriptCallFrame(stackFrame));
+ }
+}
+
+const int ScriptCallStack::maxCallStackSizeToCapture = 200;
+
+PassOwnPtr<ScriptCallStack> ScriptCallStack::create(const v8::Arguments& arguments, unsigned skipArgumentCount, int framCountLimit)
+{
+ v8::HandleScope scope;
+ v8::Local<v8::Context> context = v8::Context::GetCurrent();
+ v8::Context::Scope contextScope(context);
+ v8::Handle<v8::StackTrace> stackTrace(v8::StackTrace::CurrentStackTrace(framCountLimit));
+
+ if (stackTrace.IsEmpty())
+ return 0;
+
+ String sourceName;
+ int sourceLineNumber;
+ String functionName;
+ getTopFrameLocation(stackTrace, &sourceName, &sourceLineNumber, &functionName);
+
+ Vector<OwnPtr<ScriptCallFrame> > scriptCallFrames;
+ if (framCountLimit > 1)
+ toScriptCallFramesVector(context, stackTrace, scriptCallFrames);
+
+ return new ScriptCallStack(ScriptState::forContext(context), new ScriptCallFrame(functionName, sourceName, sourceLineNumber, arguments, skipArgumentCount), scriptCallFrames);
+}
+
+PassOwnPtr<ScriptCallStack> ScriptCallStack::create(ScriptState* state, v8::Handle<v8::StackTrace> stackTrace)
+{
+ v8::HandleScope scope;
+ Vector<OwnPtr<ScriptCallFrame> > scriptCallFrames;
+ toScriptCallFramesVector(state->context(), stackTrace, scriptCallFrames);
+
+ String sourceName;
+ int sourceLineNumber;
+ String functionName;
+ getTopFrameLocation(stackTrace, &sourceName, &sourceLineNumber, &functionName);
+
+ return new ScriptCallStack(state, new ScriptCallFrame(functionName, sourceName, sourceLineNumber), scriptCallFrames);
+}
+
+ScriptCallStack::ScriptCallStack(ScriptState* scriptState, PassOwnPtr<ScriptCallFrame> topFrame, Vector<OwnPtr<ScriptCallFrame> >& scriptCallFrames)
+ : m_topFrame(topFrame)
+ , m_scriptState(scriptState)
{
+ m_scriptCallFrames.swap(scriptCallFrames);
}
ScriptCallStack::~ScriptCallStack()
{
}
-const ScriptCallFrame& ScriptCallStack::at(unsigned index) const
+const ScriptCallFrame& ScriptCallStack::at(unsigned index)
{
- // Currently, only one ScriptCallFrame is supported. When we can get
- // a full stack trace from V8, we can do this right.
- ASSERT(index == 0);
- return m_lastCaller;
+ if (!index && m_topFrame)
+ return *m_topFrame;
+ return *m_scriptCallFrames.at(index);
}
+unsigned ScriptCallStack::size()
+{
+ if (m_scriptCallFrames.isEmpty())
+ return 1;
+ return m_scriptCallFrames.size();
+}
+
+
bool ScriptCallStack::stackTrace(int frameLimit, const RefPtr<InspectorArray>& stackTrace)
{
#if ENABLE(INSPECTOR)