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-rw-r--r--WebCore/bindings/v8/custom/V8WebGLUnsignedShortArrayCustom.cpp96
1 files changed, 96 insertions, 0 deletions
diff --git a/WebCore/bindings/v8/custom/V8WebGLUnsignedShortArrayCustom.cpp b/WebCore/bindings/v8/custom/V8WebGLUnsignedShortArrayCustom.cpp
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+++ b/WebCore/bindings/v8/custom/V8WebGLUnsignedShortArrayCustom.cpp
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+/*
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "WebGLArrayBuffer.h"
+#include "WebGLUnsignedShortArray.h"
+
+#include "V8Binding.h"
+#include "V8WebGLArrayBuffer.h"
+#include "V8WebGLArrayCustom.h"
+#include "V8WebGLUnsignedShortArray.h"
+#include "V8CustomBinding.h"
+#include "V8Proxy.h"
+
+namespace WebCore {
+
+CALLBACK_FUNC_DECL(WebGLUnsignedShortArrayConstructor)
+{
+ INC_STATS("DOM.WebGLUnsignedShortArray.Contructor");
+
+ return constructWebGLArray<WebGLUnsignedShortArray>(args, V8ClassIndex::ToInt(V8ClassIndex::WEBGLUNSIGNEDSHORTARRAY));
+}
+
+// Get the specified value from the array and return it wrapped as a JavaScript Number object to V8. Accesses outside the valid array range return "undefined".
+INDEXED_PROPERTY_GETTER(WebGLUnsignedShortArray)
+{
+ INC_STATS("DOM.WebGLUnsignedShortArray.IndexedPropertyGetter");
+ WebGLUnsignedShortArray* array = V8DOMWrapper::convertToNativeObject<WebGLUnsignedShortArray>(V8ClassIndex::WEBGLUNSIGNEDSHORTARRAY, info.Holder());
+
+ if ((index < 0) || (index >= array->length()))
+ return v8::Undefined();
+ unsigned short result;
+ if (!array->get(index, result))
+ return v8::Undefined();
+ return v8::Number::New(result);
+}
+
+// Set the specified value in the array. Accesses outside the valid array range are silently ignored.
+INDEXED_PROPERTY_SETTER(WebGLUnsignedShortArray)
+{
+ INC_STATS("DOM.WebGLUnsignedShortArray.IndexedPropertySetter");
+ WebGLUnsignedShortArray* array = V8DOMWrapper::convertToNativeObject<WebGLUnsignedShortArray>(V8ClassIndex::WEBGLUNSIGNEDSHORTARRAY, info.Holder());
+
+ if ((index >= 0) && (index < array->length())) {
+ if (!value->IsNumber())
+ return throwError("Could not convert value argument to a number");
+ array->set(index, value->NumberValue());
+ }
+ return value;
+}
+
+CALLBACK_FUNC_DECL(WebGLUnsignedShortArrayGet)
+{
+ INC_STATS("DOM.WebGLUnsignedShortArray.get()");
+ return getWebGLArrayElement<WebGLUnsignedShortArray, unsigned short>(args, V8ClassIndex::WEBGLUNSIGNEDSHORTARRAY);
+}
+
+CALLBACK_FUNC_DECL(WebGLUnsignedShortArraySet)
+{
+ INC_STATS("DOM.WebGLUnsignedShortArray.set()");
+ return setWebGLArray<WebGLUnsignedShortArray, V8WebGLUnsignedShortArray>(args, V8ClassIndex::WEBGLUNSIGNEDSHORTARRAY);
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(3D_CANVAS)