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-rw-r--r--WebCore/html/canvas/CanvasFloatArray.cpp78
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diff --git a/WebCore/html/canvas/CanvasFloatArray.cpp b/WebCore/html/canvas/CanvasFloatArray.cpp
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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "CanvasFloatArray.h"
+
+namespace WebCore {
+
+ PassRefPtr<CanvasFloatArray> CanvasFloatArray::create(unsigned length)
+ {
+ RefPtr<CanvasArrayBuffer> buffer = CanvasArrayBuffer::create(length * sizeof(float));
+ return create(buffer, 0, length);
+ }
+
+ PassRefPtr<CanvasFloatArray> CanvasFloatArray::create(float* array, unsigned length)
+ {
+ RefPtr<CanvasFloatArray> a = CanvasFloatArray::create(length);
+ for (unsigned i = 0; i < length; ++i)
+ a->set(i, array[i]);
+ return a;
+ }
+
+ PassRefPtr<CanvasFloatArray> CanvasFloatArray::create(PassRefPtr<CanvasArrayBuffer> buffer, int offset, unsigned length)
+ {
+ // Make sure the offset results in valid alignment.
+ if ((offset % sizeof(float)) != 0)
+ return NULL;
+
+ if (buffer) {
+ // Check to make sure we are talking about a valid region of
+ // the given CanvasArrayBuffer's storage.
+ if ((offset + (length * sizeof(float))) > buffer->byteLength())
+ return NULL;
+ }
+ return adoptRef(new CanvasFloatArray(buffer, offset, length));
+ }
+
+ CanvasFloatArray::CanvasFloatArray(PassRefPtr<CanvasArrayBuffer> buffer, int offset, unsigned length)
+ : CanvasArray(buffer, offset)
+ , m_size(length)
+ {
+ }
+
+ unsigned CanvasFloatArray::length() const {
+ return m_size;
+ }
+
+ unsigned CanvasFloatArray::sizeInBytes() const {
+ return length() * sizeof(float);
+ }
+}
+
+#endif // ENABLE(3D_CANVAS)