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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef CanvasObject_h
+#define CanvasObject_h
+
+#include <wtf/PassRefPtr.h>
+#include <wtf/RefCounted.h>
+
+#include "GraphicsContext3D.h"
+
+namespace WebCore {
+
+ class CanvasRenderingContext3D;
+
+ class CanvasObject : public RefCounted<CanvasObject> {
+ public:
+ virtual ~CanvasObject();
+
+ Platform3DObject object() const { return m_object; }
+ void setObject(Platform3DObject);
+ void deleteObject();
+
+ void detachContext()
+ {
+ deleteObject();
+ m_context = 0;
+ }
+
+ protected:
+ CanvasObject(CanvasRenderingContext3D*);
+ virtual void _deleteObject(Platform3DObject) = 0;
+
+ CanvasRenderingContext3D* context() const { return m_context; }
+
+ private:
+ Platform3DObject m_object;
+ CanvasRenderingContext3D* m_context;
+ };
+
+} // namespace WebCore
+
+#endif // CanvasObject_h