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-rw-r--r--WebCore/html/canvas/CanvasRenderingContext3D.cpp1401
1 files changed, 1401 insertions, 0 deletions
diff --git a/WebCore/html/canvas/CanvasRenderingContext3D.cpp b/WebCore/html/canvas/CanvasRenderingContext3D.cpp
new file mode 100644
index 0000000..b810500
--- /dev/null
+++ b/WebCore/html/canvas/CanvasRenderingContext3D.cpp
@@ -0,0 +1,1401 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "CanvasRenderingContext3D.h"
+#include "CanvasBuffer.h"
+#include "CanvasFramebuffer.h"
+#include "CanvasProgram.h"
+#include "CanvasRenderbuffer.h"
+#include "CanvasTexture.h"
+#include "CanvasShader.h"
+#include "HTMLCanvasElement.h"
+#include "RenderBox.h"
+#include "RenderLayer.h"
+
+namespace WebCore {
+
+CanvasRenderingContext3D::CanvasRenderingContext3D(HTMLCanvasElement* canvas)
+ : CanvasRenderingContext(canvas)
+ , m_needsUpdate(true)
+ , m_markedCanvasDirty(false)
+{
+ m_context.reshape(m_canvas->width(), m_canvas->height());
+}
+
+CanvasRenderingContext3D::~CanvasRenderingContext3D()
+{
+ detachAndRemoveAllObjects();
+}
+
+void CanvasRenderingContext3D::markContextChanged()
+{
+#if USE(ACCELERATED_COMPOSITING)
+ if (m_canvas->renderBox() && m_canvas->renderBox()->hasLayer()) {
+ m_canvas->renderBox()->layer()->rendererContentChanged();
+ } else {
+#endif
+ if (!m_markedCanvasDirty) {
+ // Make sure the canvas's image buffer is allocated.
+ m_canvas->buffer();
+ m_canvas->willDraw(FloatRect(0, 0, m_canvas->width(), m_canvas->height()));
+ m_markedCanvasDirty = true;
+ }
+#if USE(ACCELERATED_COMPOSITING)
+ }
+#endif
+}
+
+void CanvasRenderingContext3D::beginPaint()
+{
+ if (m_markedCanvasDirty) {
+ m_context.beginPaint(this);
+ }
+}
+
+void CanvasRenderingContext3D::endPaint()
+{
+ if (m_markedCanvasDirty) {
+ m_markedCanvasDirty = false;
+ m_context.endPaint();
+ }
+}
+
+void CanvasRenderingContext3D::reshape(int width, int height)
+{
+ if (m_needsUpdate) {
+#if USE(ACCELERATED_COMPOSITING)
+ if (m_canvas->renderBox() && m_canvas->renderBox()->hasLayer())
+ m_canvas->renderBox()->layer()->rendererContentChanged();
+#endif
+ m_needsUpdate = false;
+ }
+
+ m_context.reshape(width, height);
+}
+
+int CanvasRenderingContext3D::sizeInBytes(int type, ExceptionCode& ec)
+{
+ int result = m_context.sizeInBytes(type);
+ if (result <= 0) {
+ ec = SYNTAX_ERR;
+ }
+ return result;
+}
+
+void CanvasRenderingContext3D::activeTexture(unsigned long texture)
+{
+ m_context.activeTexture(texture);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::attachShader(CanvasProgram* program, CanvasShader* shader)
+{
+ if (!program || !shader)
+ return;
+ m_context.attachShader(program, shader);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::bindAttribLocation(CanvasProgram* program, unsigned long index, const String& name)
+{
+ if (!program)
+ return;
+ m_context.bindAttribLocation(program, index, name);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::bindBuffer(unsigned long target, CanvasBuffer* buffer)
+{
+ m_context.bindBuffer(target, buffer);
+ cleanupAfterGraphicsCall(false);
+}
+
+
+void CanvasRenderingContext3D::bindFramebuffer(unsigned long target, CanvasFramebuffer* buffer)
+{
+ m_context.bindFramebuffer(target, buffer);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::bindRenderbuffer(unsigned long target, CanvasRenderbuffer* renderbuffer)
+{
+ m_context.bindRenderbuffer(target, renderbuffer);
+ cleanupAfterGraphicsCall(false);
+}
+
+
+void CanvasRenderingContext3D::bindTexture(unsigned long target, CanvasTexture* texture)
+{
+ m_context.bindTexture(target, texture);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::blendColor(double red, double green, double blue, double alpha)
+{
+ m_context.blendColor(red, green, blue, alpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::blendEquation( unsigned long mode )
+{
+ m_context.blendEquation(mode);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha)
+{
+ m_context.blendEquationSeparate(modeRGB, modeAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+
+void CanvasRenderingContext3D::blendFunc(unsigned long sfactor, unsigned long dfactor)
+{
+ m_context.blendFunc(sfactor, dfactor);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::blendFuncSeparate(unsigned long srcRGB, unsigned long dstRGB, unsigned long srcAlpha, unsigned long dstAlpha)
+{
+ m_context.blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::bufferData(unsigned long target, int size, unsigned long usage)
+{
+ m_context.bufferData(target, size, usage);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::bufferData(unsigned long target, CanvasArray* data, unsigned long usage)
+{
+ m_context.bufferData(target, data, usage);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::bufferSubData(unsigned long target, long offset, CanvasArray* data)
+{
+ m_context.bufferSubData(target, offset, data);
+ cleanupAfterGraphicsCall(false);
+}
+
+unsigned long CanvasRenderingContext3D::checkFramebufferStatus(unsigned long target)
+{
+ return m_context.checkFramebufferStatus(target);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::clear(unsigned long mask)
+{
+ m_context.clear(mask);
+ cleanupAfterGraphicsCall(true);
+}
+
+void CanvasRenderingContext3D::clearColor(double r, double g, double b, double a)
+{
+ if (isnan(r))
+ r = 0;
+ if (isnan(g))
+ g = 0;
+ if (isnan(b))
+ b = 0;
+ if (isnan(a))
+ a = 1;
+ m_context.clearColor(r, g, b, a);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::clearDepth(double depth)
+{
+ m_context.clearDepth(depth);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::clearStencil(long s)
+{
+ m_context.clearStencil(s);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::colorMask(bool red, bool green, bool blue, bool alpha)
+{
+ m_context.colorMask(red, green, blue, alpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::compileShader(CanvasShader* shader)
+{
+ m_context.compileShader(shader);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, unsigned long width, unsigned long height, long border)
+{
+ m_context.copyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::copyTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long x, long y, unsigned long width, unsigned long height)
+{
+ m_context.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ cleanupAfterGraphicsCall(false);
+}
+
+PassRefPtr<CanvasBuffer> CanvasRenderingContext3D::createBuffer()
+{
+ RefPtr<CanvasBuffer> o = CanvasBuffer::create(this);
+ addObject(o.get());
+ return o;
+}
+
+PassRefPtr<CanvasFramebuffer> CanvasRenderingContext3D::createFramebuffer()
+{
+ RefPtr<CanvasFramebuffer> o = CanvasFramebuffer::create(this);
+ addObject(o.get());
+ return o;
+}
+
+PassRefPtr<CanvasTexture> CanvasRenderingContext3D::createTexture()
+{
+ RefPtr<CanvasTexture> o = CanvasTexture::create(this);
+ addObject(o.get());
+ return o;
+}
+
+PassRefPtr<CanvasProgram> CanvasRenderingContext3D::createProgram()
+{
+ RefPtr<CanvasProgram> o = CanvasProgram::create(this);
+ addObject(o.get());
+ return o;
+}
+
+PassRefPtr<CanvasRenderbuffer> CanvasRenderingContext3D::createRenderbuffer()
+{
+ RefPtr<CanvasRenderbuffer> o = CanvasRenderbuffer::create(this);
+ addObject(o.get());
+ return o;
+}
+
+PassRefPtr<CanvasShader> CanvasRenderingContext3D::createShader(unsigned long type)
+{
+ // FIXME: Need to include GL_ constants for internal use
+ // FIXME: Need to do param checking and throw exception if an illegal value is passed in
+ GraphicsContext3D::ShaderType shaderType = GraphicsContext3D::VERTEX_SHADER;
+ if (type == 0x8B30) // GL_FRAGMENT_SHADER
+ shaderType = GraphicsContext3D::FRAGMENT_SHADER;
+
+ RefPtr<CanvasShader> o = CanvasShader::create(this, shaderType);
+ addObject(o.get());
+ return o;
+}
+
+void CanvasRenderingContext3D::cullFace(unsigned long mode)
+{
+ m_context.cullFace(mode);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::deleteBuffer(CanvasBuffer* buffer)
+{
+ if (!buffer)
+ return;
+
+ buffer->deleteObject();
+}
+
+void CanvasRenderingContext3D::deleteFramebuffer(CanvasFramebuffer* framebuffer)
+{
+ if (!framebuffer)
+ return;
+
+ framebuffer->deleteObject();
+}
+
+void CanvasRenderingContext3D::deleteProgram(CanvasProgram* program)
+{
+ if (!program)
+ return;
+
+ program->deleteObject();
+}
+
+void CanvasRenderingContext3D::deleteRenderbuffer(CanvasRenderbuffer* renderbuffer)
+{
+ if (!renderbuffer)
+ return;
+
+ renderbuffer->deleteObject();
+}
+
+void CanvasRenderingContext3D::deleteShader(CanvasShader* shader)
+{
+ if (!shader)
+ return;
+
+ shader->deleteObject();
+}
+
+void CanvasRenderingContext3D::deleteTexture(CanvasTexture* texture)
+{
+ if (!texture)
+ return;
+
+ texture->deleteObject();
+}
+
+void CanvasRenderingContext3D::depthFunc(unsigned long func)
+{
+ m_context.depthFunc(func);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::depthMask(bool flag)
+{
+ m_context.depthMask(flag);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::depthRange(double zNear, double zFar)
+{
+ m_context.depthRange(zNear, zFar);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::detachShader(CanvasProgram* program, CanvasShader* shader)
+{
+ if (!program || !shader)
+ return;
+
+ m_context.detachShader(program, shader);
+ cleanupAfterGraphicsCall(false);
+}
+
+
+void CanvasRenderingContext3D::disable(unsigned long cap)
+{
+ m_context.disable(cap);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::disableVertexAttribArray(unsigned long index)
+{
+ m_context.disableVertexAttribArray(index);
+ cleanupAfterGraphicsCall(false);
+}
+
+
+void CanvasRenderingContext3D::drawArrays(unsigned long mode, long first, long count)
+{
+ m_context.drawArrays(mode, first, count);
+ cleanupAfterGraphicsCall(true);
+}
+
+void CanvasRenderingContext3D::drawElements(unsigned long mode, unsigned long count, unsigned long type, long offset)
+{
+ m_context.drawElements(mode, count, type, offset);
+ cleanupAfterGraphicsCall(true);
+}
+
+void CanvasRenderingContext3D::enable(unsigned long cap)
+{
+ m_context.enable(cap);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::enableVertexAttribArray(unsigned long index)
+{
+ m_context.enableVertexAttribArray(index);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::finish()
+{
+ m_context.finish();
+ cleanupAfterGraphicsCall(true);
+}
+
+
+void CanvasRenderingContext3D::flush()
+{
+ m_context.flush();
+ cleanupAfterGraphicsCall(true);
+}
+
+void CanvasRenderingContext3D::framebufferRenderbuffer(unsigned long target, unsigned long attachment, unsigned long renderbuffertarget, CanvasRenderbuffer* buffer)
+{
+ if (!buffer)
+ return;
+
+ m_context.framebufferRenderbuffer(target, attachment, renderbuffertarget, buffer);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::framebufferTexture2D(unsigned long target, unsigned long attachment, unsigned long textarget, CanvasTexture* texture, long level)
+{
+ if (!texture)
+ return;
+
+ m_context.framebufferTexture2D(target, attachment, textarget, texture, level);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::frontFace(unsigned long mode)
+{
+ m_context.frontFace(mode);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::generateMipmap(unsigned long target)
+{
+ m_context.generateMipmap(target);
+ cleanupAfterGraphicsCall(false);
+}
+
+int CanvasRenderingContext3D::getAttribLocation(CanvasProgram* program, const String& name)
+{
+ return m_context.getAttribLocation(program, name);
+}
+
+bool CanvasRenderingContext3D::getBoolean(unsigned long pname)
+{
+ bool result = m_context.getBoolean(pname);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+PassRefPtr<CanvasUnsignedByteArray> CanvasRenderingContext3D::getBooleanv(unsigned long pname)
+{
+ RefPtr<CanvasUnsignedByteArray> array = m_context.getBooleanv(pname);
+ cleanupAfterGraphicsCall(false);
+ return array;
+}
+
+int CanvasRenderingContext3D::getBufferParameteri(unsigned long target, unsigned long pname)
+{
+ int result = m_context.getBufferParameteri(target, pname);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getBufferParameteriv(unsigned long target, unsigned long pname)
+{
+ RefPtr<CanvasIntArray> array = m_context.getBufferParameteriv(target, pname);
+ cleanupAfterGraphicsCall(false);
+ return array;
+}
+
+unsigned long CanvasRenderingContext3D::getError()
+{
+ return m_context.getError();
+}
+
+float CanvasRenderingContext3D::getFloat(unsigned long pname)
+{
+ float result = m_context.getFloat(pname);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+PassRefPtr<CanvasFloatArray> CanvasRenderingContext3D::getFloatv(unsigned long pname)
+{
+ RefPtr<CanvasFloatArray> array = m_context.getFloatv(pname);
+ cleanupAfterGraphicsCall(false);
+ return array;
+}
+
+int CanvasRenderingContext3D::getFramebufferAttachmentParameteri(unsigned long target, unsigned long attachment, unsigned long pname)
+{
+ int result = m_context.getFramebufferAttachmentParameteri(target, attachment, pname);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getFramebufferAttachmentParameteriv(unsigned long target, unsigned long attachment, unsigned long pname)
+{
+ RefPtr<CanvasIntArray> array = m_context.getFramebufferAttachmentParameteriv(target, attachment, pname);
+ cleanupAfterGraphicsCall(false);
+ return array;
+}
+
+int CanvasRenderingContext3D::getInteger(unsigned long pname)
+{
+ float result = m_context.getInteger(pname);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getIntegerv(unsigned long pname)
+{
+ RefPtr<CanvasIntArray> array = m_context.getIntegerv(pname);
+ cleanupAfterGraphicsCall(false);
+ return array;
+}
+
+int CanvasRenderingContext3D::getProgrami(CanvasProgram* program, unsigned long pname)
+{
+ int result = m_context.getProgrami(program, pname);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getProgramiv(CanvasProgram* program, unsigned long pname)
+{
+ RefPtr<CanvasIntArray> array = m_context.getProgramiv(program, pname);
+ cleanupAfterGraphicsCall(false);
+ return array;
+}
+
+String CanvasRenderingContext3D::getProgramInfoLog(CanvasProgram* program)
+{
+ String s = m_context.getProgramInfoLog(program);
+ cleanupAfterGraphicsCall(false);
+ return s;
+}
+
+int CanvasRenderingContext3D::getRenderbufferParameteri(unsigned long target, unsigned long pname)
+{
+ int result = m_context.getRenderbufferParameteri(target, pname);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getRenderbufferParameteriv(unsigned long target, unsigned long pname)
+{
+ RefPtr<CanvasIntArray> array = m_context.getRenderbufferParameteriv(target, pname);
+ cleanupAfterGraphicsCall(false);
+ return array;
+}
+
+int CanvasRenderingContext3D::getShaderi(CanvasShader* shader, unsigned long pname)
+{
+ int result = m_context.getShaderi(shader, pname);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getShaderiv(CanvasShader* shader, unsigned long pname)
+{
+ RefPtr<CanvasIntArray> array = m_context.getShaderiv(shader, pname);
+ cleanupAfterGraphicsCall(false);
+ return array;
+}
+
+String CanvasRenderingContext3D::getShaderInfoLog(CanvasShader* shader)
+{
+ String s = m_context.getShaderInfoLog(shader);
+ cleanupAfterGraphicsCall(false);
+ return s;
+}
+
+String CanvasRenderingContext3D::getShaderSource(CanvasShader* shader)
+{
+ String s = m_context.getShaderSource(shader);
+ cleanupAfterGraphicsCall(false);
+ return s;
+}
+
+String CanvasRenderingContext3D::getString(unsigned long name)
+{
+ return m_context.getString(name);
+}
+
+float CanvasRenderingContext3D::getTexParameterf(unsigned long target, unsigned long pname)
+{
+ float result = m_context.getTexParameterf(target, pname);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+PassRefPtr<CanvasFloatArray> CanvasRenderingContext3D::getTexParameterfv(unsigned long target, unsigned long pname)
+{
+ RefPtr<CanvasFloatArray> array = m_context.getTexParameterfv(target, pname);
+ cleanupAfterGraphicsCall(false);
+ return array;
+}
+
+int CanvasRenderingContext3D::getTexParameteri(unsigned long target, unsigned long pname)
+{
+ int result = m_context.getTexParameteri(target, pname);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getTexParameteriv(unsigned long target, unsigned long pname)
+{
+ RefPtr<CanvasIntArray> array = m_context.getTexParameteriv(target, pname);
+ cleanupAfterGraphicsCall(false);
+ return array;
+}
+
+float CanvasRenderingContext3D::getUniformf(CanvasProgram* program, long location)
+{
+ float result = m_context.getUniformf(program, location);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+PassRefPtr<CanvasFloatArray> CanvasRenderingContext3D::getUniformfv(CanvasProgram* program, long location)
+{
+ RefPtr<CanvasFloatArray> array = m_context.getUniformfv(program, location);
+ cleanupAfterGraphicsCall(false);
+ return array;
+}
+
+long CanvasRenderingContext3D::getUniformi(CanvasProgram* program, long location)
+{
+ long result = m_context.getUniformi(program, location);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getUniformiv(CanvasProgram* program, long location)
+{
+ RefPtr<CanvasIntArray> array = m_context.getUniformiv(program, location);
+ cleanupAfterGraphicsCall(false);
+ return array;
+}
+
+long CanvasRenderingContext3D::getUniformLocation(CanvasProgram* program, const String& name)
+{
+ return m_context.getUniformLocation(program, name);
+}
+
+float CanvasRenderingContext3D::getVertexAttribf(unsigned long index, unsigned long pname)
+{
+ float result = m_context.getVertexAttribf(index, pname);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+PassRefPtr<CanvasFloatArray> CanvasRenderingContext3D::getVertexAttribfv(unsigned long index, unsigned long pname)
+{
+ RefPtr<CanvasFloatArray> array = m_context.getVertexAttribfv(index, pname);
+ cleanupAfterGraphicsCall(false);
+ return array;
+}
+
+long CanvasRenderingContext3D::getVertexAttribi(unsigned long index, unsigned long pname)
+{
+ long result = m_context.getVertexAttribi(index, pname);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getVertexAttribiv(unsigned long index, unsigned long pname)
+{
+ RefPtr<CanvasIntArray> array = m_context.getVertexAttribiv(index, pname);
+ cleanupAfterGraphicsCall(false);
+ return array;
+}
+
+long CanvasRenderingContext3D::getVertexAttribOffset(unsigned long index, unsigned long pname)
+{
+ long result = m_context.getVertexAttribOffset(index, pname);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+void CanvasRenderingContext3D::hint(unsigned long target, unsigned long mode)
+{
+ m_context.hint(target, mode);
+ cleanupAfterGraphicsCall(false);
+}
+
+bool CanvasRenderingContext3D::isBuffer(CanvasBuffer* buffer)
+{
+ if (!buffer)
+ return false;
+
+ return m_context.isBuffer(buffer);
+}
+
+bool CanvasRenderingContext3D::isEnabled(unsigned long cap)
+{
+ return m_context.isEnabled(cap);
+}
+
+bool CanvasRenderingContext3D::isFramebuffer(CanvasFramebuffer* framebuffer)
+{
+ return m_context.isFramebuffer(framebuffer);
+}
+
+bool CanvasRenderingContext3D::isProgram(CanvasProgram* program)
+{
+ return m_context.isProgram(program);
+}
+
+bool CanvasRenderingContext3D::isRenderbuffer(CanvasRenderbuffer* renderbuffer)
+{
+ return m_context.isRenderbuffer(renderbuffer);
+}
+
+bool CanvasRenderingContext3D::isShader(CanvasShader* shader)
+{
+ return m_context.isShader(shader);
+}
+
+bool CanvasRenderingContext3D::isTexture(CanvasTexture* texture)
+{
+ return m_context.isTexture(texture);
+}
+
+void CanvasRenderingContext3D::lineWidth(double width)
+{
+ m_context.lineWidth((float) width);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::linkProgram(CanvasProgram* program)
+{
+ if (!program)
+ return;
+
+ m_context.linkProgram(program);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::pixelStorei(unsigned long pname, long param)
+{
+ m_context.pixelStorei(pname, param);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::polygonOffset(double factor, double units)
+{
+ m_context.polygonOffset((float) factor, (float) units);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::releaseShaderCompiler()
+{
+ m_context.releaseShaderCompiler();
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::renderbufferStorage(unsigned long target, unsigned long internalformat, unsigned long width, unsigned long height)
+{
+ m_context.renderbufferStorage(target, internalformat, width, height);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::sampleCoverage(double value, bool invert)
+{
+ m_context.sampleCoverage((float) value, invert);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::scissor(long x, long y, unsigned long width, unsigned long height)
+{
+ m_context.scissor(x, y, width, height);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::shaderSource(CanvasShader* shader, const String& string)
+{
+ m_context.shaderSource(shader, string);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::stencilFunc(unsigned long func, long ref, unsigned long mask)
+{
+ m_context.stencilFunc(func, ref, mask);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::stencilFuncSeparate(unsigned long face, unsigned long func, long ref, unsigned long mask)
+{
+ m_context.stencilFuncSeparate(face, func, ref, mask);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::stencilMask(unsigned long mask)
+{
+ m_context.stencilMask(mask);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::stencilMaskSeparate(unsigned long face, unsigned long mask)
+{
+ m_context.stencilMaskSeparate(face, mask);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::stencilOp(unsigned long fail, unsigned long zfail, unsigned long zpass)
+{
+ m_context.stencilOp(fail, zfail, zpass);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::stencilOpSeparate(unsigned long face, unsigned long fail, unsigned long zfail, unsigned long zpass)
+{
+ m_context.stencilOpSeparate(face, fail, zfail, zpass);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::texImage2D(unsigned target, unsigned level, unsigned internalformat,
+ unsigned width, unsigned height, unsigned border,
+ unsigned format, unsigned type, CanvasArray* pixels, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ m_context.texImage2D(target, level, internalformat, width, height,
+ border, format, type, pixels);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::texImage2D(unsigned target, unsigned level, unsigned internalformat,
+ unsigned width, unsigned height, unsigned border,
+ unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ m_context.texImage2D(target, level, internalformat, width, height,
+ border, format, type, pixels);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::texImage2D(unsigned target, unsigned level, HTMLImageElement* image,
+ bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ m_context.texImage2D(target, level, image, flipY, premultiplyAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::texImage2D(unsigned target, unsigned level, HTMLCanvasElement* canvas,
+ bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ m_context.texImage2D(target, level, canvas, flipY, premultiplyAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::texImage2D(unsigned target, unsigned level, HTMLVideoElement* video,
+ bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ m_context.texImage2D(target, level, video, flipY, premultiplyAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::texParameterf(unsigned target, unsigned pname, float param)
+{
+ m_context.texParameterf(target, pname, param);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::texParameteri(unsigned target, unsigned pname, int param)
+{
+ m_context.texParameteri(target, pname, param);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
+ unsigned width, unsigned height,
+ unsigned format, unsigned type, CanvasArray* pixels, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ m_context.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
+ unsigned width, unsigned height,
+ unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ m_context.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
+ unsigned width, unsigned height, HTMLImageElement* image,
+ bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ m_context.texSubImage2D(target, level, xoffset, yoffset, width, height, image, flipY, premultiplyAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
+ unsigned width, unsigned height, HTMLCanvasElement* canvas,
+ bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ m_context.texSubImage2D(target, level, xoffset, yoffset, width, height, canvas, flipY, premultiplyAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
+ unsigned width, unsigned height, HTMLVideoElement* video,
+ bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ m_context.texSubImage2D(target, level, xoffset, yoffset, width, height, video, flipY, premultiplyAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform1f(long location, float x)
+{
+ m_context.uniform1f(location, x);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform1fv(long location, CanvasFloatArray* v)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ m_context.uniform1fv(location, v->data(), v->length());
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform1fv(long location, float* v, int size)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ m_context.uniform1fv(location, v, size);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform1i(long location, int x)
+{
+ m_context.uniform1i(location, x);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform1iv(long location, CanvasIntArray* v)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ m_context.uniform1iv(location, v->data(), v->length());
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform1iv(long location, int* v, int size)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ m_context.uniform1iv(location, v, size);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform2f(long location, float x, float y)
+{
+ m_context.uniform2f(location, x, y);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform2fv(long location, CanvasFloatArray* v)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 2
+ m_context.uniform2fv(location, v->data(), v->length() / 2);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform2fv(long location, float* v, int size)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 2
+ m_context.uniform2fv(location, v, size / 2);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform2i(long location, int x, int y)
+{
+ m_context.uniform2i(location, x, y);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform2iv(long location, CanvasIntArray* v)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 2
+ m_context.uniform2iv(location, v->data(), v->length() / 2);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform2iv(long location, int* v, int size)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 2
+ m_context.uniform2iv(location, v, size / 2);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform3f(long location, float x, float y, float z)
+{
+ m_context.uniform3f(location, x, y, z);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform3fv(long location, CanvasFloatArray* v)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 3
+ m_context.uniform3fv(location, v->data(), v->length() / 3);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform3fv(long location, float* v, int size)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 3
+ m_context.uniform3fv(location, v, size / 3);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform3i(long location, int x, int y, int z)
+{
+ m_context.uniform3i(location, x, y, z);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform3iv(long location, CanvasIntArray* v)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 3
+ m_context.uniform3iv(location, v->data(), v->length() / 3);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform3iv(long location, int* v, int size)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 3
+ m_context.uniform3iv(location, v, size / 3);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform4f(long location, float x, float y, float z, float w)
+{
+ m_context.uniform4f(location, x, y, z, w);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform4fv(long location, CanvasFloatArray* v)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 4
+ m_context.uniform4fv(location, v->data(), v->length() / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform4fv(long location, float* v, int size)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 4
+ m_context.uniform4fv(location, v, size / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform4i(long location, int x, int y, int z, int w)
+{
+ m_context.uniform4i(location, x, y, z, w);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform4iv(long location, CanvasIntArray* v)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 4
+ m_context.uniform4iv(location, v->data(), v->length() / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniform4iv(long location, int* v, int size)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 4
+ m_context.uniform4iv(location, v, size / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniformMatrix2fv(long location, bool transpose, CanvasFloatArray* v)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 4
+ m_context.uniformMatrix2fv(location, transpose, v->data(), v->length() / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniformMatrix2fv(long location, bool transpose, float* v, int size)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 4
+ m_context.uniformMatrix2fv(location, transpose, v, size / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniformMatrix3fv(long location, bool transpose, CanvasFloatArray* v)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 9
+ m_context.uniformMatrix3fv(location, transpose, v->data(), v->length() / 9);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniformMatrix3fv(long location, bool transpose, float* v, int size)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 9
+ m_context.uniformMatrix3fv(location, transpose, v, size / 9);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniformMatrix4fv(long location, bool transpose, CanvasFloatArray* v)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 16
+ m_context.uniformMatrix4fv(location, transpose, v->data(), v->length() / 16);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::uniformMatrix4fv(long location, bool transpose, float* v, int size)
+{
+ // FIXME: we need to throw if no array passed in
+ if (!v)
+ return;
+
+ // FIXME: length needs to be a multiple of 16
+ m_context.uniformMatrix4fv(location, transpose, v, size / 16);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::useProgram(CanvasProgram* program)
+{
+ m_context.useProgram(program);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::validateProgram(CanvasProgram* program)
+{
+ m_context.validateProgram(program);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::vertexAttrib1f(unsigned long indx, float v0)
+{
+ m_context.vertexAttrib1f(indx, v0);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::vertexAttrib1fv(unsigned long indx, CanvasFloatArray* v)
+{
+ // FIXME: Need to make sure array is big enough for attribute being set
+ m_context.vertexAttrib1fv(indx, v->data());
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::vertexAttrib1fv(unsigned long indx, float* v, int size)
+{
+ // FIXME: Need to make sure array is big enough for attribute being set
+ UNUSED_PARAM(size);
+
+ m_context.vertexAttrib1fv(indx, v);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::vertexAttrib2f(unsigned long indx, float v0, float v1)
+{
+ m_context.vertexAttrib2f(indx, v0, v1);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::vertexAttrib2fv(unsigned long indx, CanvasFloatArray* v)
+{
+ // FIXME: Need to make sure array is big enough for attribute being set
+ m_context.vertexAttrib2fv(indx, v->data());
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::vertexAttrib2fv(unsigned long indx, float* v, int size)
+{
+ // FIXME: Need to make sure array is big enough for attribute being set
+ UNUSED_PARAM(size);
+
+ m_context.vertexAttrib2fv(indx, v);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::vertexAttrib3f(unsigned long indx, float v0, float v1, float v2)
+{
+ m_context.vertexAttrib3f(indx, v0, v1, v2);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::vertexAttrib3fv(unsigned long indx, CanvasFloatArray* v)
+{
+ // FIXME: Need to make sure array is big enough for attribute being set
+ m_context.vertexAttrib3fv(indx, v->data());
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::vertexAttrib3fv(unsigned long indx, float* v, int size)
+{
+ // FIXME: Need to make sure array is big enough for attribute being set
+ UNUSED_PARAM(size);
+
+ m_context.vertexAttrib3fv(indx, v);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::vertexAttrib4f(unsigned long indx, float v0, float v1, float v2, float v3)
+{
+ m_context.vertexAttrib4f(indx, v0, v1, v2, v3);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::vertexAttrib4fv(unsigned long indx, CanvasFloatArray* v)
+{
+ // FIXME: Need to make sure array is big enough for attribute being set
+ m_context.vertexAttrib4fv(indx, v->data());
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::vertexAttrib4fv(unsigned long indx, float* v, int size)
+{
+ // FIXME: Need to make sure array is big enough for attribute being set
+ UNUSED_PARAM(size);
+
+ m_context.vertexAttrib4fv(indx, v);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::vertexAttribPointer(unsigned long indx, long size, unsigned long type, bool normalized, unsigned long stride, unsigned long offset)
+{
+ m_context.vertexAttribPointer(indx, size, type, normalized, stride, offset);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::viewport(long x, long y, unsigned long width, unsigned long height)
+{
+ if (isnan(x))
+ x = 0;
+ if (isnan(y))
+ y = 0;
+ if (isnan(width))
+ width = 100;
+ if (isnan(height))
+ height = 100;
+ m_context.viewport(x, y, width, height);
+ cleanupAfterGraphicsCall(false);
+}
+
+void CanvasRenderingContext3D::removeObject(CanvasObject* object)
+{
+ m_canvasObjects.remove(object);
+}
+
+void CanvasRenderingContext3D::addObject(CanvasObject* object)
+{
+ removeObject(object);
+ m_canvasObjects.add(object);
+}
+
+void CanvasRenderingContext3D::detachAndRemoveAllObjects()
+{
+ HashSet<CanvasObject*>::iterator pend = m_canvasObjects.end();
+ for (HashSet<CanvasObject*>::iterator it = m_canvasObjects.begin(); it != pend; ++it)
+ (*it)->detachContext();
+
+ m_canvasObjects.clear();
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(3D_CANVAS)
+