diff options
Diffstat (limited to 'WebCore/html/canvas/CanvasRenderingContext3D.cpp')
-rw-r--r-- | WebCore/html/canvas/CanvasRenderingContext3D.cpp | 1401 |
1 files changed, 1401 insertions, 0 deletions
diff --git a/WebCore/html/canvas/CanvasRenderingContext3D.cpp b/WebCore/html/canvas/CanvasRenderingContext3D.cpp new file mode 100644 index 0000000..b810500 --- /dev/null +++ b/WebCore/html/canvas/CanvasRenderingContext3D.cpp @@ -0,0 +1,1401 @@ +/* + * Copyright (C) 2009 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if ENABLE(3D_CANVAS) + +#include "CanvasRenderingContext3D.h" +#include "CanvasBuffer.h" +#include "CanvasFramebuffer.h" +#include "CanvasProgram.h" +#include "CanvasRenderbuffer.h" +#include "CanvasTexture.h" +#include "CanvasShader.h" +#include "HTMLCanvasElement.h" +#include "RenderBox.h" +#include "RenderLayer.h" + +namespace WebCore { + +CanvasRenderingContext3D::CanvasRenderingContext3D(HTMLCanvasElement* canvas) + : CanvasRenderingContext(canvas) + , m_needsUpdate(true) + , m_markedCanvasDirty(false) +{ + m_context.reshape(m_canvas->width(), m_canvas->height()); +} + +CanvasRenderingContext3D::~CanvasRenderingContext3D() +{ + detachAndRemoveAllObjects(); +} + +void CanvasRenderingContext3D::markContextChanged() +{ +#if USE(ACCELERATED_COMPOSITING) + if (m_canvas->renderBox() && m_canvas->renderBox()->hasLayer()) { + m_canvas->renderBox()->layer()->rendererContentChanged(); + } else { +#endif + if (!m_markedCanvasDirty) { + // Make sure the canvas's image buffer is allocated. + m_canvas->buffer(); + m_canvas->willDraw(FloatRect(0, 0, m_canvas->width(), m_canvas->height())); + m_markedCanvasDirty = true; + } +#if USE(ACCELERATED_COMPOSITING) + } +#endif +} + +void CanvasRenderingContext3D::beginPaint() +{ + if (m_markedCanvasDirty) { + m_context.beginPaint(this); + } +} + +void CanvasRenderingContext3D::endPaint() +{ + if (m_markedCanvasDirty) { + m_markedCanvasDirty = false; + m_context.endPaint(); + } +} + +void CanvasRenderingContext3D::reshape(int width, int height) +{ + if (m_needsUpdate) { +#if USE(ACCELERATED_COMPOSITING) + if (m_canvas->renderBox() && m_canvas->renderBox()->hasLayer()) + m_canvas->renderBox()->layer()->rendererContentChanged(); +#endif + m_needsUpdate = false; + } + + m_context.reshape(width, height); +} + +int CanvasRenderingContext3D::sizeInBytes(int type, ExceptionCode& ec) +{ + int result = m_context.sizeInBytes(type); + if (result <= 0) { + ec = SYNTAX_ERR; + } + return result; +} + +void CanvasRenderingContext3D::activeTexture(unsigned long texture) +{ + m_context.activeTexture(texture); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::attachShader(CanvasProgram* program, CanvasShader* shader) +{ + if (!program || !shader) + return; + m_context.attachShader(program, shader); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::bindAttribLocation(CanvasProgram* program, unsigned long index, const String& name) +{ + if (!program) + return; + m_context.bindAttribLocation(program, index, name); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::bindBuffer(unsigned long target, CanvasBuffer* buffer) +{ + m_context.bindBuffer(target, buffer); + cleanupAfterGraphicsCall(false); +} + + +void CanvasRenderingContext3D::bindFramebuffer(unsigned long target, CanvasFramebuffer* buffer) +{ + m_context.bindFramebuffer(target, buffer); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::bindRenderbuffer(unsigned long target, CanvasRenderbuffer* renderbuffer) +{ + m_context.bindRenderbuffer(target, renderbuffer); + cleanupAfterGraphicsCall(false); +} + + +void CanvasRenderingContext3D::bindTexture(unsigned long target, CanvasTexture* texture) +{ + m_context.bindTexture(target, texture); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::blendColor(double red, double green, double blue, double alpha) +{ + m_context.blendColor(red, green, blue, alpha); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::blendEquation( unsigned long mode ) +{ + m_context.blendEquation(mode); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha) +{ + m_context.blendEquationSeparate(modeRGB, modeAlpha); + cleanupAfterGraphicsCall(false); +} + + +void CanvasRenderingContext3D::blendFunc(unsigned long sfactor, unsigned long dfactor) +{ + m_context.blendFunc(sfactor, dfactor); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::blendFuncSeparate(unsigned long srcRGB, unsigned long dstRGB, unsigned long srcAlpha, unsigned long dstAlpha) +{ + m_context.blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::bufferData(unsigned long target, int size, unsigned long usage) +{ + m_context.bufferData(target, size, usage); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::bufferData(unsigned long target, CanvasArray* data, unsigned long usage) +{ + m_context.bufferData(target, data, usage); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::bufferSubData(unsigned long target, long offset, CanvasArray* data) +{ + m_context.bufferSubData(target, offset, data); + cleanupAfterGraphicsCall(false); +} + +unsigned long CanvasRenderingContext3D::checkFramebufferStatus(unsigned long target) +{ + return m_context.checkFramebufferStatus(target); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::clear(unsigned long mask) +{ + m_context.clear(mask); + cleanupAfterGraphicsCall(true); +} + +void CanvasRenderingContext3D::clearColor(double r, double g, double b, double a) +{ + if (isnan(r)) + r = 0; + if (isnan(g)) + g = 0; + if (isnan(b)) + b = 0; + if (isnan(a)) + a = 1; + m_context.clearColor(r, g, b, a); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::clearDepth(double depth) +{ + m_context.clearDepth(depth); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::clearStencil(long s) +{ + m_context.clearStencil(s); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::colorMask(bool red, bool green, bool blue, bool alpha) +{ + m_context.colorMask(red, green, blue, alpha); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::compileShader(CanvasShader* shader) +{ + m_context.compileShader(shader); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, unsigned long width, unsigned long height, long border) +{ + m_context.copyTexImage2D(target, level, internalformat, x, y, width, height, border); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::copyTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long x, long y, unsigned long width, unsigned long height) +{ + m_context.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); + cleanupAfterGraphicsCall(false); +} + +PassRefPtr<CanvasBuffer> CanvasRenderingContext3D::createBuffer() +{ + RefPtr<CanvasBuffer> o = CanvasBuffer::create(this); + addObject(o.get()); + return o; +} + +PassRefPtr<CanvasFramebuffer> CanvasRenderingContext3D::createFramebuffer() +{ + RefPtr<CanvasFramebuffer> o = CanvasFramebuffer::create(this); + addObject(o.get()); + return o; +} + +PassRefPtr<CanvasTexture> CanvasRenderingContext3D::createTexture() +{ + RefPtr<CanvasTexture> o = CanvasTexture::create(this); + addObject(o.get()); + return o; +} + +PassRefPtr<CanvasProgram> CanvasRenderingContext3D::createProgram() +{ + RefPtr<CanvasProgram> o = CanvasProgram::create(this); + addObject(o.get()); + return o; +} + +PassRefPtr<CanvasRenderbuffer> CanvasRenderingContext3D::createRenderbuffer() +{ + RefPtr<CanvasRenderbuffer> o = CanvasRenderbuffer::create(this); + addObject(o.get()); + return o; +} + +PassRefPtr<CanvasShader> CanvasRenderingContext3D::createShader(unsigned long type) +{ + // FIXME: Need to include GL_ constants for internal use + // FIXME: Need to do param checking and throw exception if an illegal value is passed in + GraphicsContext3D::ShaderType shaderType = GraphicsContext3D::VERTEX_SHADER; + if (type == 0x8B30) // GL_FRAGMENT_SHADER + shaderType = GraphicsContext3D::FRAGMENT_SHADER; + + RefPtr<CanvasShader> o = CanvasShader::create(this, shaderType); + addObject(o.get()); + return o; +} + +void CanvasRenderingContext3D::cullFace(unsigned long mode) +{ + m_context.cullFace(mode); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::deleteBuffer(CanvasBuffer* buffer) +{ + if (!buffer) + return; + + buffer->deleteObject(); +} + +void CanvasRenderingContext3D::deleteFramebuffer(CanvasFramebuffer* framebuffer) +{ + if (!framebuffer) + return; + + framebuffer->deleteObject(); +} + +void CanvasRenderingContext3D::deleteProgram(CanvasProgram* program) +{ + if (!program) + return; + + program->deleteObject(); +} + +void CanvasRenderingContext3D::deleteRenderbuffer(CanvasRenderbuffer* renderbuffer) +{ + if (!renderbuffer) + return; + + renderbuffer->deleteObject(); +} + +void CanvasRenderingContext3D::deleteShader(CanvasShader* shader) +{ + if (!shader) + return; + + shader->deleteObject(); +} + +void CanvasRenderingContext3D::deleteTexture(CanvasTexture* texture) +{ + if (!texture) + return; + + texture->deleteObject(); +} + +void CanvasRenderingContext3D::depthFunc(unsigned long func) +{ + m_context.depthFunc(func); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::depthMask(bool flag) +{ + m_context.depthMask(flag); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::depthRange(double zNear, double zFar) +{ + m_context.depthRange(zNear, zFar); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::detachShader(CanvasProgram* program, CanvasShader* shader) +{ + if (!program || !shader) + return; + + m_context.detachShader(program, shader); + cleanupAfterGraphicsCall(false); +} + + +void CanvasRenderingContext3D::disable(unsigned long cap) +{ + m_context.disable(cap); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::disableVertexAttribArray(unsigned long index) +{ + m_context.disableVertexAttribArray(index); + cleanupAfterGraphicsCall(false); +} + + +void CanvasRenderingContext3D::drawArrays(unsigned long mode, long first, long count) +{ + m_context.drawArrays(mode, first, count); + cleanupAfterGraphicsCall(true); +} + +void CanvasRenderingContext3D::drawElements(unsigned long mode, unsigned long count, unsigned long type, long offset) +{ + m_context.drawElements(mode, count, type, offset); + cleanupAfterGraphicsCall(true); +} + +void CanvasRenderingContext3D::enable(unsigned long cap) +{ + m_context.enable(cap); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::enableVertexAttribArray(unsigned long index) +{ + m_context.enableVertexAttribArray(index); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::finish() +{ + m_context.finish(); + cleanupAfterGraphicsCall(true); +} + + +void CanvasRenderingContext3D::flush() +{ + m_context.flush(); + cleanupAfterGraphicsCall(true); +} + +void CanvasRenderingContext3D::framebufferRenderbuffer(unsigned long target, unsigned long attachment, unsigned long renderbuffertarget, CanvasRenderbuffer* buffer) +{ + if (!buffer) + return; + + m_context.framebufferRenderbuffer(target, attachment, renderbuffertarget, buffer); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::framebufferTexture2D(unsigned long target, unsigned long attachment, unsigned long textarget, CanvasTexture* texture, long level) +{ + if (!texture) + return; + + m_context.framebufferTexture2D(target, attachment, textarget, texture, level); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::frontFace(unsigned long mode) +{ + m_context.frontFace(mode); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::generateMipmap(unsigned long target) +{ + m_context.generateMipmap(target); + cleanupAfterGraphicsCall(false); +} + +int CanvasRenderingContext3D::getAttribLocation(CanvasProgram* program, const String& name) +{ + return m_context.getAttribLocation(program, name); +} + +bool CanvasRenderingContext3D::getBoolean(unsigned long pname) +{ + bool result = m_context.getBoolean(pname); + cleanupAfterGraphicsCall(false); + return result; +} + +PassRefPtr<CanvasUnsignedByteArray> CanvasRenderingContext3D::getBooleanv(unsigned long pname) +{ + RefPtr<CanvasUnsignedByteArray> array = m_context.getBooleanv(pname); + cleanupAfterGraphicsCall(false); + return array; +} + +int CanvasRenderingContext3D::getBufferParameteri(unsigned long target, unsigned long pname) +{ + int result = m_context.getBufferParameteri(target, pname); + cleanupAfterGraphicsCall(false); + return result; +} + +PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getBufferParameteriv(unsigned long target, unsigned long pname) +{ + RefPtr<CanvasIntArray> array = m_context.getBufferParameteriv(target, pname); + cleanupAfterGraphicsCall(false); + return array; +} + +unsigned long CanvasRenderingContext3D::getError() +{ + return m_context.getError(); +} + +float CanvasRenderingContext3D::getFloat(unsigned long pname) +{ + float result = m_context.getFloat(pname); + cleanupAfterGraphicsCall(false); + return result; +} + +PassRefPtr<CanvasFloatArray> CanvasRenderingContext3D::getFloatv(unsigned long pname) +{ + RefPtr<CanvasFloatArray> array = m_context.getFloatv(pname); + cleanupAfterGraphicsCall(false); + return array; +} + +int CanvasRenderingContext3D::getFramebufferAttachmentParameteri(unsigned long target, unsigned long attachment, unsigned long pname) +{ + int result = m_context.getFramebufferAttachmentParameteri(target, attachment, pname); + cleanupAfterGraphicsCall(false); + return result; +} + +PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getFramebufferAttachmentParameteriv(unsigned long target, unsigned long attachment, unsigned long pname) +{ + RefPtr<CanvasIntArray> array = m_context.getFramebufferAttachmentParameteriv(target, attachment, pname); + cleanupAfterGraphicsCall(false); + return array; +} + +int CanvasRenderingContext3D::getInteger(unsigned long pname) +{ + float result = m_context.getInteger(pname); + cleanupAfterGraphicsCall(false); + return result; +} + +PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getIntegerv(unsigned long pname) +{ + RefPtr<CanvasIntArray> array = m_context.getIntegerv(pname); + cleanupAfterGraphicsCall(false); + return array; +} + +int CanvasRenderingContext3D::getProgrami(CanvasProgram* program, unsigned long pname) +{ + int result = m_context.getProgrami(program, pname); + cleanupAfterGraphicsCall(false); + return result; +} + +PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getProgramiv(CanvasProgram* program, unsigned long pname) +{ + RefPtr<CanvasIntArray> array = m_context.getProgramiv(program, pname); + cleanupAfterGraphicsCall(false); + return array; +} + +String CanvasRenderingContext3D::getProgramInfoLog(CanvasProgram* program) +{ + String s = m_context.getProgramInfoLog(program); + cleanupAfterGraphicsCall(false); + return s; +} + +int CanvasRenderingContext3D::getRenderbufferParameteri(unsigned long target, unsigned long pname) +{ + int result = m_context.getRenderbufferParameteri(target, pname); + cleanupAfterGraphicsCall(false); + return result; +} + +PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getRenderbufferParameteriv(unsigned long target, unsigned long pname) +{ + RefPtr<CanvasIntArray> array = m_context.getRenderbufferParameteriv(target, pname); + cleanupAfterGraphicsCall(false); + return array; +} + +int CanvasRenderingContext3D::getShaderi(CanvasShader* shader, unsigned long pname) +{ + int result = m_context.getShaderi(shader, pname); + cleanupAfterGraphicsCall(false); + return result; +} + +PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getShaderiv(CanvasShader* shader, unsigned long pname) +{ + RefPtr<CanvasIntArray> array = m_context.getShaderiv(shader, pname); + cleanupAfterGraphicsCall(false); + return array; +} + +String CanvasRenderingContext3D::getShaderInfoLog(CanvasShader* shader) +{ + String s = m_context.getShaderInfoLog(shader); + cleanupAfterGraphicsCall(false); + return s; +} + +String CanvasRenderingContext3D::getShaderSource(CanvasShader* shader) +{ + String s = m_context.getShaderSource(shader); + cleanupAfterGraphicsCall(false); + return s; +} + +String CanvasRenderingContext3D::getString(unsigned long name) +{ + return m_context.getString(name); +} + +float CanvasRenderingContext3D::getTexParameterf(unsigned long target, unsigned long pname) +{ + float result = m_context.getTexParameterf(target, pname); + cleanupAfterGraphicsCall(false); + return result; +} + +PassRefPtr<CanvasFloatArray> CanvasRenderingContext3D::getTexParameterfv(unsigned long target, unsigned long pname) +{ + RefPtr<CanvasFloatArray> array = m_context.getTexParameterfv(target, pname); + cleanupAfterGraphicsCall(false); + return array; +} + +int CanvasRenderingContext3D::getTexParameteri(unsigned long target, unsigned long pname) +{ + int result = m_context.getTexParameteri(target, pname); + cleanupAfterGraphicsCall(false); + return result; +} + +PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getTexParameteriv(unsigned long target, unsigned long pname) +{ + RefPtr<CanvasIntArray> array = m_context.getTexParameteriv(target, pname); + cleanupAfterGraphicsCall(false); + return array; +} + +float CanvasRenderingContext3D::getUniformf(CanvasProgram* program, long location) +{ + float result = m_context.getUniformf(program, location); + cleanupAfterGraphicsCall(false); + return result; +} + +PassRefPtr<CanvasFloatArray> CanvasRenderingContext3D::getUniformfv(CanvasProgram* program, long location) +{ + RefPtr<CanvasFloatArray> array = m_context.getUniformfv(program, location); + cleanupAfterGraphicsCall(false); + return array; +} + +long CanvasRenderingContext3D::getUniformi(CanvasProgram* program, long location) +{ + long result = m_context.getUniformi(program, location); + cleanupAfterGraphicsCall(false); + return result; +} + +PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getUniformiv(CanvasProgram* program, long location) +{ + RefPtr<CanvasIntArray> array = m_context.getUniformiv(program, location); + cleanupAfterGraphicsCall(false); + return array; +} + +long CanvasRenderingContext3D::getUniformLocation(CanvasProgram* program, const String& name) +{ + return m_context.getUniformLocation(program, name); +} + +float CanvasRenderingContext3D::getVertexAttribf(unsigned long index, unsigned long pname) +{ + float result = m_context.getVertexAttribf(index, pname); + cleanupAfterGraphicsCall(false); + return result; +} + +PassRefPtr<CanvasFloatArray> CanvasRenderingContext3D::getVertexAttribfv(unsigned long index, unsigned long pname) +{ + RefPtr<CanvasFloatArray> array = m_context.getVertexAttribfv(index, pname); + cleanupAfterGraphicsCall(false); + return array; +} + +long CanvasRenderingContext3D::getVertexAttribi(unsigned long index, unsigned long pname) +{ + long result = m_context.getVertexAttribi(index, pname); + cleanupAfterGraphicsCall(false); + return result; +} + +PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getVertexAttribiv(unsigned long index, unsigned long pname) +{ + RefPtr<CanvasIntArray> array = m_context.getVertexAttribiv(index, pname); + cleanupAfterGraphicsCall(false); + return array; +} + +long CanvasRenderingContext3D::getVertexAttribOffset(unsigned long index, unsigned long pname) +{ + long result = m_context.getVertexAttribOffset(index, pname); + cleanupAfterGraphicsCall(false); + return result; +} + +void CanvasRenderingContext3D::hint(unsigned long target, unsigned long mode) +{ + m_context.hint(target, mode); + cleanupAfterGraphicsCall(false); +} + +bool CanvasRenderingContext3D::isBuffer(CanvasBuffer* buffer) +{ + if (!buffer) + return false; + + return m_context.isBuffer(buffer); +} + +bool CanvasRenderingContext3D::isEnabled(unsigned long cap) +{ + return m_context.isEnabled(cap); +} + +bool CanvasRenderingContext3D::isFramebuffer(CanvasFramebuffer* framebuffer) +{ + return m_context.isFramebuffer(framebuffer); +} + +bool CanvasRenderingContext3D::isProgram(CanvasProgram* program) +{ + return m_context.isProgram(program); +} + +bool CanvasRenderingContext3D::isRenderbuffer(CanvasRenderbuffer* renderbuffer) +{ + return m_context.isRenderbuffer(renderbuffer); +} + +bool CanvasRenderingContext3D::isShader(CanvasShader* shader) +{ + return m_context.isShader(shader); +} + +bool CanvasRenderingContext3D::isTexture(CanvasTexture* texture) +{ + return m_context.isTexture(texture); +} + +void CanvasRenderingContext3D::lineWidth(double width) +{ + m_context.lineWidth((float) width); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::linkProgram(CanvasProgram* program) +{ + if (!program) + return; + + m_context.linkProgram(program); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::pixelStorei(unsigned long pname, long param) +{ + m_context.pixelStorei(pname, param); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::polygonOffset(double factor, double units) +{ + m_context.polygonOffset((float) factor, (float) units); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::releaseShaderCompiler() +{ + m_context.releaseShaderCompiler(); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::renderbufferStorage(unsigned long target, unsigned long internalformat, unsigned long width, unsigned long height) +{ + m_context.renderbufferStorage(target, internalformat, width, height); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::sampleCoverage(double value, bool invert) +{ + m_context.sampleCoverage((float) value, invert); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::scissor(long x, long y, unsigned long width, unsigned long height) +{ + m_context.scissor(x, y, width, height); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::shaderSource(CanvasShader* shader, const String& string) +{ + m_context.shaderSource(shader, string); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::stencilFunc(unsigned long func, long ref, unsigned long mask) +{ + m_context.stencilFunc(func, ref, mask); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::stencilFuncSeparate(unsigned long face, unsigned long func, long ref, unsigned long mask) +{ + m_context.stencilFuncSeparate(face, func, ref, mask); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::stencilMask(unsigned long mask) +{ + m_context.stencilMask(mask); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::stencilMaskSeparate(unsigned long face, unsigned long mask) +{ + m_context.stencilMaskSeparate(face, mask); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::stencilOp(unsigned long fail, unsigned long zfail, unsigned long zpass) +{ + m_context.stencilOp(fail, zfail, zpass); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::stencilOpSeparate(unsigned long face, unsigned long fail, unsigned long zfail, unsigned long zpass) +{ + m_context.stencilOpSeparate(face, fail, zfail, zpass); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::texImage2D(unsigned target, unsigned level, unsigned internalformat, + unsigned width, unsigned height, unsigned border, + unsigned format, unsigned type, CanvasArray* pixels, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + m_context.texImage2D(target, level, internalformat, width, height, + border, format, type, pixels); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::texImage2D(unsigned target, unsigned level, unsigned internalformat, + unsigned width, unsigned height, unsigned border, + unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + m_context.texImage2D(target, level, internalformat, width, height, + border, format, type, pixels); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::texImage2D(unsigned target, unsigned level, HTMLImageElement* image, + bool flipY, bool premultiplyAlpha, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + m_context.texImage2D(target, level, image, flipY, premultiplyAlpha); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::texImage2D(unsigned target, unsigned level, HTMLCanvasElement* canvas, + bool flipY, bool premultiplyAlpha, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + m_context.texImage2D(target, level, canvas, flipY, premultiplyAlpha); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::texImage2D(unsigned target, unsigned level, HTMLVideoElement* video, + bool flipY, bool premultiplyAlpha, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + m_context.texImage2D(target, level, video, flipY, premultiplyAlpha); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::texParameterf(unsigned target, unsigned pname, float param) +{ + m_context.texParameterf(target, pname, param); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::texParameteri(unsigned target, unsigned pname, int param) +{ + m_context.texParameteri(target, pname, param); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, + unsigned width, unsigned height, + unsigned format, unsigned type, CanvasArray* pixels, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + m_context.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, + unsigned width, unsigned height, + unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + m_context.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, + unsigned width, unsigned height, HTMLImageElement* image, + bool flipY, bool premultiplyAlpha, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + m_context.texSubImage2D(target, level, xoffset, yoffset, width, height, image, flipY, premultiplyAlpha); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, + unsigned width, unsigned height, HTMLCanvasElement* canvas, + bool flipY, bool premultiplyAlpha, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + m_context.texSubImage2D(target, level, xoffset, yoffset, width, height, canvas, flipY, premultiplyAlpha); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, + unsigned width, unsigned height, HTMLVideoElement* video, + bool flipY, bool premultiplyAlpha, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + m_context.texSubImage2D(target, level, xoffset, yoffset, width, height, video, flipY, premultiplyAlpha); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform1f(long location, float x) +{ + m_context.uniform1f(location, x); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform1fv(long location, CanvasFloatArray* v) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + m_context.uniform1fv(location, v->data(), v->length()); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform1fv(long location, float* v, int size) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + m_context.uniform1fv(location, v, size); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform1i(long location, int x) +{ + m_context.uniform1i(location, x); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform1iv(long location, CanvasIntArray* v) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + m_context.uniform1iv(location, v->data(), v->length()); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform1iv(long location, int* v, int size) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + m_context.uniform1iv(location, v, size); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform2f(long location, float x, float y) +{ + m_context.uniform2f(location, x, y); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform2fv(long location, CanvasFloatArray* v) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 2 + m_context.uniform2fv(location, v->data(), v->length() / 2); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform2fv(long location, float* v, int size) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 2 + m_context.uniform2fv(location, v, size / 2); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform2i(long location, int x, int y) +{ + m_context.uniform2i(location, x, y); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform2iv(long location, CanvasIntArray* v) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 2 + m_context.uniform2iv(location, v->data(), v->length() / 2); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform2iv(long location, int* v, int size) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 2 + m_context.uniform2iv(location, v, size / 2); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform3f(long location, float x, float y, float z) +{ + m_context.uniform3f(location, x, y, z); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform3fv(long location, CanvasFloatArray* v) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 3 + m_context.uniform3fv(location, v->data(), v->length() / 3); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform3fv(long location, float* v, int size) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 3 + m_context.uniform3fv(location, v, size / 3); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform3i(long location, int x, int y, int z) +{ + m_context.uniform3i(location, x, y, z); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform3iv(long location, CanvasIntArray* v) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 3 + m_context.uniform3iv(location, v->data(), v->length() / 3); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform3iv(long location, int* v, int size) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 3 + m_context.uniform3iv(location, v, size / 3); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform4f(long location, float x, float y, float z, float w) +{ + m_context.uniform4f(location, x, y, z, w); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform4fv(long location, CanvasFloatArray* v) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 4 + m_context.uniform4fv(location, v->data(), v->length() / 4); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform4fv(long location, float* v, int size) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 4 + m_context.uniform4fv(location, v, size / 4); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform4i(long location, int x, int y, int z, int w) +{ + m_context.uniform4i(location, x, y, z, w); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform4iv(long location, CanvasIntArray* v) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 4 + m_context.uniform4iv(location, v->data(), v->length() / 4); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniform4iv(long location, int* v, int size) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 4 + m_context.uniform4iv(location, v, size / 4); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniformMatrix2fv(long location, bool transpose, CanvasFloatArray* v) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 4 + m_context.uniformMatrix2fv(location, transpose, v->data(), v->length() / 4); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniformMatrix2fv(long location, bool transpose, float* v, int size) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 4 + m_context.uniformMatrix2fv(location, transpose, v, size / 4); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniformMatrix3fv(long location, bool transpose, CanvasFloatArray* v) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 9 + m_context.uniformMatrix3fv(location, transpose, v->data(), v->length() / 9); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniformMatrix3fv(long location, bool transpose, float* v, int size) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 9 + m_context.uniformMatrix3fv(location, transpose, v, size / 9); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniformMatrix4fv(long location, bool transpose, CanvasFloatArray* v) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 16 + m_context.uniformMatrix4fv(location, transpose, v->data(), v->length() / 16); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::uniformMatrix4fv(long location, bool transpose, float* v, int size) +{ + // FIXME: we need to throw if no array passed in + if (!v) + return; + + // FIXME: length needs to be a multiple of 16 + m_context.uniformMatrix4fv(location, transpose, v, size / 16); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::useProgram(CanvasProgram* program) +{ + m_context.useProgram(program); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::validateProgram(CanvasProgram* program) +{ + m_context.validateProgram(program); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::vertexAttrib1f(unsigned long indx, float v0) +{ + m_context.vertexAttrib1f(indx, v0); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::vertexAttrib1fv(unsigned long indx, CanvasFloatArray* v) +{ + // FIXME: Need to make sure array is big enough for attribute being set + m_context.vertexAttrib1fv(indx, v->data()); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::vertexAttrib1fv(unsigned long indx, float* v, int size) +{ + // FIXME: Need to make sure array is big enough for attribute being set + UNUSED_PARAM(size); + + m_context.vertexAttrib1fv(indx, v); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::vertexAttrib2f(unsigned long indx, float v0, float v1) +{ + m_context.vertexAttrib2f(indx, v0, v1); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::vertexAttrib2fv(unsigned long indx, CanvasFloatArray* v) +{ + // FIXME: Need to make sure array is big enough for attribute being set + m_context.vertexAttrib2fv(indx, v->data()); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::vertexAttrib2fv(unsigned long indx, float* v, int size) +{ + // FIXME: Need to make sure array is big enough for attribute being set + UNUSED_PARAM(size); + + m_context.vertexAttrib2fv(indx, v); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::vertexAttrib3f(unsigned long indx, float v0, float v1, float v2) +{ + m_context.vertexAttrib3f(indx, v0, v1, v2); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::vertexAttrib3fv(unsigned long indx, CanvasFloatArray* v) +{ + // FIXME: Need to make sure array is big enough for attribute being set + m_context.vertexAttrib3fv(indx, v->data()); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::vertexAttrib3fv(unsigned long indx, float* v, int size) +{ + // FIXME: Need to make sure array is big enough for attribute being set + UNUSED_PARAM(size); + + m_context.vertexAttrib3fv(indx, v); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::vertexAttrib4f(unsigned long indx, float v0, float v1, float v2, float v3) +{ + m_context.vertexAttrib4f(indx, v0, v1, v2, v3); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::vertexAttrib4fv(unsigned long indx, CanvasFloatArray* v) +{ + // FIXME: Need to make sure array is big enough for attribute being set + m_context.vertexAttrib4fv(indx, v->data()); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::vertexAttrib4fv(unsigned long indx, float* v, int size) +{ + // FIXME: Need to make sure array is big enough for attribute being set + UNUSED_PARAM(size); + + m_context.vertexAttrib4fv(indx, v); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::vertexAttribPointer(unsigned long indx, long size, unsigned long type, bool normalized, unsigned long stride, unsigned long offset) +{ + m_context.vertexAttribPointer(indx, size, type, normalized, stride, offset); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::viewport(long x, long y, unsigned long width, unsigned long height) +{ + if (isnan(x)) + x = 0; + if (isnan(y)) + y = 0; + if (isnan(width)) + width = 100; + if (isnan(height)) + height = 100; + m_context.viewport(x, y, width, height); + cleanupAfterGraphicsCall(false); +} + +void CanvasRenderingContext3D::removeObject(CanvasObject* object) +{ + m_canvasObjects.remove(object); +} + +void CanvasRenderingContext3D::addObject(CanvasObject* object) +{ + removeObject(object); + m_canvasObjects.add(object); +} + +void CanvasRenderingContext3D::detachAndRemoveAllObjects() +{ + HashSet<CanvasObject*>::iterator pend = m_canvasObjects.end(); + for (HashSet<CanvasObject*>::iterator it = m_canvasObjects.begin(); it != pend; ++it) + (*it)->detachContext(); + + m_canvasObjects.clear(); +} + +} // namespace WebCore + +#endif // ENABLE(3D_CANVAS) + |