diff options
Diffstat (limited to 'WebCore/html/canvas/CanvasRenderingContext3D.cpp')
| -rw-r--r-- | WebCore/html/canvas/CanvasRenderingContext3D.cpp | 1441 |
1 files changed, 0 insertions, 1441 deletions
diff --git a/WebCore/html/canvas/CanvasRenderingContext3D.cpp b/WebCore/html/canvas/CanvasRenderingContext3D.cpp deleted file mode 100644 index 612b4c3..0000000 --- a/WebCore/html/canvas/CanvasRenderingContext3D.cpp +++ /dev/null @@ -1,1441 +0,0 @@ -/* - * Copyright (C) 2009 Apple Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * 1. Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * 2. Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#include "config.h" - -#if ENABLE(3D_CANVAS) - -#include "CanvasRenderingContext3D.h" - -#include "CanvasActiveInfo.h" -#include "CanvasBuffer.h" -#include "CanvasFramebuffer.h" -#include "CanvasProgram.h" -#include "CanvasRenderbuffer.h" -#include "CanvasTexture.h" -#include "CanvasShader.h" -#include "HTMLCanvasElement.h" -#include "RenderBox.h" -#include "RenderLayer.h" - -namespace WebCore { - -PassOwnPtr<CanvasRenderingContext3D> CanvasRenderingContext3D::create(HTMLCanvasElement* canvas) -{ - OwnPtr<GraphicsContext3D> context(GraphicsContext3D::create()); - if (!context) - return 0; - - return new CanvasRenderingContext3D(canvas, context.release()); -} - -CanvasRenderingContext3D::CanvasRenderingContext3D(HTMLCanvasElement* passedCanvas, PassOwnPtr<GraphicsContext3D> context) - : CanvasRenderingContext(passedCanvas) - , m_context(context) - , m_needsUpdate(true) - , m_markedCanvasDirty(false) -{ - ASSERT(m_context); - m_context->reshape(canvas()->width(), canvas()->height()); -} - -CanvasRenderingContext3D::~CanvasRenderingContext3D() -{ - detachAndRemoveAllObjects(); -} - -void CanvasRenderingContext3D::markContextChanged() -{ -#if USE(ACCELERATED_COMPOSITING) - if (canvas()->renderBox() && canvas()->renderBox()->hasLayer()) { - canvas()->renderBox()->layer()->rendererContentChanged(); - } else { -#endif - if (!m_markedCanvasDirty) { - // Make sure the canvas's image buffer is allocated. - canvas()->buffer(); - canvas()->willDraw(FloatRect(0, 0, canvas()->width(), canvas()->height())); - m_markedCanvasDirty = true; - } -#if USE(ACCELERATED_COMPOSITING) - } -#endif -} - -void CanvasRenderingContext3D::beginPaint() -{ - if (m_markedCanvasDirty) { - m_context->beginPaint(this); - } -} - -void CanvasRenderingContext3D::endPaint() -{ - if (m_markedCanvasDirty) { - m_markedCanvasDirty = false; - m_context->endPaint(); - } -} - -void CanvasRenderingContext3D::reshape(int width, int height) -{ - if (m_needsUpdate) { -#if USE(ACCELERATED_COMPOSITING) - if (canvas()->renderBox() && canvas()->renderBox()->hasLayer()) - canvas()->renderBox()->layer()->rendererContentChanged(); -#endif - m_needsUpdate = false; - } - - m_context->reshape(width, height); -} - -int CanvasRenderingContext3D::sizeInBytes(int type, ExceptionCode& ec) -{ - int result = m_context->sizeInBytes(type); - if (result <= 0) { - ec = SYNTAX_ERR; - } - return result; -} - -void CanvasRenderingContext3D::activeTexture(unsigned long texture) -{ - m_context->activeTexture(texture); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::attachShader(CanvasProgram* program, CanvasShader* shader) -{ - if (!program || !shader) - return; - m_context->attachShader(program, shader); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::bindAttribLocation(CanvasProgram* program, unsigned long index, const String& name) -{ - if (!program) - return; - m_context->bindAttribLocation(program, index, name); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::bindBuffer(unsigned long target, CanvasBuffer* buffer) -{ - m_context->bindBuffer(target, buffer); - cleanupAfterGraphicsCall(false); -} - - -void CanvasRenderingContext3D::bindFramebuffer(unsigned long target, CanvasFramebuffer* buffer) -{ - m_context->bindFramebuffer(target, buffer); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::bindRenderbuffer(unsigned long target, CanvasRenderbuffer* renderbuffer) -{ - m_context->bindRenderbuffer(target, renderbuffer); - cleanupAfterGraphicsCall(false); -} - - -void CanvasRenderingContext3D::bindTexture(unsigned long target, CanvasTexture* texture) -{ - m_context->bindTexture(target, texture); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::blendColor(double red, double green, double blue, double alpha) -{ - m_context->blendColor(red, green, blue, alpha); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::blendEquation( unsigned long mode ) -{ - m_context->blendEquation(mode); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha) -{ - m_context->blendEquationSeparate(modeRGB, modeAlpha); - cleanupAfterGraphicsCall(false); -} - - -void CanvasRenderingContext3D::blendFunc(unsigned long sfactor, unsigned long dfactor) -{ - m_context->blendFunc(sfactor, dfactor); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::blendFuncSeparate(unsigned long srcRGB, unsigned long dstRGB, unsigned long srcAlpha, unsigned long dstAlpha) -{ - m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::bufferData(unsigned long target, int size, unsigned long usage) -{ - m_context->bufferData(target, size, usage); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::bufferData(unsigned long target, CanvasArray* data, unsigned long usage) -{ - m_context->bufferData(target, data, usage); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::bufferSubData(unsigned long target, long offset, CanvasArray* data) -{ - m_context->bufferSubData(target, offset, data); - cleanupAfterGraphicsCall(false); -} - -unsigned long CanvasRenderingContext3D::checkFramebufferStatus(unsigned long target) -{ - return m_context->checkFramebufferStatus(target); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::clear(unsigned long mask) -{ - m_context->clear(mask); - cleanupAfterGraphicsCall(true); -} - -void CanvasRenderingContext3D::clearColor(double r, double g, double b, double a) -{ - if (isnan(r)) - r = 0; - if (isnan(g)) - g = 0; - if (isnan(b)) - b = 0; - if (isnan(a)) - a = 1; - m_context->clearColor(r, g, b, a); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::clearDepth(double depth) -{ - m_context->clearDepth(depth); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::clearStencil(long s) -{ - m_context->clearStencil(s); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::colorMask(bool red, bool green, bool blue, bool alpha) -{ - m_context->colorMask(red, green, blue, alpha); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::compileShader(CanvasShader* shader) -{ - m_context->compileShader(shader); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, unsigned long width, unsigned long height, long border) -{ - m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::copyTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long x, long y, unsigned long width, unsigned long height) -{ - m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); - cleanupAfterGraphicsCall(false); -} - -PassRefPtr<CanvasBuffer> CanvasRenderingContext3D::createBuffer() -{ - RefPtr<CanvasBuffer> o = CanvasBuffer::create(this); - addObject(o.get()); - return o; -} - -PassRefPtr<CanvasFramebuffer> CanvasRenderingContext3D::createFramebuffer() -{ - RefPtr<CanvasFramebuffer> o = CanvasFramebuffer::create(this); - addObject(o.get()); - return o; -} - -PassRefPtr<CanvasTexture> CanvasRenderingContext3D::createTexture() -{ - RefPtr<CanvasTexture> o = CanvasTexture::create(this); - addObject(o.get()); - return o; -} - -PassRefPtr<CanvasProgram> CanvasRenderingContext3D::createProgram() -{ - RefPtr<CanvasProgram> o = CanvasProgram::create(this); - addObject(o.get()); - return o; -} - -PassRefPtr<CanvasRenderbuffer> CanvasRenderingContext3D::createRenderbuffer() -{ - RefPtr<CanvasRenderbuffer> o = CanvasRenderbuffer::create(this); - addObject(o.get()); - return o; -} - -PassRefPtr<CanvasShader> CanvasRenderingContext3D::createShader(unsigned long type) -{ - // FIXME: Need to include GL_ constants for internal use - // FIXME: Need to do param checking and throw exception if an illegal value is passed in - GraphicsContext3D::ShaderType shaderType = GraphicsContext3D::VERTEX_SHADER; - if (type == 0x8B30) // GL_FRAGMENT_SHADER - shaderType = GraphicsContext3D::FRAGMENT_SHADER; - - RefPtr<CanvasShader> o = CanvasShader::create(this, shaderType); - addObject(o.get()); - return o; -} - -void CanvasRenderingContext3D::cullFace(unsigned long mode) -{ - m_context->cullFace(mode); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::deleteBuffer(CanvasBuffer* buffer) -{ - if (!buffer) - return; - - buffer->deleteObject(); -} - -void CanvasRenderingContext3D::deleteFramebuffer(CanvasFramebuffer* framebuffer) -{ - if (!framebuffer) - return; - - framebuffer->deleteObject(); -} - -void CanvasRenderingContext3D::deleteProgram(CanvasProgram* program) -{ - if (!program) - return; - - program->deleteObject(); -} - -void CanvasRenderingContext3D::deleteRenderbuffer(CanvasRenderbuffer* renderbuffer) -{ - if (!renderbuffer) - return; - - renderbuffer->deleteObject(); -} - -void CanvasRenderingContext3D::deleteShader(CanvasShader* shader) -{ - if (!shader) - return; - - shader->deleteObject(); -} - -void CanvasRenderingContext3D::deleteTexture(CanvasTexture* texture) -{ - if (!texture) - return; - - texture->deleteObject(); -} - -void CanvasRenderingContext3D::depthFunc(unsigned long func) -{ - m_context->depthFunc(func); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::depthMask(bool flag) -{ - m_context->depthMask(flag); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::depthRange(double zNear, double zFar) -{ - m_context->depthRange(zNear, zFar); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::detachShader(CanvasProgram* program, CanvasShader* shader) -{ - if (!program || !shader) - return; - - m_context->detachShader(program, shader); - cleanupAfterGraphicsCall(false); -} - - -void CanvasRenderingContext3D::disable(unsigned long cap) -{ - m_context->disable(cap); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::disableVertexAttribArray(unsigned long index) -{ - m_context->disableVertexAttribArray(index); - cleanupAfterGraphicsCall(false); -} - - -void CanvasRenderingContext3D::drawArrays(unsigned long mode, long first, long count) -{ - m_context->drawArrays(mode, first, count); - cleanupAfterGraphicsCall(true); -} - -void CanvasRenderingContext3D::drawElements(unsigned long mode, unsigned long count, unsigned long type, long offset) -{ - m_context->drawElements(mode, count, type, offset); - cleanupAfterGraphicsCall(true); -} - -void CanvasRenderingContext3D::enable(unsigned long cap) -{ - m_context->enable(cap); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::enableVertexAttribArray(unsigned long index) -{ - m_context->enableVertexAttribArray(index); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::finish() -{ - m_context->finish(); - cleanupAfterGraphicsCall(true); -} - - -void CanvasRenderingContext3D::flush() -{ - m_context->flush(); - cleanupAfterGraphicsCall(true); -} - -void CanvasRenderingContext3D::framebufferRenderbuffer(unsigned long target, unsigned long attachment, unsigned long renderbuffertarget, CanvasRenderbuffer* buffer) -{ - if (!buffer) - return; - - m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, buffer); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::framebufferTexture2D(unsigned long target, unsigned long attachment, unsigned long textarget, CanvasTexture* texture, long level) -{ - if (!texture) - return; - - m_context->framebufferTexture2D(target, attachment, textarget, texture, level); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::frontFace(unsigned long mode) -{ - m_context->frontFace(mode); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::generateMipmap(unsigned long target) -{ - m_context->generateMipmap(target); - cleanupAfterGraphicsCall(false); -} - -PassRefPtr<CanvasActiveInfo> CanvasRenderingContext3D::getActiveAttrib(CanvasProgram* program, unsigned long index, ExceptionCode& ec) -{ - ActiveInfo info; - if (!program || program->context() != this || !m_context->getActiveAttrib(program, index, info)) { - ec = INDEX_SIZE_ERR; - return 0; - } - return CanvasActiveInfo::create(info.name, info.type, info.size); -} - -PassRefPtr<CanvasActiveInfo> CanvasRenderingContext3D::getActiveUniform(CanvasProgram* program, unsigned long index, ExceptionCode& ec) -{ - ActiveInfo info; - if (!program || program->context() != this || !m_context->getActiveUniform(program, index, info)) { - ec = INDEX_SIZE_ERR; - return 0; - } - return CanvasActiveInfo::create(info.name, info.type, info.size); -} - -int CanvasRenderingContext3D::getAttribLocation(CanvasProgram* program, const String& name) -{ - return m_context->getAttribLocation(program, name); -} - -bool CanvasRenderingContext3D::getBoolean(unsigned long pname) -{ - bool result = m_context->getBoolean(pname); - cleanupAfterGraphicsCall(false); - return result; -} - -PassRefPtr<CanvasUnsignedByteArray> CanvasRenderingContext3D::getBooleanv(unsigned long pname) -{ - RefPtr<CanvasUnsignedByteArray> array = m_context->getBooleanv(pname); - cleanupAfterGraphicsCall(false); - return array; -} - -int CanvasRenderingContext3D::getBufferParameteri(unsigned long target, unsigned long pname) -{ - int result = m_context->getBufferParameteri(target, pname); - cleanupAfterGraphicsCall(false); - return result; -} - -PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getBufferParameteriv(unsigned long target, unsigned long pname) -{ - RefPtr<CanvasIntArray> array = m_context->getBufferParameteriv(target, pname); - cleanupAfterGraphicsCall(false); - return array; -} - -unsigned long CanvasRenderingContext3D::getError() -{ - return m_context->getError(); -} - -float CanvasRenderingContext3D::getFloat(unsigned long pname) -{ - float result = m_context->getFloat(pname); - cleanupAfterGraphicsCall(false); - return result; -} - -PassRefPtr<CanvasFloatArray> CanvasRenderingContext3D::getFloatv(unsigned long pname) -{ - RefPtr<CanvasFloatArray> array = m_context->getFloatv(pname); - cleanupAfterGraphicsCall(false); - return array; -} - -int CanvasRenderingContext3D::getFramebufferAttachmentParameteri(unsigned long target, unsigned long attachment, unsigned long pname) -{ - int result = m_context->getFramebufferAttachmentParameteri(target, attachment, pname); - cleanupAfterGraphicsCall(false); - return result; -} - -PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getFramebufferAttachmentParameteriv(unsigned long target, unsigned long attachment, unsigned long pname) -{ - RefPtr<CanvasIntArray> array = m_context->getFramebufferAttachmentParameteriv(target, attachment, pname); - cleanupAfterGraphicsCall(false); - return array; -} - -int CanvasRenderingContext3D::getInteger(unsigned long pname) -{ - float result = m_context->getInteger(pname); - cleanupAfterGraphicsCall(false); - return result; -} - -PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getIntegerv(unsigned long pname) -{ - RefPtr<CanvasIntArray> array = m_context->getIntegerv(pname); - cleanupAfterGraphicsCall(false); - return array; -} - -int CanvasRenderingContext3D::getProgrami(CanvasProgram* program, unsigned long pname) -{ - int result = m_context->getProgrami(program, pname); - cleanupAfterGraphicsCall(false); - return result; -} - -PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getProgramiv(CanvasProgram* program, unsigned long pname) -{ - RefPtr<CanvasIntArray> array = m_context->getProgramiv(program, pname); - cleanupAfterGraphicsCall(false); - return array; -} - -String CanvasRenderingContext3D::getProgramInfoLog(CanvasProgram* program) -{ - String s = m_context->getProgramInfoLog(program); - cleanupAfterGraphicsCall(false); - return s; -} - -int CanvasRenderingContext3D::getRenderbufferParameteri(unsigned long target, unsigned long pname) -{ - int result = m_context->getRenderbufferParameteri(target, pname); - cleanupAfterGraphicsCall(false); - return result; -} - -PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getRenderbufferParameteriv(unsigned long target, unsigned long pname) -{ - RefPtr<CanvasIntArray> array = m_context->getRenderbufferParameteriv(target, pname); - cleanupAfterGraphicsCall(false); - return array; -} - -int CanvasRenderingContext3D::getShaderi(CanvasShader* shader, unsigned long pname) -{ - int result = m_context->getShaderi(shader, pname); - cleanupAfterGraphicsCall(false); - return result; -} - -PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getShaderiv(CanvasShader* shader, unsigned long pname) -{ - RefPtr<CanvasIntArray> array = m_context->getShaderiv(shader, pname); - cleanupAfterGraphicsCall(false); - return array; -} - -String CanvasRenderingContext3D::getShaderInfoLog(CanvasShader* shader) -{ - String s = m_context->getShaderInfoLog(shader); - cleanupAfterGraphicsCall(false); - return s; -} - -String CanvasRenderingContext3D::getShaderSource(CanvasShader* shader) -{ - String s = m_context->getShaderSource(shader); - cleanupAfterGraphicsCall(false); - return s; -} - -String CanvasRenderingContext3D::getString(unsigned long name) -{ - return m_context->getString(name); -} - -float CanvasRenderingContext3D::getTexParameterf(unsigned long target, unsigned long pname) -{ - float result = m_context->getTexParameterf(target, pname); - cleanupAfterGraphicsCall(false); - return result; -} - -PassRefPtr<CanvasFloatArray> CanvasRenderingContext3D::getTexParameterfv(unsigned long target, unsigned long pname) -{ - RefPtr<CanvasFloatArray> array = m_context->getTexParameterfv(target, pname); - cleanupAfterGraphicsCall(false); - return array; -} - -int CanvasRenderingContext3D::getTexParameteri(unsigned long target, unsigned long pname) -{ - int result = m_context->getTexParameteri(target, pname); - cleanupAfterGraphicsCall(false); - return result; -} - -PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getTexParameteriv(unsigned long target, unsigned long pname) -{ - RefPtr<CanvasIntArray> array = m_context->getTexParameteriv(target, pname); - cleanupAfterGraphicsCall(false); - return array; -} - -float CanvasRenderingContext3D::getUniformf(CanvasProgram* program, long location) -{ - float result = m_context->getUniformf(program, location); - cleanupAfterGraphicsCall(false); - return result; -} - -PassRefPtr<CanvasFloatArray> CanvasRenderingContext3D::getUniformfv(CanvasProgram* program, long location) -{ - RefPtr<CanvasFloatArray> array = m_context->getUniformfv(program, location); - cleanupAfterGraphicsCall(false); - return array; -} - -long CanvasRenderingContext3D::getUniformi(CanvasProgram* program, long location) -{ - long result = m_context->getUniformi(program, location); - cleanupAfterGraphicsCall(false); - return result; -} - -PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getUniformiv(CanvasProgram* program, long location) -{ - RefPtr<CanvasIntArray> array = m_context->getUniformiv(program, location); - cleanupAfterGraphicsCall(false); - return array; -} - -long CanvasRenderingContext3D::getUniformLocation(CanvasProgram* program, const String& name) -{ - return m_context->getUniformLocation(program, name); -} - -float CanvasRenderingContext3D::getVertexAttribf(unsigned long index, unsigned long pname) -{ - float result = m_context->getVertexAttribf(index, pname); - cleanupAfterGraphicsCall(false); - return result; -} - -PassRefPtr<CanvasFloatArray> CanvasRenderingContext3D::getVertexAttribfv(unsigned long index, unsigned long pname) -{ - RefPtr<CanvasFloatArray> array = m_context->getVertexAttribfv(index, pname); - cleanupAfterGraphicsCall(false); - return array; -} - -long CanvasRenderingContext3D::getVertexAttribi(unsigned long index, unsigned long pname) -{ - long result = m_context->getVertexAttribi(index, pname); - cleanupAfterGraphicsCall(false); - return result; -} - -PassRefPtr<CanvasIntArray> CanvasRenderingContext3D::getVertexAttribiv(unsigned long index, unsigned long pname) -{ - RefPtr<CanvasIntArray> array = m_context->getVertexAttribiv(index, pname); - cleanupAfterGraphicsCall(false); - return array; -} - -long CanvasRenderingContext3D::getVertexAttribOffset(unsigned long index, unsigned long pname) -{ - long result = m_context->getVertexAttribOffset(index, pname); - cleanupAfterGraphicsCall(false); - return result; -} - -void CanvasRenderingContext3D::hint(unsigned long target, unsigned long mode) -{ - m_context->hint(target, mode); - cleanupAfterGraphicsCall(false); -} - -bool CanvasRenderingContext3D::isBuffer(CanvasBuffer* buffer) -{ - if (!buffer) - return false; - - return m_context->isBuffer(buffer); -} - -bool CanvasRenderingContext3D::isEnabled(unsigned long cap) -{ - return m_context->isEnabled(cap); -} - -bool CanvasRenderingContext3D::isFramebuffer(CanvasFramebuffer* framebuffer) -{ - return m_context->isFramebuffer(framebuffer); -} - -bool CanvasRenderingContext3D::isProgram(CanvasProgram* program) -{ - return m_context->isProgram(program); -} - -bool CanvasRenderingContext3D::isRenderbuffer(CanvasRenderbuffer* renderbuffer) -{ - return m_context->isRenderbuffer(renderbuffer); -} - -bool CanvasRenderingContext3D::isShader(CanvasShader* shader) -{ - return m_context->isShader(shader); -} - -bool CanvasRenderingContext3D::isTexture(CanvasTexture* texture) -{ - return m_context->isTexture(texture); -} - -void CanvasRenderingContext3D::lineWidth(double width) -{ - m_context->lineWidth((float) width); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::linkProgram(CanvasProgram* program) -{ - if (!program) - return; - - m_context->linkProgram(program); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::pixelStorei(unsigned long pname, long param) -{ - m_context->pixelStorei(pname, param); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::polygonOffset(double factor, double units) -{ - m_context->polygonOffset((float) factor, (float) units); - cleanupAfterGraphicsCall(false); -} - -PassRefPtr<CanvasArray> CanvasRenderingContext3D::readPixels(long x, long y, unsigned long width, unsigned long height, unsigned long format, unsigned long type) -{ - RefPtr<CanvasArray> array = m_context->readPixels(x, y, width, height, format, type); - cleanupAfterGraphicsCall(false); - return array; -} - -void CanvasRenderingContext3D::releaseShaderCompiler() -{ - m_context->releaseShaderCompiler(); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::renderbufferStorage(unsigned long target, unsigned long internalformat, unsigned long width, unsigned long height) -{ - m_context->renderbufferStorage(target, internalformat, width, height); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::sampleCoverage(double value, bool invert) -{ - m_context->sampleCoverage((float) value, invert); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::scissor(long x, long y, unsigned long width, unsigned long height) -{ - m_context->scissor(x, y, width, height); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::shaderSource(CanvasShader* shader, const String& string) -{ - m_context->shaderSource(shader, string); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::stencilFunc(unsigned long func, long ref, unsigned long mask) -{ - m_context->stencilFunc(func, ref, mask); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::stencilFuncSeparate(unsigned long face, unsigned long func, long ref, unsigned long mask) -{ - m_context->stencilFuncSeparate(face, func, ref, mask); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::stencilMask(unsigned long mask) -{ - m_context->stencilMask(mask); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::stencilMaskSeparate(unsigned long face, unsigned long mask) -{ - m_context->stencilMaskSeparate(face, mask); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::stencilOp(unsigned long fail, unsigned long zfail, unsigned long zpass) -{ - m_context->stencilOp(fail, zfail, zpass); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::stencilOpSeparate(unsigned long face, unsigned long fail, unsigned long zfail, unsigned long zpass) -{ - m_context->stencilOpSeparate(face, fail, zfail, zpass); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::texImage2D(unsigned target, unsigned level, unsigned internalformat, - unsigned width, unsigned height, unsigned border, - unsigned format, unsigned type, CanvasArray* pixels, ExceptionCode& ec) -{ - // FIXME: For now we ignore any errors returned - ec = 0; - m_context->texImage2D(target, level, internalformat, width, height, - border, format, type, pixels); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::texImage2D(unsigned target, unsigned level, unsigned internalformat, - unsigned width, unsigned height, unsigned border, - unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec) -{ - // FIXME: For now we ignore any errors returned - ec = 0; - m_context->texImage2D(target, level, internalformat, width, height, - border, format, type, pixels); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::texImage2D(unsigned target, unsigned level, HTMLImageElement* image, - bool flipY, bool premultiplyAlpha, ExceptionCode& ec) -{ - // FIXME: For now we ignore any errors returned - ec = 0; - m_context->texImage2D(target, level, image, flipY, premultiplyAlpha); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::texImage2D(unsigned target, unsigned level, HTMLCanvasElement* canvas, - bool flipY, bool premultiplyAlpha, ExceptionCode& ec) -{ - // FIXME: For now we ignore any errors returned - ec = 0; - m_context->texImage2D(target, level, canvas, flipY, premultiplyAlpha); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::texImage2D(unsigned target, unsigned level, HTMLVideoElement* video, - bool flipY, bool premultiplyAlpha, ExceptionCode& ec) -{ - // FIXME: For now we ignore any errors returned - ec = 0; - m_context->texImage2D(target, level, video, flipY, premultiplyAlpha); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::texParameterf(unsigned target, unsigned pname, float param) -{ - m_context->texParameterf(target, pname, param); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::texParameteri(unsigned target, unsigned pname, int param) -{ - m_context->texParameteri(target, pname, param); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, - unsigned width, unsigned height, - unsigned format, unsigned type, CanvasArray* pixels, ExceptionCode& ec) -{ - // FIXME: For now we ignore any errors returned - ec = 0; - m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, - unsigned width, unsigned height, - unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec) -{ - // FIXME: For now we ignore any errors returned - ec = 0; - m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, - unsigned width, unsigned height, HTMLImageElement* image, - bool flipY, bool premultiplyAlpha, ExceptionCode& ec) -{ - // FIXME: For now we ignore any errors returned - ec = 0; - m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, image, flipY, premultiplyAlpha); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, - unsigned width, unsigned height, HTMLCanvasElement* canvas, - bool flipY, bool premultiplyAlpha, ExceptionCode& ec) -{ - // FIXME: For now we ignore any errors returned - ec = 0; - m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, canvas, flipY, premultiplyAlpha); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, - unsigned width, unsigned height, HTMLVideoElement* video, - bool flipY, bool premultiplyAlpha, ExceptionCode& ec) -{ - // FIXME: For now we ignore any errors returned - ec = 0; - m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, video, flipY, premultiplyAlpha); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform1f(long location, float x) -{ - m_context->uniform1f(location, x); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform1fv(long location, CanvasFloatArray* v) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - m_context->uniform1fv(location, v->data(), v->length()); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform1fv(long location, float* v, int size) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - m_context->uniform1fv(location, v, size); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform1i(long location, int x) -{ - m_context->uniform1i(location, x); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform1iv(long location, CanvasIntArray* v) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - m_context->uniform1iv(location, v->data(), v->length()); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform1iv(long location, int* v, int size) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - m_context->uniform1iv(location, v, size); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform2f(long location, float x, float y) -{ - m_context->uniform2f(location, x, y); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform2fv(long location, CanvasFloatArray* v) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 2 - m_context->uniform2fv(location, v->data(), v->length() / 2); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform2fv(long location, float* v, int size) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 2 - m_context->uniform2fv(location, v, size / 2); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform2i(long location, int x, int y) -{ - m_context->uniform2i(location, x, y); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform2iv(long location, CanvasIntArray* v) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 2 - m_context->uniform2iv(location, v->data(), v->length() / 2); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform2iv(long location, int* v, int size) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 2 - m_context->uniform2iv(location, v, size / 2); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform3f(long location, float x, float y, float z) -{ - m_context->uniform3f(location, x, y, z); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform3fv(long location, CanvasFloatArray* v) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 3 - m_context->uniform3fv(location, v->data(), v->length() / 3); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform3fv(long location, float* v, int size) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 3 - m_context->uniform3fv(location, v, size / 3); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform3i(long location, int x, int y, int z) -{ - m_context->uniform3i(location, x, y, z); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform3iv(long location, CanvasIntArray* v) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 3 - m_context->uniform3iv(location, v->data(), v->length() / 3); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform3iv(long location, int* v, int size) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 3 - m_context->uniform3iv(location, v, size / 3); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform4f(long location, float x, float y, float z, float w) -{ - m_context->uniform4f(location, x, y, z, w); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform4fv(long location, CanvasFloatArray* v) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 4 - m_context->uniform4fv(location, v->data(), v->length() / 4); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform4fv(long location, float* v, int size) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 4 - m_context->uniform4fv(location, v, size / 4); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform4i(long location, int x, int y, int z, int w) -{ - m_context->uniform4i(location, x, y, z, w); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform4iv(long location, CanvasIntArray* v) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 4 - m_context->uniform4iv(location, v->data(), v->length() / 4); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniform4iv(long location, int* v, int size) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 4 - m_context->uniform4iv(location, v, size / 4); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniformMatrix2fv(long location, bool transpose, CanvasFloatArray* v) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 4 - m_context->uniformMatrix2fv(location, transpose, v->data(), v->length() / 4); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniformMatrix2fv(long location, bool transpose, float* v, int size) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 4 - m_context->uniformMatrix2fv(location, transpose, v, size / 4); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniformMatrix3fv(long location, bool transpose, CanvasFloatArray* v) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 9 - m_context->uniformMatrix3fv(location, transpose, v->data(), v->length() / 9); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniformMatrix3fv(long location, bool transpose, float* v, int size) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 9 - m_context->uniformMatrix3fv(location, transpose, v, size / 9); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniformMatrix4fv(long location, bool transpose, CanvasFloatArray* v) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 16 - m_context->uniformMatrix4fv(location, transpose, v->data(), v->length() / 16); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::uniformMatrix4fv(long location, bool transpose, float* v, int size) -{ - // FIXME: we need to throw if no array passed in - if (!v) - return; - - // FIXME: length needs to be a multiple of 16 - m_context->uniformMatrix4fv(location, transpose, v, size / 16); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::useProgram(CanvasProgram* program) -{ - m_context->useProgram(program); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::validateProgram(CanvasProgram* program) -{ - m_context->validateProgram(program); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::vertexAttrib1f(unsigned long indx, float v0) -{ - m_context->vertexAttrib1f(indx, v0); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::vertexAttrib1fv(unsigned long indx, CanvasFloatArray* v) -{ - // FIXME: Need to make sure array is big enough for attribute being set - m_context->vertexAttrib1fv(indx, v->data()); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::vertexAttrib1fv(unsigned long indx, float* v, int size) -{ - // FIXME: Need to make sure array is big enough for attribute being set - UNUSED_PARAM(size); - - m_context->vertexAttrib1fv(indx, v); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::vertexAttrib2f(unsigned long indx, float v0, float v1) -{ - m_context->vertexAttrib2f(indx, v0, v1); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::vertexAttrib2fv(unsigned long indx, CanvasFloatArray* v) -{ - // FIXME: Need to make sure array is big enough for attribute being set - m_context->vertexAttrib2fv(indx, v->data()); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::vertexAttrib2fv(unsigned long indx, float* v, int size) -{ - // FIXME: Need to make sure array is big enough for attribute being set - UNUSED_PARAM(size); - - m_context->vertexAttrib2fv(indx, v); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::vertexAttrib3f(unsigned long indx, float v0, float v1, float v2) -{ - m_context->vertexAttrib3f(indx, v0, v1, v2); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::vertexAttrib3fv(unsigned long indx, CanvasFloatArray* v) -{ - // FIXME: Need to make sure array is big enough for attribute being set - m_context->vertexAttrib3fv(indx, v->data()); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::vertexAttrib3fv(unsigned long indx, float* v, int size) -{ - // FIXME: Need to make sure array is big enough for attribute being set - UNUSED_PARAM(size); - - m_context->vertexAttrib3fv(indx, v); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::vertexAttrib4f(unsigned long indx, float v0, float v1, float v2, float v3) -{ - m_context->vertexAttrib4f(indx, v0, v1, v2, v3); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::vertexAttrib4fv(unsigned long indx, CanvasFloatArray* v) -{ - // FIXME: Need to make sure array is big enough for attribute being set - m_context->vertexAttrib4fv(indx, v->data()); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::vertexAttrib4fv(unsigned long indx, float* v, int size) -{ - // FIXME: Need to make sure array is big enough for attribute being set - UNUSED_PARAM(size); - - m_context->vertexAttrib4fv(indx, v); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::vertexAttribPointer(unsigned long indx, long size, unsigned long type, bool normalized, unsigned long stride, unsigned long offset) -{ - m_context->vertexAttribPointer(indx, size, type, normalized, stride, offset); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::viewport(long x, long y, unsigned long width, unsigned long height) -{ - if (isnan(x)) - x = 0; - if (isnan(y)) - y = 0; - if (isnan(width)) - width = 100; - if (isnan(height)) - height = 100; - m_context->viewport(x, y, width, height); - cleanupAfterGraphicsCall(false); -} - -void CanvasRenderingContext3D::removeObject(CanvasObject* object) -{ - m_canvasObjects.remove(object); -} - -void CanvasRenderingContext3D::addObject(CanvasObject* object) -{ - removeObject(object); - m_canvasObjects.add(object); -} - -void CanvasRenderingContext3D::detachAndRemoveAllObjects() -{ - HashSet<CanvasObject*>::iterator pend = m_canvasObjects.end(); - for (HashSet<CanvasObject*>::iterator it = m_canvasObjects.begin(); it != pend; ++it) - (*it)->detachContext(); - - m_canvasObjects.clear(); -} - -} // namespace WebCore - -#endif // ENABLE(3D_CANVAS) - |
