diff options
Diffstat (limited to 'WebCore/html/canvas/WebGLRenderingContext.cpp')
-rw-r--r-- | WebCore/html/canvas/WebGLRenderingContext.cpp | 2424 |
1 files changed, 2424 insertions, 0 deletions
diff --git a/WebCore/html/canvas/WebGLRenderingContext.cpp b/WebCore/html/canvas/WebGLRenderingContext.cpp new file mode 100644 index 0000000..7a7215d --- /dev/null +++ b/WebCore/html/canvas/WebGLRenderingContext.cpp @@ -0,0 +1,2424 @@ +/* + * Copyright (C) 2009 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if ENABLE(3D_CANVAS) + +#include "WebGLRenderingContext.h" + +#include "WebGLActiveInfo.h" +#include "WebGLBuffer.h" +#include "WebGLFramebuffer.h" +#include "WebGLProgram.h" +#include "WebGLRenderbuffer.h" +#include "WebGLTexture.h" +#include "WebGLShader.h" +#include "WebGLUniformLocation.h" +#include "HTMLCanvasElement.h" +#include "HTMLImageElement.h" +#include "ImageBuffer.h" +#include "NotImplemented.h" +#include "RenderBox.h" +#include "RenderLayer.h" + +namespace WebCore { + +class WebGLStateRestorer { +public: + WebGLStateRestorer(WebGLRenderingContext* context, + bool changed) + : m_context(context) + , m_changed(changed) + { + } + + ~WebGLStateRestorer() + { + m_context->cleanupAfterGraphicsCall(m_changed); + } + +private: + WebGLRenderingContext* m_context; + bool m_changed; +}; + +PassOwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElement* canvas) +{ + OwnPtr<GraphicsContext3D> context(GraphicsContext3D::create()); + if (!context) + return 0; + + return new WebGLRenderingContext(canvas, context.release()); +} + +WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<GraphicsContext3D> context) + : CanvasRenderingContext(passedCanvas) + , m_context(context) + , m_needsUpdate(true) + , m_markedCanvasDirty(false) + , m_activeTextureUnit(0) +{ + ASSERT(m_context); + int numVertexAttribs = 0; + m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs); + m_maxVertexAttribs = numVertexAttribs; + m_context->reshape(canvas()->width(), canvas()->height()); +} + +WebGLRenderingContext::~WebGLRenderingContext() +{ + detachAndRemoveAllObjects(); +} + +void WebGLRenderingContext::markContextChanged() +{ +#if USE(ACCELERATED_COMPOSITING) + if (canvas()->renderBox() && canvas()->renderBox()->hasLayer()) { + canvas()->renderBox()->layer()->rendererContentChanged(); + } else { +#endif + if (!m_markedCanvasDirty) { + // Make sure the canvas's image buffer is allocated. + canvas()->buffer(); + canvas()->willDraw(FloatRect(0, 0, canvas()->width(), canvas()->height())); + m_markedCanvasDirty = true; + } +#if USE(ACCELERATED_COMPOSITING) + } +#endif +} + +void WebGLRenderingContext::beginPaint() +{ + if (m_markedCanvasDirty) { + m_context->beginPaint(this); + } +} + +void WebGLRenderingContext::endPaint() +{ + if (m_markedCanvasDirty) { + m_markedCanvasDirty = false; + m_context->endPaint(); + } +} + +void WebGLRenderingContext::reshape(int width, int height) +{ + if (m_needsUpdate) { +#if USE(ACCELERATED_COMPOSITING) + if (canvas()->renderBox() && canvas()->renderBox()->hasLayer()) + canvas()->renderBox()->layer()->rendererContentChanged(); +#endif + m_needsUpdate = false; + } + + m_context->reshape(width, height); +} + +int WebGLRenderingContext::sizeInBytes(int type, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + int result = m_context->sizeInBytes(type); + if (result <= 0) + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + + return result; +} + +void WebGLRenderingContext::activeTexture(unsigned long texture, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if ((texture - GraphicsContext3D::TEXTURE0) > sizeof(m_textureUnits) / sizeof(TextureUnitState)) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return; + } + m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0; + m_context->activeTexture(texture); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!program || program->context() != this || !shader || shader->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + m_context->attachShader(program, shader); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, unsigned long index, const String& name, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!program || program->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + m_context->bindAttribLocation(program, index, name); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::bindBuffer(unsigned long target, WebGLBuffer* buffer, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (buffer && buffer->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (target == GraphicsContext3D::ARRAY_BUFFER) + m_boundArrayBuffer = buffer; + else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) + m_boundElementArrayBuffer = buffer; + else { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return; + } + + m_context->bindBuffer(target, buffer); + cleanupAfterGraphicsCall(false); +} + + +void WebGLRenderingContext::bindFramebuffer(unsigned long target, WebGLFramebuffer* buffer, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (buffer && buffer->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + if (target != GraphicsContext3D::FRAMEBUFFER) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return; + } + m_framebufferBinding = buffer; + m_context->bindFramebuffer(target, buffer); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::bindRenderbuffer(unsigned long target, WebGLRenderbuffer* renderBuffer, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (renderBuffer && renderBuffer->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + if (target != GraphicsContext3D::RENDERBUFFER) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return; + } + m_renderbufferBinding = renderBuffer; + m_context->bindRenderbuffer(target, renderBuffer); + cleanupAfterGraphicsCall(false); +} + + +void WebGLRenderingContext::bindTexture(unsigned long target, WebGLTexture* texture, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (texture && texture->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + if (target == GraphicsContext3D::TEXTURE_2D) + m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; + else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) + m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; + else { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return; + } + m_context->bindTexture(target, texture); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::blendColor(double red, double green, double blue, double alpha) +{ + m_context->blendColor(red, green, blue, alpha); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::blendEquation( unsigned long mode ) +{ + m_context->blendEquation(mode); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha) +{ + m_context->blendEquationSeparate(modeRGB, modeAlpha); + cleanupAfterGraphicsCall(false); +} + + +void WebGLRenderingContext::blendFunc(unsigned long sfactor, unsigned long dfactor) +{ + m_context->blendFunc(sfactor, dfactor); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::blendFuncSeparate(unsigned long srcRGB, unsigned long dstRGB, unsigned long srcAlpha, unsigned long dstAlpha) +{ + m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::bufferData(unsigned long target, int size, unsigned long usage, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && m_boundElementArrayBuffer) { + if (!m_boundElementArrayBuffer->associateBufferData(target, size)) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) { + if (!m_boundArrayBuffer->associateBufferData(target, size)) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + } else { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return; + } + + m_context->bufferData(target, size, usage); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::bufferData(unsigned long target, WebGLArray* data, unsigned long usage, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && m_boundElementArrayBuffer) { + if (!m_boundElementArrayBuffer->associateBufferData(target, data)) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) { + if (!m_boundArrayBuffer->associateBufferData(target, data)) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + } else { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return; + } + + m_context->bufferData(target, data, usage); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::bufferSubData(unsigned long target, long offset, WebGLArray* data, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && m_boundElementArrayBuffer) { + if (!m_boundElementArrayBuffer->associateBufferSubData(target, offset, data)) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) { + if (!m_boundArrayBuffer->associateBufferSubData(target, offset, data)) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + } else { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return; + } + + m_context->bufferSubData(target, offset, data); + cleanupAfterGraphicsCall(false); +} + +unsigned long WebGLRenderingContext::checkFramebufferStatus(unsigned long target) +{ + return m_context->checkFramebufferStatus(target); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::clear(unsigned long mask) +{ + m_context->clear(mask); + cleanupAfterGraphicsCall(true); +} + +void WebGLRenderingContext::clearColor(double r, double g, double b, double a) +{ + if (isnan(r)) + r = 0; + if (isnan(g)) + g = 0; + if (isnan(b)) + b = 0; + if (isnan(a)) + a = 1; + m_context->clearColor(r, g, b, a); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::clearDepth(double depth) +{ + m_context->clearDepth(depth); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::clearStencil(long s) +{ + m_context->clearStencil(s); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::colorMask(bool red, bool green, bool blue, bool alpha) +{ + m_context->colorMask(red, green, blue, alpha); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::compileShader(WebGLShader* shader, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!shader || shader->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + m_context->compileShader(shader); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, unsigned long width, unsigned long height, long border) +{ + m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::copyTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long x, long y, unsigned long width, unsigned long height) +{ + m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); + cleanupAfterGraphicsCall(false); +} + +PassRefPtr<WebGLBuffer> WebGLRenderingContext::createBuffer() +{ + RefPtr<WebGLBuffer> o = WebGLBuffer::create(this); + addObject(o.get()); + return o; +} + +PassRefPtr<WebGLFramebuffer> WebGLRenderingContext::createFramebuffer() +{ + RefPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this); + addObject(o.get()); + return o; +} + +PassRefPtr<WebGLTexture> WebGLRenderingContext::createTexture() +{ + RefPtr<WebGLTexture> o = WebGLTexture::create(this); + addObject(o.get()); + return o; +} + +PassRefPtr<WebGLProgram> WebGLRenderingContext::createProgram() +{ + RefPtr<WebGLProgram> o = WebGLProgram::create(this); + addObject(o.get()); + return o; +} + +PassRefPtr<WebGLRenderbuffer> WebGLRenderingContext::createRenderbuffer() +{ + RefPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this); + addObject(o.get()); + return o; +} + +PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(unsigned long type, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::FRAGMENT_SHADER) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return 0; + } + + RefPtr<WebGLShader> o = WebGLShader::create(this, static_cast<GraphicsContext3D::WebGLEnumType>(type)); + addObject(o.get()); + return o; +} + +void WebGLRenderingContext::cullFace(unsigned long mode) +{ + m_context->cullFace(mode); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer) +{ + if (!buffer) + return; + + buffer->deleteObject(); +} + +void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer) +{ + if (!framebuffer) + return; + + framebuffer->deleteObject(); +} + +void WebGLRenderingContext::deleteProgram(WebGLProgram* program) +{ + if (!program) + return; + + program->deleteObject(); +} + +void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer) +{ + if (!renderbuffer) + return; + + renderbuffer->deleteObject(); +} + +void WebGLRenderingContext::deleteShader(WebGLShader* shader) +{ + if (!shader) + return; + + shader->deleteObject(); +} + +void WebGLRenderingContext::deleteTexture(WebGLTexture* texture) +{ + if (!texture) + return; + + texture->deleteObject(); +} + +void WebGLRenderingContext::depthFunc(unsigned long func) +{ + m_context->depthFunc(func); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::depthMask(bool flag) +{ + m_context->depthMask(flag); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::depthRange(double zNear, double zFar) +{ + m_context->depthRange(zNear, zFar); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!program || program->context() != this || !shader || shader->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + m_context->detachShader(program, shader); + cleanupAfterGraphicsCall(false); +} + + +void WebGLRenderingContext::disable(unsigned long cap) +{ + m_context->disable(cap); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::disableVertexAttribArray(unsigned long index, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (index >= m_maxVertexAttribs) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + + if (index < m_vertexAttribState.size()) + m_vertexAttribState[index].enabled = false; + + m_context->disableVertexAttribArray(index); + cleanupAfterGraphicsCall(false); +} + +bool WebGLRenderingContext::validateIndexArray(unsigned long count, unsigned long type, long offset, long& numElements) +{ + long lastIndex = -1; + if (!m_boundElementArrayBuffer) + return false; + + if (offset < 0) + return false; + + // The GL spec says that count must be "greater + + unsigned long uoffset = static_cast<unsigned long>(offset); + + if (type == GraphicsContext3D::UNSIGNED_SHORT) { + // For an unsigned short array, offset must be divisible by 2 for alignment reasons. + if (uoffset & 1) + return false; + + // Make uoffset an element offset. + uoffset /= 2; + + unsigned long n = m_boundElementArrayBuffer->byteLength(GraphicsContext3D::ELEMENT_ARRAY_BUFFER) / 2; + if (uoffset > n || count > n - uoffset) + return false; + + const unsigned short* p = static_cast<const unsigned short*>(m_boundElementArrayBuffer->elementArrayBuffer()->data()); + while (n-- > 0) { + if (*p > lastIndex) + lastIndex = *p; + ++p; + } + } else if (type == GraphicsContext3D::UNSIGNED_BYTE) { + unsigned long n = m_boundElementArrayBuffer->byteLength(GraphicsContext3D::ELEMENT_ARRAY_BUFFER); + if (uoffset > n || count > n - uoffset) + return false; + + const unsigned char* p = static_cast<const unsigned char*>(m_boundElementArrayBuffer->elementArrayBuffer()->data()); + while (n-- > 0) { + if (*p > lastIndex) + lastIndex = *p; + ++p; + } + } + + // Then set the last index in the index array and make sure it is valid. + numElements = lastIndex + 1; + return numElements > 0; +} + +bool WebGLRenderingContext::validateRenderingState(long numElements) +{ + // Look in each enabled vertex attrib and find the smallest buffer size + long smallestNumElements = LONG_MAX; + for (unsigned i = 0; i < m_vertexAttribState.size(); ++i) { + const VertexAttribState& state = m_vertexAttribState[i]; + if (state.enabled && state.numElements < smallestNumElements) + smallestNumElements = state.numElements; + } + + if (smallestNumElements == LONG_MAX) + smallestNumElements = 0; + + return numElements <= smallestNumElements; +} + +void WebGLRenderingContext::drawArrays(unsigned long mode, long first, long count, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + // Ensure we have a valid rendering state + if (first < 0 || count < 0 || !validateRenderingState(first + count)) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + m_context->drawArrays(mode, first, count); + cleanupAfterGraphicsCall(true); +} + +void WebGLRenderingContext::drawElements(unsigned long mode, unsigned long count, unsigned long type, long offset, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + // Ensure we have a valid rendering state + long numElements; + + if (offset < 0 || !validateIndexArray(count, type, offset, numElements) || !validateRenderingState(numElements)) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + m_context->drawElements(mode, count, type, offset); + cleanupAfterGraphicsCall(true); +} + +void WebGLRenderingContext::enable(unsigned long cap) +{ + m_context->enable(cap); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::enableVertexAttribArray(unsigned long index, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (index >= m_maxVertexAttribs) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + + if (index >= m_vertexAttribState.size()) + m_vertexAttribState.resize(index + 1); + + m_vertexAttribState[index].enabled = true; + + m_context->enableVertexAttribArray(index); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::finish() +{ + m_context->finish(); + cleanupAfterGraphicsCall(true); +} + + +void WebGLRenderingContext::flush() +{ + m_context->flush(); + cleanupAfterGraphicsCall(true); +} + +void WebGLRenderingContext::framebufferRenderbuffer(unsigned long target, unsigned long attachment, unsigned long renderbuffertarget, WebGLRenderbuffer* buffer, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (buffer && buffer->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, buffer); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::framebufferTexture2D(unsigned long target, unsigned long attachment, unsigned long textarget, WebGLTexture* texture, long level, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (texture && texture->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + m_context->framebufferTexture2D(target, attachment, textarget, texture, level); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::frontFace(unsigned long mode) +{ + m_context->frontFace(mode); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::generateMipmap(unsigned long target) +{ + m_context->generateMipmap(target); + cleanupAfterGraphicsCall(false); +} + +PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveAttrib(WebGLProgram* program, unsigned long index, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + ActiveInfo info; + if (!program || program->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return 0; + } + if (!m_context->getActiveAttrib(program, index, info)) { + return 0; + } + return WebGLActiveInfo::create(info.name, info.type, info.size); +} + +PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveUniform(WebGLProgram* program, unsigned long index, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + ActiveInfo info; + if (!program || program->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return 0; + } + if (!m_context->getActiveUniform(program, index, info)) { + return 0; + } + return WebGLActiveInfo::create(info.name, info.type, info.size); +} + +int WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const String& name) +{ + return m_context->getAttribLocation(program, name); +} + +WebGLGetInfo WebGLRenderingContext::getBufferParameter(unsigned long target, unsigned long pname, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return WebGLGetInfo(); + } + + if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::BUFFER_USAGE) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return WebGLGetInfo(); + } + + WebGLStateRestorer(this, false); + int value; + m_context->getBufferParameteriv(target, pname, &value); + if (pname == GraphicsContext3D::BUFFER_SIZE) + return WebGLGetInfo(static_cast<long>(value)); + else + return WebGLGetInfo(static_cast<unsigned long>(value)); +} + +unsigned long WebGLRenderingContext::getError() +{ + return m_context->getError(); +} + +WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(unsigned long target, unsigned long attachment, unsigned long pname, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (target != GraphicsContext3D::FRAMEBUFFER + || (attachment != GraphicsContext3D::COLOR_ATTACHMENT0 + && attachment != GraphicsContext3D::DEPTH_ATTACHMENT + && attachment != GraphicsContext3D::STENCIL_ATTACHMENT) + || (pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE + && pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME + && pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL + && pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE)) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return WebGLGetInfo(); + } + + if (pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) { + WebGLStateRestorer(this, false); + int value; + m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value); + if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) + return WebGLGetInfo(static_cast<unsigned long>(value)); + else + return WebGLGetInfo(static_cast<long>(value)); + } else { + WebGLStateRestorer(this, false); + int type = 0; + m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type); + int value = 0; + m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &value); + // FIXME: should consider canonicalizing these objects + switch (type) { + case GraphicsContext3D::RENDERBUFFER: { + RefPtr<WebGLRenderbuffer> tmp = WebGLRenderbuffer::create(this, value); + addObject(tmp.get()); + return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(tmp)); + } + case GraphicsContext3D::TEXTURE: { + RefPtr<WebGLTexture> tmp = WebGLTexture::create(this, value); + addObject(tmp.get()); + return WebGLGetInfo(PassRefPtr<WebGLTexture>(tmp)); + } + default: + // FIXME: raise exception? + return WebGLGetInfo(); + } + } +} + +WebGLGetInfo WebGLRenderingContext::getParameter(unsigned long pname, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + WebGLStateRestorer(this, false); + switch (pname) { + case GraphicsContext3D::ACTIVE_TEXTURE: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: + return getWebGLFloatArrayParameter(pname); + case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: + return getWebGLFloatArrayParameter(pname); + case GraphicsContext3D::ALPHA_BITS: + return getLongParameter(pname); + case GraphicsContext3D::ARRAY_BUFFER_BINDING: + return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer)); + case GraphicsContext3D::BLEND: + return getBooleanParameter(pname); + case GraphicsContext3D::BLEND_COLOR: + return getWebGLFloatArrayParameter(pname); + case GraphicsContext3D::BLEND_DST_ALPHA: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::BLEND_DST_RGB: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::BLEND_EQUATION_ALPHA: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::BLEND_EQUATION_RGB: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::BLEND_SRC_ALPHA: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::BLEND_SRC_RGB: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::BLUE_BITS: + return getLongParameter(pname); + case GraphicsContext3D::COLOR_CLEAR_VALUE: + return getWebGLFloatArrayParameter(pname); + case GraphicsContext3D::COLOR_WRITEMASK: + return getWebGLUnsignedByteArrayParameter(pname); + case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS: + // Defined as null in the spec + return WebGLGetInfo(); + case GraphicsContext3D::CULL_FACE: + return getBooleanParameter(pname); + case GraphicsContext3D::CULL_FACE_MODE: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::CURRENT_PROGRAM: + return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram)); + case GraphicsContext3D::DEPTH_BITS: + return getLongParameter(pname); + case GraphicsContext3D::DEPTH_CLEAR_VALUE: + return getFloatParameter(pname); + case GraphicsContext3D::DEPTH_FUNC: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::DEPTH_RANGE: + return getWebGLFloatArrayParameter(pname); + case GraphicsContext3D::DEPTH_TEST: + return getBooleanParameter(pname); + case GraphicsContext3D::DEPTH_WRITEMASK: + return getBooleanParameter(pname); + case GraphicsContext3D::DITHER: + return getBooleanParameter(pname); + case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING: + return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundElementArrayBuffer)); + case GraphicsContext3D::FRAMEBUFFER_BINDING: + return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding)); + case GraphicsContext3D::FRONT_FACE: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::GENERATE_MIPMAP_HINT: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::GREEN_BITS: + return getLongParameter(pname); + case GraphicsContext3D::LINE_WIDTH: + return getFloatParameter(pname); + case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS: + return getLongParameter(pname); + case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE: + return getLongParameter(pname); + case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS: + return getLongParameter(pname); + case GraphicsContext3D::MAX_RENDERBUFFER_SIZE: + return getLongParameter(pname); + case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS: + return getLongParameter(pname); + case GraphicsContext3D::MAX_TEXTURE_SIZE: + return getLongParameter(pname); + case GraphicsContext3D::MAX_VARYING_VECTORS: + return getLongParameter(pname); + case GraphicsContext3D::MAX_VERTEX_ATTRIBS: + return getLongParameter(pname); + case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS: + return getLongParameter(pname); + case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS: + return getLongParameter(pname); + case GraphicsContext3D::MAX_VIEWPORT_DIMS: + return getWebGLIntArrayParameter(pname); + case GraphicsContext3D::NUM_COMPRESSED_TEXTURE_FORMATS: + return getLongParameter(pname); + case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS: + // FIXME: should we always return 0 for this? + return getLongParameter(pname); + case GraphicsContext3D::PACK_ALIGNMENT: + return getLongParameter(pname); + case GraphicsContext3D::POLYGON_OFFSET_FACTOR: + return getFloatParameter(pname); + case GraphicsContext3D::POLYGON_OFFSET_FILL: + return getBooleanParameter(pname); + case GraphicsContext3D::POLYGON_OFFSET_UNITS: + return getFloatParameter(pname); + case GraphicsContext3D::RED_BITS: + return getLongParameter(pname); + case GraphicsContext3D::RENDERBUFFER_BINDING: + return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding)); + case GraphicsContext3D::SAMPLE_BUFFERS: + return getLongParameter(pname); + case GraphicsContext3D::SAMPLE_COVERAGE_INVERT: + return getBooleanParameter(pname); + case GraphicsContext3D::SAMPLE_COVERAGE_VALUE: + return getFloatParameter(pname); + case GraphicsContext3D::SAMPLES: + return getLongParameter(pname); + case GraphicsContext3D::SCISSOR_BOX: + return getWebGLIntArrayParameter(pname); + case GraphicsContext3D::SCISSOR_TEST: + return getBooleanParameter(pname); + case GraphicsContext3D::STENCIL_BACK_FAIL: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::STENCIL_BACK_FUNC: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::STENCIL_BACK_REF: + return getLongParameter(pname); + case GraphicsContext3D::STENCIL_BACK_VALUE_MASK: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::STENCIL_BACK_WRITEMASK: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::STENCIL_BITS: + return getLongParameter(pname); + case GraphicsContext3D::STENCIL_CLEAR_VALUE: + return getLongParameter(pname); + case GraphicsContext3D::STENCIL_FAIL: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::STENCIL_FUNC: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::STENCIL_REF: + return getLongParameter(pname); + case GraphicsContext3D::STENCIL_TEST: + return getBooleanParameter(pname); + case GraphicsContext3D::STENCIL_VALUE_MASK: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::STENCIL_WRITEMASK: + return getUnsignedLongParameter(pname); + case GraphicsContext3D::SUBPIXEL_BITS: + return getLongParameter(pname); + case GraphicsContext3D::TEXTURE_BINDING_2D: + return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_texture2DBinding)); + case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP: + return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding)); + case GraphicsContext3D::UNPACK_ALIGNMENT: + // FIXME: should this be "long" in the spec? + return getIntParameter(pname); + case GraphicsContext3D::VIEWPORT: + return getWebGLIntArrayParameter(pname); + default: + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return WebGLGetInfo(); + } +} + +WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, unsigned long pname, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!program || program->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return WebGLGetInfo(); + } + + WebGLStateRestorer(this, false); + int value = 0; + switch (pname) { + case GraphicsContext3D::DELETE_STATUS: + case GraphicsContext3D::LINK_STATUS: + case GraphicsContext3D::VALIDATE_STATUS: + m_context->getProgramiv(program, pname, &value); + return WebGLGetInfo(static_cast<bool>(value)); + case GraphicsContext3D::INFO_LOG_LENGTH: + case GraphicsContext3D::ATTACHED_SHADERS: + case GraphicsContext3D::ACTIVE_ATTRIBUTES: + case GraphicsContext3D::ACTIVE_ATTRIBUTE_MAX_LENGTH: + case GraphicsContext3D::ACTIVE_UNIFORMS: + case GraphicsContext3D::ACTIVE_UNIFORM_MAX_LENGTH: + m_context->getProgramiv(program, pname, &value); + return WebGLGetInfo(static_cast<long>(value)); + default: + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return WebGLGetInfo(); + } +} + +String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!program || program->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return ""; + } + WebGLStateRestorer(this, false); + return m_context->getProgramInfoLog(program); +} + +WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(unsigned long target, unsigned long pname, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (target != GraphicsContext3D::RENDERBUFFER) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return WebGLGetInfo(); + } + + WebGLStateRestorer(this, false); + int value = 0; + switch (pname) { + case GraphicsContext3D::RENDERBUFFER_WIDTH: + case GraphicsContext3D::RENDERBUFFER_HEIGHT: + case GraphicsContext3D::RENDERBUFFER_RED_SIZE: + case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE: + case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE: + case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE: + case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE: + case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE: + m_context->getRenderbufferParameteriv(target, pname, &value); + return WebGLGetInfo(static_cast<long>(value)); + case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT: + m_context->getRenderbufferParameteriv(target, pname, &value); + return WebGLGetInfo(static_cast<unsigned long>(value)); + default: + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return WebGLGetInfo(); + } +} + +WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, unsigned long pname, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!shader || shader->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return WebGLGetInfo(); + } + WebGLStateRestorer(this, false); + int value = 0; + switch (pname) { + case GraphicsContext3D::DELETE_STATUS: + case GraphicsContext3D::COMPILE_STATUS: + m_context->getShaderiv(shader, pname, &value); + return WebGLGetInfo(static_cast<bool>(value)); + case GraphicsContext3D::SHADER_TYPE: + m_context->getShaderiv(shader, pname, &value); + return WebGLGetInfo(static_cast<unsigned long>(value)); + case GraphicsContext3D::INFO_LOG_LENGTH: + case GraphicsContext3D::SHADER_SOURCE_LENGTH: + m_context->getShaderiv(shader, pname, &value); + return WebGLGetInfo(static_cast<long>(value)); + default: + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return WebGLGetInfo(); + } +} + +String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!shader || shader->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return ""; + } + WebGLStateRestorer(this, false); + return m_context->getShaderInfoLog(shader); +} + +String WebGLRenderingContext::getShaderSource(WebGLShader* shader, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!shader || shader->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return ""; + } + WebGLStateRestorer(this, false); + return m_context->getShaderSource(shader); +} + +String WebGLRenderingContext::getString(unsigned long name) +{ + WebGLStateRestorer(this, false); + return m_context->getString(name); +} + +WebGLGetInfo WebGLRenderingContext::getTexParameter(unsigned long target, unsigned long pname, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (target != GraphicsContext3D::TEXTURE_2D + && target != GraphicsContext3D::TEXTURE_CUBE_MAP) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return WebGLGetInfo(); + } + WebGLStateRestorer(this, false); + int value = 0; + switch (pname) { + case GraphicsContext3D::TEXTURE_MAG_FILTER: + case GraphicsContext3D::TEXTURE_MIN_FILTER: + case GraphicsContext3D::TEXTURE_WRAP_S: + case GraphicsContext3D::TEXTURE_WRAP_T: + m_context->getTexParameteriv(target, pname, &value); + return WebGLGetInfo(static_cast<unsigned long>(value)); + default: + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return WebGLGetInfo(); + } +} + +WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!program || uniformLocation->program() != program || program->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return WebGLGetInfo(); + } + long location = uniformLocation->location(); + + WebGLStateRestorer(this, false); + // FIXME: make this more efficient using WebGLUniformLocation and caching types in it + int activeUniforms = 0; + m_context->getProgramiv(program, GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms); + for (int i = 0; i < activeUniforms; i++) { + ActiveInfo info; + if (!m_context->getActiveUniform(program, i, info)) + return WebGLGetInfo(); + // Now need to look this up by name again to find its location + long loc = m_context->getUniformLocation(program, info.name); + if (loc == location) { + // Found it. Use the type in the ActiveInfo to determine the return type. + GraphicsContext3D::WebGLEnumType baseType; + unsigned length; + switch (info.type) { + case GraphicsContext3D::BOOL: + baseType = GraphicsContext3D::BOOL; + length = 1; + break; + case GraphicsContext3D::BOOL_VEC2: + baseType = GraphicsContext3D::BOOL; + length = 2; + break; + case GraphicsContext3D::BOOL_VEC3: + baseType = GraphicsContext3D::BOOL; + length = 3; + break; + case GraphicsContext3D::BOOL_VEC4: + baseType = GraphicsContext3D::BOOL; + length = 4; + break; + case GraphicsContext3D::INT: + baseType = GraphicsContext3D::INT; + length = 1; + break; + case GraphicsContext3D::INT_VEC2: + baseType = GraphicsContext3D::INT; + length = 2; + break; + case GraphicsContext3D::INT_VEC3: + baseType = GraphicsContext3D::INT; + length = 3; + break; + case GraphicsContext3D::INT_VEC4: + baseType = GraphicsContext3D::INT; + length = 4; + break; + case GraphicsContext3D::FLOAT: + baseType = GraphicsContext3D::FLOAT; + length = 1; + break; + case GraphicsContext3D::FLOAT_VEC2: + baseType = GraphicsContext3D::FLOAT; + length = 2; + break; + case GraphicsContext3D::FLOAT_VEC3: + baseType = GraphicsContext3D::FLOAT; + length = 3; + break; + case GraphicsContext3D::FLOAT_VEC4: + baseType = GraphicsContext3D::FLOAT; + length = 4; + break; + case GraphicsContext3D::FLOAT_MAT2: + baseType = GraphicsContext3D::FLOAT; + length = 4; + break; + case GraphicsContext3D::FLOAT_MAT3: + baseType = GraphicsContext3D::FLOAT; + length = 9; + break; + case GraphicsContext3D::FLOAT_MAT4: + baseType = GraphicsContext3D::FLOAT; + length = 16; + break; + default: + // Can't handle this type + // FIXME: what to do about samplers? + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return WebGLGetInfo(); + } + switch (baseType) { + case GraphicsContext3D::FLOAT: { + float value[16] = {0}; + m_context->getUniformfv(program, location, value); + if (length == 1) + return WebGLGetInfo(value[0]); + else + return WebGLGetInfo(WebGLFloatArray::create(value, length)); + } + case GraphicsContext3D::INT: { + int value[16] = {0}; + m_context->getUniformiv(program, location, value); + if (length == 1) + return WebGLGetInfo(static_cast<long>(value[0])); + else + return WebGLGetInfo(WebGLIntArray::create(value, length)); + } + case GraphicsContext3D::BOOL: { + int value[16] = {0}; + m_context->getUniformiv(program, location, value); + if (length == 1) + return WebGLGetInfo(static_cast<bool>(value[0])); + else { + unsigned char boolValue[16] = {0}; + for (unsigned j = 0; j < length; j++) + boolValue[j] = static_cast<bool>(value[j]); + return WebGLGetInfo(WebGLUnsignedByteArray::create(boolValue, length)); + } + } + default: + notImplemented(); + } + } + } + // If we get here, something went wrong in our unfortunately complex logic above + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return WebGLGetInfo(); +} + +PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGLProgram* program, const String& name, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!program || program->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return 0; + } + WebGLStateRestorer(this, false); + return WebGLUniformLocation::create(program, m_context->getUniformLocation(program, name)); +} + +WebGLGetInfo WebGLRenderingContext::getVertexAttrib(unsigned long index, unsigned long pname, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + WebGLStateRestorer(this, false); + switch (pname) { + case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: { + int name = 0; + m_context->getVertexAttribiv(index, pname, &name); + if (name == 0) + return WebGLGetInfo(); + RefPtr<WebGLBuffer> tmp = WebGLBuffer::create(this, name); + addObject(tmp.get()); + return WebGLGetInfo(PassRefPtr<WebGLBuffer>(tmp)); + } + case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED: + case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED: { + int value = 0; + m_context->getVertexAttribiv(index, pname, &value); + return WebGLGetInfo(static_cast<bool>(value)); + } + case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE: + case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE: { + int value = 0; + m_context->getVertexAttribiv(index, pname, &value); + return WebGLGetInfo(static_cast<long>(value)); + } + case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE: { + int value = 0; + m_context->getVertexAttribiv(index, pname, &value); + return WebGLGetInfo(static_cast<unsigned long>(value)); + } + case GraphicsContext3D::CURRENT_VERTEX_ATTRIB: { + float value[4] = {0}; + m_context->getVertexAttribfv(index, pname, value); + return WebGLGetInfo(WebGLFloatArray::create(value, 4)); + } + default: { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); + return WebGLGetInfo(); + } + } +} + +long WebGLRenderingContext::getVertexAttribOffset(unsigned long index, unsigned long pname) +{ + long result = m_context->getVertexAttribOffset(index, pname); + cleanupAfterGraphicsCall(false); + return result; +} + +void WebGLRenderingContext::hint(unsigned long target, unsigned long mode) +{ + m_context->hint(target, mode); + cleanupAfterGraphicsCall(false); +} + +bool WebGLRenderingContext::isBuffer(WebGLBuffer* buffer) +{ + if (!buffer) + return false; + + return m_context->isBuffer(buffer); +} + +bool WebGLRenderingContext::isEnabled(unsigned long cap) +{ + return m_context->isEnabled(cap); +} + +bool WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer) +{ + if (!framebuffer) + return false; + + return m_context->isFramebuffer(framebuffer); +} + +bool WebGLRenderingContext::isProgram(WebGLProgram* program) +{ + if (!program) + return false; + + return m_context->isProgram(program); +} + +bool WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer) +{ + if (!renderbuffer) + return false; + + return m_context->isRenderbuffer(renderbuffer); +} + +bool WebGLRenderingContext::isShader(WebGLShader* shader) +{ + if (!shader) + return false; + + return m_context->isShader(shader); +} + +bool WebGLRenderingContext::isTexture(WebGLTexture* texture) +{ + if (!texture) + return false; + + return m_context->isTexture(texture); +} + +void WebGLRenderingContext::lineWidth(double width) +{ + m_context->lineWidth((float) width); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::linkProgram(WebGLProgram* program, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!program || program->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + m_context->linkProgram(program); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::pixelStorei(unsigned long pname, long param) +{ + m_context->pixelStorei(pname, param); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::polygonOffset(double factor, double units) +{ + m_context->polygonOffset((float) factor, (float) units); + cleanupAfterGraphicsCall(false); +} + +PassRefPtr<WebGLArray> WebGLRenderingContext::readPixels(long x, long y, unsigned long width, unsigned long height, unsigned long format, unsigned long type) +{ + RefPtr<WebGLArray> array = m_context->readPixels(x, y, width, height, format, type); + cleanupAfterGraphicsCall(false); + return array; +} + +void WebGLRenderingContext::releaseShaderCompiler() +{ + m_context->releaseShaderCompiler(); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::renderbufferStorage(unsigned long target, unsigned long internalformat, unsigned long width, unsigned long height) +{ + m_context->renderbufferStorage(target, internalformat, width, height); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::sampleCoverage(double value, bool invert) +{ + m_context->sampleCoverage((float) value, invert); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::scissor(long x, long y, unsigned long width, unsigned long height) +{ + m_context->scissor(x, y, width, height); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& string, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!shader || shader->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + m_context->shaderSource(shader, string); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::stencilFunc(unsigned long func, long ref, unsigned long mask) +{ + m_context->stencilFunc(func, ref, mask); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::stencilFuncSeparate(unsigned long face, unsigned long func, long ref, unsigned long mask) +{ + m_context->stencilFuncSeparate(face, func, ref, mask); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::stencilMask(unsigned long mask) +{ + m_context->stencilMask(mask); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::stencilMaskSeparate(unsigned long face, unsigned long mask) +{ + m_context->stencilMaskSeparate(face, mask); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::stencilOp(unsigned long fail, unsigned long zfail, unsigned long zpass) +{ + m_context->stencilOp(fail, zfail, zpass); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::stencilOpSeparate(unsigned long face, unsigned long fail, unsigned long zfail, unsigned long zpass) +{ + m_context->stencilOpSeparate(face, fail, zfail, zpass); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat, + unsigned width, unsigned height, unsigned border, + unsigned format, unsigned type, WebGLArray* pixels, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + m_context->texImage2D(target, level, internalformat, width, height, + border, format, type, pixels); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat, + unsigned width, unsigned height, unsigned border, + unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + m_context->texImage2D(target, level, internalformat, width, height, + border, format, type, pixels); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLImageElement* image, + bool flipY, bool premultiplyAlpha, ExceptionCode& ec) +{ + ec = 0; + if (!image) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + + CachedImage* cachedImage = image->cachedImage(); + if (!cachedImage) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + + // FIXME: For now we ignore any errors returned + m_context->texImage2D(target, level, cachedImage->image(), flipY, premultiplyAlpha); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLCanvasElement* canvas, + bool flipY, bool premultiplyAlpha, ExceptionCode& ec) +{ + ec = 0; + if (!canvas) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + + ImageBuffer* buffer = canvas->buffer(); + if (!buffer) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + + // FIXME: For now we ignore any errors returned + m_context->texImage2D(target, level, buffer->image(), flipY, premultiplyAlpha); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLVideoElement* video, + bool flipY, bool premultiplyAlpha, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + m_context->texImage2D(target, level, video, flipY, premultiplyAlpha); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::texParameterf(unsigned target, unsigned pname, float param) +{ + m_context->texParameterf(target, pname, param); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::texParameteri(unsigned target, unsigned pname, int param) +{ + m_context->texParameteri(target, pname, param); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, + unsigned width, unsigned height, + unsigned format, unsigned type, WebGLArray* pixels, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, + unsigned width, unsigned height, + unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, + unsigned width, unsigned height, HTMLImageElement* image, + bool flipY, bool premultiplyAlpha, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + if (!image) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + + CachedImage* cachedImage = image->cachedImage(); + if (!cachedImage) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + + m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, cachedImage->image(), flipY, premultiplyAlpha); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, + unsigned width, unsigned height, HTMLCanvasElement* canvas, + bool flipY, bool premultiplyAlpha, ExceptionCode& ec) +{ + ec = 0; + if (!canvas) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + + ImageBuffer* buffer = canvas->buffer(); + if (!buffer) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + + // FIXME: For now we ignore any errors returned + m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, buffer->image(), flipY, premultiplyAlpha); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, + unsigned width, unsigned height, HTMLVideoElement* video, + bool flipY, bool premultiplyAlpha, ExceptionCode& ec) +{ + // FIXME: For now we ignore any errors returned + ec = 0; + m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, video, flipY, premultiplyAlpha); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, float x, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + m_context->uniform1f(location->location(), x); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, WebGLFloatArray* v, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + m_context->uniform1fv(location->location(), v->data(), v->length()); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + m_context->uniform1fv(location->location(), v, size); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, int x, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + m_context->uniform1i(location->location(), x); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, WebGLIntArray* v, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + m_context->uniform1iv(location->location(), v->data(), v->length()); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + m_context->uniform1iv(location->location(), v, size); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, float x, float y, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + m_context->uniform2f(location->location(), x, y); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, WebGLFloatArray* v, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 2 + m_context->uniform2fv(location->location(), v->data(), v->length() / 2); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 2 + m_context->uniform2fv(location->location(), v, size / 2); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, int x, int y, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + m_context->uniform2i(location->location(), x, y); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, WebGLIntArray* v, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 2 + m_context->uniform2iv(location->location(), v->data(), v->length() / 2); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 2 + m_context->uniform2iv(location->location(), v, size / 2); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, float x, float y, float z, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + m_context->uniform3f(location->location(), x, y, z); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, WebGLFloatArray* v, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 3 + m_context->uniform3fv(location->location(), v->data(), v->length() / 3); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 3 + m_context->uniform3fv(location->location(), v, size / 3); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, int x, int y, int z, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + m_context->uniform3i(location->location(), x, y, z); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, WebGLIntArray* v, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 3 + m_context->uniform3iv(location->location(), v->data(), v->length() / 3); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 3 + m_context->uniform3iv(location->location(), v, size / 3); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, float x, float y, float z, float w, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + m_context->uniform4f(location->location(), x, y, z, w); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, WebGLFloatArray* v, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 4 + m_context->uniform4fv(location->location(), v->data(), v->length() / 4); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 4 + m_context->uniform4fv(location->location(), v, size / 4); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, int x, int y, int z, int w, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + m_context->uniform4i(location->location(), x, y, z, w); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, WebGLIntArray* v, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 4 + m_context->uniform4iv(location->location(), v->data(), v->length() / 4); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 4 + m_context->uniform4iv(location->location(), v, size / 4); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, bool transpose, WebGLFloatArray* v, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 4 + m_context->uniformMatrix2fv(location->location(), transpose, v->data(), v->length() / 4); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 4 + m_context->uniformMatrix2fv(location->location(), transpose, v, size / 4); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, bool transpose, WebGLFloatArray* v, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 9 + m_context->uniformMatrix3fv(location->location(), transpose, v->data(), v->length() / 9); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 9 + m_context->uniformMatrix3fv(location->location(), transpose, v, size / 9); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, bool transpose, WebGLFloatArray* v, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 16 + m_context->uniformMatrix4fv(location->location(), transpose, v->data(), v->length() / 16); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!location || location->program() != m_currentProgram) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + if (!v) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + // FIXME: length needs to be a multiple of 16 + m_context->uniformMatrix4fv(location->location(), transpose, v, size / 16); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::useProgram(WebGLProgram* program, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!program || program->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + + m_currentProgram = program; + m_context->useProgram(program); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::validateProgram(WebGLProgram* program, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!program || program->context() != this) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); + return; + } + + m_context->validateProgram(program); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::vertexAttrib1f(unsigned long indx, float v0) +{ + m_context->vertexAttrib1f(indx, v0); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::vertexAttrib1fv(unsigned long indx, WebGLFloatArray* v) +{ + // FIXME: Need to make sure array is big enough for attribute being set + m_context->vertexAttrib1fv(indx, v->data()); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::vertexAttrib1fv(unsigned long indx, float* v, int size) +{ + // FIXME: Need to make sure array is big enough for attribute being set + UNUSED_PARAM(size); + + m_context->vertexAttrib1fv(indx, v); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::vertexAttrib2f(unsigned long indx, float v0, float v1) +{ + m_context->vertexAttrib2f(indx, v0, v1); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::vertexAttrib2fv(unsigned long indx, WebGLFloatArray* v) +{ + // FIXME: Need to make sure array is big enough for attribute being set + m_context->vertexAttrib2fv(indx, v->data()); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::vertexAttrib2fv(unsigned long indx, float* v, int size) +{ + // FIXME: Need to make sure array is big enough for attribute being set + UNUSED_PARAM(size); + + m_context->vertexAttrib2fv(indx, v); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::vertexAttrib3f(unsigned long indx, float v0, float v1, float v2) +{ + m_context->vertexAttrib3f(indx, v0, v1, v2); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::vertexAttrib3fv(unsigned long indx, WebGLFloatArray* v) +{ + // FIXME: Need to make sure array is big enough for attribute being set + m_context->vertexAttrib3fv(indx, v->data()); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::vertexAttrib3fv(unsigned long indx, float* v, int size) +{ + // FIXME: Need to make sure array is big enough for attribute being set + UNUSED_PARAM(size); + + m_context->vertexAttrib3fv(indx, v); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::vertexAttrib4f(unsigned long indx, float v0, float v1, float v2, float v3) +{ + m_context->vertexAttrib4f(indx, v0, v1, v2, v3); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::vertexAttrib4fv(unsigned long indx, WebGLFloatArray* v) +{ + // FIXME: Need to make sure array is big enough for attribute being set + m_context->vertexAttrib4fv(indx, v->data()); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::vertexAttrib4fv(unsigned long indx, float* v, int size) +{ + // FIXME: Need to make sure array is big enough for attribute being set + UNUSED_PARAM(size); + + m_context->vertexAttrib4fv(indx, v); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::vertexAttribPointer(unsigned long indx, long size, unsigned long type, bool normalized, unsigned long stride, unsigned long offset, ExceptionCode& ec) +{ + UNUSED_PARAM(ec); + if (!m_boundArrayBuffer || indx >= m_maxVertexAttribs) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + + if (indx >= m_vertexAttribState.size()) + m_vertexAttribState.resize(indx + 1); + + // Determine the number of elements the bound buffer can hold, given the offset, size, type and stride + long bytesPerElement = size * sizeInBytes(type, ec); + if (bytesPerElement <= 0) + return; + long validatedStride = bytesPerElement; + if (stride != 0) { + if ((long) stride < bytesPerElement) { + m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); + return; + } + + validatedStride = stride; + } + + // Avoid off-by-one errors in numElements computation. + // For the last element, we will only touch the data for the + // element and nothing beyond it. + long bytesRemaining = m_boundArrayBuffer->byteLength(GraphicsContext3D::ARRAY_BUFFER) - offset; + if (bytesRemaining < bytesPerElement) + m_vertexAttribState[indx].numElements = 0; + else + m_vertexAttribState[indx].numElements = 1 + (bytesRemaining - bytesPerElement) / validatedStride; + + m_context->vertexAttribPointer(indx, size, type, normalized, stride, offset); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::viewport(long x, long y, unsigned long width, unsigned long height) +{ + if (isnan(x)) + x = 0; + if (isnan(y)) + y = 0; + if (isnan(width)) + width = 100; + if (isnan(height)) + height = 100; + m_context->viewport(x, y, width, height); + cleanupAfterGraphicsCall(false); +} + +void WebGLRenderingContext::removeObject(CanvasObject* object) +{ + m_canvasObjects.remove(object); +} + +void WebGLRenderingContext::addObject(CanvasObject* object) +{ + removeObject(object); + m_canvasObjects.add(object); +} + +void WebGLRenderingContext::detachAndRemoveAllObjects() +{ + HashSet<RefPtr<CanvasObject> >::iterator pend = m_canvasObjects.end(); + for (HashSet<RefPtr<CanvasObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) + (*it)->detachContext(); + + m_canvasObjects.clear(); +} + +WebGLGetInfo WebGLRenderingContext::getBooleanParameter(unsigned long pname) +{ + unsigned char value; + m_context->getBooleanv(pname, &value); + return WebGLGetInfo(static_cast<bool>(value)); +} + +WebGLGetInfo WebGLRenderingContext::getFloatParameter(unsigned long pname) +{ + float value; + m_context->getFloatv(pname, &value); + return WebGLGetInfo(static_cast<float>(value)); +} + +WebGLGetInfo WebGLRenderingContext::getIntParameter(unsigned long pname) +{ + return getLongParameter(pname); +} + +WebGLGetInfo WebGLRenderingContext::getLongParameter(unsigned long pname) +{ + int value; + m_context->getIntegerv(pname, &value); + return WebGLGetInfo(static_cast<long>(value)); +} + +WebGLGetInfo WebGLRenderingContext::getUnsignedLongParameter(unsigned long pname) +{ + int value; + m_context->getIntegerv(pname, &value); + return WebGLGetInfo(static_cast<unsigned long>(value)); +} + +WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(unsigned long pname) +{ + float value[4] = {0}; + m_context->getFloatv(pname, value); + unsigned length = 0; + switch (pname) { + case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: + case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: + case GraphicsContext3D::DEPTH_RANGE: + length = 2; + break; + case GraphicsContext3D::BLEND_COLOR: + case GraphicsContext3D::COLOR_CLEAR_VALUE: + length = 4; + break; + default: + notImplemented(); + } + return WebGLGetInfo(WebGLFloatArray::create(value, length)); +} + +WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(unsigned long pname) +{ + int value[4] = {0}; + m_context->getIntegerv(pname, value); + unsigned length = 0; + switch (pname) { + case GraphicsContext3D::MAX_VIEWPORT_DIMS: + length = 2; + break; + case GraphicsContext3D::SCISSOR_BOX: + case GraphicsContext3D::VIEWPORT: + length = 4; + break; + default: + notImplemented(); + } + return WebGLGetInfo(WebGLIntArray::create(value, length)); +} + +WebGLGetInfo WebGLRenderingContext::getWebGLUnsignedByteArrayParameter(unsigned long pname) +{ + unsigned char value[4] = {0}; + m_context->getBooleanv(pname, value); + unsigned length = 0; + switch (pname) { + case GraphicsContext3D::COLOR_WRITEMASK: + length = 4; + break; + default: + notImplemented(); + } + return WebGLGetInfo(WebGLUnsignedByteArray::create(value, length)); +} + +} // namespace WebCore + +#endif // ENABLE(3D_CANVAS) |