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-rw-r--r--WebCore/html/canvas/WebGLRenderingContext.cpp2424
1 files changed, 2424 insertions, 0 deletions
diff --git a/WebCore/html/canvas/WebGLRenderingContext.cpp b/WebCore/html/canvas/WebGLRenderingContext.cpp
new file mode 100644
index 0000000..7a7215d
--- /dev/null
+++ b/WebCore/html/canvas/WebGLRenderingContext.cpp
@@ -0,0 +1,2424 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "WebGLRenderingContext.h"
+
+#include "WebGLActiveInfo.h"
+#include "WebGLBuffer.h"
+#include "WebGLFramebuffer.h"
+#include "WebGLProgram.h"
+#include "WebGLRenderbuffer.h"
+#include "WebGLTexture.h"
+#include "WebGLShader.h"
+#include "WebGLUniformLocation.h"
+#include "HTMLCanvasElement.h"
+#include "HTMLImageElement.h"
+#include "ImageBuffer.h"
+#include "NotImplemented.h"
+#include "RenderBox.h"
+#include "RenderLayer.h"
+
+namespace WebCore {
+
+class WebGLStateRestorer {
+public:
+ WebGLStateRestorer(WebGLRenderingContext* context,
+ bool changed)
+ : m_context(context)
+ , m_changed(changed)
+ {
+ }
+
+ ~WebGLStateRestorer()
+ {
+ m_context->cleanupAfterGraphicsCall(m_changed);
+ }
+
+private:
+ WebGLRenderingContext* m_context;
+ bool m_changed;
+};
+
+PassOwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElement* canvas)
+{
+ OwnPtr<GraphicsContext3D> context(GraphicsContext3D::create());
+ if (!context)
+ return 0;
+
+ return new WebGLRenderingContext(canvas, context.release());
+}
+
+WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<GraphicsContext3D> context)
+ : CanvasRenderingContext(passedCanvas)
+ , m_context(context)
+ , m_needsUpdate(true)
+ , m_markedCanvasDirty(false)
+ , m_activeTextureUnit(0)
+{
+ ASSERT(m_context);
+ int numVertexAttribs = 0;
+ m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs);
+ m_maxVertexAttribs = numVertexAttribs;
+ m_context->reshape(canvas()->width(), canvas()->height());
+}
+
+WebGLRenderingContext::~WebGLRenderingContext()
+{
+ detachAndRemoveAllObjects();
+}
+
+void WebGLRenderingContext::markContextChanged()
+{
+#if USE(ACCELERATED_COMPOSITING)
+ if (canvas()->renderBox() && canvas()->renderBox()->hasLayer()) {
+ canvas()->renderBox()->layer()->rendererContentChanged();
+ } else {
+#endif
+ if (!m_markedCanvasDirty) {
+ // Make sure the canvas's image buffer is allocated.
+ canvas()->buffer();
+ canvas()->willDraw(FloatRect(0, 0, canvas()->width(), canvas()->height()));
+ m_markedCanvasDirty = true;
+ }
+#if USE(ACCELERATED_COMPOSITING)
+ }
+#endif
+}
+
+void WebGLRenderingContext::beginPaint()
+{
+ if (m_markedCanvasDirty) {
+ m_context->beginPaint(this);
+ }
+}
+
+void WebGLRenderingContext::endPaint()
+{
+ if (m_markedCanvasDirty) {
+ m_markedCanvasDirty = false;
+ m_context->endPaint();
+ }
+}
+
+void WebGLRenderingContext::reshape(int width, int height)
+{
+ if (m_needsUpdate) {
+#if USE(ACCELERATED_COMPOSITING)
+ if (canvas()->renderBox() && canvas()->renderBox()->hasLayer())
+ canvas()->renderBox()->layer()->rendererContentChanged();
+#endif
+ m_needsUpdate = false;
+ }
+
+ m_context->reshape(width, height);
+}
+
+int WebGLRenderingContext::sizeInBytes(int type, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ int result = m_context->sizeInBytes(type);
+ if (result <= 0)
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+
+ return result;
+}
+
+void WebGLRenderingContext::activeTexture(unsigned long texture, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if ((texture - GraphicsContext3D::TEXTURE0) > sizeof(m_textureUnits) / sizeof(TextureUnitState)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0;
+ m_context->activeTexture(texture);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!program || program->context() != this || !shader || shader->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ m_context->attachShader(program, shader);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, unsigned long index, const String& name, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!program || program->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ m_context->bindAttribLocation(program, index, name);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::bindBuffer(unsigned long target, WebGLBuffer* buffer, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (buffer && buffer->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (target == GraphicsContext3D::ARRAY_BUFFER)
+ m_boundArrayBuffer = buffer;
+ else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER)
+ m_boundElementArrayBuffer = buffer;
+ else {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+
+ m_context->bindBuffer(target, buffer);
+ cleanupAfterGraphicsCall(false);
+}
+
+
+void WebGLRenderingContext::bindFramebuffer(unsigned long target, WebGLFramebuffer* buffer, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (buffer && buffer->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ if (target != GraphicsContext3D::FRAMEBUFFER) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ m_framebufferBinding = buffer;
+ m_context->bindFramebuffer(target, buffer);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::bindRenderbuffer(unsigned long target, WebGLRenderbuffer* renderBuffer, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (renderBuffer && renderBuffer->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ if (target != GraphicsContext3D::RENDERBUFFER) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ m_renderbufferBinding = renderBuffer;
+ m_context->bindRenderbuffer(target, renderBuffer);
+ cleanupAfterGraphicsCall(false);
+}
+
+
+void WebGLRenderingContext::bindTexture(unsigned long target, WebGLTexture* texture, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (texture && texture->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ if (target == GraphicsContext3D::TEXTURE_2D)
+ m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture;
+ else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP)
+ m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture;
+ else {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+ m_context->bindTexture(target, texture);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::blendColor(double red, double green, double blue, double alpha)
+{
+ m_context->blendColor(red, green, blue, alpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::blendEquation( unsigned long mode )
+{
+ m_context->blendEquation(mode);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha)
+{
+ m_context->blendEquationSeparate(modeRGB, modeAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+
+void WebGLRenderingContext::blendFunc(unsigned long sfactor, unsigned long dfactor)
+{
+ m_context->blendFunc(sfactor, dfactor);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::blendFuncSeparate(unsigned long srcRGB, unsigned long dstRGB, unsigned long srcAlpha, unsigned long dstAlpha)
+{
+ m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::bufferData(unsigned long target, int size, unsigned long usage, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && m_boundElementArrayBuffer) {
+ if (!m_boundElementArrayBuffer->associateBufferData(target, size)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) {
+ if (!m_boundArrayBuffer->associateBufferData(target, size)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ } else {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+
+ m_context->bufferData(target, size, usage);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::bufferData(unsigned long target, WebGLArray* data, unsigned long usage, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && m_boundElementArrayBuffer) {
+ if (!m_boundElementArrayBuffer->associateBufferData(target, data)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) {
+ if (!m_boundArrayBuffer->associateBufferData(target, data)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ } else {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+
+ m_context->bufferData(target, data, usage);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::bufferSubData(unsigned long target, long offset, WebGLArray* data, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && m_boundElementArrayBuffer) {
+ if (!m_boundElementArrayBuffer->associateBufferSubData(target, offset, data)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) {
+ if (!m_boundArrayBuffer->associateBufferSubData(target, offset, data)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ } else {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return;
+ }
+
+ m_context->bufferSubData(target, offset, data);
+ cleanupAfterGraphicsCall(false);
+}
+
+unsigned long WebGLRenderingContext::checkFramebufferStatus(unsigned long target)
+{
+ return m_context->checkFramebufferStatus(target);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::clear(unsigned long mask)
+{
+ m_context->clear(mask);
+ cleanupAfterGraphicsCall(true);
+}
+
+void WebGLRenderingContext::clearColor(double r, double g, double b, double a)
+{
+ if (isnan(r))
+ r = 0;
+ if (isnan(g))
+ g = 0;
+ if (isnan(b))
+ b = 0;
+ if (isnan(a))
+ a = 1;
+ m_context->clearColor(r, g, b, a);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::clearDepth(double depth)
+{
+ m_context->clearDepth(depth);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::clearStencil(long s)
+{
+ m_context->clearStencil(s);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::colorMask(bool red, bool green, bool blue, bool alpha)
+{
+ m_context->colorMask(red, green, blue, alpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::compileShader(WebGLShader* shader, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!shader || shader->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ m_context->compileShader(shader);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, unsigned long width, unsigned long height, long border)
+{
+ m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::copyTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long x, long y, unsigned long width, unsigned long height)
+{
+ m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ cleanupAfterGraphicsCall(false);
+}
+
+PassRefPtr<WebGLBuffer> WebGLRenderingContext::createBuffer()
+{
+ RefPtr<WebGLBuffer> o = WebGLBuffer::create(this);
+ addObject(o.get());
+ return o;
+}
+
+PassRefPtr<WebGLFramebuffer> WebGLRenderingContext::createFramebuffer()
+{
+ RefPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this);
+ addObject(o.get());
+ return o;
+}
+
+PassRefPtr<WebGLTexture> WebGLRenderingContext::createTexture()
+{
+ RefPtr<WebGLTexture> o = WebGLTexture::create(this);
+ addObject(o.get());
+ return o;
+}
+
+PassRefPtr<WebGLProgram> WebGLRenderingContext::createProgram()
+{
+ RefPtr<WebGLProgram> o = WebGLProgram::create(this);
+ addObject(o.get());
+ return o;
+}
+
+PassRefPtr<WebGLRenderbuffer> WebGLRenderingContext::createRenderbuffer()
+{
+ RefPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this);
+ addObject(o.get());
+ return o;
+}
+
+PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(unsigned long type, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::FRAGMENT_SHADER) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return 0;
+ }
+
+ RefPtr<WebGLShader> o = WebGLShader::create(this, static_cast<GraphicsContext3D::WebGLEnumType>(type));
+ addObject(o.get());
+ return o;
+}
+
+void WebGLRenderingContext::cullFace(unsigned long mode)
+{
+ m_context->cullFace(mode);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer)
+{
+ if (!buffer)
+ return;
+
+ buffer->deleteObject();
+}
+
+void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer)
+{
+ if (!framebuffer)
+ return;
+
+ framebuffer->deleteObject();
+}
+
+void WebGLRenderingContext::deleteProgram(WebGLProgram* program)
+{
+ if (!program)
+ return;
+
+ program->deleteObject();
+}
+
+void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer)
+{
+ if (!renderbuffer)
+ return;
+
+ renderbuffer->deleteObject();
+}
+
+void WebGLRenderingContext::deleteShader(WebGLShader* shader)
+{
+ if (!shader)
+ return;
+
+ shader->deleteObject();
+}
+
+void WebGLRenderingContext::deleteTexture(WebGLTexture* texture)
+{
+ if (!texture)
+ return;
+
+ texture->deleteObject();
+}
+
+void WebGLRenderingContext::depthFunc(unsigned long func)
+{
+ m_context->depthFunc(func);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::depthMask(bool flag)
+{
+ m_context->depthMask(flag);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::depthRange(double zNear, double zFar)
+{
+ m_context->depthRange(zNear, zFar);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!program || program->context() != this || !shader || shader->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ m_context->detachShader(program, shader);
+ cleanupAfterGraphicsCall(false);
+}
+
+
+void WebGLRenderingContext::disable(unsigned long cap)
+{
+ m_context->disable(cap);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::disableVertexAttribArray(unsigned long index, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (index >= m_maxVertexAttribs) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ if (index < m_vertexAttribState.size())
+ m_vertexAttribState[index].enabled = false;
+
+ m_context->disableVertexAttribArray(index);
+ cleanupAfterGraphicsCall(false);
+}
+
+bool WebGLRenderingContext::validateIndexArray(unsigned long count, unsigned long type, long offset, long& numElements)
+{
+ long lastIndex = -1;
+ if (!m_boundElementArrayBuffer)
+ return false;
+
+ if (offset < 0)
+ return false;
+
+ // The GL spec says that count must be "greater
+
+ unsigned long uoffset = static_cast<unsigned long>(offset);
+
+ if (type == GraphicsContext3D::UNSIGNED_SHORT) {
+ // For an unsigned short array, offset must be divisible by 2 for alignment reasons.
+ if (uoffset & 1)
+ return false;
+
+ // Make uoffset an element offset.
+ uoffset /= 2;
+
+ unsigned long n = m_boundElementArrayBuffer->byteLength(GraphicsContext3D::ELEMENT_ARRAY_BUFFER) / 2;
+ if (uoffset > n || count > n - uoffset)
+ return false;
+
+ const unsigned short* p = static_cast<const unsigned short*>(m_boundElementArrayBuffer->elementArrayBuffer()->data());
+ while (n-- > 0) {
+ if (*p > lastIndex)
+ lastIndex = *p;
+ ++p;
+ }
+ } else if (type == GraphicsContext3D::UNSIGNED_BYTE) {
+ unsigned long n = m_boundElementArrayBuffer->byteLength(GraphicsContext3D::ELEMENT_ARRAY_BUFFER);
+ if (uoffset > n || count > n - uoffset)
+ return false;
+
+ const unsigned char* p = static_cast<const unsigned char*>(m_boundElementArrayBuffer->elementArrayBuffer()->data());
+ while (n-- > 0) {
+ if (*p > lastIndex)
+ lastIndex = *p;
+ ++p;
+ }
+ }
+
+ // Then set the last index in the index array and make sure it is valid.
+ numElements = lastIndex + 1;
+ return numElements > 0;
+}
+
+bool WebGLRenderingContext::validateRenderingState(long numElements)
+{
+ // Look in each enabled vertex attrib and find the smallest buffer size
+ long smallestNumElements = LONG_MAX;
+ for (unsigned i = 0; i < m_vertexAttribState.size(); ++i) {
+ const VertexAttribState& state = m_vertexAttribState[i];
+ if (state.enabled && state.numElements < smallestNumElements)
+ smallestNumElements = state.numElements;
+ }
+
+ if (smallestNumElements == LONG_MAX)
+ smallestNumElements = 0;
+
+ return numElements <= smallestNumElements;
+}
+
+void WebGLRenderingContext::drawArrays(unsigned long mode, long first, long count, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ // Ensure we have a valid rendering state
+ if (first < 0 || count < 0 || !validateRenderingState(first + count)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->drawArrays(mode, first, count);
+ cleanupAfterGraphicsCall(true);
+}
+
+void WebGLRenderingContext::drawElements(unsigned long mode, unsigned long count, unsigned long type, long offset, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ // Ensure we have a valid rendering state
+ long numElements;
+
+ if (offset < 0 || !validateIndexArray(count, type, offset, numElements) || !validateRenderingState(numElements)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->drawElements(mode, count, type, offset);
+ cleanupAfterGraphicsCall(true);
+}
+
+void WebGLRenderingContext::enable(unsigned long cap)
+{
+ m_context->enable(cap);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::enableVertexAttribArray(unsigned long index, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (index >= m_maxVertexAttribs) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ if (index >= m_vertexAttribState.size())
+ m_vertexAttribState.resize(index + 1);
+
+ m_vertexAttribState[index].enabled = true;
+
+ m_context->enableVertexAttribArray(index);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::finish()
+{
+ m_context->finish();
+ cleanupAfterGraphicsCall(true);
+}
+
+
+void WebGLRenderingContext::flush()
+{
+ m_context->flush();
+ cleanupAfterGraphicsCall(true);
+}
+
+void WebGLRenderingContext::framebufferRenderbuffer(unsigned long target, unsigned long attachment, unsigned long renderbuffertarget, WebGLRenderbuffer* buffer, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (buffer && buffer->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, buffer);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::framebufferTexture2D(unsigned long target, unsigned long attachment, unsigned long textarget, WebGLTexture* texture, long level, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (texture && texture->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ m_context->framebufferTexture2D(target, attachment, textarget, texture, level);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::frontFace(unsigned long mode)
+{
+ m_context->frontFace(mode);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::generateMipmap(unsigned long target)
+{
+ m_context->generateMipmap(target);
+ cleanupAfterGraphicsCall(false);
+}
+
+PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveAttrib(WebGLProgram* program, unsigned long index, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ ActiveInfo info;
+ if (!program || program->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return 0;
+ }
+ if (!m_context->getActiveAttrib(program, index, info)) {
+ return 0;
+ }
+ return WebGLActiveInfo::create(info.name, info.type, info.size);
+}
+
+PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveUniform(WebGLProgram* program, unsigned long index, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ ActiveInfo info;
+ if (!program || program->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return 0;
+ }
+ if (!m_context->getActiveUniform(program, index, info)) {
+ return 0;
+ }
+ return WebGLActiveInfo::create(info.name, info.type, info.size);
+}
+
+int WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const String& name)
+{
+ return m_context->getAttribLocation(program, name);
+}
+
+WebGLGetInfo WebGLRenderingContext::getBufferParameter(unsigned long target, unsigned long pname, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+
+ if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::BUFFER_USAGE) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+
+ WebGLStateRestorer(this, false);
+ int value;
+ m_context->getBufferParameteriv(target, pname, &value);
+ if (pname == GraphicsContext3D::BUFFER_SIZE)
+ return WebGLGetInfo(static_cast<long>(value));
+ else
+ return WebGLGetInfo(static_cast<unsigned long>(value));
+}
+
+unsigned long WebGLRenderingContext::getError()
+{
+ return m_context->getError();
+}
+
+WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(unsigned long target, unsigned long attachment, unsigned long pname, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (target != GraphicsContext3D::FRAMEBUFFER
+ || (attachment != GraphicsContext3D::COLOR_ATTACHMENT0
+ && attachment != GraphicsContext3D::DEPTH_ATTACHMENT
+ && attachment != GraphicsContext3D::STENCIL_ATTACHMENT)
+ || (pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ && pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
+ && pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
+ && pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE)) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+
+ if (pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
+ WebGLStateRestorer(this, false);
+ int value;
+ m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
+ if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
+ return WebGLGetInfo(static_cast<unsigned long>(value));
+ else
+ return WebGLGetInfo(static_cast<long>(value));
+ } else {
+ WebGLStateRestorer(this, false);
+ int type = 0;
+ m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type);
+ int value = 0;
+ m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &value);
+ // FIXME: should consider canonicalizing these objects
+ switch (type) {
+ case GraphicsContext3D::RENDERBUFFER: {
+ RefPtr<WebGLRenderbuffer> tmp = WebGLRenderbuffer::create(this, value);
+ addObject(tmp.get());
+ return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(tmp));
+ }
+ case GraphicsContext3D::TEXTURE: {
+ RefPtr<WebGLTexture> tmp = WebGLTexture::create(this, value);
+ addObject(tmp.get());
+ return WebGLGetInfo(PassRefPtr<WebGLTexture>(tmp));
+ }
+ default:
+ // FIXME: raise exception?
+ return WebGLGetInfo();
+ }
+ }
+}
+
+WebGLGetInfo WebGLRenderingContext::getParameter(unsigned long pname, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ WebGLStateRestorer(this, false);
+ switch (pname) {
+ case GraphicsContext3D::ACTIVE_TEXTURE:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE:
+ return getWebGLFloatArrayParameter(pname);
+ case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE:
+ return getWebGLFloatArrayParameter(pname);
+ case GraphicsContext3D::ALPHA_BITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::ARRAY_BUFFER_BINDING:
+ return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer));
+ case GraphicsContext3D::BLEND:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::BLEND_COLOR:
+ return getWebGLFloatArrayParameter(pname);
+ case GraphicsContext3D::BLEND_DST_ALPHA:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::BLEND_DST_RGB:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::BLEND_EQUATION_ALPHA:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::BLEND_EQUATION_RGB:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::BLEND_SRC_ALPHA:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::BLEND_SRC_RGB:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::BLUE_BITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::COLOR_CLEAR_VALUE:
+ return getWebGLFloatArrayParameter(pname);
+ case GraphicsContext3D::COLOR_WRITEMASK:
+ return getWebGLUnsignedByteArrayParameter(pname);
+ case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS:
+ // Defined as null in the spec
+ return WebGLGetInfo();
+ case GraphicsContext3D::CULL_FACE:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::CULL_FACE_MODE:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::CURRENT_PROGRAM:
+ return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram));
+ case GraphicsContext3D::DEPTH_BITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::DEPTH_CLEAR_VALUE:
+ return getFloatParameter(pname);
+ case GraphicsContext3D::DEPTH_FUNC:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::DEPTH_RANGE:
+ return getWebGLFloatArrayParameter(pname);
+ case GraphicsContext3D::DEPTH_TEST:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::DEPTH_WRITEMASK:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::DITHER:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING:
+ return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundElementArrayBuffer));
+ case GraphicsContext3D::FRAMEBUFFER_BINDING:
+ return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding));
+ case GraphicsContext3D::FRONT_FACE:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::GENERATE_MIPMAP_HINT:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::GREEN_BITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::LINE_WIDTH:
+ return getFloatParameter(pname);
+ case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_RENDERBUFFER_SIZE:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_TEXTURE_SIZE:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_VARYING_VECTORS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_VERTEX_ATTRIBS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::MAX_VIEWPORT_DIMS:
+ return getWebGLIntArrayParameter(pname);
+ case GraphicsContext3D::NUM_COMPRESSED_TEXTURE_FORMATS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS:
+ // FIXME: should we always return 0 for this?
+ return getLongParameter(pname);
+ case GraphicsContext3D::PACK_ALIGNMENT:
+ return getLongParameter(pname);
+ case GraphicsContext3D::POLYGON_OFFSET_FACTOR:
+ return getFloatParameter(pname);
+ case GraphicsContext3D::POLYGON_OFFSET_FILL:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::POLYGON_OFFSET_UNITS:
+ return getFloatParameter(pname);
+ case GraphicsContext3D::RED_BITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::RENDERBUFFER_BINDING:
+ return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding));
+ case GraphicsContext3D::SAMPLE_BUFFERS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::SAMPLE_COVERAGE_INVERT:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::SAMPLE_COVERAGE_VALUE:
+ return getFloatParameter(pname);
+ case GraphicsContext3D::SAMPLES:
+ return getLongParameter(pname);
+ case GraphicsContext3D::SCISSOR_BOX:
+ return getWebGLIntArrayParameter(pname);
+ case GraphicsContext3D::SCISSOR_TEST:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::STENCIL_BACK_FAIL:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_BACK_FUNC:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_BACK_REF:
+ return getLongParameter(pname);
+ case GraphicsContext3D::STENCIL_BACK_VALUE_MASK:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_BACK_WRITEMASK:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_BITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::STENCIL_CLEAR_VALUE:
+ return getLongParameter(pname);
+ case GraphicsContext3D::STENCIL_FAIL:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_FUNC:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_REF:
+ return getLongParameter(pname);
+ case GraphicsContext3D::STENCIL_TEST:
+ return getBooleanParameter(pname);
+ case GraphicsContext3D::STENCIL_VALUE_MASK:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::STENCIL_WRITEMASK:
+ return getUnsignedLongParameter(pname);
+ case GraphicsContext3D::SUBPIXEL_BITS:
+ return getLongParameter(pname);
+ case GraphicsContext3D::TEXTURE_BINDING_2D:
+ return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_texture2DBinding));
+ case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP:
+ return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding));
+ case GraphicsContext3D::UNPACK_ALIGNMENT:
+ // FIXME: should this be "long" in the spec?
+ return getIntParameter(pname);
+ case GraphicsContext3D::VIEWPORT:
+ return getWebGLIntArrayParameter(pname);
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+}
+
+WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, unsigned long pname, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!program || program->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return WebGLGetInfo();
+ }
+
+ WebGLStateRestorer(this, false);
+ int value = 0;
+ switch (pname) {
+ case GraphicsContext3D::DELETE_STATUS:
+ case GraphicsContext3D::LINK_STATUS:
+ case GraphicsContext3D::VALIDATE_STATUS:
+ m_context->getProgramiv(program, pname, &value);
+ return WebGLGetInfo(static_cast<bool>(value));
+ case GraphicsContext3D::INFO_LOG_LENGTH:
+ case GraphicsContext3D::ATTACHED_SHADERS:
+ case GraphicsContext3D::ACTIVE_ATTRIBUTES:
+ case GraphicsContext3D::ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ case GraphicsContext3D::ACTIVE_UNIFORMS:
+ case GraphicsContext3D::ACTIVE_UNIFORM_MAX_LENGTH:
+ m_context->getProgramiv(program, pname, &value);
+ return WebGLGetInfo(static_cast<long>(value));
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+}
+
+String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!program || program->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return "";
+ }
+ WebGLStateRestorer(this, false);
+ return m_context->getProgramInfoLog(program);
+}
+
+WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(unsigned long target, unsigned long pname, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (target != GraphicsContext3D::RENDERBUFFER) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+
+ WebGLStateRestorer(this, false);
+ int value = 0;
+ switch (pname) {
+ case GraphicsContext3D::RENDERBUFFER_WIDTH:
+ case GraphicsContext3D::RENDERBUFFER_HEIGHT:
+ case GraphicsContext3D::RENDERBUFFER_RED_SIZE:
+ case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE:
+ case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE:
+ case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE:
+ case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE:
+ case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE:
+ m_context->getRenderbufferParameteriv(target, pname, &value);
+ return WebGLGetInfo(static_cast<long>(value));
+ case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT:
+ m_context->getRenderbufferParameteriv(target, pname, &value);
+ return WebGLGetInfo(static_cast<unsigned long>(value));
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+}
+
+WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, unsigned long pname, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!shader || shader->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return WebGLGetInfo();
+ }
+ WebGLStateRestorer(this, false);
+ int value = 0;
+ switch (pname) {
+ case GraphicsContext3D::DELETE_STATUS:
+ case GraphicsContext3D::COMPILE_STATUS:
+ m_context->getShaderiv(shader, pname, &value);
+ return WebGLGetInfo(static_cast<bool>(value));
+ case GraphicsContext3D::SHADER_TYPE:
+ m_context->getShaderiv(shader, pname, &value);
+ return WebGLGetInfo(static_cast<unsigned long>(value));
+ case GraphicsContext3D::INFO_LOG_LENGTH:
+ case GraphicsContext3D::SHADER_SOURCE_LENGTH:
+ m_context->getShaderiv(shader, pname, &value);
+ return WebGLGetInfo(static_cast<long>(value));
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+}
+
+String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!shader || shader->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return "";
+ }
+ WebGLStateRestorer(this, false);
+ return m_context->getShaderInfoLog(shader);
+}
+
+String WebGLRenderingContext::getShaderSource(WebGLShader* shader, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!shader || shader->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return "";
+ }
+ WebGLStateRestorer(this, false);
+ return m_context->getShaderSource(shader);
+}
+
+String WebGLRenderingContext::getString(unsigned long name)
+{
+ WebGLStateRestorer(this, false);
+ return m_context->getString(name);
+}
+
+WebGLGetInfo WebGLRenderingContext::getTexParameter(unsigned long target, unsigned long pname, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (target != GraphicsContext3D::TEXTURE_2D
+ && target != GraphicsContext3D::TEXTURE_CUBE_MAP) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+ WebGLStateRestorer(this, false);
+ int value = 0;
+ switch (pname) {
+ case GraphicsContext3D::TEXTURE_MAG_FILTER:
+ case GraphicsContext3D::TEXTURE_MIN_FILTER:
+ case GraphicsContext3D::TEXTURE_WRAP_S:
+ case GraphicsContext3D::TEXTURE_WRAP_T:
+ m_context->getTexParameteriv(target, pname, &value);
+ return WebGLGetInfo(static_cast<unsigned long>(value));
+ default:
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+}
+
+WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!program || uniformLocation->program() != program || program->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return WebGLGetInfo();
+ }
+ long location = uniformLocation->location();
+
+ WebGLStateRestorer(this, false);
+ // FIXME: make this more efficient using WebGLUniformLocation and caching types in it
+ int activeUniforms = 0;
+ m_context->getProgramiv(program, GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms);
+ for (int i = 0; i < activeUniforms; i++) {
+ ActiveInfo info;
+ if (!m_context->getActiveUniform(program, i, info))
+ return WebGLGetInfo();
+ // Now need to look this up by name again to find its location
+ long loc = m_context->getUniformLocation(program, info.name);
+ if (loc == location) {
+ // Found it. Use the type in the ActiveInfo to determine the return type.
+ GraphicsContext3D::WebGLEnumType baseType;
+ unsigned length;
+ switch (info.type) {
+ case GraphicsContext3D::BOOL:
+ baseType = GraphicsContext3D::BOOL;
+ length = 1;
+ break;
+ case GraphicsContext3D::BOOL_VEC2:
+ baseType = GraphicsContext3D::BOOL;
+ length = 2;
+ break;
+ case GraphicsContext3D::BOOL_VEC3:
+ baseType = GraphicsContext3D::BOOL;
+ length = 3;
+ break;
+ case GraphicsContext3D::BOOL_VEC4:
+ baseType = GraphicsContext3D::BOOL;
+ length = 4;
+ break;
+ case GraphicsContext3D::INT:
+ baseType = GraphicsContext3D::INT;
+ length = 1;
+ break;
+ case GraphicsContext3D::INT_VEC2:
+ baseType = GraphicsContext3D::INT;
+ length = 2;
+ break;
+ case GraphicsContext3D::INT_VEC3:
+ baseType = GraphicsContext3D::INT;
+ length = 3;
+ break;
+ case GraphicsContext3D::INT_VEC4:
+ baseType = GraphicsContext3D::INT;
+ length = 4;
+ break;
+ case GraphicsContext3D::FLOAT:
+ baseType = GraphicsContext3D::FLOAT;
+ length = 1;
+ break;
+ case GraphicsContext3D::FLOAT_VEC2:
+ baseType = GraphicsContext3D::FLOAT;
+ length = 2;
+ break;
+ case GraphicsContext3D::FLOAT_VEC3:
+ baseType = GraphicsContext3D::FLOAT;
+ length = 3;
+ break;
+ case GraphicsContext3D::FLOAT_VEC4:
+ baseType = GraphicsContext3D::FLOAT;
+ length = 4;
+ break;
+ case GraphicsContext3D::FLOAT_MAT2:
+ baseType = GraphicsContext3D::FLOAT;
+ length = 4;
+ break;
+ case GraphicsContext3D::FLOAT_MAT3:
+ baseType = GraphicsContext3D::FLOAT;
+ length = 9;
+ break;
+ case GraphicsContext3D::FLOAT_MAT4:
+ baseType = GraphicsContext3D::FLOAT;
+ length = 16;
+ break;
+ default:
+ // Can't handle this type
+ // FIXME: what to do about samplers?
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return WebGLGetInfo();
+ }
+ switch (baseType) {
+ case GraphicsContext3D::FLOAT: {
+ float value[16] = {0};
+ m_context->getUniformfv(program, location, value);
+ if (length == 1)
+ return WebGLGetInfo(value[0]);
+ else
+ return WebGLGetInfo(WebGLFloatArray::create(value, length));
+ }
+ case GraphicsContext3D::INT: {
+ int value[16] = {0};
+ m_context->getUniformiv(program, location, value);
+ if (length == 1)
+ return WebGLGetInfo(static_cast<long>(value[0]));
+ else
+ return WebGLGetInfo(WebGLIntArray::create(value, length));
+ }
+ case GraphicsContext3D::BOOL: {
+ int value[16] = {0};
+ m_context->getUniformiv(program, location, value);
+ if (length == 1)
+ return WebGLGetInfo(static_cast<bool>(value[0]));
+ else {
+ unsigned char boolValue[16] = {0};
+ for (unsigned j = 0; j < length; j++)
+ boolValue[j] = static_cast<bool>(value[j]);
+ return WebGLGetInfo(WebGLUnsignedByteArray::create(boolValue, length));
+ }
+ }
+ default:
+ notImplemented();
+ }
+ }
+ }
+ // If we get here, something went wrong in our unfortunately complex logic above
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return WebGLGetInfo();
+}
+
+PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGLProgram* program, const String& name, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!program || program->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return 0;
+ }
+ WebGLStateRestorer(this, false);
+ return WebGLUniformLocation::create(program, m_context->getUniformLocation(program, name));
+}
+
+WebGLGetInfo WebGLRenderingContext::getVertexAttrib(unsigned long index, unsigned long pname, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ WebGLStateRestorer(this, false);
+ switch (pname) {
+ case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: {
+ int name = 0;
+ m_context->getVertexAttribiv(index, pname, &name);
+ if (name == 0)
+ return WebGLGetInfo();
+ RefPtr<WebGLBuffer> tmp = WebGLBuffer::create(this, name);
+ addObject(tmp.get());
+ return WebGLGetInfo(PassRefPtr<WebGLBuffer>(tmp));
+ }
+ case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED:
+ case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED: {
+ int value = 0;
+ m_context->getVertexAttribiv(index, pname, &value);
+ return WebGLGetInfo(static_cast<bool>(value));
+ }
+ case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE:
+ case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE: {
+ int value = 0;
+ m_context->getVertexAttribiv(index, pname, &value);
+ return WebGLGetInfo(static_cast<long>(value));
+ }
+ case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE: {
+ int value = 0;
+ m_context->getVertexAttribiv(index, pname, &value);
+ return WebGLGetInfo(static_cast<unsigned long>(value));
+ }
+ case GraphicsContext3D::CURRENT_VERTEX_ATTRIB: {
+ float value[4] = {0};
+ m_context->getVertexAttribfv(index, pname, value);
+ return WebGLGetInfo(WebGLFloatArray::create(value, 4));
+ }
+ default: {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+ return WebGLGetInfo();
+ }
+ }
+}
+
+long WebGLRenderingContext::getVertexAttribOffset(unsigned long index, unsigned long pname)
+{
+ long result = m_context->getVertexAttribOffset(index, pname);
+ cleanupAfterGraphicsCall(false);
+ return result;
+}
+
+void WebGLRenderingContext::hint(unsigned long target, unsigned long mode)
+{
+ m_context->hint(target, mode);
+ cleanupAfterGraphicsCall(false);
+}
+
+bool WebGLRenderingContext::isBuffer(WebGLBuffer* buffer)
+{
+ if (!buffer)
+ return false;
+
+ return m_context->isBuffer(buffer);
+}
+
+bool WebGLRenderingContext::isEnabled(unsigned long cap)
+{
+ return m_context->isEnabled(cap);
+}
+
+bool WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer)
+{
+ if (!framebuffer)
+ return false;
+
+ return m_context->isFramebuffer(framebuffer);
+}
+
+bool WebGLRenderingContext::isProgram(WebGLProgram* program)
+{
+ if (!program)
+ return false;
+
+ return m_context->isProgram(program);
+}
+
+bool WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer)
+{
+ if (!renderbuffer)
+ return false;
+
+ return m_context->isRenderbuffer(renderbuffer);
+}
+
+bool WebGLRenderingContext::isShader(WebGLShader* shader)
+{
+ if (!shader)
+ return false;
+
+ return m_context->isShader(shader);
+}
+
+bool WebGLRenderingContext::isTexture(WebGLTexture* texture)
+{
+ if (!texture)
+ return false;
+
+ return m_context->isTexture(texture);
+}
+
+void WebGLRenderingContext::lineWidth(double width)
+{
+ m_context->lineWidth((float) width);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::linkProgram(WebGLProgram* program, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!program || program->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->linkProgram(program);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::pixelStorei(unsigned long pname, long param)
+{
+ m_context->pixelStorei(pname, param);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::polygonOffset(double factor, double units)
+{
+ m_context->polygonOffset((float) factor, (float) units);
+ cleanupAfterGraphicsCall(false);
+}
+
+PassRefPtr<WebGLArray> WebGLRenderingContext::readPixels(long x, long y, unsigned long width, unsigned long height, unsigned long format, unsigned long type)
+{
+ RefPtr<WebGLArray> array = m_context->readPixels(x, y, width, height, format, type);
+ cleanupAfterGraphicsCall(false);
+ return array;
+}
+
+void WebGLRenderingContext::releaseShaderCompiler()
+{
+ m_context->releaseShaderCompiler();
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::renderbufferStorage(unsigned long target, unsigned long internalformat, unsigned long width, unsigned long height)
+{
+ m_context->renderbufferStorage(target, internalformat, width, height);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::sampleCoverage(double value, bool invert)
+{
+ m_context->sampleCoverage((float) value, invert);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::scissor(long x, long y, unsigned long width, unsigned long height)
+{
+ m_context->scissor(x, y, width, height);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& string, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!shader || shader->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+ m_context->shaderSource(shader, string);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::stencilFunc(unsigned long func, long ref, unsigned long mask)
+{
+ m_context->stencilFunc(func, ref, mask);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::stencilFuncSeparate(unsigned long face, unsigned long func, long ref, unsigned long mask)
+{
+ m_context->stencilFuncSeparate(face, func, ref, mask);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::stencilMask(unsigned long mask)
+{
+ m_context->stencilMask(mask);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::stencilMaskSeparate(unsigned long face, unsigned long mask)
+{
+ m_context->stencilMaskSeparate(face, mask);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::stencilOp(unsigned long fail, unsigned long zfail, unsigned long zpass)
+{
+ m_context->stencilOp(fail, zfail, zpass);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::stencilOpSeparate(unsigned long face, unsigned long fail, unsigned long zfail, unsigned long zpass)
+{
+ m_context->stencilOpSeparate(face, fail, zfail, zpass);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat,
+ unsigned width, unsigned height, unsigned border,
+ unsigned format, unsigned type, WebGLArray* pixels, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ m_context->texImage2D(target, level, internalformat, width, height,
+ border, format, type, pixels);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat,
+ unsigned width, unsigned height, unsigned border,
+ unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ m_context->texImage2D(target, level, internalformat, width, height,
+ border, format, type, pixels);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLImageElement* image,
+ bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
+{
+ ec = 0;
+ if (!image) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ CachedImage* cachedImage = image->cachedImage();
+ if (!cachedImage) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ // FIXME: For now we ignore any errors returned
+ m_context->texImage2D(target, level, cachedImage->image(), flipY, premultiplyAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLCanvasElement* canvas,
+ bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
+{
+ ec = 0;
+ if (!canvas) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ ImageBuffer* buffer = canvas->buffer();
+ if (!buffer) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ // FIXME: For now we ignore any errors returned
+ m_context->texImage2D(target, level, buffer->image(), flipY, premultiplyAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLVideoElement* video,
+ bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ m_context->texImage2D(target, level, video, flipY, premultiplyAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::texParameterf(unsigned target, unsigned pname, float param)
+{
+ m_context->texParameterf(target, pname, param);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::texParameteri(unsigned target, unsigned pname, int param)
+{
+ m_context->texParameteri(target, pname, param);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
+ unsigned width, unsigned height,
+ unsigned format, unsigned type, WebGLArray* pixels, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
+ unsigned width, unsigned height,
+ unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
+ unsigned width, unsigned height, HTMLImageElement* image,
+ bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ if (!image) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ CachedImage* cachedImage = image->cachedImage();
+ if (!cachedImage) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, cachedImage->image(), flipY, premultiplyAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
+ unsigned width, unsigned height, HTMLCanvasElement* canvas,
+ bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
+{
+ ec = 0;
+ if (!canvas) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ ImageBuffer* buffer = canvas->buffer();
+ if (!buffer) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ // FIXME: For now we ignore any errors returned
+ m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, buffer->image(), flipY, premultiplyAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset,
+ unsigned width, unsigned height, HTMLVideoElement* video,
+ bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
+{
+ // FIXME: For now we ignore any errors returned
+ ec = 0;
+ m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, video, flipY, premultiplyAlpha);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, float x, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->uniform1f(location->location(), x);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, WebGLFloatArray* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ m_context->uniform1fv(location->location(), v->data(), v->length());
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ m_context->uniform1fv(location->location(), v, size);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, int x, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->uniform1i(location->location(), x);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, WebGLIntArray* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ m_context->uniform1iv(location->location(), v->data(), v->length());
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ m_context->uniform1iv(location->location(), v, size);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, float x, float y, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->uniform2f(location->location(), x, y);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, WebGLFloatArray* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 2
+ m_context->uniform2fv(location->location(), v->data(), v->length() / 2);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 2
+ m_context->uniform2fv(location->location(), v, size / 2);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, int x, int y, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->uniform2i(location->location(), x, y);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, WebGLIntArray* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 2
+ m_context->uniform2iv(location->location(), v->data(), v->length() / 2);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 2
+ m_context->uniform2iv(location->location(), v, size / 2);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, float x, float y, float z, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->uniform3f(location->location(), x, y, z);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, WebGLFloatArray* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 3
+ m_context->uniform3fv(location->location(), v->data(), v->length() / 3);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 3
+ m_context->uniform3fv(location->location(), v, size / 3);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, int x, int y, int z, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->uniform3i(location->location(), x, y, z);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, WebGLIntArray* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 3
+ m_context->uniform3iv(location->location(), v->data(), v->length() / 3);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 3
+ m_context->uniform3iv(location->location(), v, size / 3);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, float x, float y, float z, float w, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->uniform4f(location->location(), x, y, z, w);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, WebGLFloatArray* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 4
+ m_context->uniform4fv(location->location(), v->data(), v->length() / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 4
+ m_context->uniform4fv(location->location(), v, size / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, int x, int y, int z, int w, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->uniform4i(location->location(), x, y, z, w);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, WebGLIntArray* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 4
+ m_context->uniform4iv(location->location(), v->data(), v->length() / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 4
+ m_context->uniform4iv(location->location(), v, size / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, bool transpose, WebGLFloatArray* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 4
+ m_context->uniformMatrix2fv(location->location(), transpose, v->data(), v->length() / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 4
+ m_context->uniformMatrix2fv(location->location(), transpose, v, size / 4);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, bool transpose, WebGLFloatArray* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 9
+ m_context->uniformMatrix3fv(location->location(), transpose, v->data(), v->length() / 9);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 9
+ m_context->uniformMatrix3fv(location->location(), transpose, v, size / 9);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, bool transpose, WebGLFloatArray* v, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 16
+ m_context->uniformMatrix4fv(location->location(), transpose, v->data(), v->length() / 16);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!location || location->program() != m_currentProgram) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ if (!v) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+ // FIXME: length needs to be a multiple of 16
+ m_context->uniformMatrix4fv(location->location(), transpose, v, size / 16);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::useProgram(WebGLProgram* program, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!program || program->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ m_currentProgram = program;
+ m_context->useProgram(program);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::validateProgram(WebGLProgram* program, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!program || program->context() != this) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
+ return;
+ }
+
+ m_context->validateProgram(program);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::vertexAttrib1f(unsigned long indx, float v0)
+{
+ m_context->vertexAttrib1f(indx, v0);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::vertexAttrib1fv(unsigned long indx, WebGLFloatArray* v)
+{
+ // FIXME: Need to make sure array is big enough for attribute being set
+ m_context->vertexAttrib1fv(indx, v->data());
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::vertexAttrib1fv(unsigned long indx, float* v, int size)
+{
+ // FIXME: Need to make sure array is big enough for attribute being set
+ UNUSED_PARAM(size);
+
+ m_context->vertexAttrib1fv(indx, v);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::vertexAttrib2f(unsigned long indx, float v0, float v1)
+{
+ m_context->vertexAttrib2f(indx, v0, v1);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::vertexAttrib2fv(unsigned long indx, WebGLFloatArray* v)
+{
+ // FIXME: Need to make sure array is big enough for attribute being set
+ m_context->vertexAttrib2fv(indx, v->data());
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::vertexAttrib2fv(unsigned long indx, float* v, int size)
+{
+ // FIXME: Need to make sure array is big enough for attribute being set
+ UNUSED_PARAM(size);
+
+ m_context->vertexAttrib2fv(indx, v);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::vertexAttrib3f(unsigned long indx, float v0, float v1, float v2)
+{
+ m_context->vertexAttrib3f(indx, v0, v1, v2);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::vertexAttrib3fv(unsigned long indx, WebGLFloatArray* v)
+{
+ // FIXME: Need to make sure array is big enough for attribute being set
+ m_context->vertexAttrib3fv(indx, v->data());
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::vertexAttrib3fv(unsigned long indx, float* v, int size)
+{
+ // FIXME: Need to make sure array is big enough for attribute being set
+ UNUSED_PARAM(size);
+
+ m_context->vertexAttrib3fv(indx, v);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::vertexAttrib4f(unsigned long indx, float v0, float v1, float v2, float v3)
+{
+ m_context->vertexAttrib4f(indx, v0, v1, v2, v3);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::vertexAttrib4fv(unsigned long indx, WebGLFloatArray* v)
+{
+ // FIXME: Need to make sure array is big enough for attribute being set
+ m_context->vertexAttrib4fv(indx, v->data());
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::vertexAttrib4fv(unsigned long indx, float* v, int size)
+{
+ // FIXME: Need to make sure array is big enough for attribute being set
+ UNUSED_PARAM(size);
+
+ m_context->vertexAttrib4fv(indx, v);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::vertexAttribPointer(unsigned long indx, long size, unsigned long type, bool normalized, unsigned long stride, unsigned long offset, ExceptionCode& ec)
+{
+ UNUSED_PARAM(ec);
+ if (!m_boundArrayBuffer || indx >= m_maxVertexAttribs) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ if (indx >= m_vertexAttribState.size())
+ m_vertexAttribState.resize(indx + 1);
+
+ // Determine the number of elements the bound buffer can hold, given the offset, size, type and stride
+ long bytesPerElement = size * sizeInBytes(type, ec);
+ if (bytesPerElement <= 0)
+ return;
+ long validatedStride = bytesPerElement;
+ if (stride != 0) {
+ if ((long) stride < bytesPerElement) {
+ m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
+ return;
+ }
+
+ validatedStride = stride;
+ }
+
+ // Avoid off-by-one errors in numElements computation.
+ // For the last element, we will only touch the data for the
+ // element and nothing beyond it.
+ long bytesRemaining = m_boundArrayBuffer->byteLength(GraphicsContext3D::ARRAY_BUFFER) - offset;
+ if (bytesRemaining < bytesPerElement)
+ m_vertexAttribState[indx].numElements = 0;
+ else
+ m_vertexAttribState[indx].numElements = 1 + (bytesRemaining - bytesPerElement) / validatedStride;
+
+ m_context->vertexAttribPointer(indx, size, type, normalized, stride, offset);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::viewport(long x, long y, unsigned long width, unsigned long height)
+{
+ if (isnan(x))
+ x = 0;
+ if (isnan(y))
+ y = 0;
+ if (isnan(width))
+ width = 100;
+ if (isnan(height))
+ height = 100;
+ m_context->viewport(x, y, width, height);
+ cleanupAfterGraphicsCall(false);
+}
+
+void WebGLRenderingContext::removeObject(CanvasObject* object)
+{
+ m_canvasObjects.remove(object);
+}
+
+void WebGLRenderingContext::addObject(CanvasObject* object)
+{
+ removeObject(object);
+ m_canvasObjects.add(object);
+}
+
+void WebGLRenderingContext::detachAndRemoveAllObjects()
+{
+ HashSet<RefPtr<CanvasObject> >::iterator pend = m_canvasObjects.end();
+ for (HashSet<RefPtr<CanvasObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it)
+ (*it)->detachContext();
+
+ m_canvasObjects.clear();
+}
+
+WebGLGetInfo WebGLRenderingContext::getBooleanParameter(unsigned long pname)
+{
+ unsigned char value;
+ m_context->getBooleanv(pname, &value);
+ return WebGLGetInfo(static_cast<bool>(value));
+}
+
+WebGLGetInfo WebGLRenderingContext::getFloatParameter(unsigned long pname)
+{
+ float value;
+ m_context->getFloatv(pname, &value);
+ return WebGLGetInfo(static_cast<float>(value));
+}
+
+WebGLGetInfo WebGLRenderingContext::getIntParameter(unsigned long pname)
+{
+ return getLongParameter(pname);
+}
+
+WebGLGetInfo WebGLRenderingContext::getLongParameter(unsigned long pname)
+{
+ int value;
+ m_context->getIntegerv(pname, &value);
+ return WebGLGetInfo(static_cast<long>(value));
+}
+
+WebGLGetInfo WebGLRenderingContext::getUnsignedLongParameter(unsigned long pname)
+{
+ int value;
+ m_context->getIntegerv(pname, &value);
+ return WebGLGetInfo(static_cast<unsigned long>(value));
+}
+
+WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(unsigned long pname)
+{
+ float value[4] = {0};
+ m_context->getFloatv(pname, value);
+ unsigned length = 0;
+ switch (pname) {
+ case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE:
+ case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE:
+ case GraphicsContext3D::DEPTH_RANGE:
+ length = 2;
+ break;
+ case GraphicsContext3D::BLEND_COLOR:
+ case GraphicsContext3D::COLOR_CLEAR_VALUE:
+ length = 4;
+ break;
+ default:
+ notImplemented();
+ }
+ return WebGLGetInfo(WebGLFloatArray::create(value, length));
+}
+
+WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(unsigned long pname)
+{
+ int value[4] = {0};
+ m_context->getIntegerv(pname, value);
+ unsigned length = 0;
+ switch (pname) {
+ case GraphicsContext3D::MAX_VIEWPORT_DIMS:
+ length = 2;
+ break;
+ case GraphicsContext3D::SCISSOR_BOX:
+ case GraphicsContext3D::VIEWPORT:
+ length = 4;
+ break;
+ default:
+ notImplemented();
+ }
+ return WebGLGetInfo(WebGLIntArray::create(value, length));
+}
+
+WebGLGetInfo WebGLRenderingContext::getWebGLUnsignedByteArrayParameter(unsigned long pname)
+{
+ unsigned char value[4] = {0};
+ m_context->getBooleanv(pname, value);
+ unsigned length = 0;
+ switch (pname) {
+ case GraphicsContext3D::COLOR_WRITEMASK:
+ length = 4;
+ break;
+ default:
+ notImplemented();
+ }
+ return WebGLGetInfo(WebGLUnsignedByteArray::create(value, length));
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(3D_CANVAS)