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Diffstat (limited to 'WebCore/platform/android/RenderSkinAndroid.h')
-rw-r--r-- | WebCore/platform/android/RenderSkinAndroid.h | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/WebCore/platform/android/RenderSkinAndroid.h b/WebCore/platform/android/RenderSkinAndroid.h deleted file mode 100644 index 2226e7f..0000000 --- a/WebCore/platform/android/RenderSkinAndroid.h +++ /dev/null @@ -1,83 +0,0 @@ -/* libs/WebKitLib/WebKit/WebCore/rendering/RenderSkinAndroid.h -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#ifndef RenderSkinAndroid_h -#define RenderSkinAndroid_h - -namespace android { - class AssetManager; -} - -class SkBitmap; - -namespace WebCore { -class Node; -class PlatformGraphicsContext; - -/* RenderSkinAndroid is the base class for all RenderSkins. Form elements each have a - * subclass for drawing themselves. - */ -class RenderSkinAndroid -{ -public: - RenderSkinAndroid(); - virtual ~RenderSkinAndroid() {} - - enum State { - kDisabled, - kNormal, - kFocused, - - kNumStates - }; - - /** - * Initialize the Android skinning system. The AssetManager may be used to find resources used - * in rendering. - */ - static void Init(android::AssetManager*); - - /* DecodeBitmap determines which file to use, with the given fileName of the form - * "images/bitmap.png", and uses the asset manager to select the exact one. It - * returns true if it successfully decoded the bitmap, false otherwise. - */ - static bool DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap); - - /* draw() tells the skin to draw itself, and returns true if the skin needs - * a redraw to animations, false otherwise - */ - virtual bool draw(PlatformGraphicsContext*) { return false; } - - /* notifyState() checks to see if the element is checked, focused, and enabled - * it must be implemented in the subclass - */ - virtual void notifyState(Node* element) { } - - /* setDim() tells the skin its width and height - */ - virtual void setDim(int width, int height) { m_width = width; m_height = height; } - -protected: - int m_height; - int m_width; - -}; - -} // WebCore - -#endif - |