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-rw-r--r--WebCore/platform/android/RenderSkinAndroid.h83
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diff --git a/WebCore/platform/android/RenderSkinAndroid.h b/WebCore/platform/android/RenderSkinAndroid.h
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-/* libs/WebKitLib/WebKit/WebCore/rendering/RenderSkinAndroid.h
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#ifndef RenderSkinAndroid_h
-#define RenderSkinAndroid_h
-
-namespace android {
- class AssetManager;
-}
-
-class SkBitmap;
-
-namespace WebCore {
-class Node;
-class PlatformGraphicsContext;
-
-/* RenderSkinAndroid is the base class for all RenderSkins. Form elements each have a
- * subclass for drawing themselves.
- */
-class RenderSkinAndroid
-{
-public:
- RenderSkinAndroid();
- virtual ~RenderSkinAndroid() {}
-
- enum State {
- kDisabled,
- kNormal,
- kFocused,
-
- kNumStates
- };
-
- /**
- * Initialize the Android skinning system. The AssetManager may be used to find resources used
- * in rendering.
- */
- static void Init(android::AssetManager*);
-
- /* DecodeBitmap determines which file to use, with the given fileName of the form
- * "images/bitmap.png", and uses the asset manager to select the exact one. It
- * returns true if it successfully decoded the bitmap, false otherwise.
- */
- static bool DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap);
-
- /* draw() tells the skin to draw itself, and returns true if the skin needs
- * a redraw to animations, false otherwise
- */
- virtual bool draw(PlatformGraphicsContext*) { return false; }
-
- /* notifyState() checks to see if the element is checked, focused, and enabled
- * it must be implemented in the subclass
- */
- virtual void notifyState(Node* element) { }
-
- /* setDim() tells the skin its width and height
- */
- virtual void setDim(int width, int height) { m_width = width; m_height = height; }
-
-protected:
- int m_height;
- int m_width;
-
-};
-
-} // WebCore
-
-#endif
-