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-rw-r--r--WebCore/platform/android/RenderSkinCombo.h61
1 files changed, 0 insertions, 61 deletions
diff --git a/WebCore/platform/android/RenderSkinCombo.h b/WebCore/platform/android/RenderSkinCombo.h
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index f962fcc..0000000
--- a/WebCore/platform/android/RenderSkinCombo.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/* libs/WebKitLib/WebKit/WebCore/platform/android/RenderSkinCombo.h
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#ifndef RenderSkinCombo_h
-#define RenderSkinCombo_h
-
-#include "RenderSkinAndroid.h"
-#include "SkBitmap.h"
-#include "SkPaint.h"
-#include "SkRect.h"
-
-namespace WebCore {
-
-// This is very similar to RenderSkinButton - maybe they should be the same class?
-class RenderSkinCombo : public RenderSkinAndroid
-{
-public:
- RenderSkinCombo();
- virtual ~RenderSkinCombo() {}
-
- /**
- * Initialize the class before use. Uses the AssetManager to initialize any bitmaps the class may use.
- */
- static void Init(android::AssetManager*);
-
- virtual bool draw(PlatformGraphicsContext*);
- virtual void notifyState(Node* element);
- virtual void setDim(int width, int height);
-
- // The image is an extra 30 pixels wider than the RenderObject, so this accounts for that.
- static int extraWidth() { return arrowMargin; }
-
-private:
- SkRect m_bounds; // Maybe this should become a protected member of RenderSkinAndroid...
- static SkBitmap m_bitmap[2]; // Collection of assets for a combo box
- static bool m_decoded; // True if all assets were decoded
- SkPaint m_paint;
- // Could probably move m_state into RenderSkinAndroid...
- // Although notice that the state for RenderSkinRadio is just an integer, and it behaves differently
- State m_state;
-
- static const int arrowMargin = 30;
-};
-
-} // WebCore
-
-#endif