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-rw-r--r--WebCore/platform/graphics/win/GraphicsContextCGWin.cpp258
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diff --git a/WebCore/platform/graphics/win/GraphicsContextCGWin.cpp b/WebCore/platform/graphics/win/GraphicsContextCGWin.cpp
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--- a/WebCore/platform/graphics/win/GraphicsContextCGWin.cpp
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-/*
- * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2010 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "GraphicsContext.h"
-
-#include "AffineTransform.h"
-#include "Path.h"
-
-#include <CoreGraphics/CGBitmapContext.h>
-#include <WebKitSystemInterface/WebKitSystemInterface.h>
-#include "GraphicsContextPlatformPrivateCG.h"
-
-using namespace std;
-
-namespace WebCore {
-
-static CGContextRef CGContextWithHDC(HDC hdc, bool hasAlpha)
-{
- HBITMAP bitmap = static_cast<HBITMAP>(GetCurrentObject(hdc, OBJ_BITMAP));
- CGColorSpaceRef deviceRGB = CGColorSpaceCreateDeviceRGB();
- BITMAP info;
-
- GetObject(bitmap, sizeof(info), &info);
- ASSERT(info.bmBitsPixel == 32);
-
- CGBitmapInfo bitmapInfo = kCGBitmapByteOrder32Little | (hasAlpha ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst);
- CGContextRef context = CGBitmapContextCreate(info.bmBits, info.bmWidth, info.bmHeight, 8,
- info.bmWidthBytes, deviceRGB, bitmapInfo);
- CGColorSpaceRelease(deviceRGB);
-
- // Flip coords
- CGContextTranslateCTM(context, 0, info.bmHeight);
- CGContextScaleCTM(context, 1, -1);
-
- // Put the HDC In advanced mode so it will honor affine transforms.
- SetGraphicsMode(hdc, GM_ADVANCED);
-
- return context;
-}
-
-GraphicsContext::GraphicsContext(HDC hdc, bool hasAlpha)
- : m_updatingControlTints(false)
-{
- platformInit(hdc, hasAlpha);
-}
-
-void GraphicsContext::platformInit(HDC hdc, bool hasAlpha)
-{
- m_data = new GraphicsContextPlatformPrivate(CGContextWithHDC(hdc, hasAlpha));
- CGContextRelease(m_data->m_cgContext.get());
- m_data->m_hdc = hdc;
- setPaintingDisabled(!m_data->m_cgContext);
- if (m_data->m_cgContext) {
- // Make sure the context starts in sync with our state.
- setPlatformFillColor(fillColor(), ColorSpaceDeviceRGB);
- setPlatformStrokeColor(strokeColor(), ColorSpaceDeviceRGB);
- }
-}
-
-// FIXME: Is it possible to merge getWindowsContext and createWindowsBitmap into a single API
-// suitable for all clients?
-void GraphicsContext::releaseWindowsContext(HDC hdc, const IntRect& dstRect, bool supportAlphaBlend, bool mayCreateBitmap)
-{
- bool createdBitmap = mayCreateBitmap && (!m_data->m_hdc || inTransparencyLayer());
- if (!createdBitmap) {
- m_data->restore();
- return;
- }
-
- if (dstRect.isEmpty())
- return;
-
- HBITMAP bitmap = static_cast<HBITMAP>(GetCurrentObject(hdc, OBJ_BITMAP));
-
- // Need to make a CGImage out of the bitmap's pixel buffer and then draw
- // it into our context.
- BITMAP info;
- GetObject(bitmap, sizeof(info), &info);
- ASSERT(info.bmBitsPixel == 32);
-
- CGColorSpaceRef deviceRGB = CGColorSpaceCreateDeviceRGB();
- CGContextRef bitmapContext = CGBitmapContextCreate(info.bmBits, info.bmWidth, info.bmHeight, 8,
- info.bmWidthBytes, deviceRGB, kCGBitmapByteOrder32Little |
- (supportAlphaBlend ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst));
- CGColorSpaceRelease(deviceRGB);
-
- CGImageRef image = CGBitmapContextCreateImage(bitmapContext);
- CGContextDrawImage(m_data->m_cgContext.get(), dstRect, image);
-
- // Delete all our junk.
- CGImageRelease(image);
- CGContextRelease(bitmapContext);
- ::DeleteDC(hdc);
- ::DeleteObject(bitmap);
-}
-
-void GraphicsContext::drawWindowsBitmap(WindowsBitmap* image, const IntPoint& point)
-{
- RetainPtr<CGColorSpaceRef> deviceRGB(AdoptCF, CGColorSpaceCreateDeviceRGB());
- // FIXME: Creating CFData is non-optimal, but needed to avoid crashing when printing. Ideally we should
- // make a custom CGDataProvider that controls the WindowsBitmap lifetime. see <rdar://6394455>
- RetainPtr<CFDataRef> imageData(AdoptCF, CFDataCreate(kCFAllocatorDefault, image->buffer(), image->bufferLength()));
- RetainPtr<CGDataProviderRef> dataProvider(AdoptCF, CGDataProviderCreateWithCFData(imageData.get()));
- RetainPtr<CGImageRef> cgImage(AdoptCF, CGImageCreate(image->size().width(), image->size().height(), 8, 32, image->bytesPerRow(), deviceRGB.get(),
- kCGBitmapByteOrder32Little | kCGImageAlphaFirst, dataProvider.get(), 0, true, kCGRenderingIntentDefault));
- CGContextDrawImage(m_data->m_cgContext.get(), CGRectMake(point.x(), point.y(), image->size().width(), image->size().height()), cgImage.get());
-}
-
-void GraphicsContext::drawFocusRing(const Path& path, int width, int offset, const Color& color)
-{
- // FIXME: implement
-}
-
-// FIXME: This is nearly identical to the GraphicsContext::drawFocusRing function in GraphicsContextMac.mm.
-// The code could move to GraphicsContextCG.cpp and be shared.
-void GraphicsContext::drawFocusRing(const Vector<IntRect>& rects, int width, int offset, const Color& color)
-{
- if (paintingDisabled())
- return;
-
- float radius = (width - 1) / 2.0f;
- offset += radius;
- CGColorRef colorRef = color.isValid() ? cachedCGColor(color, ColorSpaceDeviceRGB) : 0;
-
- CGMutablePathRef focusRingPath = CGPathCreateMutable();
- unsigned rectCount = rects.size();
- for (unsigned i = 0; i < rectCount; i++)
- CGPathAddRect(focusRingPath, 0, CGRectInset(rects[i], -offset, -offset));
-
- CGContextRef context = platformContext();
- CGContextSaveGState(context);
-
- CGContextBeginPath(context);
- CGContextAddPath(context, focusRingPath);
-
- wkDrawFocusRing(context, colorRef, radius);
-
- CGPathRelease(focusRingPath);
-
- CGContextRestoreGState(context);
-}
-
-// Pulled from GraphicsContextCG
-static void setCGStrokeColor(CGContextRef context, const Color& color)
-{
- CGFloat red, green, blue, alpha;
- color.getRGBA(red, green, blue, alpha);
- CGContextSetRGBStrokeColor(context, red, green, blue, alpha);
-}
-
-static const Color& spellingPatternColor() {
- static const Color spellingColor(255, 0, 0);
- return spellingColor;
-}
-
-static const Color& grammarPatternColor() {
- static const Color grammarColor(0, 128, 0);
- return grammarColor;
-}
-
-void GraphicsContext::drawLineForTextChecking(const IntPoint& point, int width, TextCheckingLineStyle style)
-{
- if (paintingDisabled())
- return;
-
- if (style != TextCheckingSpellingLineStyle && style != TextCheckingGrammarLineStyle)
- return;
-
- // These are the same for misspelling or bad grammar
- const int patternHeight = 3; // 3 rows
- ASSERT(cMisspellingLineThickness == patternHeight);
- const int patternWidth = 4; // 4 pixels
- ASSERT(patternWidth == cMisspellingLinePatternWidth);
-
- // Make sure to draw only complete dots.
- // NOTE: Code here used to shift the underline to the left and increase the width
- // to make sure everything gets underlined, but that results in drawing out of
- // bounds (e.g. when at the edge of a view) and could make it appear that the
- // space between adjacent misspelled words was underlined.
- // allow slightly more considering that the pattern ends with a transparent pixel
- int widthMod = width % patternWidth;
- if (patternWidth - widthMod > cMisspellingLinePatternGapWidth)
- width -= widthMod;
-
- // Draw the underline
- CGContextRef context = platformContext();
- CGContextSaveGState(context);
-
- const Color& patternColor = style == TextCheckingGrammarLineStyle ? grammarPatternColor() : spellingPatternColor();
- setCGStrokeColor(context, patternColor);
-
- wkSetPatternPhaseInUserSpace(context, point);
- CGContextSetBlendMode(context, kCGBlendModeNormal);
-
- // 3 rows, each offset by half a pixel for blending purposes
- const CGPoint upperPoints [] = {{point.x(), point.y() + patternHeight - 2.5 }, {point.x() + width, point.y() + patternHeight - 2.5}};
- const CGPoint middlePoints [] = {{point.x(), point.y() + patternHeight - 1.5 }, {point.x() + width, point.y() + patternHeight - 1.5}};
- const CGPoint lowerPoints [] = {{point.x(), point.y() + patternHeight - 0.5 }, {point.x() + width, point.y() + patternHeight - 0.5 }};
-
- // Dash lengths for the top and bottom of the error underline are the same.
- // These are magic.
- static const float edge_dash_lengths[] = {2.0f, 2.0f};
- static const float middle_dash_lengths[] = {2.76f, 1.24f};
- static const float edge_offset = -(edge_dash_lengths[1] - 1.0f) / 2.0f;
- static const float middle_offset = -(middle_dash_lengths[1] - 1.0f) / 2.0f;
-
- // Line opacities. Once again, these are magic.
- const float upperOpacity = 0.33f;
- const float middleOpacity = 0.75f;
- const float lowerOpacity = 0.88f;
-
- //Top line
- CGContextSetLineDash(context, edge_offset, edge_dash_lengths, WTF_ARRAY_LENGTH(edge_dash_lengths));
- CGContextSetAlpha(context, upperOpacity);
- CGContextStrokeLineSegments(context, upperPoints, 2);
-
- // Middle line
- CGContextSetLineDash(context, middle_offset, middle_dash_lengths, WTF_ARRAY_LENGTH(middle_dash_lengths));
- CGContextSetAlpha(context, middleOpacity);
- CGContextStrokeLineSegments(context, middlePoints, 2);
-
- // Bottom line
- CGContextSetLineDash(context, edge_offset, edge_dash_lengths, WTF_ARRAY_LENGTH(edge_dash_lengths));
- CGContextSetAlpha(context, lowerOpacity);
- CGContextStrokeLineSegments(context, lowerPoints, 2);
-
- CGContextRestoreGState(context);
-}
-
-void GraphicsContextPlatformPrivate::flush()
-{
- CGContextFlush(m_cgContext.get());
-}
-
-}