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-rw-r--r--WebCore/rendering/RenderLayer.cpp217
1 files changed, 141 insertions, 76 deletions
diff --git a/WebCore/rendering/RenderLayer.cpp b/WebCore/rendering/RenderLayer.cpp
index 8f2805a..ee7814c 100644
--- a/WebCore/rendering/RenderLayer.cpp
+++ b/WebCore/rendering/RenderLayer.cpp
@@ -243,14 +243,6 @@ bool RenderLayer::hasAcceleratedCompositing() const
#endif
}
-void RenderLayer::setStaticY(int staticY)
-{
- if (m_staticY == staticY)
- return;
- m_staticY = staticY;
- renderer()->setChildNeedsLayout(true, false);
-}
-
void RenderLayer::updateLayerPositions(UpdateLayerPositionsFlags flags)
{
if (flags & DoFullRepaint) {
@@ -383,6 +375,20 @@ TransformationMatrix RenderLayer::currentTransform() const
return *m_transform;
}
+TransformationMatrix RenderLayer::renderableTransform(PaintBehavior paintBehavior) const
+{
+ if (!m_transform)
+ return TransformationMatrix();
+
+ if (paintBehavior & PaintBehaviorFlattenCompositingLayers) {
+ TransformationMatrix matrix = *m_transform;
+ makeMatrixRenderable(matrix, false /* flatten 3d */);
+ return matrix;
+ }
+
+ return *m_transform;
+}
+
void RenderLayer::setHasVisibleContent(bool b)
{
if (m_hasVisibleContent == b && !m_visibleContentStatusDirty)
@@ -689,6 +695,27 @@ RenderLayer* RenderLayer::enclosingCompositingLayer(bool includeSelf) const
}
#endif
+RenderLayer* RenderLayer::clippingRoot() const
+{
+ const RenderLayer* current = this;
+ while (current) {
+ if (current->renderer()->isRenderView())
+ return const_cast<RenderLayer*>(current);
+
+ current = compositingContainer(current);
+ ASSERT(current);
+ if (current->transform()
+#if USE(ACCELERATED_COMPOSITING)
+ || current->isComposited()
+#endif
+ )
+ return const_cast<RenderLayer*>(current);
+ }
+
+ ASSERT_NOT_REACHED();
+ return 0;
+}
+
IntPoint RenderLayer::absoluteToContents(const IntPoint& absolutePoint) const
{
// We don't use convertToLayerCoords because it doesn't know about transforms
@@ -727,46 +754,18 @@ RenderLayer* RenderLayer::transparentPaintingAncestor()
return 0;
}
-static IntRect transparencyClipBox(const TransformationMatrix& enclosingTransform, const RenderLayer* l, const RenderLayer* rootLayer)
-{
- // FIXME: Although this function completely ignores CSS-imposed clipping, we did already intersect with the
- // paintDirtyRect, and that should cut down on the amount we have to paint. Still it
- // would be better to respect clips.
-
- if (rootLayer != l && l->paintsWithTransform()) {
- // The best we can do here is to use enclosed bounding boxes to establish a "fuzzy" enough clip to encompass
- // the transformed layer and all of its children.
- int x = 0;
- int y = 0;
- l->convertToLayerCoords(rootLayer, x, y);
-
- TransformationMatrix transform;
- transform.translate(x, y);
- transform = *l->transform() * transform;
- transform = transform * enclosingTransform;
+static IntRect transparencyClipBox(const RenderLayer* l, const RenderLayer* rootLayer, PaintBehavior paintBehavior);
- // We now have a transform that will produce a rectangle in our view's space.
- IntRect clipRect = transform.mapRect(l->boundingBox(l));
-
- // Now shift the root layer to be us and pass down the new enclosing transform.
- for (RenderLayer* curr = l->firstChild(); curr; curr = curr->nextSibling()) {
- if (!l->reflection() || l->reflectionLayer() != curr)
- clipRect.unite(transparencyClipBox(transform, curr, l));
- }
-
- return clipRect;
- }
-
- // Note: we don't have to walk z-order lists since transparent elements always establish
- // a stacking context. This means we can just walk the layer tree directly.
- IntRect clipRect = l->boundingBox(rootLayer);
-
+static void expandClipRectForDescendantsAndReflection(IntRect& clipRect, const RenderLayer* l, const RenderLayer* rootLayer, PaintBehavior paintBehavior)
+{
// If we have a mask, then the clip is limited to the border box area (and there is
// no need to examine child layers).
if (!l->renderer()->hasMask()) {
+ // Note: we don't have to walk z-order lists since transparent elements always establish
+ // a stacking context. This means we can just walk the layer tree directly.
for (RenderLayer* curr = l->firstChild(); curr; curr = curr->nextSibling()) {
if (!l->reflection() || l->reflectionLayer() != curr)
- clipRect.unite(transparencyClipBox(enclosingTransform, curr, rootLayer));
+ clipRect.unite(transparencyClipBox(curr, rootLayer, paintBehavior));
}
}
@@ -782,25 +781,54 @@ static IntRect transparencyClipBox(const TransformationMatrix& enclosingTransfor
clipRect.unite(l->renderBox()->reflectedRect(clipRect));
clipRect.move(deltaX, deltaY);
}
+}
- // Now map the clipRect via the enclosing transform
- return enclosingTransform.mapRect(clipRect);
+static IntRect transparencyClipBox(const RenderLayer* l, const RenderLayer* rootLayer, PaintBehavior paintBehavior)
+{
+ // FIXME: Although this function completely ignores CSS-imposed clipping, we did already intersect with the
+ // paintDirtyRect, and that should cut down on the amount we have to paint. Still it
+ // would be better to respect clips.
+
+ if (rootLayer != l && l->paintsWithTransform(paintBehavior)) {
+ // The best we can do here is to use enclosed bounding boxes to establish a "fuzzy" enough clip to encompass
+ // the transformed layer and all of its children.
+ int x = 0;
+ int y = 0;
+ l->convertToLayerCoords(rootLayer, x, y);
+
+ TransformationMatrix transform;
+ transform.translate(x, y);
+ transform = *l->transform() * transform;
+
+ IntRect clipRect = l->boundingBox(l);
+ expandClipRectForDescendantsAndReflection(clipRect, l, l, paintBehavior);
+ return transform.mapRect(clipRect);
+ }
+
+ IntRect clipRect = l->boundingBox(rootLayer);
+ expandClipRectForDescendantsAndReflection(clipRect, l, rootLayer, paintBehavior);
+ return clipRect;
}
-void RenderLayer::beginTransparencyLayers(GraphicsContext* p, const RenderLayer* rootLayer)
+void RenderLayer::beginTransparencyLayers(GraphicsContext* p, const RenderLayer* rootLayer, PaintBehavior paintBehavior)
{
- if (p->paintingDisabled() || (paintsWithTransparency() && m_usedTransparency))
+ if (p->paintingDisabled() || (paintsWithTransparency(paintBehavior) && m_usedTransparency))
return;
RenderLayer* ancestor = transparentPaintingAncestor();
if (ancestor)
- ancestor->beginTransparencyLayers(p, rootLayer);
+ ancestor->beginTransparencyLayers(p, rootLayer, paintBehavior);
- if (paintsWithTransparency()) {
+ if (paintsWithTransparency(paintBehavior)) {
m_usedTransparency = true;
p->save();
- p->clip(transparencyClipBox(TransformationMatrix(), this, rootLayer));
+ IntRect clipRect = transparencyClipBox(this, rootLayer, paintBehavior);
+ p->clip(clipRect);
p->beginTransparencyLayer(renderer()->opacity());
+#ifdef REVEAL_TRANSPARENCY_LAYERS
+ p->setFillColor(Color(0.0f, 0.0f, 0.5f, 0.2f));
+ p->fillRect(clipRect);
+#endif
}
}
@@ -1061,7 +1089,7 @@ void RenderLayer::scrollByRecursively(int xDelta, int yDelta)
bool restrictedByLineClamp = false;
if (renderer()->parent())
- restrictedByLineClamp = renderer()->parent()->style()->lineClamp() >= 0;
+ restrictedByLineClamp = !renderer()->parent()->style()->lineClamp().isNone();
if (renderer()->hasOverflowClip() && !restrictedByLineClamp) {
int newOffsetX = scrollXOffset() + xDelta;
@@ -1205,7 +1233,7 @@ void RenderLayer::scrollRectToVisible(const IntRect &rect, bool scrollToAnchor,
bool restrictedByLineClamp = false;
if (renderer()->parent()) {
parentLayer = renderer()->parent()->enclosingLayer();
- restrictedByLineClamp = renderer()->parent()->style()->lineClamp() >= 0;
+ restrictedByLineClamp = !renderer()->parent()->style()->lineClamp().isNone();
}
if (renderer()->hasOverflowClip() && !restrictedByLineClamp) {
@@ -1921,7 +1949,7 @@ void RenderLayer::paintScrollCorner(GraphicsContext* context, int tx, int ty, co
return;
}
- context->fillRect(absRect, Color::white);
+ context->fillRect(absRect, Color::white, box->style()->colorSpace());
}
void RenderLayer::paintResizer(GraphicsContext* context, int tx, int ty, const IntRect& damageRect)
@@ -1950,7 +1978,7 @@ void RenderLayer::paintResizer(GraphicsContext* context, int tx, int ty, const I
// Paint the resizer control.
DEFINE_STATIC_LOCAL(RefPtr<Image>, resizeCornerImage, (Image::loadPlatformResource("textAreaResizeCorner")));
IntPoint imagePoint(absRect.right() - resizeCornerImage->width(), absRect.bottom() - resizeCornerImage->height());
- context->drawImage(resizeCornerImage.get(), imagePoint);
+ context->drawImage(resizeCornerImage.get(), box->style()->colorSpace(), imagePoint);
// Draw a frame around the resizer (1px grey line) if there are any scrollbars present.
// Clipping will exclude the right and bottom edges of this frame.
@@ -1959,9 +1987,9 @@ void RenderLayer::paintResizer(GraphicsContext* context, int tx, int ty, const I
context->clip(absRect);
IntRect largerCorner = absRect;
largerCorner.setSize(IntSize(largerCorner.width() + 1, largerCorner.height() + 1));
- context->setStrokeColor(Color(makeRGB(217, 217, 217)));
+ context->setStrokeColor(Color(makeRGB(217, 217, 217)), DeviceColorSpace);
context->setStrokeThickness(1.0f);
- context->setFillColor(Color::transparent);
+ context->setFillColor(Color::transparent, DeviceColorSpace);
context->drawRect(largerCorner);
context->restore();
}
@@ -2044,10 +2072,10 @@ bool RenderLayer::scroll(ScrollDirection direction, ScrollGranularity granularit
return (didHorizontalScroll || didVerticalScroll);
}
-void RenderLayer::paint(GraphicsContext* p, const IntRect& damageRect, PaintRestriction paintRestriction, RenderObject *paintingRoot)
+void RenderLayer::paint(GraphicsContext* p, const IntRect& damageRect, PaintBehavior paintBehavior, RenderObject *paintingRoot)
{
RenderObject::OverlapTestRequestMap overlapTestRequests;
- paintLayer(this, p, damageRect, paintRestriction, paintingRoot, &overlapTestRequests);
+ paintLayer(this, p, damageRect, paintBehavior, paintingRoot, &overlapTestRequests);
RenderObject::OverlapTestRequestMap::iterator end = overlapTestRequests.end();
for (RenderObject::OverlapTestRequestMap::iterator it = overlapTestRequests.begin(); it != end; ++it)
it->first->setOverlapTestResult(false);
@@ -2091,7 +2119,7 @@ static bool shouldDoSoftwarePaint(const RenderLayer* layer, bool paintingReflect
#endif
void RenderLayer::paintLayer(RenderLayer* rootLayer, GraphicsContext* p,
- const IntRect& paintDirtyRect, PaintRestriction paintRestriction,
+ const IntRect& paintDirtyRect, PaintBehavior paintBehavior,
RenderObject* paintingRoot, RenderObject::OverlapTestRequestMap* overlapTestRequests,
PaintLayerFlags paintFlags)
{
@@ -2099,7 +2127,7 @@ void RenderLayer::paintLayer(RenderLayer* rootLayer, GraphicsContext* p,
if (isComposited()) {
// The updatingControlTints() painting pass goes through compositing layers,
// but we need to ensure that we don't cache clip rects computed with the wrong root in this case.
- if (p->updatingControlTints())
+ if (p->updatingControlTints() || (paintBehavior & PaintBehaviorFlattenCompositingLayers))
paintFlags |= PaintLayerTemporaryClipRects;
else if (!backing()->paintingGoesToWindow() && !shouldDoSoftwarePaint(this, paintFlags & PaintLayerPaintingReflection)) {
// If this RenderLayer should paint into its backing, that will be done via RenderLayerBacking::paintIntoLayer().
@@ -2118,19 +2146,20 @@ void RenderLayer::paintLayer(RenderLayer* rootLayer, GraphicsContext* p,
if (!renderer()->opacity())
return;
- if (paintsWithTransparency())
+ if (paintsWithTransparency(paintBehavior))
paintFlags |= PaintLayerHaveTransparency;
// Apply a transform if we have one. A reflection is considered to be a transform, since it is a flip and a translate.
- if (paintsWithTransform() && !(paintFlags & PaintLayerAppliedTransform)) {
+ if (paintsWithTransform(paintBehavior) && !(paintFlags & PaintLayerAppliedTransform)) {
+ TransformationMatrix layerTransform = renderableTransform(paintBehavior);
// If the transform can't be inverted, then don't paint anything.
- if (!m_transform->isInvertible())
+ if (!layerTransform.isInvertible())
return;
// If we have a transparency layer enclosing us and we are the root of a transform, then we need to establish the transparency
// layer from the parent now.
if (paintFlags & PaintLayerHaveTransparency)
- parent()->beginTransparencyLayers(p, rootLayer);
+ parent()->beginTransparencyLayers(p, rootLayer, paintBehavior);
// Make sure the parent's clip rects have been calculated.
IntRect clipRect = paintDirtyRect;
@@ -2153,15 +2182,19 @@ void RenderLayer::paintLayer(RenderLayer* rootLayer, GraphicsContext* p,
#else
TransformationMatrix transform;
transform.translate(x, y);
+<<<<<<< HEAD:WebCore/rendering/RenderLayer.cpp
transform = *m_transform * transform;
#endif
+=======
+ transform = layerTransform * transform;
+>>>>>>> webkit.org at r51976:WebCore/rendering/RenderLayer.cpp
// Apply the transform.
p->save();
p->concatCTM(transform);
// Now do a paint with the root layer shifted to be us.
- paintLayer(this, p, transform.inverse().mapRect(paintDirtyRect), paintRestriction, paintingRoot, overlapTestRequests, paintFlags | PaintLayerAppliedTransform);
+ paintLayer(this, p, transform.inverse().mapRect(paintDirtyRect), paintBehavior, paintingRoot, overlapTestRequests, paintFlags | PaintLayerAppliedTransform);
p->restore();
@@ -2178,7 +2211,7 @@ void RenderLayer::paintLayer(RenderLayer* rootLayer, GraphicsContext* p,
if (m_reflection && !m_paintingInsideReflection) {
// Mark that we are now inside replica painting.
m_paintingInsideReflection = true;
- reflectionLayer()->paintLayer(rootLayer, p, paintDirtyRect, paintRestriction, paintingRoot, overlapTestRequests, localPaintFlags | PaintLayerPaintingReflection);
+ reflectionLayer()->paintLayer(rootLayer, p, paintDirtyRect, paintBehavior, paintingRoot, overlapTestRequests, localPaintFlags | PaintLayerPaintingReflection);
m_paintingInsideReflection = false;
}
@@ -2193,8 +2226,8 @@ void RenderLayer::paintLayer(RenderLayer* rootLayer, GraphicsContext* p,
// Ensure our lists are up-to-date.
updateCompositingAndLayerListsIfNeeded();
- bool selectionOnly = paintRestriction == PaintRestrictionSelectionOnly || paintRestriction == PaintRestrictionSelectionOnlyBlackText;
- bool forceBlackText = paintRestriction == PaintRestrictionSelectionOnlyBlackText;
+ bool forceBlackText = paintBehavior & PaintBehaviorForceBlackText;
+ bool selectionOnly = paintBehavior & PaintBehaviorSelectionOnly;
// If this layer's renderer is a child of the paintingRoot, we render unconditionally, which
// is done by passing a nil paintingRoot down to our renderer (as if no paintingRoot was ever set).
@@ -2212,7 +2245,7 @@ void RenderLayer::paintLayer(RenderLayer* rootLayer, GraphicsContext* p,
if (shouldPaint && !selectionOnly && !damageRect.isEmpty()) {
// Begin transparency layers lazily now that we know we have to paint something.
if (haveTransparency)
- beginTransparencyLayers(p, rootLayer);
+ beginTransparencyLayers(p, rootLayer, paintBehavior);
// Paint our background first, before painting any child layers.
// Establish the clip used to paint our background.
@@ -2229,13 +2262,13 @@ void RenderLayer::paintLayer(RenderLayer* rootLayer, GraphicsContext* p,
// Now walk the sorted list of children with negative z-indices.
if (m_negZOrderList)
for (Vector<RenderLayer*>::iterator it = m_negZOrderList->begin(); it != m_negZOrderList->end(); ++it)
- it[0]->paintLayer(rootLayer, p, paintDirtyRect, paintRestriction, paintingRoot, overlapTestRequests, localPaintFlags);
+ it[0]->paintLayer(rootLayer, p, paintDirtyRect, paintBehavior, paintingRoot, overlapTestRequests, localPaintFlags);
// Now establish the appropriate clip and paint our child RenderObjects.
if (shouldPaint && !clipRectToApply.isEmpty()) {
// Begin transparency layers lazily now that we know we have to paint something.
if (haveTransparency)
- beginTransparencyLayers(p, rootLayer);
+ beginTransparencyLayers(p, rootLayer, paintBehavior);
// Set up the clip used when painting our children.
setClip(p, paintDirtyRect, clipRectToApply);
@@ -2268,12 +2301,12 @@ void RenderLayer::paintLayer(RenderLayer* rootLayer, GraphicsContext* p,
// Paint any child layers that have overflow.
if (m_normalFlowList)
for (Vector<RenderLayer*>::iterator it = m_normalFlowList->begin(); it != m_normalFlowList->end(); ++it)
- it[0]->paintLayer(rootLayer, p, paintDirtyRect, paintRestriction, paintingRoot, overlapTestRequests, localPaintFlags);
+ it[0]->paintLayer(rootLayer, p, paintDirtyRect, paintBehavior, paintingRoot, overlapTestRequests, localPaintFlags);
// Now walk the sorted list of children with positive z-indices.
if (m_posZOrderList)
for (Vector<RenderLayer*>::iterator it = m_posZOrderList->begin(); it != m_posZOrderList->end(); ++it)
- it[0]->paintLayer(rootLayer, p, paintDirtyRect, paintRestriction, paintingRoot, overlapTestRequests, localPaintFlags);
+ it[0]->paintLayer(rootLayer, p, paintDirtyRect, paintBehavior, paintingRoot, overlapTestRequests, localPaintFlags);
if (renderer()->hasMask() && shouldPaint && !selectionOnly && !damageRect.isEmpty()) {
setClip(p, paintDirtyRect, damageRect);
@@ -2813,17 +2846,49 @@ void RenderLayer::calculateRects(const RenderLayer* rootLayer, const IntRect& pa
IntRect RenderLayer::childrenClipRect() const
{
RenderLayer* rootLayer = renderer()->view()->layer();
+ RenderLayer* clippingRootLayer = clippingRoot();
IntRect layerBounds, backgroundRect, foregroundRect, outlineRect;
- calculateRects(rootLayer, rootLayer->boundingBox(rootLayer), layerBounds, backgroundRect, foregroundRect, outlineRect);
- return foregroundRect;
+ calculateRects(clippingRootLayer, rootLayer->boundingBox(rootLayer), layerBounds, backgroundRect, foregroundRect, outlineRect);
+ return clippingRootLayer->renderer()->localToAbsoluteQuad(FloatQuad(foregroundRect)).enclosingBoundingBox();
}
IntRect RenderLayer::selfClipRect() const
{
RenderLayer* rootLayer = renderer()->view()->layer();
+ RenderLayer* clippingRootLayer = clippingRoot();
IntRect layerBounds, backgroundRect, foregroundRect, outlineRect;
- calculateRects(rootLayer, rootLayer->boundingBox(rootLayer), layerBounds, backgroundRect, foregroundRect, outlineRect);
- return backgroundRect;
+ calculateRects(clippingRootLayer, rootLayer->boundingBox(rootLayer), layerBounds, backgroundRect, foregroundRect, outlineRect);
+ return clippingRootLayer->renderer()->localToAbsoluteQuad(FloatQuad(backgroundRect)).enclosingBoundingBox();
+}
+
+void RenderLayer::addBlockSelectionGapsBounds(const IntRect& bounds)
+{
+ m_blockSelectionGapsBounds.unite(bounds);
+}
+
+void RenderLayer::clearBlockSelectionGapsBounds()
+{
+ m_blockSelectionGapsBounds = IntRect();
+ for (RenderLayer* child = firstChild(); child; child = child->nextSibling())
+ child->clearBlockSelectionGapsBounds();
+}
+
+void RenderLayer::repaintBlockSelectionGaps()
+{
+ for (RenderLayer* child = firstChild(); child; child = child->nextSibling())
+ child->repaintBlockSelectionGaps();
+
+ if (m_blockSelectionGapsBounds.isEmpty())
+ return;
+
+ IntRect rect = m_blockSelectionGapsBounds;
+ rect.move(-scrolledContentOffset());
+ if (renderer()->hasOverflowClip())
+ rect.intersect(toRenderBox(renderer())->overflowClipRect(0, 0));
+ if (renderer()->hasClip())
+ rect.intersect(toRenderBox(renderer())->clipRect(0, 0));
+ if (!rect.isEmpty())
+ renderer()->repaintRectangle(rect);
}
bool RenderLayer::intersectsDamageRect(const IntRect& layerBounds, const IntRect& damageRect, const RenderLayer* rootLayer) const