summaryrefslogtreecommitdiffstats
path: root/WebCore/rendering/RenderLayerBacking.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'WebCore/rendering/RenderLayerBacking.cpp')
-rw-r--r--WebCore/rendering/RenderLayerBacking.cpp206
1 files changed, 159 insertions, 47 deletions
diff --git a/WebCore/rendering/RenderLayerBacking.cpp b/WebCore/rendering/RenderLayerBacking.cpp
index e98c458..941817c 100644
--- a/WebCore/rendering/RenderLayerBacking.cpp
+++ b/WebCore/rendering/RenderLayerBacking.cpp
@@ -28,11 +28,13 @@
#if USE(ACCELERATED_COMPOSITING)
#include "AnimationController.h"
+#include "CanvasRenderingContext3D.h"
#include "CSSPropertyNames.h"
#include "CSSStyleSelector.h"
#include "FrameView.h"
#include "GraphicsContext.h"
#include "GraphicsLayer.h"
+#include "HTMLCanvasElement.h"
#include "HTMLElement.h"
#include "HTMLNames.h"
#include "RenderBox.h"
@@ -47,17 +49,16 @@ using namespace std;
namespace WebCore {
+using namespace HTMLNames;
+
static bool hasBorderOutlineOrShadow(const RenderStyle*);
static bool hasBoxDecorations(const RenderStyle*);
static bool hasBoxDecorationsWithBackgroundImage(const RenderStyle*);
RenderLayerBacking::RenderLayerBacking(RenderLayer* layer)
: m_owningLayer(layer)
- , m_ancestorClippingLayer(0)
- , m_graphicsLayer(0)
- , m_foregroundLayer(0)
- , m_clippingLayer(0)
, m_hasDirectlyCompositedContent(false)
+ , m_artificiallyInflatedBounds(false)
{
createGraphicsLayer();
}
@@ -66,12 +67,13 @@ RenderLayerBacking::~RenderLayerBacking()
{
updateClippingLayers(false, false);
updateForegroundLayer(false);
+ updateMaskLayer(false);
destroyGraphicsLayer();
}
void RenderLayerBacking::createGraphicsLayer()
{
- m_graphicsLayer = GraphicsLayer::createGraphicsLayer(this);
+ m_graphicsLayer = GraphicsLayer::create(this);
#ifndef NDEBUG
if (renderer()->node()) {
@@ -79,7 +81,7 @@ void RenderLayerBacking::createGraphicsLayer()
m_graphicsLayer->setName("Document Node");
else {
if (renderer()->node()->isHTMLElement() && renderer()->node()->hasID())
- m_graphicsLayer->setName(renderer()->renderName() + String(" ") + static_cast<HTMLElement*>(renderer()->node())->id());
+ m_graphicsLayer->setName(renderer()->renderName() + String(" ") + static_cast<HTMLElement*>(renderer()->node())->getAttribute(idAttr));
else
m_graphicsLayer->setName(renderer()->renderName());
}
@@ -96,14 +98,10 @@ void RenderLayerBacking::destroyGraphicsLayer()
if (m_graphicsLayer)
m_graphicsLayer->removeFromParent();
- delete m_graphicsLayer;
m_graphicsLayer = 0;
-
- delete m_foregroundLayer;
m_foregroundLayer = 0;
-
- delete m_clippingLayer;
m_clippingLayer = 0;
+ m_maskLayer = 0;
}
void RenderLayerBacking::updateLayerOpacity()
@@ -126,6 +124,30 @@ void RenderLayerBacking::updateLayerTransform()
m_graphicsLayer->setTransform(t);
}
+static bool hasNonZeroTransformOrigin(const RenderObject* renderer)
+{
+ RenderStyle* style = renderer->style();
+ return (style->transformOriginX().type() == Fixed && style->transformOriginX().value())
+ || (style->transformOriginY().type() == Fixed && style->transformOriginY().value());
+}
+
+void RenderLayerBacking::updateCompositedBounds()
+{
+ IntRect layerBounds = compositor()->calculateCompositedBounds(m_owningLayer, m_owningLayer);
+
+ // If the element has a transform-origin that has fixed lengths, and the renderer has zero size,
+ // then we need to ensure that the compositing layer has non-zero size so that we can apply
+ // the transform-origin via the GraphicsLayer anchorPoint (which is expressed as a fractional value).
+ if (layerBounds.isEmpty() && hasNonZeroTransformOrigin(renderer())) {
+ layerBounds.setWidth(1);
+ layerBounds.setHeight(1);
+ m_artificiallyInflatedBounds = true;
+ } else
+ m_artificiallyInflatedBounds = false;
+
+ setCompositedBounds(layerBounds);
+}
+
void RenderLayerBacking::updateAfterLayout(UpdateDepth updateDepth)
{
RenderLayerCompositor* layerCompositor = compositor();
@@ -137,7 +159,7 @@ void RenderLayerBacking::updateAfterLayout(UpdateDepth updateDepth)
//
// The solution is to update compositing children of this layer here,
// via updateCompositingChildrenGeometry().
- setCompositedBounds(layerCompositor->calculateCompositedBounds(m_owningLayer, m_owningLayer));
+ updateCompositedBounds();
layerCompositor->updateCompositingDescendantGeometry(m_owningLayer, m_owningLayer, updateDepth);
if (!m_owningLayer->parent()) {
@@ -158,6 +180,9 @@ bool RenderLayerBacking::updateGraphicsLayerConfiguration()
if (updateClippingLayers(compositor->clippedByAncestor(m_owningLayer), compositor->clipsCompositingDescendants(m_owningLayer)))
layerConfigChanged = true;
+ if (updateMaskLayer(m_owningLayer->renderer()->hasMask()))
+ m_graphicsLayer->setMaskLayer(m_maskLayer.get());
+
m_hasDirectlyCompositedContent = false;
if (canUseDirectCompositing()) {
if (renderer()->isImage()) {
@@ -165,6 +190,16 @@ bool RenderLayerBacking::updateGraphicsLayerConfiguration()
m_hasDirectlyCompositedContent = true;
m_graphicsLayer->setDrawsContent(false);
}
+#if ENABLE(3D_CANVAS)
+ else if (renderer()->isCanvas()) {
+ HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(renderer()->node());
+ if (canvas->is3D()) {
+ CanvasRenderingContext3D* context = static_cast<CanvasRenderingContext3D*>(canvas->renderingContext());
+ if (context->graphicsContext3D()->platformGraphicsContext3D())
+ m_graphicsLayer->setContentsToGraphicsContext3D(context->graphicsContext3D());
+ }
+ }
+#endif
if (rendererHasBackground())
m_graphicsLayer->setBackgroundColor(rendererBackgroundColor());
@@ -222,10 +257,7 @@ void RenderLayerBacking::updateGraphicsLayerGeometry()
// Call calculateRects to get the backgroundRect which is what is used to clip the contents of this
// layer. Note that we call it with temporaryClipRects = true because normally when computing clip rects
// for a compositing layer, rootLayer is the layer itself.
- ClipRects parentRects;
- m_owningLayer->parentClipRects(compAncestor, parentRects, true);
- IntRect parentClipRect = parentRects.overflowClipRect();
-
+ IntRect parentClipRect = m_owningLayer->backgroundClipRect(compAncestor, true);
m_ancestorClippingLayer->setPosition(FloatPoint() + (parentClipRect.location() - graphicsLayerParentLocation));
m_ancestorClippingLayer->setSize(parentClipRect.size());
@@ -251,13 +283,19 @@ void RenderLayerBacking::updateGraphicsLayerGeometry()
}
// If we have a layer that clips children, position it.
+ IntRect clippingBox;
if (m_clippingLayer) {
- IntRect clippingBox = toRenderBox(renderer())->overflowClipRect(0, 0);
+ clippingBox = toRenderBox(renderer())->overflowClipRect(0, 0);
m_clippingLayer->setPosition(FloatPoint() + (clippingBox.location() - localCompositingBounds.location()));
m_clippingLayer->setSize(clippingBox.size());
m_clippingLayer->setOffsetFromRenderer(clippingBox.location() - IntPoint());
}
+ if (m_maskLayer) {
+ m_maskLayer->setSize(m_graphicsLayer->size());
+ m_maskLayer->setPosition(FloatPoint());
+ }
+
if (m_owningLayer->hasTransform()) {
const IntRect borderBox = toRenderBox(renderer())->borderBoxRect();
@@ -293,15 +331,25 @@ void RenderLayerBacking::updateGraphicsLayerGeometry()
}
if (m_foregroundLayer) {
- // The contents layer is always coincidental with the graphicsLayer for now.
- m_foregroundLayer->setPosition(IntPoint(0, 0));
- m_foregroundLayer->setSize(newSize);
- m_foregroundLayer->setOffsetFromRenderer(m_graphicsLayer->offsetFromRenderer());
+ FloatPoint foregroundPosition;
+ FloatSize foregroundSize = newSize;
+ IntSize foregroundOffset = m_graphicsLayer->offsetFromRenderer();
+ // If we have a clipping layer (which clips descendants), then the foreground layer is a child of it,
+ // so that it gets correctly sorted with children. In that case, position relative to the clipping layer.
+ if (m_clippingLayer) {
+ foregroundPosition = FloatPoint() + (localCompositingBounds.location() - clippingBox.location());
+ foregroundSize = FloatSize(clippingBox.size());
+ foregroundOffset = clippingBox.location() - IntPoint();
+ }
+
+ m_foregroundLayer->setPosition(foregroundPosition);
+ m_foregroundLayer->setSize(foregroundSize);
+ m_foregroundLayer->setOffsetFromRenderer(foregroundOffset);
}
m_graphicsLayer->setContentsRect(contentsBox());
if (!m_hasDirectlyCompositedContent)
- m_graphicsLayer->setDrawsContent(!isSimpleContainerCompositingLayer() && !paintingGoesToWindow());
+ m_graphicsLayer->setDrawsContent(!isSimpleContainerCompositingLayer() && !paintingGoesToWindow() && !m_artificiallyInflatedBounds);
}
void RenderLayerBacking::updateInternalHierarchy()
@@ -311,12 +359,12 @@ void RenderLayerBacking::updateInternalHierarchy()
if (m_ancestorClippingLayer) {
m_ancestorClippingLayer->removeAllChildren();
m_graphicsLayer->removeFromParent();
- m_ancestorClippingLayer->addChild(m_graphicsLayer);
+ m_ancestorClippingLayer->addChild(m_graphicsLayer.get());
}
if (m_clippingLayer) {
m_clippingLayer->removeFromParent();
- m_graphicsLayer->addChild(m_clippingLayer);
+ m_graphicsLayer->addChild(m_clippingLayer.get());
}
}
@@ -327,7 +375,7 @@ bool RenderLayerBacking::updateClippingLayers(bool needsAncestorClip, bool needs
if (needsAncestorClip) {
if (!m_ancestorClippingLayer) {
- m_ancestorClippingLayer = GraphicsLayer::createGraphicsLayer(this);
+ m_ancestorClippingLayer = GraphicsLayer::create(this);
#ifndef NDEBUG
m_ancestorClippingLayer->setName("Ancestor clipping Layer");
#endif
@@ -336,14 +384,13 @@ bool RenderLayerBacking::updateClippingLayers(bool needsAncestorClip, bool needs
}
} else if (m_ancestorClippingLayer) {
m_ancestorClippingLayer->removeFromParent();
- delete m_ancestorClippingLayer;
m_ancestorClippingLayer = 0;
layersChanged = true;
}
if (needsDescendantClip) {
if (!m_clippingLayer) {
- m_clippingLayer = GraphicsLayer::createGraphicsLayer(0);
+ m_clippingLayer = GraphicsLayer::create(0);
#ifndef NDEBUG
m_clippingLayer->setName("Child clipping Layer");
#endif
@@ -352,7 +399,6 @@ bool RenderLayerBacking::updateClippingLayers(bool needsAncestorClip, bool needs
}
} else if (m_clippingLayer) {
m_clippingLayer->removeFromParent();
- delete m_clippingLayer;
m_clippingLayer = 0;
layersChanged = true;
}
@@ -368,25 +414,61 @@ bool RenderLayerBacking::updateForegroundLayer(bool needsForegroundLayer)
bool layerChanged = false;
if (needsForegroundLayer) {
if (!m_foregroundLayer) {
- m_foregroundLayer = GraphicsLayer::createGraphicsLayer(this);
+ m_foregroundLayer = GraphicsLayer::create(this);
#ifndef NDEBUG
- m_foregroundLayer->setName("Contents");
+ m_foregroundLayer->setName("Foreground");
#endif
m_foregroundLayer->setDrawsContent(true);
- m_foregroundLayer->setDrawingPhase(GraphicsLayerPaintForegroundMask);
- m_graphicsLayer->setDrawingPhase(GraphicsLayerPaintBackgroundMask);
+ m_foregroundLayer->setPaintingPhase(GraphicsLayerPaintForeground);
layerChanged = true;
}
} else if (m_foregroundLayer) {
m_foregroundLayer->removeFromParent();
- delete m_foregroundLayer;
m_foregroundLayer = 0;
- m_graphicsLayer->setDrawingPhase(GraphicsLayerPaintAllMask);
layerChanged = true;
}
+
+ if (layerChanged)
+ m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
+
+ return layerChanged;
+}
+
+bool RenderLayerBacking::updateMaskLayer(bool needsMaskLayer)
+{
+ bool layerChanged = false;
+ if (needsMaskLayer) {
+ if (!m_maskLayer) {
+ m_maskLayer = GraphicsLayer::create(this);
+#ifndef NDEBUG
+ m_maskLayer->setName("Mask");
+#endif
+ m_maskLayer->setDrawsContent(true);
+ m_maskLayer->setPaintingPhase(GraphicsLayerPaintMask);
+ layerChanged = true;
+ }
+ } else if (m_maskLayer) {
+ m_maskLayer = 0;
+ layerChanged = true;
+ }
+
+ if (layerChanged)
+ m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
+
return layerChanged;
}
+GraphicsLayerPaintingPhase RenderLayerBacking::paintingPhaseForPrimaryLayer() const
+{
+ unsigned phase = GraphicsLayerPaintBackground;
+ if (!m_foregroundLayer)
+ phase |= GraphicsLayerPaintForeground;
+ if (!m_maskLayer)
+ phase |= GraphicsLayerPaintMask;
+
+ return static_cast<GraphicsLayerPaintingPhase>(phase);
+}
+
float RenderLayerBacking::compositingOpacity(float rendererOpacity) const
{
float finalOpacity = rendererOpacity;
@@ -500,7 +582,7 @@ bool RenderLayerBacking::isSimpleContainerCompositingLayer() const
// Now look at the body's renderer.
HTMLElement* body = renderObject->document()->body();
- RenderObject* bodyObject = (body && body->hasLocalName(HTMLNames::bodyTag)) ? body->renderer() : 0;
+ RenderObject* bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0;
if (!bodyObject)
return false;
@@ -582,6 +664,14 @@ bool RenderLayerBacking::canUseDirectCompositing() const
{
RenderObject* renderObject = renderer();
+ // Canvas3D is always direct composited
+#if ENABLE(3D_CANVAS)
+ if (renderer()->isCanvas()) {
+ HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(renderer()->node());
+ return canvas->is3D();
+ }
+#endif
+
// Reject anything that isn't an image
if (!renderObject->isImage() && !renderObject->isVideo())
return false;
@@ -600,8 +690,19 @@ bool RenderLayerBacking::canUseDirectCompositing() const
void RenderLayerBacking::rendererContentChanged()
{
- if (canUseDirectCompositing() && renderer()->isImage())
- updateImageContents();
+ if (canUseDirectCompositing()) {
+ if (renderer()->isImage())
+ updateImageContents();
+ else {
+#if ENABLE(3D_CANVAS)
+ if (renderer()->isCanvas()) {
+ HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(renderer()->node());
+ if (canvas->is3D())
+ m_graphicsLayer->setGraphicsContext3DNeedsDisplay();
+ }
+#endif
+ }
+ }
}
void RenderLayerBacking::updateImageContents()
@@ -705,13 +806,16 @@ void RenderLayerBacking::setContentsNeedDisplay()
if (m_foregroundLayer && m_foregroundLayer->drawsContent())
m_foregroundLayer->setNeedsDisplay();
+
+ if (m_maskLayer && m_maskLayer->drawsContent())
+ m_maskLayer->setNeedsDisplay();
}
// r is in the coordinate space of the layer's render object
void RenderLayerBacking::setContentsNeedDisplayInRect(const IntRect& r)
{
if (m_graphicsLayer && m_graphicsLayer->drawsContent()) {
- FloatPoint dirtyOrigin = contentsToGraphicsLayerCoordinates(m_graphicsLayer, FloatPoint(r.x(), r.y()));
+ FloatPoint dirtyOrigin = contentsToGraphicsLayerCoordinates(m_graphicsLayer.get(), FloatPoint(r.x(), r.y()));
FloatRect dirtyRect(dirtyOrigin, r.size());
FloatRect bounds(FloatPoint(), m_graphicsLayer->size());
if (bounds.intersects(dirtyRect))
@@ -722,6 +826,11 @@ void RenderLayerBacking::setContentsNeedDisplayInRect(const IntRect& r)
// FIXME: do incremental repaint
m_foregroundLayer->setNeedsDisplay();
}
+
+ if (m_maskLayer && m_maskLayer->drawsContent()) {
+ // FIXME: do incremental repaint
+ m_maskLayer->setNeedsDisplay();
+ }
}
static void setClip(GraphicsContext* p, const IntRect& paintDirtyRect, const IntRect& clipRect)
@@ -779,7 +888,7 @@ void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*
bool shouldPaint = m_owningLayer->hasVisibleContent() && m_owningLayer->isSelfPaintingLayer();
- if (shouldPaint && (paintingPhase & GraphicsLayerPaintBackgroundMask)) {
+ if (shouldPaint && (paintingPhase & GraphicsLayerPaintBackground)) {
// If this is the root then we need to send in a bigger bounding box
// because we'll be painting the background as well (see RenderBox::paintRootBoxDecorations()).
IntRect paintBox = clipRectToApply;
@@ -823,7 +932,10 @@ void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*
restoreClip(context, paintDirtyRect, damageRect);
}
- if (shouldPaint && (paintingPhase & GraphicsLayerPaintForegroundMask)) {
+ bool forceBlackText = paintRestriction == PaintRestrictionSelectionOnlyBlackText;
+ bool selectionOnly = paintRestriction == PaintRestrictionSelectionOnly || paintRestriction == PaintRestrictionSelectionOnlyBlackText;
+
+ if (shouldPaint && (paintingPhase & GraphicsLayerPaintForeground)) {
// Now walk the sorted list of children with negative z-indices. Only RenderLayers without compositing layers will paint.
// FIXME: should these be painted as background?
Vector<RenderLayer*>* negZOrderList = m_owningLayer->negZOrderList();
@@ -832,9 +944,6 @@ void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*
it[0]->paintLayer(rootLayer, context, paintDirtyRect, paintRestriction, paintingRoot);
}
- bool forceBlackText = paintRestriction == PaintRestrictionSelectionOnlyBlackText;
- bool selectionOnly = paintRestriction == PaintRestrictionSelectionOnly || paintRestriction == PaintRestrictionSelectionOnlyBlackText;
-
// Set up the clip used when painting our children.
setClip(context, paintDirtyRect, clipRectToApply);
RenderObject::PaintInfo paintInfo(context, clipRectToApply,
@@ -877,7 +986,9 @@ void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*
for (Vector<RenderLayer*>::iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it)
it[0]->paintLayer(rootLayer, context, paintDirtyRect, paintRestriction, paintingRoot);
}
-
+ }
+
+ if (shouldPaint && (paintingPhase & GraphicsLayerPaintMask)) {
if (renderer()->hasMask() && !selectionOnly && !damageRect.isEmpty()) {
setClip(context, paintDirtyRect, damageRect);
@@ -894,7 +1005,7 @@ void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*
}
// Up-call from compositing layer drawing callback.
-void RenderLayerBacking::paintContents(const GraphicsLayer*, GraphicsContext& context, GraphicsLayerPaintingPhase drawingPhase, const IntRect& clip)
+void RenderLayerBacking::paintContents(const GraphicsLayer*, GraphicsContext& context, GraphicsLayerPaintingPhase paintingPhase, const IntRect& clip)
{
// We have to use the same root as for hit testing, because both methods
// can compute and cache clipRects.
@@ -912,7 +1023,7 @@ void RenderLayerBacking::paintContents(const GraphicsLayer*, GraphicsContext& co
IntRect dirtyRect = enclosingBBox;
dirtyRect.intersect(clipRect);
- paintIntoLayer(m_owningLayer, &context, dirtyRect, PaintRestrictionNone, drawingPhase, renderer());
+ paintIntoLayer(m_owningLayer, &context, dirtyRect, PaintRestrictionNone, paintingPhase, renderer());
}
bool RenderLayerBacking::startAnimation(double beginTime, const Animation* anim, const KeyframeList& keyframes)
@@ -970,7 +1081,8 @@ bool RenderLayerBacking::startTransition(double beginTime, int property, const R
KeyframeValueList opacityVector(AnimatedPropertyOpacity);
opacityVector.insert(new FloatAnimationValue(0, compositingOpacity(fromStyle->opacity())));
opacityVector.insert(new FloatAnimationValue(1, compositingOpacity(toStyle->opacity())));
- if (m_graphicsLayer->addAnimation(opacityVector, toRenderBox(renderer())->borderBoxRect().size(), opacityAnim, String(), beginTime))
+ // The boxSize param is only used for transform animations (which can only run on RenderBoxes), so we pass an empty size here.
+ if (m_graphicsLayer->addAnimation(opacityVector, IntSize(), opacityAnim, String(), beginTime))
didAnimate = true;
}
}