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-rw-r--r--WebCore/rendering/RenderLayerBacking.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/WebCore/rendering/RenderLayerBacking.cpp b/WebCore/rendering/RenderLayerBacking.cpp
index 48aa3ec..0d39f7a 100644
--- a/WebCore/rendering/RenderLayerBacking.cpp
+++ b/WebCore/rendering/RenderLayerBacking.cpp
@@ -1021,14 +1021,6 @@ void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*
bool selectionOnly = paintBehavior & PaintBehaviorSelectionOnly;
if (shouldPaint && (paintingPhase & GraphicsLayerPaintForeground)) {
-#if ENABLE(ANDROID_OVERFLOW_SCROLL)
- // Scroll to 0,0 and paint the entire contents, then scroll back the
- // the original offset.
- int x = m_owningLayer->scrollXOffset();
- int y = m_owningLayer->scrollYOffset();
- if (m_owningLayer->hasOverflowScroll())
- m_owningLayer->scrollToOffset(0, 0, false, false);
-#endif
// Set up the clip used when painting our children.
setClip(context, paintDirtyRect, clipRectToApply);
PaintInfo paintInfo(context, clipRectToApply,
@@ -1067,10 +1059,6 @@ void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*
// Now walk the sorted list of children with positive z-indices.
m_owningLayer->paintList(m_owningLayer->posZOrderList(), rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot, 0, 0);
-#if ENABLE(ANDROID_OVERFLOW_SCROLL)
- if (m_owningLayer->hasOverflowScroll())
- m_owningLayer->scrollToOffset(x, y, false, false);
-#endif
}
if (shouldPaint && (paintingPhase & GraphicsLayerPaintMask)) {