diff options
Diffstat (limited to 'WebCore/rendering/RenderLayerBacking.h')
| -rw-r--r-- | WebCore/rendering/RenderLayerBacking.h | 56 |
1 files changed, 33 insertions, 23 deletions
diff --git a/WebCore/rendering/RenderLayerBacking.h b/WebCore/rendering/RenderLayerBacking.h index b027685..7aea926 100644 --- a/WebCore/rendering/RenderLayerBacking.h +++ b/WebCore/rendering/RenderLayerBacking.h @@ -54,7 +54,7 @@ public: RenderLayer* owningLayer() const { return m_owningLayer; } enum UpdateDepth { CompositingChildren, AllDescendants }; - void updateAfterLayout(UpdateDepth); + void updateAfterLayout(UpdateDepth, bool isUpdateRoot); // Returns true if layer configuration changed. bool updateGraphicsLayerConfiguration(); @@ -63,21 +63,23 @@ public: // Update contents and clipping structure. void updateInternalHierarchy(); // make private - GraphicsLayer* graphicsLayer() const { return m_graphicsLayer; } + GraphicsLayer* graphicsLayer() const { return m_graphicsLayer.get(); } // Layer to clip children bool hasClippingLayer() const { return m_clippingLayer != 0; } - GraphicsLayer* clippingLayer() const { return m_clippingLayer; } + GraphicsLayer* clippingLayer() const { return m_clippingLayer.get(); } // Layer to get clipped by ancestor bool hasAncestorClippingLayer() const { return m_ancestorClippingLayer != 0; } - GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer; } + GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer.get(); } bool hasContentsLayer() const { return m_foregroundLayer != 0; } - GraphicsLayer* foregroundLayer() const { return m_foregroundLayer; } + GraphicsLayer* foregroundLayer() const { return m_foregroundLayer.get(); } - GraphicsLayer* parentForSublayers() const { return m_clippingLayer ? m_clippingLayer : m_graphicsLayer; } - GraphicsLayer* childForSuperlayers() const { return m_ancestorClippingLayer ? m_ancestorClippingLayer : m_graphicsLayer; } + bool hasMaskLayer() const { return m_maskLayer != 0; } + + GraphicsLayer* parentForSublayers() const { return m_clippingLayer ? m_clippingLayer.get() : m_graphicsLayer.get(); } + GraphicsLayer* childForSuperlayers() const { return m_ancestorClippingLayer ? m_ancestorClippingLayer.get() : m_graphicsLayer.get(); } // RenderLayers with backing normally short-circuit paintLayer() because // their content is rendered via callbacks from GraphicsLayer. However, the document @@ -95,10 +97,10 @@ public: void rendererContentChanged(); // Interface to start, finish, suspend and resume animations and transitions - bool startAnimation(double beginTime, const Animation* anim, const KeyframeList& keyframes); - bool startTransition(double beginTime, int property, const RenderStyle* fromStyle, const RenderStyle* toStyle); + bool startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes); + bool startTransition(double timeOffset, int property, const RenderStyle* fromStyle, const RenderStyle* toStyle); void animationFinished(const String& name); - void animationPaused(const String& name); + void animationPaused(double timeOffset, const String& name); void transitionFinished(int property); void suspendAnimations(double time = 0); @@ -106,6 +108,7 @@ public: IntRect compositedBounds() const; void setCompositedBounds(const IntRect&); + void updateCompositedBounds(); FloatPoint graphicsLayerToContentsCoordinates(const GraphicsLayer*, const FloatPoint&); FloatPoint contentsToGraphicsLayerCoordinates(const GraphicsLayer*, const FloatPoint&); @@ -116,6 +119,9 @@ public: virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& clip); + virtual bool showDebugBorders() const; + virtual bool showRepaintCounter() const; + IntRect contentsBox() const; private: @@ -127,25 +133,28 @@ private: bool updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip); bool updateForegroundLayer(bool needsForegroundLayer); + bool updateMaskLayer(bool needsMaskLayer); + GraphicsLayerPaintingPhase paintingPhaseForPrimaryLayer() const; + IntSize contentOffsetInCompostingLayer() const; // Result is transform origin in pixels. FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const; // Result is perspective origin in pixels. FloatPoint computePerspectiveOrigin(const IntRect& borderBox) const; - void updateLayerOpacity(); - void updateLayerTransform(); + void updateLayerOpacity(const RenderStyle*); + void updateLayerTransform(const RenderStyle*); // Return the opacity value that this layer should use for compositing. float compositingOpacity(float rendererOpacity) const; - // Returns true if this RenderLayer only has content that can be rendered directly - // by the compositing layer, without drawing (e.g. solid background color). + // Returns true if this compositing layer has no visible content. bool isSimpleContainerCompositingLayer() const; - // Returns true if we can optimize the RenderLayer to draw the replaced content - // directly into a compositing buffer - bool canUseDirectCompositing() const; + // Returns true if this layer has content that needs to be rendered by painting into the backing store. + bool containsPaintedContent() const; + // Returns true if the RenderLayer just contains an image that we can composite directly. + bool isDirectlyCompositedImage() const; void updateImageContents(); bool rendererHasBackground() const; @@ -154,7 +163,7 @@ private: bool hasNonCompositingContent() const; void paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*, const IntRect& paintDirtyRect, - PaintRestriction paintRestriction, GraphicsLayerPaintingPhase, RenderObject* paintingRoot); + PaintBehavior paintBehavior, GraphicsLayerPaintingPhase, RenderObject* paintingRoot); static int graphicsLayerToCSSProperty(AnimatedPropertyID); static AnimatedPropertyID cssToGraphicsLayerProperty(int); @@ -162,14 +171,15 @@ private: private: RenderLayer* m_owningLayer; - GraphicsLayer* m_ancestorClippingLayer; // only used if we are clipped by an ancestor which is not a stacking context - GraphicsLayer* m_graphicsLayer; - GraphicsLayer* m_foregroundLayer; // only used in cases where we need to draw the foreground separately - GraphicsLayer* m_clippingLayer; // only used if we have clipping on a stacking context, with compositing children + OwnPtr<GraphicsLayer> m_ancestorClippingLayer; // only used if we are clipped by an ancestor which is not a stacking context + OwnPtr<GraphicsLayer> m_graphicsLayer; + OwnPtr<GraphicsLayer> m_foregroundLayer; // only used in cases where we need to draw the foreground separately + OwnPtr<GraphicsLayer> m_clippingLayer; // only used if we have clipping on a stacking context, with compositing children + OwnPtr<GraphicsLayer> m_maskLayer; // only used if we have a mask IntRect m_compositedBounds; - bool m_hasDirectlyCompositedContent; + bool m_artificiallyInflatedBounds; // bounds had to be made non-zero to make transform-origin work }; } // namespace WebCore |
