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-rw-r--r--WebCore/rendering/RenderLayerCompositor.cpp130
1 files changed, 94 insertions, 36 deletions
diff --git a/WebCore/rendering/RenderLayerCompositor.cpp b/WebCore/rendering/RenderLayerCompositor.cpp
index 5201287..2f5e267 100644
--- a/WebCore/rendering/RenderLayerCompositor.cpp
+++ b/WebCore/rendering/RenderLayerCompositor.cpp
@@ -79,6 +79,8 @@ RenderLayerCompositor::RenderLayerCompositor(RenderView* renderView)
: m_renderView(renderView)
, m_rootPlatformLayer(0)
, m_hasAcceleratedCompositing(true)
+ , m_showDebugBorders(false)
+ , m_showRepaintCounter(false)
, m_compositingConsultsOverlap(true)
, m_compositing(false)
, m_rootLayerAttached(false)
@@ -109,16 +111,24 @@ void RenderLayerCompositor::enableCompositingMode(bool enable /* = true */)
}
}
-void RenderLayerCompositor::cacheAcceleratedCompositingEnabledFlag()
+void RenderLayerCompositor::cacheAcceleratedCompositingFlags()
{
bool hasAcceleratedCompositing = false;
- if (Settings* settings = m_renderView->document()->settings())
+ bool showDebugBorders = false;
+ bool showRepaintCounter = false;
+
+ if (Settings* settings = m_renderView->document()->settings()) {
hasAcceleratedCompositing = settings->acceleratedCompositingEnabled();
+ showDebugBorders = settings->showDebugBorders();
+ showRepaintCounter = settings->showRepaintCounter();
+ }
- if (hasAcceleratedCompositing != m_hasAcceleratedCompositing)
+ if (hasAcceleratedCompositing != m_hasAcceleratedCompositing || showDebugBorders != m_showDebugBorders || showRepaintCounter != m_showRepaintCounter)
setCompositingLayersNeedRebuild();
m_hasAcceleratedCompositing = hasAcceleratedCompositing;
+ m_showDebugBorders = showDebugBorders;
+ m_showRepaintCounter = showRepaintCounter;
}
void RenderLayerCompositor::setCompositingLayersNeedRebuild(bool needRebuild)
@@ -175,10 +185,18 @@ void RenderLayerCompositor::updateCompositingLayers(RenderLayer* updateRoot)
needLayerRebuild |= layersChanged;
}
- // Now create and parent the compositing layers.
- {
+ if (needLayerRebuild) {
+ // Now updated and parent the compositing layers.
CompositingState compState(updateRoot);
- rebuildCompositingLayerTree(updateRoot, compState, needLayerRebuild);
+ Vector<GraphicsLayer*> childList;
+ rebuildCompositingLayerTree(updateRoot, compState, childList);
+
+ // Host the document layer in the RenderView's root layer.
+ if (updateRoot == rootRenderLayer() && !childList.isEmpty())
+ m_rootPlatformLayer->setChildren(childList);
+ } else {
+ // We just need to do a geometry update.
+ updateLayerTreeGeometry(updateRoot);
}
#if PROFILE_LAYER_REBUILD
@@ -328,7 +346,7 @@ IntRect RenderLayerCompositor::calculateCompositedBounds(const RenderLayer* laye
}
}
- if (layer->paintsWithTransform()) {
+ if (layer->paintsWithTransform(PaintBehaviorNormal)) {
TransformationMatrix* affineTrans = layer->transform();
boundingBoxRect = affineTrans->mapRect(boundingBoxRect);
unionBounds = affineTrans->mapRect(unionBounds);
@@ -476,7 +494,7 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* layer, O
// If we have to make a layer for this child, make one now so we can have a contents layer
// (since we need to ensure that the -ve z-order child renders underneath our contents).
- if (childState.m_subtreeIsCompositing) {
+ if (!willBeComposited && childState.m_subtreeIsCompositing) {
// make layer compositing
layer->setMustOverlapCompositedLayers(true);
childState.m_compositingAncestor = layer;
@@ -509,7 +527,7 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* layer, O
// If we have a software transform, and we have layers under us, we need to also
// be composited. Also, if we have opacity < 1, then we need to be a layer so that
// the child layers are opaque, then rendered with opacity on this layer.
- if (childState.m_subtreeIsCompositing && requiresCompositingWhenDescendantsAreCompositing(layer->renderer())) {
+ if (!willBeComposited && childState.m_subtreeIsCompositing && requiresCompositingWhenDescendantsAreCompositing(layer->renderer())) {
layer->setMustOverlapCompositedLayers(true);
if (overlapMap)
addToOverlapMap(*overlapMap, layer, absBounds, haveComputedBounds);
@@ -586,11 +604,12 @@ bool RenderLayerCompositor::canAccelerateVideoRendering(RenderVideo* o) const
}
#endif
-void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer* layer, struct CompositingState& compositingState, bool updateHierarchy)
+void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer* layer, const CompositingState& compositingState, Vector<GraphicsLayer*>& childLayersOfEnclosingLayer)
{
// Make the layer compositing if necessary, and set up clipping and content layers.
// Note that we can only do work here that is independent of whether the descendant layers
// have been processed. computeCompositingRequirements() will already have done the repaint if necessary.
+
RenderLayerBacking* layerBacking = layer->backing();
if (layerBacking) {
// The compositing state of all our children has been updated already, so now
@@ -601,15 +620,12 @@ void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer* layer, stru
if (!layer->parent())
updateRootLayerPosition();
-
- // FIXME: make this more incremental
- if (updateHierarchy)
- layerBacking->parentForSublayers()->removeAllChildren();
}
- // host the document layer in the RenderView's root layer
- if (updateHierarchy && layer->isRootLayer() && layer->isComposited())
- parentInRootLayer(layer);
+ // If this layer has backing, then we are collecting its children, otherwise appending
+ // to the compositing child list of an enclosing layer.
+ Vector<GraphicsLayer*> layerChildren;
+ Vector<GraphicsLayer*>& childList = layerBacking ? layerChildren : childLayersOfEnclosingLayer;
CompositingState childState = compositingState;
if (layer->isComposited())
@@ -630,19 +646,13 @@ void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer* layer, stru
size_t listSize = negZOrderList->size();
for (size_t i = 0; i < listSize; ++i) {
RenderLayer* curLayer = negZOrderList->at(i);
- rebuildCompositingLayerTree(curLayer, childState, updateHierarchy);
- if (updateHierarchy && curLayer->isComposited())
- setCompositingParent(curLayer, childState.m_compositingAncestor);
+ rebuildCompositingLayerTree(curLayer, childState, childList);
}
}
- if (updateHierarchy && layerBacking && layerBacking->foregroundLayer()) {
- layerBacking->foregroundLayer()->removeFromParent();
-
- // The foreground layer has to be correctly sorted with child layers, so needs to become a child of the clipping layer.
- GraphicsLayer* hostingLayer = layerBacking->parentForSublayers();
- hostingLayer->addChild(layerBacking->foregroundLayer());
- }
+ // If a negative z-order child is compositing, we get a foreground layer which needs to get parented.
+ if (layerBacking && layerBacking->foregroundLayer())
+ childList.append(layerBacking->foregroundLayer());
}
ASSERT(!layer->m_normalFlowListDirty);
@@ -650,9 +660,7 @@ void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer* layer, stru
size_t listSize = normalFlowList->size();
for (size_t i = 0; i < listSize; ++i) {
RenderLayer* curLayer = normalFlowList->at(i);
- rebuildCompositingLayerTree(curLayer, childState, updateHierarchy);
- if (updateHierarchy && curLayer->isComposited())
- setCompositingParent(curLayer, childState.m_compositingAncestor);
+ rebuildCompositingLayerTree(curLayer, childState, childList);
}
}
@@ -661,14 +669,60 @@ void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer* layer, stru
size_t listSize = posZOrderList->size();
for (size_t i = 0; i < listSize; ++i) {
RenderLayer* curLayer = posZOrderList->at(i);
- rebuildCompositingLayerTree(curLayer, childState, updateHierarchy);
- if (updateHierarchy && curLayer->isComposited())
- setCompositingParent(curLayer, childState.m_compositingAncestor);
+ rebuildCompositingLayerTree(curLayer, childState, childList);
}
}
}
+
+ if (layerBacking) {
+ layerBacking->parentForSublayers()->setChildren(layerChildren);
+ childLayersOfEnclosingLayer.append(layerBacking->childForSuperlayers());
+ }
}
+// This just updates layer geometry without changing the hierarchy.
+void RenderLayerCompositor::updateLayerTreeGeometry(RenderLayer* layer)
+{
+ if (RenderLayerBacking* layerBacking = layer->backing()) {
+ // The compositing state of all our children has been updated already, so now
+ // we can compute and cache the composited bounds for this layer.
+ layerBacking->updateCompositedBounds();
+
+ if (layer->reflectionLayer())
+ layer->reflectionLayer()->backing()->updateCompositedBounds();
+
+ layerBacking->updateGraphicsLayerConfiguration();
+ layerBacking->updateGraphicsLayerGeometry();
+
+ if (!layer->parent())
+ updateRootLayerPosition();
+ }
+
+ if (layer->isStackingContext()) {
+ ASSERT(!layer->m_zOrderListsDirty);
+
+ if (Vector<RenderLayer*>* negZOrderList = layer->negZOrderList()) {
+ size_t listSize = negZOrderList->size();
+ for (size_t i = 0; i < listSize; ++i)
+ updateLayerTreeGeometry(negZOrderList->at(i));
+ }
+ }
+
+ ASSERT(!layer->m_normalFlowListDirty);
+ if (Vector<RenderLayer*>* normalFlowList = layer->normalFlowList()) {
+ size_t listSize = normalFlowList->size();
+ for (size_t i = 0; i < listSize; ++i)
+ updateLayerTreeGeometry(normalFlowList->at(i));
+ }
+
+ if (layer->isStackingContext()) {
+ if (Vector<RenderLayer*>* posZOrderList = layer->posZOrderList()) {
+ size_t listSize = posZOrderList->size();
+ for (size_t i = 0; i < listSize; ++i)
+ updateLayerTreeGeometry(posZOrderList->at(i));
+ }
+ }
+}
// Recurs down the RenderLayer tree until its finds the compositing descendants of compositingAncestor and updates their geometry.
void RenderLayerCompositor::updateCompositingDescendantGeometry(RenderLayer* compositingAncestor, RenderLayer* layer, RenderLayerBacking::UpdateDepth updateDepth)
@@ -716,6 +770,7 @@ void RenderLayerCompositor::repaintCompositedLayersAbsoluteRect(const IntRect& a
void RenderLayerCompositor::recursiveRepaintLayerRect(RenderLayer* layer, const IntRect& rect)
{
+ // FIXME: This method does not work correctly with transforms.
if (layer->isComposited())
layer->setBackingNeedsRepaintInRect(rect);
@@ -724,7 +779,8 @@ void RenderLayerCompositor::recursiveRepaintLayerRect(RenderLayer* layer, const
size_t listSize = negZOrderList->size();
for (size_t i = 0; i < listSize; ++i) {
RenderLayer* curLayer = negZOrderList->at(i);
- int x = 0, y = 0;
+ int x = 0;
+ int y = 0;
curLayer->convertToLayerCoords(layer, x, y);
IntRect childRect(rect);
childRect.move(-x, -y);
@@ -736,7 +792,8 @@ void RenderLayerCompositor::recursiveRepaintLayerRect(RenderLayer* layer, const
size_t listSize = posZOrderList->size();
for (size_t i = 0; i < listSize; ++i) {
RenderLayer* curLayer = posZOrderList->at(i);
- int x = 0, y = 0;
+ int x = 0;
+ int y = 0;
curLayer->convertToLayerCoords(layer, x, y);
IntRect childRect(rect);
childRect.move(-x, -y);
@@ -748,7 +805,8 @@ void RenderLayerCompositor::recursiveRepaintLayerRect(RenderLayer* layer, const
size_t listSize = normalFlowList->size();
for (size_t i = 0; i < listSize; ++i) {
RenderLayer* curLayer = normalFlowList->at(i);
- int x = 0, y = 0;
+ int x = 0;
+ int y = 0;
curLayer->convertToLayerCoords(layer, x, y);
IntRect childRect(rect);
childRect.move(-x, -y);