diff options
Diffstat (limited to 'WebCore/rendering/RenderLayerCompositor.h')
| -rw-r--r-- | WebCore/rendering/RenderLayerCompositor.h | 64 |
1 files changed, 52 insertions, 12 deletions
diff --git a/WebCore/rendering/RenderLayerCompositor.h b/WebCore/rendering/RenderLayerCompositor.h index 76cb35f..02929dc 100644 --- a/WebCore/rendering/RenderLayerCompositor.h +++ b/WebCore/rendering/RenderLayerCompositor.h @@ -27,12 +27,16 @@ #define RenderLayerCompositor_h #include "RenderLayer.h" +#include "RenderLayerBacking.h" namespace WebCore { #define PROFILE_LAYER_REBUILD 0 class GraphicsLayer; +#if ENABLE(VIDEO) +class RenderVideo; +#endif // RenderLayerCompositor manages the hierarchy of // composited RenderLayers. It determines which RenderLayers @@ -53,11 +57,24 @@ public: // This will make a compositing layer at the root automatically, and hook up to // the native view/window system. void enableCompositingMode(bool enable = true); - - void setCompositingLayersNeedUpdate(bool needUpdate = true); - bool compositingLayersNeedUpdate() const { return m_compositingLayersNeedUpdate; } - - void scheduleViewUpdate(); + + // Returns true if the accelerated compositing is enabled + bool hasAcceleratedCompositing() const { return m_hasAcceleratedCompositing; } + + // Copy the acceleratedCompositingEnabledFlag from Settings + void cacheAcceleratedCompositingEnabledFlag(); + + // Called when the layer hierarchy needs to be updated (compositing layers have been + // created, destroyed or re-parented). + void setCompositingLayersNeedRebuild(bool needRebuild = true); + bool compositingLayersNeedRebuild() const { return m_compositingLayersNeedRebuild; } + + // Controls whether or not to consult geometry when deciding which layers need + // to be composited. Defaults to true. + void setCompositingConsultsOverlap(bool b) { m_compositingConsultsOverlap = b; } + bool compositingConsultsOverlap() const { return m_compositingConsultsOverlap; } + + void scheduleSync(); // Rebuild the tree of compositing layers void updateCompositingLayers(RenderLayer* updateRoot = 0); @@ -66,6 +83,9 @@ public: enum CompositingChangeRepaint { CompositingChangeRepaintNow, CompositingChangeWillRepaintLater }; bool updateLayerCompositingState(RenderLayer*, CompositingChangeRepaint = CompositingChangeRepaintNow); + // Update the geometry for compositing children of compositingAncestor. + void updateCompositingDescendantGeometry(RenderLayer* compositingAncestor, RenderLayer* layer, RenderLayerBacking::UpdateDepth); + // Whether layer's backing needs a graphics layer to do clipping by an ancestor (non-stacking-context parent with overflow). bool clippedByAncestor(RenderLayer*) const; // Whether layer's backing needs a graphics layer to clip z-order children of the given layer. @@ -75,7 +95,7 @@ public: bool needsContentsCompositingLayer(const RenderLayer*) const; // Return the bounding box required for compositing layer and its childern, relative to ancestorLayer. // If layerBoundingBox is not 0, on return it contains the bounding box of this layer only. - IntRect calculateCompositedBounds(const RenderLayer* layer, const RenderLayer* ancestorLayer, IntRect* layerBoundingBox = 0); + IntRect calculateCompositedBounds(const RenderLayer* layer, const RenderLayer* ancestorLayer); // Repaint the appropriate layers when the given RenderLayer starts or stops being composited. void repaintOnCompositingChange(RenderLayer*); @@ -97,6 +117,13 @@ public: void willMoveOffscreen(); void updateRootLayerPosition(); + + void didStartAcceleratedAnimation(); + +#if ENABLE(VIDEO) + // Use by RenderVideo to ask if it should try to use accelerated compositing. + bool canAccelerateVideoRendering(RenderVideo*) const; +#endif // Walk the tree looking for layers with 3d transforms. Useful in case you need // to know if there is non-affine content, e.g. for drawing into an image. @@ -108,11 +135,19 @@ private: // Whether the layer has an intrinsic need for compositing layer. bool requiresCompositingLayer(const RenderLayer*) const; + // Make or destroy the backing for this layer; returns true if backing changed. + bool updateBacking(RenderLayer*, CompositingChangeRepaint shouldRepaint); + // Repaint the given rect (which is layer's coords), and regions of child layers that intersect that rect. void recursiveRepaintLayerRect(RenderLayer* layer, const IntRect& rect); - void computeCompositingRequirements(RenderLayer*, struct CompositingState&); - void rebuildCompositingLayerTree(RenderLayer* layer, struct CompositingState&); + typedef HashMap<RenderLayer*, IntRect> OverlapMap; + static void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds, bool& boundsComputed); + static bool overlapsCompositedLayers(OverlapMap&, const IntRect& layerBounds); + + // Returns true if any layer's compositing changed + void computeCompositingRequirements(RenderLayer*, OverlapMap*, struct CompositingState&, bool& layersChanged); + void rebuildCompositingLayerTree(RenderLayer* layer, struct CompositingState&, bool updateHierarchy); // Hook compositing layers together void setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer); @@ -123,17 +158,22 @@ private: bool layerHas3DContent(const RenderLayer*) const; void ensureRootPlatformLayer(); - + void destroyRootPlatformLayer(); + // Whether a running transition or animation enforces the need for a compositing layer. - static bool requiresCompositingForAnimation(RenderObject*); - static bool requiresCompositingForTransform(RenderObject*); + bool requiresCompositingForAnimation(RenderObject*) const; + bool requiresCompositingForTransform(RenderObject*) const; + bool requiresCompositingForVideo(RenderObject*) const; private: RenderView* m_renderView; GraphicsLayer* m_rootPlatformLayer; + bool m_hasAcceleratedCompositing; + bool m_compositingConsultsOverlap; bool m_compositing; bool m_rootLayerAttached; - bool m_compositingLayersNeedUpdate; + bool m_compositingLayersNeedRebuild; + #if PROFILE_LAYER_REBUILD int m_rootLayerUpdateCount; #endif |
