summaryrefslogtreecommitdiffstats
path: root/WebCore/rendering/RenderObject.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'WebCore/rendering/RenderObject.cpp')
-rw-r--r--WebCore/rendering/RenderObject.cpp1819
1 files changed, 661 insertions, 1158 deletions
diff --git a/WebCore/rendering/RenderObject.cpp b/WebCore/rendering/RenderObject.cpp
index ea84f33..a9f6693 100644
--- a/WebCore/rendering/RenderObject.cpp
+++ b/WebCore/rendering/RenderObject.cpp
@@ -28,6 +28,7 @@
#include "AXObjectCache.h"
#include "CSSStyleSelector.h"
#include "FloatQuad.h"
+#include "Frame.h"
#include "FrameView.h"
#include "GraphicsContext.h"
#include "HTMLNames.h"
@@ -44,12 +45,18 @@
#include "RenderTableRow.h"
#include "RenderTheme.h"
#include "RenderView.h"
+#include "TransformState.h"
#include <algorithm>
#ifdef ANDROID_LAYOUT
#include "Settings.h"
#endif
#include <stdio.h>
#include <wtf/RefCountedLeakCounter.h>
+#include <wtf/UnusedParam.h>
+
+#if USE(ACCELERATED_COMPOSITING)
+#include "RenderLayerCompositor.h"
+#endif
#if ENABLE(WML)
#include "WMLNames.h"
@@ -89,10 +96,10 @@ RenderObject* RenderObject::createObject(Node* node, RenderStyle* style)
// Works only if we have exactly one piece of content and it's a URL.
// Otherwise acts as if we didn't support this feature.
const ContentData* contentData = style->contentData();
- if (contentData && !contentData->m_next && contentData->m_type == CONTENT_OBJECT && doc != node) {
+ if (contentData && !contentData->next() && contentData->isImage() && doc != node) {
RenderImageGeneratedContent* image = new (arena) RenderImageGeneratedContent(node);
image->setStyle(style);
- if (StyleImage* styleImage = contentData->m_content.m_image)
+ if (StyleImage* styleImage = contentData->image())
image->setStyleImage(styleImage);
return image;
}
@@ -164,7 +171,6 @@ RenderObject::RenderObject(Node* node)
, m_hasAXObject(false)
, m_setNeedsLayoutForbidden(false)
#endif
- , m_verticalPosition(PositionUndefined)
, m_needsLayout(false)
, m_needsPositionedMovementLayout(false)
, m_normalChildNeedsLayout(false)
@@ -187,10 +193,19 @@ RenderObject::RenderObject(Node* node)
, m_hasOverrideSize(false)
, m_hasCounterNodeMap(false)
, m_everHadLayout(false)
+ , m_childrenInline(false)
+ , m_topMarginQuirk(false)
+ , m_bottomMarginQuirk(false)
+ , m_hasMarkupTruncation(false)
+ , m_selectionState(SelectionNone)
+ , m_hasColumns(false)
+ , m_cellWidthChanged(false)
+ , m_replacedHasOverflow(false)
{
#ifndef NDEBUG
renderObjectCounter.increment();
#endif
+ ASSERT(node);
}
RenderObject::~RenderObject()
@@ -213,58 +228,95 @@ bool RenderObject::isDescendantOf(const RenderObject* obj) const
bool RenderObject::isBody() const
{
- return node()->hasTagName(bodyTag);
+ return node() && node()->hasTagName(bodyTag);
}
bool RenderObject::isHR() const
{
- return element() && element()->hasTagName(hrTag);
+ return node() && node()->hasTagName(hrTag);
}
bool RenderObject::isHTMLMarquee() const
{
- return element() && element()->renderer() == this && element()->hasTagName(marqueeTag);
-}
-
-bool RenderObject::canHaveChildren() const
-{
- return false;
-}
-
-bool RenderObject::isInlineContinuation() const
-{
- return false;
+ return node() && node()->renderer() == this && node()->hasTagName(marqueeTag);
}
-void RenderObject::addChild(RenderObject*, RenderObject*)
+static void updateListMarkerNumbers(RenderObject* child)
{
- ASSERT_NOT_REACHED();
+ for (RenderObject* r = child; r; r = r->nextSibling())
+ if (r->isListItem())
+ static_cast<RenderListItem*>(r)->updateValue();
}
-RenderObject* RenderObject::removeChildNode(RenderObject*, bool)
+void RenderObject::addChild(RenderObject* newChild, RenderObject* beforeChild)
{
- ASSERT_NOT_REACHED();
- return 0;
-}
-
-void RenderObject::removeChild(RenderObject*)
-{
- ASSERT_NOT_REACHED();
-}
+ RenderObjectChildList* children = virtualChildren();
+ ASSERT(children);
+ if (!children)
+ return;
-void RenderObject::moveChildNode(RenderObject*)
-{
- ASSERT_NOT_REACHED();
+ bool needsTable = false;
+
+ if (newChild->isListItem())
+ updateListMarkerNumbers(beforeChild ? beforeChild : children->lastChild());
+ else if (newChild->isTableCol() && newChild->style()->display() == TABLE_COLUMN_GROUP)
+ needsTable = !isTable();
+ else if (newChild->isRenderBlock() && newChild->style()->display() == TABLE_CAPTION)
+ needsTable = !isTable();
+ else if (newChild->isTableSection())
+ needsTable = !isTable();
+ else if (newChild->isTableRow())
+ needsTable = !isTableSection();
+ else if (newChild->isTableCell()) {
+ needsTable = !isTableRow();
+ // I'm not 100% sure this is the best way to fix this, but without this
+ // change we recurse infinitely when trying to render the CSS2 test page:
+ // http://www.bath.ac.uk/%7Epy8ieh/internet/eviltests/htmlbodyheadrendering2.html.
+ // See Radar 2925291.
+ if (needsTable && isTableCell() && !children->firstChild() && !newChild->isTableCell())
+ needsTable = false;
+ }
+
+ if (needsTable) {
+ RenderTable* table;
+ RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild();
+ if (afterChild && afterChild->isAnonymous() && afterChild->isTable())
+ table = static_cast<RenderTable*>(afterChild);
+ else {
+ table = new (renderArena()) RenderTable(document() /* is anonymous */);
+ RefPtr<RenderStyle> newStyle = RenderStyle::create();
+ newStyle->inheritFrom(style());
+ newStyle->setDisplay(TABLE);
+ table->setStyle(newStyle.release());
+ addChild(table, beforeChild);
+ }
+ table->addChild(newChild);
+ } else {
+ // Just add it...
+ children->insertChildNode(this, newChild, beforeChild);
+ }
+
+ if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE) {
+ RefPtr<StringImpl> textToTransform = toRenderText(newChild)->originalText();
+ if (textToTransform)
+ toRenderText(newChild)->setText(textToTransform.release(), true);
+ }
}
-void RenderObject::appendChildNode(RenderObject*, bool)
+void RenderObject::removeChild(RenderObject* oldChild)
{
- ASSERT_NOT_REACHED();
-}
+ RenderObjectChildList* children = virtualChildren();
+ ASSERT(children);
+ if (!children)
+ return;
-void RenderObject::insertChildNode(RenderObject*, RenderObject*, bool)
-{
- ASSERT_NOT_REACHED();
+ // We do this here instead of in removeChildNode, since the only extremely low-level uses of remove/appendChildNode
+ // cannot affect the positioned object list, and the floating object list is irrelevant (since the list gets cleared on
+ // layout anyway).
+ if (oldChild->isFloatingOrPositioned())
+ toRenderBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists();
+
+ children->removeChildNode(this, oldChild);
}
RenderObject* RenderObject::nextInPreOrder() const
@@ -336,20 +388,6 @@ RenderObject* RenderObject::childAt(unsigned index) const
return child;
}
-bool RenderObject::isEditable() const
-{
- RenderText* textRenderer = 0;
- if (isText())
- textRenderer = toRenderText(const_cast<RenderObject*>(this));
-
- return style()->visibility() == VISIBLE &&
- element() && element()->isContentEditable() &&
- ((isBlockFlow() && !firstChild()) ||
- isReplaced() ||
- isBR() ||
- (textRenderer && textRenderer->firstTextBox()));
-}
-
RenderObject* RenderObject::firstLeafChild() const
{
RenderObject* r = firstChild();
@@ -387,7 +425,7 @@ static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*
beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject);
newObject = 0;
}
- parentLayer->addChild(toRenderBox(obj)->layer(), beforeChild);
+ parentLayer->addChild(toRenderBoxModelObject(obj)->layer(), beforeChild);
return;
}
@@ -411,7 +449,7 @@ void RenderObject::removeLayers(RenderLayer* parentLayer)
return;
if (hasLayer()) {
- parentLayer->removeChild(toRenderBox(this)->layer());
+ parentLayer->removeChild(toRenderBoxModelObject(this)->layer());
return;
}
@@ -425,7 +463,7 @@ void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent)
return;
if (hasLayer()) {
- RenderLayer* layer = toRenderBox(this)->layer();
+ RenderLayer* layer = toRenderBoxModelObject(this)->layer();
if (oldParent)
oldParent->removeChild(layer);
newParent->addChild(layer);
@@ -444,7 +482,7 @@ RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject*
return 0;
// Step 1: If our layer is a child of the desired parent, then return our layer.
- RenderLayer* ourLayer = hasLayer() ? toRenderBox(this)->layer() : 0;
+ RenderLayer* ourLayer = hasLayer() ? toRenderBoxModelObject(this)->layer() : 0;
if (ourLayer && ourLayer->parent() == parentLayer)
return ourLayer;
@@ -476,7 +514,7 @@ RenderLayer* RenderObject::enclosingLayer() const
{
const RenderObject* curr = this;
while (curr) {
- RenderLayer* layer = curr->hasLayer() ? toRenderBox(curr)->layer() : 0;
+ RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0;
if (layer)
return layer;
curr = curr->parent();
@@ -484,6 +522,18 @@ RenderLayer* RenderObject::enclosingLayer() const
return 0;
}
+RenderLayer* RenderObject::enclosingSelfPaintingLayer() const
+{
+ const RenderObject* curr = this;
+ while (curr) {
+ RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0;
+ if (layer && layer->isSelfPaintingLayer())
+ return layer;
+ curr = curr->parent();
+ }
+ return 0;
+}
+
RenderBox* RenderObject::enclosingBox() const
{
RenderObject* curr = const_cast<RenderObject*>(this);
@@ -502,16 +552,6 @@ RenderBlock* RenderObject::firstLineBlock() const
return 0;
}
-bool RenderObject::hasStaticX() const
-{
- return (style()->left().isAuto() && style()->right().isAuto()) || style()->left().isStatic() || style()->right().isStatic();
-}
-
-bool RenderObject::hasStaticY() const
-{
- return (style()->top().isAuto() && style()->bottom().isAuto()) || style()->top().isStatic();
-}
-
void RenderObject::setPrefWidthsDirty(bool b, bool markParents)
{
bool alreadyDirty = m_prefWidthsDirty;
@@ -526,113 +566,25 @@ void RenderObject::invalidateContainerPrefWidths()
// in the chain that we mark dirty (even though they're kind of irrelevant).
RenderObject* o = isTableCell() ? containingBlock() : container();
while (o && !o->m_prefWidthsDirty) {
+ // Don't invalidate the outermost object of an unrooted subtree. That object will be
+ // invalidated when the subtree is added to the document.
+ RenderObject* container = o->isTableCell() ? o->containingBlock() : o->container();
+ if (!container && !o->isRenderView())
+ break;
+
o->m_prefWidthsDirty = true;
if (o->style()->position() == FixedPosition || o->style()->position() == AbsolutePosition)
// A positioned object has no effect on the min/max width of its containing block ever.
// We can optimize this case and not go up any further.
break;
- o = o->isTableCell() ? o->containingBlock() : o->container();
- }
-}
-
-void RenderObject::setNeedsLayout(bool b, bool markParents)
-{
- bool alreadyNeededLayout = m_needsLayout;
- m_needsLayout = b;
- if (b) {
- ASSERT(!isSetNeedsLayoutForbidden());
- if (!alreadyNeededLayout) {
- if (markParents)
- markContainingBlocksForLayout();
- if (hasLayer())
- toRenderBox(this)->layer()->setNeedsFullRepaint();
- }
- } else {
- m_everHadLayout = true;
- m_posChildNeedsLayout = false;
- m_normalChildNeedsLayout = false;
- m_needsPositionedMovementLayout = false;
- }
-}
-
-void RenderObject::setChildNeedsLayout(bool b, bool markParents)
-{
- bool alreadyNeededLayout = m_normalChildNeedsLayout;
- m_normalChildNeedsLayout = b;
- if (b) {
- ASSERT(!isSetNeedsLayoutForbidden());
- if (!alreadyNeededLayout && markParents)
- markContainingBlocksForLayout();
- } else {
- m_posChildNeedsLayout = false;
- m_normalChildNeedsLayout = false;
- m_needsPositionedMovementLayout = false;
- }
-}
-
-void RenderObject::setNeedsPositionedMovementLayout()
-{
- bool alreadyNeededLayout = needsLayout();
- m_needsPositionedMovementLayout = true;
- if (!alreadyNeededLayout) {
- markContainingBlocksForLayout();
- if (hasLayer())
- toRenderBox(this)->layer()->setNeedsFullRepaint();
+ o = container;
}
}
-static inline bool objectIsRelayoutBoundary(const RenderObject *obj)
+void RenderObject::setLayerNeedsFullRepaint()
{
- // FIXME: In future it may be possible to broaden this condition in order to improve performance.
- // Table cells are excluded because even when their CSS height is fixed, their height()
- // may depend on their contents.
- return obj->isTextField() || obj->isTextArea()
- || obj->hasOverflowClip() && !obj->style()->width().isIntrinsicOrAuto() && !obj->style()->height().isIntrinsicOrAuto() && !obj->style()->height().isPercent() && !obj->isTableCell()
-#if ENABLE(SVG)
- || obj->isSVGRoot()
-#endif
- ;
-}
-
-void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot)
-{
- ASSERT(!scheduleRelayout || !newRoot);
-
- RenderObject* o = container();
- RenderObject* last = this;
-
- while (o) {
- if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) {
- if (last->hasStaticY()) {
- RenderObject* parent = last->parent();
- if (!parent->normalChildNeedsLayout()) {
- parent->setChildNeedsLayout(true, false);
- if (parent != newRoot)
- parent->markContainingBlocksForLayout(scheduleRelayout, newRoot);
- }
- }
- if (o->m_posChildNeedsLayout)
- return;
- o->m_posChildNeedsLayout = true;
- ASSERT(!o->isSetNeedsLayoutForbidden());
- } else {
- if (o->m_normalChildNeedsLayout)
- return;
- o->m_normalChildNeedsLayout = true;
- ASSERT(!o->isSetNeedsLayoutForbidden());
- }
-
- if (o == newRoot)
- return;
-
- last = o;
- if (scheduleRelayout && objectIsRelayoutBoundary(last))
- break;
- o = o->container();
- }
-
- if (scheduleRelayout)
- last->scheduleRelayout();
+ ASSERT(hasLayer());
+ toRenderBoxModelObject(this)->layer()->setNeedsFullRepaint(true);
}
RenderBlock* RenderObject::containingBlock() const
@@ -645,7 +597,7 @@ RenderBlock* RenderObject::containingBlock() const
}
if (isRenderView())
- return const_cast<RenderBlock*>(static_cast<const RenderBlock*>(this));
+ return const_cast<RenderView*>(toRenderView(this));
RenderObject* o = parent();
if (!isText() && m_style->position() == FixedPosition) {
@@ -675,19 +627,7 @@ RenderBlock* RenderObject::containingBlock() const
if (!o || !o->isRenderBlock())
return 0; // Probably doesn't happen any more, but leave just in case. -dwh
- return static_cast<RenderBlock*>(o);
-}
-
-int RenderObject::containingBlockWidth() const
-{
- // FIXME ?
- return containingBlock()->availableWidth();
-}
-
-int RenderObject::containingBlockHeight() const
-{
- // FIXME ?
- return containingBlock()->contentHeight();
+ return toRenderBlock(o);
}
static bool mustRepaintFillLayers(const RenderObject* renderer, const FillLayer* layer)
@@ -736,97 +676,9 @@ bool RenderObject::mustRepaintBackgroundOrBorder() const
return false;
}
-void RenderObject::drawBorderArc(GraphicsContext* graphicsContext, int x, int y, float thickness, IntSize radius,
- int angleStart, int angleSpan, BorderSide s, Color c, const Color& textColor,
- EBorderStyle style, bool firstCorner)
-{
- if ((style == DOUBLE && thickness / 2 < 3) || ((style == RIDGE || style == GROOVE) && thickness / 2 < 2))
- style = SOLID;
-
- if (!c.isValid()) {
- if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE)
- c.setRGB(238, 238, 238);
- else
- c = textColor;
- }
-
- switch (style) {
- case BNONE:
- case BHIDDEN:
- return;
- case DOTTED:
- case DASHED:
- graphicsContext->setStrokeColor(c);
- graphicsContext->setStrokeStyle(style == DOTTED ? DottedStroke : DashedStroke);
- graphicsContext->setStrokeThickness(thickness);
- graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
- break;
- case DOUBLE: {
- float third = thickness / 3.0f;
- float innerThird = (thickness + 1.0f) / 6.0f;
- int shiftForInner = static_cast<int>(innerThird * 2.5f);
-
- int outerY = y;
- int outerHeight = radius.height() * 2;
- int innerX = x + shiftForInner;
- int innerY = y + shiftForInner;
- int innerWidth = (radius.width() - shiftForInner) * 2;
- int innerHeight = (radius.height() - shiftForInner) * 2;
- if (innerThird > 1 && (s == BSTop || (firstCorner && (s == BSLeft || s == BSRight)))) {
- outerHeight += 2;
- innerHeight += 2;
- }
-
- graphicsContext->setStrokeStyle(SolidStroke);
- graphicsContext->setStrokeColor(c);
- graphicsContext->setStrokeThickness(third);
- graphicsContext->strokeArc(IntRect(x, outerY, radius.width() * 2, outerHeight), angleStart, angleSpan);
- graphicsContext->setStrokeThickness(innerThird > 2 ? innerThird - 1 : innerThird);
- graphicsContext->strokeArc(IntRect(innerX, innerY, innerWidth, innerHeight), angleStart, angleSpan);
- break;
- }
- case GROOVE:
- case RIDGE: {
- Color c2;
- if ((style == RIDGE && (s == BSTop || s == BSLeft)) ||
- (style == GROOVE && (s == BSBottom || s == BSRight)))
- c2 = c.dark();
- else {
- c2 = c;
- c = c.dark();
- }
-
- graphicsContext->setStrokeStyle(SolidStroke);
- graphicsContext->setStrokeColor(c);
- graphicsContext->setStrokeThickness(thickness);
- graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
-
- float halfThickness = (thickness + 1.0f) / 4.0f;
- int shiftForInner = static_cast<int>(halfThickness * 1.5f);
- graphicsContext->setStrokeColor(c2);
- graphicsContext->setStrokeThickness(halfThickness > 2 ? halfThickness - 1 : halfThickness);
- graphicsContext->strokeArc(IntRect(x + shiftForInner, y + shiftForInner, (radius.width() - shiftForInner) * 2,
- (radius.height() - shiftForInner) * 2), angleStart, angleSpan);
- break;
- }
- case INSET:
- if (s == BSTop || s == BSLeft)
- c = c.dark();
- case OUTSET:
- if (style == OUTSET && (s == BSBottom || s == BSRight))
- c = c.dark();
- case SOLID:
- graphicsContext->setStrokeStyle(SolidStroke);
- graphicsContext->setStrokeColor(c);
- graphicsContext->setStrokeThickness(thickness);
- graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
- break;
- }
-}
-
-void RenderObject::drawBorder(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
- BorderSide s, Color c, const Color& textcolor, EBorderStyle style,
- int adjbw1, int adjbw2)
+void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
+ BoxSide s, Color c, const Color& textcolor, EBorderStyle style,
+ int adjbw1, int adjbw2)
{
int width = (s == BSTop || s == BSBottom ? y2 - y1 : x2 - x1);
@@ -889,34 +741,34 @@ void RenderObject::drawBorder(GraphicsContext* graphicsContext, int x1, int y1,
switch (s) {
case BSTop:
- drawBorder(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0),
+ drawLineForBoxSide(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0),
y1, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y1 + third,
s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
- drawBorder(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0),
+ drawLineForBoxSide(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0),
y2 - third, x2 - max((adjbw2 * 2 + 1) / 3, 0), y2,
s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
break;
case BSLeft:
- drawBorder(graphicsContext, x1, y1 + max((-adjbw1 * 2 + 1) / 3, 0),
+ drawLineForBoxSide(graphicsContext, x1, y1 + max((-adjbw1 * 2 + 1) / 3, 0),
x1 + third, y2 - max((-adjbw2 * 2 + 1) / 3, 0),
s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
- drawBorder(graphicsContext, x2 - third, y1 + max((adjbw1 * 2 + 1) / 3, 0),
+ drawLineForBoxSide(graphicsContext, x2 - third, y1 + max((adjbw1 * 2 + 1) / 3, 0),
x2, y2 - max((adjbw2 * 2 + 1) / 3, 0),
s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
break;
case BSBottom:
- drawBorder(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0),
+ drawLineForBoxSide(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0),
y1, x2 - max((adjbw2 * 2 + 1) / 3, 0), y1 + third,
s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
- drawBorder(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0),
+ drawLineForBoxSide(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0),
y2 - third, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y2,
s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
break;
case BSRight:
- drawBorder(graphicsContext, x1, y1 + max((adjbw1 * 2 + 1) / 3, 0),
+ drawLineForBoxSide(graphicsContext, x1, y1 + max((adjbw1 * 2 + 1) / 3, 0),
x1 + third, y2 - max(( adjbw2 * 2 + 1) / 3, 0),
s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
- drawBorder(graphicsContext, x2 - third, y1 + max((-adjbw1 * 2 + 1) / 3, 0),
+ drawLineForBoxSide(graphicsContext, x2 - third, y1 + max((-adjbw1 * 2 + 1) / 3, 0),
x2, y2 - max((-adjbw2 * 2 + 1) / 3, 0),
s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
break;
@@ -944,27 +796,27 @@ void RenderObject::drawBorder(GraphicsContext* graphicsContext, int x1, int y1,
switch (s) {
case BSTop:
- drawBorder(graphicsContext, x1 + max(-adjbw1, 0) / 2, y1, x2 - max(-adjbw2, 0) / 2, (y1 + y2 + 1) / 2,
+ drawLineForBoxSide(graphicsContext, x1 + max(-adjbw1, 0) / 2, y1, x2 - max(-adjbw2, 0) / 2, (y1 + y2 + 1) / 2,
s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf);
- drawBorder(graphicsContext, x1 + max(adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjbw2 + 1, 0) / 2, y2,
+ drawLineForBoxSide(graphicsContext, x1 + max(adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjbw2 + 1, 0) / 2, y2,
s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2);
break;
case BSLeft:
- drawBorder(graphicsContext, x1, y1 + max(-adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjbw2, 0) / 2,
+ drawLineForBoxSide(graphicsContext, x1, y1 + max(-adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjbw2, 0) / 2,
s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf);
- drawBorder(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjbw1 + 1, 0) / 2, x2, y2 - max(adjbw2 + 1, 0) / 2,
+ drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjbw1 + 1, 0) / 2, x2, y2 - max(adjbw2 + 1, 0) / 2,
s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2);
break;
case BSBottom:
- drawBorder(graphicsContext, x1 + max(adjbw1, 0) / 2, y1, x2 - max(adjbw2, 0) / 2, (y1 + y2 + 1) / 2,
+ drawLineForBoxSide(graphicsContext, x1 + max(adjbw1, 0) / 2, y1, x2 - max(adjbw2, 0) / 2, (y1 + y2 + 1) / 2,
s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf);
- drawBorder(graphicsContext, x1 + max(-adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjbw2 + 1, 0) / 2, y2,
+ drawLineForBoxSide(graphicsContext, x1 + max(-adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjbw2 + 1, 0) / 2, y2,
s, c, textcolor, s1, adjbw1/2, adjbw2/2);
break;
case BSRight:
- drawBorder(graphicsContext, x1, y1 + max(adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjbw2, 0) / 2,
+ drawLineForBoxSide(graphicsContext, x1, y1 + max(adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjbw2, 0) / 2,
s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf);
- drawBorder(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjbw1 + 1, 0) / 2, x2, y2 - max(-adjbw2 + 1, 0) / 2,
+ drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjbw1 + 1, 0) / 2, x2, y2 - max(-adjbw2 + 1, 0) / 2,
s, c, textcolor, s1, adjbw1/2, adjbw2/2);
break;
}
@@ -1020,516 +872,91 @@ void RenderObject::drawBorder(GraphicsContext* graphicsContext, int x1, int y1,
}
}
-bool RenderObject::paintNinePieceImage(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style,
- const NinePieceImage& ninePieceImage, CompositeOperator op)
-{
- StyleImage* styleImage = ninePieceImage.image();
- if (!styleImage || !styleImage->canRender(style->effectiveZoom()))
- return false;
-
- if (!styleImage->isLoaded())
- return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either.
-
- // If we have a border radius, the image gets clipped to the rounded rect.
- bool clipped = false;
- if (style->hasBorderRadius()) {
- IntRect clipRect(tx, ty, w, h);
- graphicsContext->save();
- graphicsContext->addRoundedRectClip(clipRect, style->borderTopLeftRadius(), style->borderTopRightRadius(),
- style->borderBottomLeftRadius(), style->borderBottomRightRadius());
- clipped = true;
- }
-
- // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function
- // doesn't have any understanding of the zoom that is in effect on the tile.
- styleImage->setImageContainerSize(IntSize(w, h));
- IntSize imageSize = styleImage->imageSize(this, 1.0f);
- int imageWidth = imageSize.width();
- int imageHeight = imageSize.height();
-
- int topSlice = min(imageHeight, ninePieceImage.m_slices.top().calcValue(imageHeight));
- int bottomSlice = min(imageHeight, ninePieceImage.m_slices.bottom().calcValue(imageHeight));
- int leftSlice = min(imageWidth, ninePieceImage.m_slices.left().calcValue(imageWidth));
- int rightSlice = min(imageWidth, ninePieceImage.m_slices.right().calcValue(imageWidth));
-
- ENinePieceImageRule hRule = ninePieceImage.horizontalRule();
- ENinePieceImageRule vRule = ninePieceImage.verticalRule();
-
- bool fitToBorder = style->borderImage() == ninePieceImage;
-
- int leftWidth = fitToBorder ? style->borderLeftWidth() : leftSlice;
- int topWidth = fitToBorder ? style->borderTopWidth() : topSlice;
- int rightWidth = fitToBorder ? style->borderRightWidth() : rightSlice;
- int bottomWidth = fitToBorder ? style->borderBottomWidth() : bottomSlice;
-
- bool drawLeft = leftSlice > 0 && leftWidth > 0;
- bool drawTop = topSlice > 0 && topWidth > 0;
- bool drawRight = rightSlice > 0 && rightWidth > 0;
- bool drawBottom = bottomSlice > 0 && bottomWidth > 0;
- bool drawMiddle = (imageWidth - leftSlice - rightSlice) > 0 && (w - leftWidth - rightWidth) > 0 &&
- (imageHeight - topSlice - bottomSlice) > 0 && (h - topWidth - bottomWidth) > 0;
-
- Image* image = styleImage->image(this, imageSize);
-
- if (drawLeft) {
- // Paint the top and bottom left corners.
-
- // The top left corner rect is (tx, ty, leftWidth, topWidth)
- // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice)
- if (drawTop)
- graphicsContext->drawImage(image, IntRect(tx, ty, leftWidth, topWidth),
- IntRect(0, 0, leftSlice, topSlice), op);
-
- // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth)
- // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice)
- if (drawBottom)
- graphicsContext->drawImage(image, IntRect(tx, ty + h - bottomWidth, leftWidth, bottomWidth),
- IntRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op);
-
- // Paint the left edge.
- // Have to scale and tile into the border rect.
- graphicsContext->drawTiledImage(image, IntRect(tx, ty + topWidth, leftWidth,
- h - topWidth - bottomWidth),
- IntRect(0, topSlice, leftSlice, imageHeight - topSlice - bottomSlice),
- Image::StretchTile, (Image::TileRule)vRule, op);
- }
-
- if (drawRight) {
- // Paint the top and bottom right corners
- // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth)
- // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice)
- if (drawTop)
- graphicsContext->drawImage(image, IntRect(tx + w - rightWidth, ty, rightWidth, topWidth),
- IntRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op);
-
- // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth)
- // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice)
- if (drawBottom)
- graphicsContext->drawImage(image, IntRect(tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth),
- IntRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op);
-
- // Paint the right edge.
- graphicsContext->drawTiledImage(image, IntRect(tx + w - rightWidth, ty + topWidth, rightWidth,
- h - topWidth - bottomWidth),
- IntRect(imageWidth - rightSlice, topSlice, rightSlice, imageHeight - topSlice - bottomSlice),
- Image::StretchTile, (Image::TileRule)vRule, op);
- }
-
- // Paint the top edge.
- if (drawTop)
- graphicsContext->drawTiledImage(image, IntRect(tx + leftWidth, ty, w - leftWidth - rightWidth, topWidth),
- IntRect(leftSlice, 0, imageWidth - rightSlice - leftSlice, topSlice),
- (Image::TileRule)hRule, Image::StretchTile, op);
-
- // Paint the bottom edge.
- if (drawBottom)
- graphicsContext->drawTiledImage(image, IntRect(tx + leftWidth, ty + h - bottomWidth,
- w - leftWidth - rightWidth, bottomWidth),
- IntRect(leftSlice, imageHeight - bottomSlice, imageWidth - rightSlice - leftSlice, bottomSlice),
- (Image::TileRule)hRule, Image::StretchTile, op);
-
- // Paint the middle.
- if (drawMiddle)
- graphicsContext->drawTiledImage(image, IntRect(tx + leftWidth, ty + topWidth, w - leftWidth - rightWidth,
- h - topWidth - bottomWidth),
- IntRect(leftSlice, topSlice, imageWidth - rightSlice - leftSlice, imageHeight - topSlice - bottomSlice),
- (Image::TileRule)hRule, (Image::TileRule)vRule, op);
-
- // Clear the clip for the border radius.
- if (clipped)
- graphicsContext->restore();
-
- return true;
-}
-
-void RenderObject::paintBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h,
- const RenderStyle* style, bool begin, bool end)
+void RenderObject::drawArcForBoxSide(GraphicsContext* graphicsContext, int x, int y, float thickness, IntSize radius,
+ int angleStart, int angleSpan, BoxSide s, Color c, const Color& textColor,
+ EBorderStyle style, bool firstCorner)
{
- if (paintNinePieceImage(graphicsContext, tx, ty, w, h, style, style->borderImage()))
- return;
-
- const Color& tc = style->borderTopColor();
- const Color& bc = style->borderBottomColor();
- const Color& lc = style->borderLeftColor();
- const Color& rc = style->borderRightColor();
-
- bool tt = style->borderTopIsTransparent();
- bool bt = style->borderBottomIsTransparent();
- bool rt = style->borderRightIsTransparent();
- bool lt = style->borderLeftIsTransparent();
-
- EBorderStyle ts = style->borderTopStyle();
- EBorderStyle bs = style->borderBottomStyle();
- EBorderStyle ls = style->borderLeftStyle();
- EBorderStyle rs = style->borderRightStyle();
-
- bool renderTop = ts > BHIDDEN && !tt;
- bool renderLeft = ls > BHIDDEN && begin && !lt;
- bool renderRight = rs > BHIDDEN && end && !rt;
- bool renderBottom = bs > BHIDDEN && !bt;
-
- // Need sufficient width and height to contain border radius curves. Sanity check our border radii
- // and our width/height values to make sure the curves can all fit. If not, then we won't paint
- // any border radii.
- bool renderRadii = false;
- IntSize topLeft = style->borderTopLeftRadius();
- IntSize topRight = style->borderTopRightRadius();
- IntSize bottomLeft = style->borderBottomLeftRadius();
- IntSize bottomRight = style->borderBottomRightRadius();
-
- if (style->hasBorderRadius() &&
- static_cast<unsigned>(w) >= static_cast<unsigned>(topLeft.width()) + static_cast<unsigned>(topRight.width()) &&
- static_cast<unsigned>(w) >= static_cast<unsigned>(bottomLeft.width()) + static_cast<unsigned>(bottomRight.width()) &&
- static_cast<unsigned>(h) >= static_cast<unsigned>(topLeft.height()) + static_cast<unsigned>(bottomLeft.height()) &&
- static_cast<unsigned>(h) >= static_cast<unsigned>(topRight.height()) + static_cast<unsigned>(bottomRight.height()))
- renderRadii = true;
-
- // Clip to the rounded rectangle.
- if (renderRadii) {
- graphicsContext->save();
- graphicsContext->addRoundedRectClip(IntRect(tx, ty, w, h), topLeft, topRight, bottomLeft, bottomRight);
- }
-
- int firstAngleStart, secondAngleStart, firstAngleSpan, secondAngleSpan;
- float thickness;
- bool upperLeftBorderStylesMatch = renderLeft && (ts == ls) && (tc == lc);
- bool upperRightBorderStylesMatch = renderRight && (ts == rs) && (tc == rc) && (ts != OUTSET) && (ts != RIDGE) && (ts != INSET) && (ts != GROOVE);
- bool lowerLeftBorderStylesMatch = renderLeft && (bs == ls) && (bc == lc) && (bs != OUTSET) && (bs != RIDGE) && (bs != INSET) && (bs != GROOVE);
- bool lowerRightBorderStylesMatch = renderRight && (bs == rs) && (bc == rc);
-
- if (renderTop) {
- bool ignore_left = (renderRadii && topLeft.width() > 0) ||
- (tc == lc && tt == lt && ts >= OUTSET &&
- (ls == DOTTED || ls == DASHED || ls == SOLID || ls == OUTSET));
-
- bool ignore_right = (renderRadii && topRight.width() > 0) ||
- (tc == rc && tt == rt && ts >= OUTSET &&
- (rs == DOTTED || rs == DASHED || rs == SOLID || rs == INSET));
-
- int x = tx;
- int x2 = tx + w;
- if (renderRadii) {
- x += topLeft.width();
- x2 -= topRight.width();
- }
-
- drawBorder(graphicsContext, x, ty, x2, ty + style->borderTopWidth(), BSTop, tc, style->color(), ts,
- ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth());
-
- if (renderRadii) {
- int leftY = ty;
-
- // We make the arc double thick and let the clip rect take care of clipping the extra off.
- // We're doing this because it doesn't seem possible to match the curve of the clip exactly
- // with the arc-drawing function.
- thickness = style->borderTopWidth() * 2;
-
- if (topLeft.width()) {
- int leftX = tx;
- // The inner clip clips inside the arc. This is especially important for 1px borders.
- bool applyLeftInnerClip = (style->borderLeftWidth() < topLeft.width())
- && (style->borderTopWidth() < topLeft.height())
- && (ts != DOUBLE || style->borderTopWidth() > 6);
- if (applyLeftInnerClip) {
- graphicsContext->save();
- graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, topLeft.width() * 2, topLeft.height() * 2),
- style->borderTopWidth());
- }
-
- firstAngleStart = 90;
- firstAngleSpan = upperLeftBorderStylesMatch ? 90 : 45;
-
- // Draw upper left arc
- drawBorderArc(graphicsContext, leftX, leftY, thickness, topLeft, firstAngleStart, firstAngleSpan,
- BSTop, tc, style->color(), ts, true);
- if (applyLeftInnerClip)
- graphicsContext->restore();
- }
-
- if (topRight.width()) {
- int rightX = tx + w - topRight.width() * 2;
- bool applyRightInnerClip = (style->borderRightWidth() < topRight.width())
- && (style->borderTopWidth() < topRight.height())
- && (ts != DOUBLE || style->borderTopWidth() > 6);
- if (applyRightInnerClip) {
- graphicsContext->save();
- graphicsContext->addInnerRoundedRectClip(IntRect(rightX, leftY, topRight.width() * 2, topRight.height() * 2),
- style->borderTopWidth());
- }
-
- if (upperRightBorderStylesMatch) {
- secondAngleStart = 0;
- secondAngleSpan = 90;
- } else {
- secondAngleStart = 45;
- secondAngleSpan = 45;
- }
-
- // Draw upper right arc
- drawBorderArc(graphicsContext, rightX, leftY, thickness, topRight, secondAngleStart, secondAngleSpan,
- BSTop, tc, style->color(), ts, false);
- if (applyRightInnerClip)
- graphicsContext->restore();
- }
- }
- }
-
- if (renderBottom) {
- bool ignore_left = (renderRadii && bottomLeft.width() > 0) ||
- (bc == lc && bt == lt && bs >= OUTSET &&
- (ls == DOTTED || ls == DASHED || ls == SOLID || ls == OUTSET));
-
- bool ignore_right = (renderRadii && bottomRight.width() > 0) ||
- (bc == rc && bt == rt && bs >= OUTSET &&
- (rs == DOTTED || rs == DASHED || rs == SOLID || rs == INSET));
-
- int x = tx;
- int x2 = tx + w;
- if (renderRadii) {
- x += bottomLeft.width();
- x2 -= bottomRight.width();
- }
-
- drawBorder(graphicsContext, x, ty + h - style->borderBottomWidth(), x2, ty + h, BSBottom, bc, style->color(), bs,
- ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth());
-
- if (renderRadii) {
- thickness = style->borderBottomWidth() * 2;
-
- if (bottomLeft.width()) {
- int leftX = tx;
- int leftY = ty + h - bottomLeft.height() * 2;
- bool applyLeftInnerClip = (style->borderLeftWidth() < bottomLeft.width())
- && (style->borderBottomWidth() < bottomLeft.height())
- && (bs != DOUBLE || style->borderBottomWidth() > 6);
- if (applyLeftInnerClip) {
- graphicsContext->save();
- graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, bottomLeft.width() * 2, bottomLeft.height() * 2),
- style->borderBottomWidth());
- }
-
- if (lowerLeftBorderStylesMatch) {
- firstAngleStart = 180;
- firstAngleSpan = 90;
- } else {
- firstAngleStart = 225;
- firstAngleSpan = 45;
- }
-
- // Draw lower left arc
- drawBorderArc(graphicsContext, leftX, leftY, thickness, bottomLeft, firstAngleStart, firstAngleSpan,
- BSBottom, bc, style->color(), bs, true);
- if (applyLeftInnerClip)
- graphicsContext->restore();
- }
-
- if (bottomRight.width()) {
- int rightY = ty + h - bottomRight.height() * 2;
- int rightX = tx + w - bottomRight.width() * 2;
- bool applyRightInnerClip = (style->borderRightWidth() < bottomRight.width())
- && (style->borderBottomWidth() < bottomRight.height())
- && (bs != DOUBLE || style->borderBottomWidth() > 6);
- if (applyRightInnerClip) {
- graphicsContext->save();
- graphicsContext->addInnerRoundedRectClip(IntRect(rightX, rightY, bottomRight.width() * 2, bottomRight.height() * 2),
- style->borderBottomWidth());
- }
-
- secondAngleStart = 270;
- secondAngleSpan = lowerRightBorderStylesMatch ? 90 : 45;
+ if ((style == DOUBLE && thickness / 2 < 3) || ((style == RIDGE || style == GROOVE) && thickness / 2 < 2))
+ style = SOLID;
- // Draw lower right arc
- drawBorderArc(graphicsContext, rightX, rightY, thickness, bottomRight, secondAngleStart, secondAngleSpan,
- BSBottom, bc, style->color(), bs, false);
- if (applyRightInnerClip)
- graphicsContext->restore();
- }
- }
+ if (!c.isValid()) {
+ if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE)
+ c.setRGB(238, 238, 238);
+ else
+ c = textColor;
}
- if (renderLeft) {
- bool ignore_top = (renderRadii && topLeft.height() > 0) ||
- (tc == lc && tt == lt && ls >= OUTSET &&
- (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET));
-
- bool ignore_bottom = (renderRadii && bottomLeft.height() > 0) ||
- (bc == lc && bt == lt && ls >= OUTSET &&
- (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET));
-
- int y = ty;
- int y2 = ty + h;
- if (renderRadii) {
- y += topLeft.height();
- y2 -= bottomLeft.height();
- }
-
- drawBorder(graphicsContext, tx, y, tx + style->borderLeftWidth(), y2, BSLeft, lc, style->color(), ls,
- ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
-
- if (renderRadii && (!upperLeftBorderStylesMatch || !lowerLeftBorderStylesMatch)) {
- int topX = tx;
- thickness = style->borderLeftWidth() * 2;
-
- if (!upperLeftBorderStylesMatch && topLeft.width()) {
- int topY = ty;
- bool applyTopInnerClip = (style->borderLeftWidth() < topLeft.width())
- && (style->borderTopWidth() < topLeft.height())
- && (ls != DOUBLE || style->borderLeftWidth() > 6);
- if (applyTopInnerClip) {
- graphicsContext->save();
- graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topLeft.width() * 2, topLeft.height() * 2),
- style->borderLeftWidth());
- }
-
- firstAngleStart = 135;
- firstAngleSpan = 45;
-
- // Draw top left arc
- drawBorderArc(graphicsContext, topX, topY, thickness, topLeft, firstAngleStart, firstAngleSpan,
- BSLeft, lc, style->color(), ls, true);
- if (applyTopInnerClip)
- graphicsContext->restore();
- }
-
- if (!lowerLeftBorderStylesMatch && bottomLeft.width()) {
- int bottomY = ty + h - bottomLeft.height() * 2;
- bool applyBottomInnerClip = (style->borderLeftWidth() < bottomLeft.width())
- && (style->borderBottomWidth() < bottomLeft.height())
- && (ls != DOUBLE || style->borderLeftWidth() > 6);
- if (applyBottomInnerClip) {
- graphicsContext->save();
- graphicsContext->addInnerRoundedRectClip(IntRect(topX, bottomY, bottomLeft.width() * 2, bottomLeft.height() * 2),
- style->borderLeftWidth());
- }
-
- secondAngleStart = 180;
- secondAngleSpan = 45;
+ switch (style) {
+ case BNONE:
+ case BHIDDEN:
+ return;
+ case DOTTED:
+ case DASHED:
+ graphicsContext->setStrokeColor(c);
+ graphicsContext->setStrokeStyle(style == DOTTED ? DottedStroke : DashedStroke);
+ graphicsContext->setStrokeThickness(thickness);
+ graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
+ break;
+ case DOUBLE: {
+ float third = thickness / 3.0f;
+ float innerThird = (thickness + 1.0f) / 6.0f;
+ int shiftForInner = static_cast<int>(innerThird * 2.5f);
- // Draw bottom left arc
- drawBorderArc(graphicsContext, topX, bottomY, thickness, bottomLeft, secondAngleStart, secondAngleSpan,
- BSLeft, lc, style->color(), ls, false);
- if (applyBottomInnerClip)
- graphicsContext->restore();
+ int outerY = y;
+ int outerHeight = radius.height() * 2;
+ int innerX = x + shiftForInner;
+ int innerY = y + shiftForInner;
+ int innerWidth = (radius.width() - shiftForInner) * 2;
+ int innerHeight = (radius.height() - shiftForInner) * 2;
+ if (innerThird > 1 && (s == BSTop || (firstCorner && (s == BSLeft || s == BSRight)))) {
+ outerHeight += 2;
+ innerHeight += 2;
}
- }
- }
- if (renderRight) {
- bool ignore_top = (renderRadii && topRight.height() > 0) ||
- ((tc == rc) && (tt == rt) &&
- (rs >= DOTTED || rs == INSET) &&
- (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET));
-
- bool ignore_bottom = (renderRadii && bottomRight.height() > 0) ||
- ((bc == rc) && (bt == rt) &&
- (rs >= DOTTED || rs == INSET) &&
- (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET));
-
- int y = ty;
- int y2 = ty + h;
- if (renderRadii) {
- y += topRight.height();
- y2 -= bottomRight.height();
+ graphicsContext->setStrokeStyle(SolidStroke);
+ graphicsContext->setStrokeColor(c);
+ graphicsContext->setStrokeThickness(third);
+ graphicsContext->strokeArc(IntRect(x, outerY, radius.width() * 2, outerHeight), angleStart, angleSpan);
+ graphicsContext->setStrokeThickness(innerThird > 2 ? innerThird - 1 : innerThird);
+ graphicsContext->strokeArc(IntRect(innerX, innerY, innerWidth, innerHeight), angleStart, angleSpan);
+ break;
}
-
- drawBorder(graphicsContext, tx + w - style->borderRightWidth(), y, tx + w, y2, BSRight, rc, style->color(), rs,
- ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
-
- if (renderRadii && (!upperRightBorderStylesMatch || !lowerRightBorderStylesMatch)) {
- thickness = style->borderRightWidth() * 2;
-
- if (!upperRightBorderStylesMatch && topRight.width()) {
- int topX = tx + w - topRight.width() * 2;
- int topY = ty;
- bool applyTopInnerClip = (style->borderRightWidth() < topRight.width())
- && (style->borderTopWidth() < topRight.height())
- && (rs != DOUBLE || style->borderRightWidth() > 6);
- if (applyTopInnerClip) {
- graphicsContext->save();
- graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topRight.width() * 2, topRight.height() * 2),
- style->borderRightWidth());
- }
-
- firstAngleStart = 0;
- firstAngleSpan = 45;
-
- // Draw top right arc
- drawBorderArc(graphicsContext, topX, topY, thickness, topRight, firstAngleStart, firstAngleSpan,
- BSRight, rc, style->color(), rs, true);
- if (applyTopInnerClip)
- graphicsContext->restore();
- }
-
- if (!lowerRightBorderStylesMatch && bottomRight.width()) {
- int bottomX = tx + w - bottomRight.width() * 2;
- int bottomY = ty + h - bottomRight.height() * 2;
- bool applyBottomInnerClip = (style->borderRightWidth() < bottomRight.width())
- && (style->borderBottomWidth() < bottomRight.height())
- && (rs != DOUBLE || style->borderRightWidth() > 6);
- if (applyBottomInnerClip) {
- graphicsContext->save();
- graphicsContext->addInnerRoundedRectClip(IntRect(bottomX, bottomY, bottomRight.width() * 2, bottomRight.height() * 2),
- style->borderRightWidth());
- }
-
- secondAngleStart = 315;
- secondAngleSpan = 45;
-
- // Draw bottom right arc
- drawBorderArc(graphicsContext, bottomX, bottomY, thickness, bottomRight, secondAngleStart, secondAngleSpan,
- BSRight, rc, style->color(), rs, false);
- if (applyBottomInnerClip)
- graphicsContext->restore();
+ case GROOVE:
+ case RIDGE: {
+ Color c2;
+ if ((style == RIDGE && (s == BSTop || s == BSLeft)) ||
+ (style == GROOVE && (s == BSBottom || s == BSRight)))
+ c2 = c.dark();
+ else {
+ c2 = c;
+ c = c.dark();
}
- }
- }
-
- if (renderRadii)
- graphicsContext->restore();
-}
-void RenderObject::paintBoxShadow(GraphicsContext* context, int tx, int ty, int w, int h, const RenderStyle* s, bool begin, bool end)
-{
- // FIXME: Deal with border-image. Would be great to use border-image as a mask.
-
- IntRect rect(tx, ty, w, h);
- bool hasBorderRadius = s->hasBorderRadius();
- bool hasOpaqueBackground = s->backgroundColor().isValid() && s->backgroundColor().alpha() == 255;
- for (ShadowData* shadow = s->boxShadow(); shadow; shadow = shadow->next) {
- context->save();
-
- IntSize shadowOffset(shadow->x, shadow->y);
- int shadowBlur = shadow->blur;
- IntRect fillRect(rect);
-
- if (hasBorderRadius) {
- IntRect shadowRect(rect);
- shadowRect.inflate(shadowBlur);
- shadowRect.move(shadowOffset);
- context->clip(shadowRect);
-
- // Move the fill just outside the clip, adding 1 pixel separation so that the fill does not
- // bleed in (due to antialiasing) if the context is transformed.
- IntSize extraOffset(w + max(0, shadowOffset.width()) + shadowBlur + 1, 0);
- shadowOffset -= extraOffset;
- fillRect.move(extraOffset);
- }
+ graphicsContext->setStrokeStyle(SolidStroke);
+ graphicsContext->setStrokeColor(c);
+ graphicsContext->setStrokeThickness(thickness);
+ graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
- context->setShadow(shadowOffset, shadowBlur, shadow->color);
- if (hasBorderRadius) {
- IntSize topLeft = begin ? s->borderTopLeftRadius() : IntSize();
- IntSize topRight = end ? s->borderTopRightRadius() : IntSize();
- IntSize bottomLeft = begin ? s->borderBottomLeftRadius() : IntSize();
- IntSize bottomRight = end ? s->borderBottomRightRadius() : IntSize();
- if (!hasOpaqueBackground)
- context->clipOutRoundedRect(rect, topLeft, topRight, bottomLeft, bottomRight);
- context->fillRoundedRect(fillRect, topLeft, topRight, bottomLeft, bottomRight, Color::black);
- } else {
- if (!hasOpaqueBackground)
- context->clipOut(rect);
- context->fillRect(fillRect, Color::black);
+ float halfThickness = (thickness + 1.0f) / 4.0f;
+ int shiftForInner = static_cast<int>(halfThickness * 1.5f);
+ graphicsContext->setStrokeColor(c2);
+ graphicsContext->setStrokeThickness(halfThickness > 2 ? halfThickness - 1 : halfThickness);
+ graphicsContext->strokeArc(IntRect(x + shiftForInner, y + shiftForInner, (radius.width() - shiftForInner) * 2,
+ (radius.height() - shiftForInner) * 2), angleStart, angleSpan);
+ break;
}
- context->restore();
+ case INSET:
+ if (s == BSTop || s == BSLeft)
+ c = c.dark();
+ case OUTSET:
+ if (style == OUTSET && (s == BSBottom || s == BSRight))
+ c = c.dark();
+ case SOLID:
+ graphicsContext->setStrokeStyle(SolidStroke);
+ graphicsContext->setStrokeColor(c);
+ graphicsContext->setStrokeThickness(thickness);
+ graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
+ break;
}
}
@@ -1537,13 +964,13 @@ void RenderObject::addPDFURLRect(GraphicsContext* context, const IntRect& rect)
{
if (rect.isEmpty())
return;
- Node* node = element();
- if (!node || !node->isLink() || !node->isElementNode())
+ Node* n = node();
+ if (!n || !n->isLink() || !n->isElementNode())
return;
- const AtomicString& href = static_cast<Element*>(node)->getAttribute(hrefAttr);
+ const AtomicString& href = static_cast<Element*>(n)->getAttribute(hrefAttr);
if (href.isNull())
return;
- context->setURLForRect(node->document()->completeURL(href), rect);
+ context->setURLForRect(n->document()->completeURL(href), rect);
}
void RenderObject::paintOutline(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style)
@@ -1564,11 +991,11 @@ void RenderObject::paintOutline(GraphicsContext* graphicsContext, int tx, int ty
if (!theme()->supportsFocusRing(style)) {
// Only paint the focus ring by hand if the theme isn't able to draw the focus ring.
graphicsContext->initFocusRing(ow, offset);
+ addFocusRingRects(graphicsContext, tx, ty);
if (style->outlineStyleIsAuto())
- addFocusRingRects(graphicsContext, tx, ty);
+ graphicsContext->drawFocusRing(oc);
else
addPDFURLRect(graphicsContext, graphicsContext->focusRingBoundingRect());
- graphicsContext->drawFocusRing(oc);
graphicsContext->clearFocusRing();
}
}
@@ -1584,21 +1011,52 @@ void RenderObject::paintOutline(GraphicsContext* graphicsContext, int tx, int ty
if (h < 0 || w < 0)
return;
- drawBorder(graphicsContext, tx - ow, ty - ow, tx, ty + h + ow,
+ drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx, ty + h + ow,
BSLeft, Color(oc), style->color(), os, ow, ow);
- drawBorder(graphicsContext, tx - ow, ty - ow, tx + w + ow, ty,
+ drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx + w + ow, ty,
BSTop, Color(oc), style->color(), os, ow, ow);
- drawBorder(graphicsContext, tx + w, ty - ow, tx + w + ow, ty + h + ow,
+ drawLineForBoxSide(graphicsContext, tx + w, ty - ow, tx + w + ow, ty + h + ow,
BSRight, Color(oc), style->color(), os, ow, ow);
- drawBorder(graphicsContext, tx - ow, ty + h, tx + w + ow, ty + h + ow,
+ drawLineForBoxSide(graphicsContext, tx - ow, ty + h, tx + w + ow, ty + h + ow,
BSBottom, Color(oc), style->color(), os, ow, ow);
}
-void RenderObject::addLineBoxRects(Vector<IntRect>&, unsigned, unsigned, bool)
+
+void RenderObject::absoluteRectsForRange(Vector<IntRect>& rects, unsigned start, unsigned end, bool)
{
+ if (!firstChild()) {
+ if ((isInline() || isAnonymousBlock())) {
+ FloatPoint absPos = localToAbsolute(FloatPoint());
+ absoluteRects(rects, absPos.x(), absPos.y());
+ }
+ return;
+ }
+
+ unsigned offset = start;
+ for (RenderObject* child = childAt(start); child && offset < end; child = child->nextSibling(), ++offset) {
+ if (child->isText() || child->isInline() || child->isAnonymousBlock()) {
+ FloatPoint absPos = child->localToAbsolute(FloatPoint());
+ child->absoluteRects(rects, absPos.x(), absPos.y());
+ }
+ }
+}
+
+void RenderObject::absoluteQuadsForRange(Vector<FloatQuad>& quads, unsigned start, unsigned end, bool)
+{
+ if (!firstChild()) {
+ if (isInline() || isAnonymousBlock())
+ absoluteQuads(quads);
+ return;
+ }
+
+ unsigned offset = start;
+ for (RenderObject* child = childAt(start); child && offset < end; child = child->nextSibling(), ++offset) {
+ if (child->isText() || child->isInline() || child->isAnonymousBlock())
+ child->absoluteQuads(quads);
+ }
}
IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms)
@@ -1652,58 +1110,80 @@ void RenderObject::paint(PaintInfo& /*paintInfo*/, int /*tx*/, int /*ty*/)
{
}
-RenderBox* RenderObject::containerForRepaint() const
+RenderBoxModelObject* RenderObject::containerForRepaint() const
{
- // For now, all repaints are root-relative.
+#if USE(ACCELERATED_COMPOSITING)
+ if (RenderView* v = view()) {
+ if (v->usesCompositing()) {
+ RenderLayer* compLayer = enclosingLayer()->enclosingCompositingLayer();
+ return compLayer ? compLayer->renderer() : 0;
+ }
+ }
+#endif
+ // Do root-relative repaint.
return 0;
}
+void RenderObject::repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate)
+{
+ if (!repaintContainer || repaintContainer->isRenderView()) {
+ RenderView* v = repaintContainer ? toRenderView(repaintContainer) : view();
+ v->repaintViewRectangle(r, immediate);
+ } else {
+#if USE(ACCELERATED_COMPOSITING)
+ RenderView* v = view();
+ if (v->usesCompositing()) {
+ ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->isComposited());
+ repaintContainer->layer()->setBackingNeedsRepaintInRect(r);
+ }
+#else
+ ASSERT_NOT_REACHED();
+#endif
+ }
+}
+
void RenderObject::repaint(bool immediate)
{
- // Can't use view(), since we might be unrooted.
- RenderObject* o = this;
- while (o->parent())
- o = o->parent();
- if (!o->isRenderView())
+ // Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
+ RenderView* view;
+ if (!isRooted(&view))
return;
- RenderView* view = static_cast<RenderView*>(o);
if (view->printing())
return; // Don't repaint if we're printing.
- view->repaintViewRectangle(absoluteClippedOverflowRect(), immediate);
+ RenderBoxModelObject* repaintContainer = containerForRepaint();
+ repaintUsingContainer(repaintContainer ? repaintContainer : view, clippedOverflowRectForRepaint(repaintContainer), immediate);
}
void RenderObject::repaintRectangle(const IntRect& r, bool immediate)
{
- // Can't use view(), since we might be unrooted.
- RenderObject* o = this;
- while (o->parent())
- o = o->parent();
- if (!o->isRenderView())
+ // Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
+ RenderView* view;
+ if (!isRooted(&view))
return;
- RenderView* view = static_cast<RenderView*>(o);
if (view->printing())
return; // Don't repaint if we're printing.
- IntRect absRect(r);
+ IntRect dirtyRect(r);
// FIXME: layoutDelta needs to be applied in parts before/after transforms and
// repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
- absRect.move(view->layoutDelta());
+ dirtyRect.move(view->layoutDelta());
- computeAbsoluteRepaintRect(absRect);
- view->repaintViewRectangle(absRect, immediate);
+ RenderBoxModelObject* repaintContainer = containerForRepaint();
+ computeRectForRepaint(repaintContainer, dirtyRect);
+ repaintUsingContainer(repaintContainer ? repaintContainer : view, dirtyRect, immediate);
}
-bool RenderObject::repaintAfterLayoutIfNeeded(const IntRect& oldBounds, const IntRect& oldOutlineBox)
+bool RenderObject::repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox)
{
RenderView* v = view();
if (v->printing())
return false; // Don't repaint if we're printing.
- IntRect newBounds = absoluteClippedOverflowRect();
+ IntRect newBounds = clippedOverflowRectForRepaint(repaintContainer);
IntRect newOutlineBox;
bool fullRepaint = selfNeedsLayout();
@@ -1711,14 +1191,18 @@ bool RenderObject::repaintAfterLayoutIfNeeded(const IntRect& oldBounds, const In
if (!fullRepaint && style()->borderFit() == BorderFitLines)
fullRepaint = true;
if (!fullRepaint) {
- newOutlineBox = absoluteOutlineBounds();
+ newOutlineBox = outlineBoundsForRepaint(repaintContainer);
if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox)))
fullRepaint = true;
}
+
+ if (!repaintContainer)
+ repaintContainer = v;
+
if (fullRepaint) {
- v->repaintViewRectangle(oldBounds);
+ repaintUsingContainer(repaintContainer, oldBounds);
if (newBounds != oldBounds)
- v->repaintViewRectangle(newBounds);
+ repaintUsingContainer(repaintContainer, newBounds);
return true;
}
@@ -1727,35 +1211,34 @@ bool RenderObject::repaintAfterLayoutIfNeeded(const IntRect& oldBounds, const In
int deltaLeft = newBounds.x() - oldBounds.x();
if (deltaLeft > 0)
- v->repaintViewRectangle(IntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height()));
+ repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height()));
else if (deltaLeft < 0)
- v->repaintViewRectangle(IntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height()));
+ repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height()));
int deltaRight = newBounds.right() - oldBounds.right();
if (deltaRight > 0)
- v->repaintViewRectangle(IntRect(oldBounds.right(), newBounds.y(), deltaRight, newBounds.height()));
+ repaintUsingContainer(repaintContainer, IntRect(oldBounds.right(), newBounds.y(), deltaRight, newBounds.height()));
else if (deltaRight < 0)
- v->repaintViewRectangle(IntRect(newBounds.right(), oldBounds.y(), -deltaRight, oldBounds.height()));
+ repaintUsingContainer(repaintContainer, IntRect(newBounds.right(), oldBounds.y(), -deltaRight, oldBounds.height()));
int deltaTop = newBounds.y() - oldBounds.y();
if (deltaTop > 0)
- v->repaintViewRectangle(IntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop));
+ repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop));
else if (deltaTop < 0)
- v->repaintViewRectangle(IntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop));
+ repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop));
int deltaBottom = newBounds.bottom() - oldBounds.bottom();
if (deltaBottom > 0)
- v->repaintViewRectangle(IntRect(newBounds.x(), oldBounds.bottom(), newBounds.width(), deltaBottom));
+ repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), oldBounds.bottom(), newBounds.width(), deltaBottom));
else if (deltaBottom < 0)
- v->repaintViewRectangle(IntRect(oldBounds.x(), newBounds.bottom(), oldBounds.width(), -deltaBottom));
+ repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), newBounds.bottom(), oldBounds.width(), -deltaBottom));
if (newOutlineBox == oldOutlineBox)
return false;
// We didn't move, but we did change size. Invalidate the delta, which will consist of possibly
// two rectangles (but typically only one).
- RenderFlow* continuation = virtualContinuation();
- RenderStyle* outlineStyle = !isInline() && continuation ? continuation->style() : style();
+ RenderStyle* outlineStyle = outlineStyleForRepaint();
int ow = outlineStyle->outlineSize();
ShadowData* boxShadow = style()->boxShadow();
int width = abs(newOutlineBox.width() - oldOutlineBox.width());
@@ -1773,7 +1256,7 @@ bool RenderObject::repaintAfterLayoutIfNeeded(const IntRect& oldBounds, const In
int right = min(newBounds.right(), oldBounds.right());
if (rightRect.x() < right) {
rightRect.setWidth(min(rightRect.width(), right - rightRect.x()));
- v->repaintViewRectangle(rightRect);
+ repaintUsingContainer(repaintContainer, rightRect);
}
}
int height = abs(newOutlineBox.height() - oldOutlineBox.height());
@@ -1791,7 +1274,7 @@ bool RenderObject::repaintAfterLayoutIfNeeded(const IntRect& oldBounds, const In
int bottom = min(newBounds.bottom(), oldBounds.bottom());
if (bottomRect.y() < bottom) {
bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y()));
- v->repaintViewRectangle(bottomRect);
+ repaintUsingContainer(repaintContainer, bottomRect);
}
}
return false;
@@ -1813,39 +1296,27 @@ bool RenderObject::checkForRepaintDuringLayout() const
return !document()->view()->needsFullRepaint() && !hasLayer();
}
-IntRect RenderObject::rectWithOutlineForRepaint(RenderBox* repaintContainer, int outlineWidth)
+IntRect RenderObject::rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth)
{
IntRect r(clippedOverflowRectForRepaint(repaintContainer));
r.inflate(outlineWidth);
-
- if (virtualContinuation() && !isInline())
- r.inflateY(toRenderBox(this)->collapsedMarginTop());
-
- if (isRenderInline()) {
- for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
- if (!curr->isText())
- r.unite(curr->rectWithOutlineForRepaint(repaintContainer, outlineWidth));
- }
- }
-
return r;
}
-IntRect RenderObject::clippedOverflowRectForRepaint(RenderBox* repaintContainer)
+IntRect RenderObject::clippedOverflowRectForRepaint(RenderBoxModelObject*)
{
- if (parent())
- return parent()->clippedOverflowRectForRepaint(repaintContainer);
+ ASSERT_NOT_REACHED();
return IntRect();
}
-void RenderObject::computeRectForRepaint(IntRect& rect, RenderBox* repaintContainer, bool fixed)
+void RenderObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed)
{
if (repaintContainer == this)
return;
if (RenderObject* o = parent()) {
if (o->isBlockFlow()) {
- RenderBlock* cb = static_cast<RenderBlock*>(o);
+ RenderBlock* cb = toRenderBlock(o);
if (cb->hasColumns())
cb->adjustRectForColumns(rect);
}
@@ -1866,7 +1337,7 @@ void RenderObject::computeRectForRepaint(IntRect& rect, RenderBox* repaintContai
return;
}
- o->computeRectForRepaint(rect, repaintContainer, fixed);
+ o->computeRectForRepaint(repaintContainer, rect, fixed);
}
}
@@ -1878,8 +1349,8 @@ void RenderObject::dirtyLinesFromChangedChild(RenderObject*)
void RenderObject::showTreeForThis() const
{
- if (element())
- element()->showTreeForThis();
+ if (node())
+ node()->showTreeForThis();
}
#endif // NDEBUG
@@ -1888,7 +1359,7 @@ Color RenderObject::selectionBackgroundColor() const
{
Color color;
if (style()->userSelect() != SELECT_NONE) {
- RenderStyle* pseudoStyle = getCachedPseudoStyle(RenderStyle::SELECTION);
+ RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(SELECTION);
if (pseudoStyle && pseudoStyle->backgroundColor().isValid())
color = pseudoStyle->backgroundColor().blendWithWhite();
else
@@ -1906,7 +1377,7 @@ Color RenderObject::selectionForegroundColor() const
if (style()->userSelect() == SELECT_NONE)
return color;
- if (RenderStyle* pseudoStyle = getCachedPseudoStyle(RenderStyle::SELECTION)) {
+ if (RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(SELECTION)) {
color = pseudoStyle->textFillColor();
if (!color.isValid())
color = pseudoStyle->color();
@@ -1924,7 +1395,7 @@ Node* RenderObject::draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& d
return 0;
for (const RenderObject* curr = this; curr; curr = curr->parent()) {
- Node* elt = curr->element();
+ Node* elt = curr->node();
if (elt && elt->nodeType() == Node::TEXT_NODE) {
// Since there's no way for the author to address the -webkit-user-drag style for a text node,
// we use our own judgement.
@@ -1958,17 +1429,6 @@ void RenderObject::selectionStartEnd(int& spos, int& epos) const
view()->selectionStartEnd(spos, epos);
}
-RenderBlock* RenderObject::createAnonymousBlock()
-{
- RefPtr<RenderStyle> newStyle = RenderStyle::create();
- newStyle->inheritFrom(m_style.get());
- newStyle->setDisplay(BLOCK);
-
- RenderBlock* newBox = new (renderArena()) RenderBlock(document() /* anonymous box */);
- newBox->setStyle(newStyle.release());
- return newBox;
-}
-
void RenderObject::handleDynamicFloatPositionChange()
{
// We have gone from not affecting the inline status of the parent flow to suddenly
@@ -1976,30 +1436,14 @@ void RenderObject::handleDynamicFloatPositionChange()
// childrenInline() state and our state.
setInline(style()->isDisplayInlineType());
if (isInline() != parent()->childrenInline()) {
- if (!isInline()) {
- if (parent()->isRenderInline()) {
- // We have to split the parent flow.
- RenderInline* parentInline = static_cast<RenderInline*>(parent());
- RenderBlock* newBox = parentInline->createAnonymousBlock();
-
- RenderFlow* oldContinuation = parentInline->continuation();
- parentInline->setContinuation(newBox);
-
- RenderObject* beforeChild = nextSibling();
- parent()->removeChildNode(this);
- parentInline->splitFlow(beforeChild, newBox, this, oldContinuation);
- } else if (parent()->isRenderBlock()) {
- RenderBlock* o = static_cast<RenderBlock*>(parent());
- o->makeChildrenNonInline();
- if (o->isAnonymousBlock() && o->parent())
- o->parent()->removeLeftoverAnonymousBlock(o);
- // o may be dead here
- }
- } else {
+ if (!isInline())
+ toRenderBoxModelObject(parent())->childBecameNonInline(this);
+ else {
// An anonymous block must be made to wrap this inline.
- RenderBlock* box = createAnonymousBlock();
- parent()->insertChildNode(box, this);
- box->appendChildNode(parent()->removeChildNode(this));
+ RenderBlock* block = toRenderBlock(parent())->createAnonymousBlock();
+ RenderObjectChildList* childlist = parent()->virtualChildren();
+ childlist->insertChildNode(parent(), block, this);
+ block->children()->appendChildNode(block, childlist->removeChildNode(parent(), this));
}
}
}
@@ -2012,18 +1456,48 @@ void RenderObject::setAnimatableStyle(PassRefPtr<RenderStyle> style)
setStyle(style);
}
+StyleDifference RenderObject::adjustStyleDifference(StyleDifference diff, unsigned contextSensitiveProperties) const
+{
+#if USE(ACCELERATED_COMPOSITING)
+ // If transform changed, and we are not composited, need to do a layout.
+ if (contextSensitiveProperties & ContextSensitivePropertyTransform)
+ // Text nodes share style with their parents but transforms don't apply to them,
+ // hence the !isText() check.
+ // FIXME: when transforms are taken into account for overflow, we will need to do a layout.
+ if (!isText() && (!hasLayer() || !toRenderBoxModelObject(this)->layer()->isComposited()))
+ diff = StyleDifferenceLayout;
+ else if (diff < StyleDifferenceRecompositeLayer)
+ diff = StyleDifferenceRecompositeLayer;
+
+ // If opacity changed, and we are not composited, need to repaint (also
+ // ignoring text nodes)
+ if (contextSensitiveProperties & ContextSensitivePropertyOpacity)
+ if (!isText() && (!hasLayer() || !toRenderBoxModelObject(this)->layer()->isComposited()))
+ diff = StyleDifferenceRepaintLayer;
+ else if (diff < StyleDifferenceRecompositeLayer)
+ diff = StyleDifferenceRecompositeLayer;
+#else
+ UNUSED_PARAM(contextSensitiveProperties);
+#endif
+
+ // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint.
+ if (diff == StyleDifferenceRepaintLayer && !hasLayer())
+ diff = StyleDifferenceRepaint;
+
+ return diff;
+}
+
void RenderObject::setStyle(PassRefPtr<RenderStyle> style)
{
if (m_style == style)
return;
- RenderStyle::Diff diff = RenderStyle::Equal;
+ StyleDifference diff = StyleDifferenceEqual;
+ unsigned contextSensitiveProperties = ContextSensitivePropertyNone;
if (m_style)
- diff = m_style->diff(style.get());
+ diff = m_style->diff(style.get(), contextSensitiveProperties);
- // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint.
- if (diff == RenderStyle::RepaintLayer && !hasLayer())
- diff = RenderStyle::Repaint;
+ diff = adjustStyleDifference(diff, contextSensitiveProperties);
styleWillChange(diff, style.get());
@@ -2036,7 +1510,32 @@ void RenderObject::setStyle(PassRefPtr<RenderStyle> style)
updateImage(oldStyle ? oldStyle->borderImage().image() : 0, m_style ? m_style->borderImage().image() : 0);
updateImage(oldStyle ? oldStyle->maskBoxImage().image() : 0, m_style ? m_style->maskBoxImage().image() : 0);
+ // We need to ensure that view->maximalOutlineSize() is valid for any repaints that happen
+ // during styleDidChange (it's used by clippedOverflowRectForRepaint()).
+ if (m_style->outlineWidth() > 0 && m_style->outlineSize() > maximalOutlineSize(PaintPhaseOutline))
+ toRenderView(document()->renderer())->setMaximalOutlineSize(m_style->outlineSize());
+
styleDidChange(diff, oldStyle.get());
+
+ if (!m_parent || isText())
+ return;
+
+ // Now that the layer (if any) has been updated, we need to adjust the diff again,
+ // check whether we should layout now, and decide if we need to repaint.
+ StyleDifference updatedDiff = adjustStyleDifference(diff, contextSensitiveProperties);
+
+ if (diff <= StyleDifferenceLayoutPositionedMovementOnly) {
+ if (updatedDiff == StyleDifferenceLayout)
+ setNeedsLayoutAndPrefWidthsRecalc();
+ else if (updatedDiff == StyleDifferenceLayoutPositionedMovementOnly)
+ setNeedsPositionedMovementLayout();
+ }
+
+ if (updatedDiff == StyleDifferenceRepaintLayer || updatedDiff == StyleDifferenceRepaint) {
+ // Do a repaint with the new style now, e.g., for example if we go from
+ // not having an outline to having an outline.
+ repaint();
+ }
}
void RenderObject::setStyleInternal(PassRefPtr<RenderStyle> style)
@@ -2044,7 +1543,7 @@ void RenderObject::setStyleInternal(PassRefPtr<RenderStyle> style)
m_style = style;
}
-void RenderObject::styleWillChange(RenderStyle::Diff diff, const RenderStyle* newStyle)
+void RenderObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
{
if (m_style) {
// If our z-index changes value or our visibility changes,
@@ -2064,30 +1563,30 @@ void RenderObject::styleWillChange(RenderStyle::Diff diff, const RenderStyle* ne
l->setHasVisibleContent(true);
else if (l->hasVisibleContent() && (this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE)) {
l->dirtyVisibleContentStatus();
- if (diff > RenderStyle::RepaintLayer)
+ if (diff > StyleDifferenceRepaintLayer)
repaint();
}
}
}
}
- if (m_parent && (diff == RenderStyle::Repaint || newStyle->outlineSize() < m_style->outlineSize()))
+ if (m_parent && (diff == StyleDifferenceRepaint || newStyle->outlineSize() < m_style->outlineSize()))
repaint();
if (isFloating() && (m_style->floating() != newStyle->floating()))
// For changes in float styles, we need to conceivably remove ourselves
// from the floating objects list.
- removeFromObjectLists();
+ toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
else if (isPositioned() && (newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition))
// For changes in positioning styles, we need to conceivably remove ourselves
// from the positioned objects list.
- removeFromObjectLists();
+ toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
s_affectsParentBlock = isFloatingOrPositioned() &&
(!newStyle->isFloating() && newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition)
&& parent() && (parent()->isBlockFlow() || parent()->isRenderInline());
// reset style flags
- if (diff == RenderStyle::Layout || diff == RenderStyle::LayoutPositionedMovementOnly) {
+ if (diff == StyleDifferenceLayout || diff == StyleDifferenceLayoutPositionedMovementOnly) {
m_floating = false;
m_positioned = false;
m_relPositioned = false;
@@ -2113,24 +1612,21 @@ void RenderObject::styleWillChange(RenderStyle::Diff diff, const RenderStyle* ne
}
}
-void RenderObject::styleDidChange(RenderStyle::Diff diff, const RenderStyle*)
+void RenderObject::styleDidChange(StyleDifference diff, const RenderStyle*)
{
- setHasBoxDecorations(m_style->hasBorder() || m_style->hasBackground() || m_style->hasAppearance() || m_style->boxShadow());
-
if (s_affectsParentBlock)
handleDynamicFloatPositionChange();
if (!m_parent)
return;
- if (diff == RenderStyle::Layout)
+ if (diff == StyleDifferenceLayout)
setNeedsLayoutAndPrefWidthsRecalc();
- else if (diff == RenderStyle::LayoutPositionedMovementOnly)
+ else if (diff == StyleDifferenceLayoutPositionedMovementOnly)
setNeedsPositionedMovementLayout();
- else if (diff == RenderStyle::RepaintLayer || diff == RenderStyle::Repaint)
- // Do a repaint with the new style now, e.g., for example if we go from
- // not having an outline to having an outline.
- repaint();
+
+ // Don't check for repaint here; we need to wait until the layer has been
+ // updated by subclasses before we know if we have to repaint (in setStyle()).
}
void RenderObject::updateFillImages(const FillLayer* oldLayers, const FillLayer* newLayers)
@@ -2163,42 +1659,93 @@ IntRect RenderObject::viewRect() const
FloatPoint RenderObject::localToAbsolute(FloatPoint localPoint, bool fixed, bool useTransforms) const
{
+ TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
+ mapLocalToContainer(0, fixed, useTransforms, transformState);
+ transformState.flatten();
+
+ return transformState.lastPlanarPoint();
+}
+
+FloatPoint RenderObject::absoluteToLocal(FloatPoint containerPoint, bool fixed, bool useTransforms) const
+{
+ TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint);
+ mapAbsoluteToLocalPoint(fixed, useTransforms, transformState);
+ transformState.flatten();
+
+ return transformState.lastPlanarPoint();
+}
+
+void RenderObject::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const
+{
+ if (repaintContainer == this)
+ return;
+
RenderObject* o = parent();
- if (o) {
- if (o->hasOverflowClip())
- localPoint -= toRenderBox(o)->layer()->scrolledContentOffset();
- return o->localToAbsolute(localPoint, fixed, useTransforms);
- }
+ if (!o)
+ return;
- return FloatPoint();
+ if (o->hasOverflowClip())
+ transformState.move(-toRenderBox(o)->layer()->scrolledContentOffset());
+
+ o->mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState);
}
-FloatPoint RenderObject::absoluteToLocal(FloatPoint containerPoint, bool fixed, bool useTransforms) const
+void RenderObject::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const
{
RenderObject* o = parent();
if (o) {
- FloatPoint localPoint = o->absoluteToLocal(containerPoint, fixed, useTransforms);
+ o->mapAbsoluteToLocalPoint(fixed, useTransforms, transformState);
if (o->hasOverflowClip())
- localPoint += toRenderBox(o)->layer()->scrolledContentOffset();
- return localPoint;
+ transformState.move(toRenderBox(o)->layer()->scrolledContentOffset());
}
- return FloatPoint();
}
-FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, RenderBox* repaintContainer, bool fixed) const
+TransformationMatrix RenderObject::transformFromContainer(const RenderObject* containerObject, const IntSize& offsetInContainer) const
{
- if (repaintContainer == this)
- return localQuad;
+ TransformationMatrix containerTransform;
+#ifdef ANDROID_FASTER_MATRIX
+ RenderLayer* layer;
+ const double tx = offsetInContainer.width();
+ const double ty = offsetInContainer.height();
+ if (hasLayer() && (layer = toRenderBox(this)->layer()) && layer->transform()) {
+ containerTransform = layer->currentTransform();
+ containerTransform.translateRight(tx, ty);
+ } else
+ containerTransform.translate(tx, ty);
+#else
+ containerTransform.translate(offsetInContainer.width(), offsetInContainer.height());
+ RenderLayer* layer;
+ if (hasLayer() && (layer = toRenderBox(this)->layer()) && layer->transform())
+ containerTransform.multLeft(layer->currentTransform());
+#endif
- RenderObject* o = parent();
- if (o) {
- FloatQuad quad = localQuad;
- if (o->hasOverflowClip())
- quad -= toRenderBox(o)->layer()->scrolledContentOffset();
- return o->localToContainerQuad(quad, repaintContainer, fixed);
+#if ENABLE(3D_RENDERING)
+ if (containerObject && containerObject->style()->hasPerspective()) {
+ // Perpsective on the container affects us, so we have to factor it in here.
+ ASSERT(containerObject->hasLayer());
+ FloatPoint perspectiveOrigin = toRenderBox(containerObject)->layer()->perspectiveOrigin();
+
+ TransformationMatrix perspectiveMatrix;
+ perspectiveMatrix.applyPerspective(containerObject->style()->perspective());
+
+ containerTransform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0);
+ containerTransform.multiply(perspectiveMatrix);
+ containerTransform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0);
}
+#else
+ UNUSED_PARAM(containerObject);
+#endif
- return FloatQuad();
+ return containerTransform;
+}
+
+FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, RenderBoxModelObject* repaintContainer, bool fixed) const
+{
+ TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint(), &localQuad);
+ mapLocalToContainer(repaintContainer, fixed, true, transformState);
+ transformState.flatten();
+
+ return transformState.lastPlanarQuad();
}
IntSize RenderObject::offsetFromContainer(RenderObject* o) const
@@ -2222,12 +1769,27 @@ IntRect RenderObject::localCaretRect(InlineBox*, int, int* extraWidthToEndOfLine
RenderView* RenderObject::view() const
{
- return static_cast<RenderView*>(document()->renderer());
+ return toRenderView(document()->renderer());
+}
+
+bool RenderObject::isRooted(RenderView** view)
+{
+ RenderObject* o = this;
+ while (o->parent())
+ o = o->parent();
+
+ if (!o->isRenderView())
+ return false;
+
+ if (view)
+ *view = toRenderView(o);
+
+ return true;
}
bool RenderObject::hasOutlineAnnotation() const
{
- return element() && element()->isLink() && document()->printing();
+ return node() && node()->isLink() && document()->printing();
}
RenderObject* RenderObject::container() const
@@ -2269,51 +1831,19 @@ RenderObject* RenderObject::container() const
return o;
}
-// This code has been written to anticipate the addition of CSS3-::outside and ::inside generated
-// content (and perhaps XBL). That's why it uses the render tree and not the DOM tree.
-RenderObject* RenderObject::hoverAncestor() const
-{
- return (!isInline() && virtualContinuation()) ? virtualContinuation() : parent();
-}
-
bool RenderObject::isSelectionBorder() const
{
SelectionState st = selectionState();
return st == SelectionStart || st == SelectionEnd || st == SelectionBoth;
}
-void RenderObject::removeFromObjectLists()
-{
- if (documentBeingDestroyed())
- return;
-
- if (isFloating()) {
- RenderBlock* outermostBlock = containingBlock();
- for (RenderBlock* p = outermostBlock; p && !p->isRenderView(); p = p->containingBlock()) {
- if (p->containsFloat(this))
- outermostBlock = p;
- }
-
- if (outermostBlock)
- outermostBlock->markAllDescendantsWithFloatsForLayout(toRenderBox(this), false);
- }
-
- if (isPositioned()) {
- RenderObject* p;
- for (p = parent(); p; p = p->parent()) {
- if (p->isRenderBlock())
- static_cast<RenderBlock*>(p)->removePositionedObject(toRenderBox(this));
- }
- }
-}
-
-bool RenderObject::documentBeingDestroyed() const
-{
- return !document()->renderer();
-}
-
void RenderObject::destroy()
{
+ // Destroy any leftover anonymous children.
+ RenderObjectChildList* children = virtualChildren();
+ if (children)
+ children->destroyLeftoverChildren();
+
// If this renderer is being autoscrolled, stop the autoscroll timer
if (document()->frame() && document()->frame()->eventHandler()->autoscrollRenderer() == this)
document()->frame()->eventHandler()->stopAutoscrollTimer(true);
@@ -2333,12 +1863,11 @@ void RenderObject::destroy()
remove();
- // FIXME: Would like to do this in RenderBox, but the timing is so complicated that this can't easily
- // be moved into RenderBox::destroy.
- RenderArena* arena = renderArena();
+ // FIXME: Would like to do this in RenderBoxModelObject, but the timing is so complicated that this can't easily
+ // be moved into RenderBoxModelObject::destroy.
if (hasLayer())
- toRenderBox(this)->layer()->destroy(arena);
- arenaDelete(arena, this);
+ toRenderBoxModelObject(this)->destroyLayer();
+ arenaDelete(renderArena(), this);
}
void RenderObject::arenaDelete(RenderArena* arena, void* base)
@@ -2374,14 +1903,14 @@ void RenderObject::arenaDelete(RenderArena* arena, void* base)
arena->free(*(size_t*)base, base);
}
-VisiblePosition RenderObject::positionForCoordinates(int, int)
+VisiblePosition RenderObject::positionForCoordinates(int x, int y)
{
- return VisiblePosition(element(), caretMinOffset(), DOWNSTREAM);
+ return positionForPoint(IntPoint(x, y));
}
-VisiblePosition RenderObject::positionForPoint(const IntPoint& point)
+VisiblePosition RenderObject::positionForPoint(const IntPoint&)
{
- return positionForCoordinates(point.x(), point.y());
+ return createVisiblePosition(caretMinOffset(), DOWNSTREAM);
}
void RenderObject::updateDragState(bool dragOn)
@@ -2389,12 +1918,9 @@ void RenderObject::updateDragState(bool dragOn)
bool valueChanged = (dragOn != m_isDragging);
m_isDragging = dragOn;
if (valueChanged && style()->affectedByDragRules())
- element()->setChanged();
+ node()->setChanged();
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
curr->updateDragState(dragOn);
- RenderFlow* continuation = virtualContinuation();
- if (continuation)
- continuation->updateDragState(dragOn);
}
bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const IntPoint& point, int tx, int ty, HitTestFilter hitTestFilter)
@@ -2425,34 +1951,12 @@ void RenderObject::updateHitTestResult(HitTestResult& result, const IntPoint& po
if (result.innerNode())
return;
- Node* node = element();
- IntPoint localPoint(point);
- if (isRenderView())
- node = document()->documentElement();
- else if (!isInline() && virtualContinuation())
- // We are in the margins of block elements that are part of a continuation. In
- // this case we're actually still inside the enclosing inline element that was
- // split. Go ahead and set our inner node accordingly.
- node = virtualContinuation()->element();
-
- if (node) {
- if (node->renderer() && node->renderer()->virtualContinuation() && node->renderer() != this) {
- // We're in the continuation of a split inline. Adjust our local point to be in the coordinate space
- // of the principal renderer's containing block. This will end up being the innerNonSharedNode.
- RenderBlock* firstBlock = node->renderer()->containingBlock();
-
- // Get our containing block.
- RenderBox* block = toRenderBox(this);
- if (isInline())
- block = containingBlock();
-
- localPoint.move(block->x() - firstBlock->x(), block->y() - firstBlock->y());
- }
-
- result.setInnerNode(node);
+ Node* n = node();
+ if (n) {
+ result.setInnerNode(n);
if (!result.innerNonSharedNode())
- result.setInnerNonSharedNode(node);
- result.setLocalPoint(localPoint);
+ result.setInnerNonSharedNode(n);
+ result.setLocalPoint(point);
}
}
@@ -2461,78 +1965,9 @@ bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int /*x*/,
return false;
}
-int RenderObject::verticalPositionHint(bool firstLine) const
-{
- if (firstLine) // We're only really a first-line style if the document actually uses first-line rules.
- firstLine = document()->usesFirstLineRules();
- int vpos = m_verticalPosition;
- if (m_verticalPosition == PositionUndefined || firstLine) {
- vpos = getVerticalPosition(firstLine);
- if (!firstLine)
- m_verticalPosition = vpos;
- }
-
- return vpos;
-}
-
-int RenderObject::getVerticalPosition(bool firstLine) const
-{
- if (!isInline())
- return 0;
-
- // This method determines the vertical position for inline elements.
- int vpos = 0;
- EVerticalAlign va = style()->verticalAlign();
- if (va == TOP)
- vpos = PositionTop;
- else if (va == BOTTOM)
- vpos = PositionBottom;
- else {
- bool checkParent = parent()->isInline() && !parent()->isInlineBlockOrInlineTable() && parent()->style()->verticalAlign() != TOP && parent()->style()->verticalAlign() != BOTTOM;
- vpos = checkParent ? parent()->verticalPositionHint(firstLine) : 0;
- // don't allow elements nested inside text-top to have a different valignment.
- if (va == BASELINE)
- return vpos;
-
- const Font& f = parent()->style(firstLine)->font();
- int fontsize = f.pixelSize();
-
- if (va == SUB)
- vpos += fontsize / 5 + 1;
- else if (va == SUPER)
- vpos -= fontsize / 3 + 1;
- else if (va == TEXT_TOP)
- vpos += baselinePosition(firstLine) - f.ascent();
- else if (va == MIDDLE)
- vpos += -static_cast<int>(f.xHeight() / 2) - lineHeight(firstLine) / 2 + baselinePosition(firstLine);
- else if (va == TEXT_BOTTOM) {
- vpos += f.descent();
- if (!isReplaced())
- vpos -= style(firstLine)->font().descent();
- } else if (va == BASELINE_MIDDLE)
- vpos += -lineHeight(firstLine) / 2 + baselinePosition(firstLine);
- else if (va == LENGTH)
- vpos -= style()->verticalAlignLength().calcValue(lineHeight(firstLine));
- }
-
- return vpos;
-}
-
int RenderObject::lineHeight(bool firstLine, bool /*isRootLineBox*/) const
{
- RenderStyle* s = style(firstLine);
-
- Length lh = s->lineHeight();
-
- // its "unset", choose nice default
- if (lh.isNegative())
- return s->font().lineSpacing();
-
- if (lh.isPercent())
- return lh.calcMinValue(s->fontSize());
-
- // its fixed
- return lh.value();
+ return style(firstLine)->computedLineHeight();
}
int RenderObject::baselinePosition(bool firstLine, bool isRootLineBox) const
@@ -2544,7 +1979,7 @@ int RenderObject::baselinePosition(bool firstLine, bool isRootLineBox) const
void RenderObject::scheduleRelayout()
{
if (isRenderView()) {
- FrameView* view = static_cast<RenderView*>(this)->frameView();
+ FrameView* view = toRenderView(this)->frameView();
if (view)
view->scheduleRelayout();
} else if (parent()) {
@@ -2554,59 +1989,42 @@ void RenderObject::scheduleRelayout()
}
}
-void RenderObject::removeLeftoverAnonymousBlock(RenderBlock*)
-{
-}
-
-InlineBox* RenderObject::createInlineBox(bool, bool unusedIsRootLineBox, bool)
-{
- ASSERT_UNUSED(unusedIsRootLineBox, !unusedIsRootLineBox);
- return new (renderArena()) InlineBox(this);
-}
-
-void RenderObject::dirtyLineBoxes(bool, bool)
-{
-}
-
-InlineBox* RenderObject::inlineBoxWrapper() const
-{
- return 0;
-}
-
-void RenderObject::setInlineBoxWrapper(InlineBox*)
-{
-}
-
-void RenderObject::deleteLineBoxWrapper()
+void RenderObject::layout()
{
+ ASSERT(needsLayout());
+ RenderObject* child = firstChild();
+ while (child) {
+ child->layoutIfNeeded();
+ ASSERT(!child->needsLayout());
+ child = child->nextSibling();
+ }
+ setNeedsLayout(false);
}
-RenderStyle* RenderObject::firstLineStyle() const
+RenderStyle* RenderObject::firstLineStyleSlowCase() const
{
- if (!document()->usesFirstLineRules())
- return m_style.get();
+ ASSERT(document()->usesFirstLineRules());
- RenderStyle* s = m_style.get();
- const RenderObject* obj = isText() ? parent() : this;
- if (obj->isBlockFlow()) {
- RenderBlock* firstLineBlock = obj->firstLineBlock();
- if (firstLineBlock)
- s = firstLineBlock->getCachedPseudoStyle(RenderStyle::FIRST_LINE, style());
- } else if (!obj->isAnonymous() && obj->isRenderInline()) {
- RenderStyle* parentStyle = obj->parent()->firstLineStyle();
- if (parentStyle != obj->parent()->style()) {
- // A first-line style is in effect. We need to cache a first-line style
- // for ourselves.
- style()->setHasPseudoStyle(RenderStyle::FIRST_LINE_INHERITED);
- s = obj->getCachedPseudoStyle(RenderStyle::FIRST_LINE_INHERITED, parentStyle);
+ RenderStyle* style = m_style.get();
+ const RenderObject* renderer = isText() ? parent() : this;
+ if (renderer->isBlockFlow()) {
+ if (RenderBlock* firstLineBlock = renderer->firstLineBlock())
+ style = firstLineBlock->getCachedPseudoStyle(FIRST_LINE, style);
+ } else if (!renderer->isAnonymous() && renderer->isRenderInline()) {
+ RenderStyle* parentStyle = renderer->parent()->firstLineStyle();
+ if (parentStyle != renderer->parent()->style()) {
+ // A first-line style is in effect. Cache a first-line style for ourselves.
+ style->setHasPseudoStyle(FIRST_LINE_INHERITED);
+ style = renderer->getCachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle);
}
}
- return s;
+
+ return style;
}
-RenderStyle* RenderObject::getCachedPseudoStyle(RenderStyle::PseudoId pseudo, RenderStyle* parentStyle) const
+RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const
{
- if (pseudo < RenderStyle::FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
+ if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
return 0;
RenderStyle* cachedStyle = style()->getCachedPseudoStyle(pseudo);
@@ -2619,26 +2037,26 @@ RenderStyle* RenderObject::getCachedPseudoStyle(RenderStyle::PseudoId pseudo, Re
return 0;
}
-PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(RenderStyle::PseudoId pseudo, RenderStyle* parentStyle) const
+PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const
{
- if (pseudo < RenderStyle::FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
+ if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
return 0;
if (!parentStyle)
parentStyle = style();
- Node* node = element();
- while (node && !node->isElementNode())
- node = node->parentNode();
- if (!node)
+ Node* n = node();
+ while (n && !n->isElementNode())
+ n = n->parentNode();
+ if (!n)
return 0;
RefPtr<RenderStyle> result;
- if (pseudo == RenderStyle::FIRST_LINE_INHERITED) {
- result = document()->styleSelector()->styleForElement(static_cast<Element*>(node), parentStyle, false);
- result->setStyleType(RenderStyle::FIRST_LINE_INHERITED);
+ if (pseudo == FIRST_LINE_INHERITED) {
+ result = document()->styleSelector()->styleForElement(static_cast<Element*>(n), parentStyle, false);
+ result->setStyleType(FIRST_LINE_INHERITED);
} else
- result = document()->styleSelector()->pseudoStyleForElement(pseudo, static_cast<Element*>(node), parentStyle);
+ result = document()->styleSelector()->pseudoStyleForElement(pseudo, static_cast<Element*>(n), parentStyle);
return result.release();
}
@@ -2681,10 +2099,10 @@ void RenderObject::getTextDecorationColors(int decorations, Color& underline, Co
}
}
curr = curr->parent();
- if (curr && curr->isRenderBlock() && curr->virtualContinuation())
- curr = curr->virtualContinuation();
- } while (curr && decorations && (!quirksMode || !curr->element() ||
- (!curr->element()->hasTagName(aTag) && !curr->element()->hasTagName(fontTag))));
+ if (curr && curr->isRenderBlock() && toRenderBlock(curr)->inlineContinuation())
+ curr = toRenderBlock(curr)->inlineContinuation();
+ } while (curr && decorations && (!quirksMode || !curr->node() ||
+ (!curr->node()->hasTagName(aTag) && !curr->node()->hasTagName(fontTag))));
// If we bailed out, use the element we bailed out at (typically a <font> or <a> element).
if (decorations && curr) {
@@ -2697,10 +2115,6 @@ void RenderObject::getTextDecorationColors(int decorations, Color& underline, Co
}
}
-void RenderObject::updateWidgetPosition()
-{
-}
-
#if ENABLE(DASHBOARD_SUPPORT)
void RenderObject::addDashboardRegions(Vector<DashboardRegionValue>& regions)
{
@@ -2762,23 +2176,6 @@ void RenderObject::collectDashboardRegions(Vector<DashboardRegionValue>& regions
}
#endif
-bool RenderObject::avoidsFloats() const
-{
- return isReplaced() || hasOverflowClip() || isHR();
-}
-
-bool RenderObject::shrinkToAvoidFloats() const
-{
- // FIXME: Technically we should be able to shrink replaced elements on a line, but this is difficult to accomplish, since this
- // involves doing a relayout during findNextLineBreak and somehow overriding the containingBlockWidth method to return the
- // current remaining width on a line.
- if (isInline() && !isHTMLMarquee() || !avoidsFloats())
- return false;
-
- // All auto-width objects that avoid floats should always use lineWidth.
- return style()->width().isAuto();
-}
-
bool RenderObject::willRenderImage(CachedImage*)
{
// Without visibility we won't render (and therefore don't care about animation).
@@ -2794,7 +2191,7 @@ int RenderObject::maximalOutlineSize(PaintPhase p) const
{
if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines)
return 0;
- return static_cast<RenderView*>(document()->renderer())->maximalOutlineSize();
+ return toRenderView(document()->renderer())->maximalOutlineSize();
}
int RenderObject::caretMinOffset() const
@@ -2805,7 +2202,7 @@ int RenderObject::caretMinOffset() const
int RenderObject::caretMaxOffset() const
{
if (isReplaced())
- return element() ? max(1U, element()->childNodeCount()) : 1;
+ return node() ? max(1U, node()->childNodeCount()) : 1;
if (isHR())
return 1;
return 0;
@@ -2821,6 +2218,11 @@ int RenderObject::previousOffset(int current) const
return current - 1;
}
+int RenderObject::previousOffsetForBackwardDeletion(int current) const
+{
+ return current - 1;
+}
+
int RenderObject::nextOffset(int current) const
{
return current + 1;
@@ -2828,7 +2230,7 @@ int RenderObject::nextOffset(int current) const
void RenderObject::adjustRectForOutlineAndShadow(IntRect& rect) const
{
- int outlineSize = !isInline() && virtualContinuation() ? virtualContinuation()->style()->outlineSize() : style()->outlineSize();
+ int outlineSize = outlineStyleForRepaint()->outlineSize();
if (ShadowData* boxShadow = style()->boxShadow()) {
int shadowLeft = 0;
int shadowRight = 0;
@@ -2861,6 +2263,107 @@ void RenderObject::imageChanged(CachedImage* image, const IntRect* rect)
imageChanged(static_cast<WrappedImagePtr>(image), rect);
}
+RenderBoxModelObject* RenderObject::offsetParent() const
+{
+ // If any of the following holds true return null and stop this algorithm:
+ // A is the root element.
+ // A is the HTML body element.
+ // The computed value of the position property for element A is fixed.
+ if (isRoot() || isBody() || (isPositioned() && style()->position() == FixedPosition))
+ return 0;
+
+ // If A is an area HTML element which has a map HTML element somewhere in the ancestor
+ // chain return the nearest ancestor map HTML element and stop this algorithm.
+ // FIXME: Implement!
+
+ // Return the nearest ancestor element of A for which at least one of the following is
+ // true and stop this algorithm if such an ancestor is found:
+ // * The computed value of the position property is not static.
+ // * It is the HTML body element.
+ // * The computed value of the position property of A is static and the ancestor
+ // is one of the following HTML elements: td, th, or table.
+ // * Our own extension: if there is a difference in the effective zoom
+ bool skipTables = isPositioned() || isRelPositioned();
+ float currZoom = style()->effectiveZoom();
+ RenderObject* curr = parent();
+ while (curr && (!curr->node() ||
+ (!curr->isPositioned() && !curr->isRelPositioned() && !curr->isBody()))) {
+ Node* element = curr->node();
+ if (!skipTables && element) {
+ bool isTableElement = element->hasTagName(tableTag) ||
+ element->hasTagName(tdTag) ||
+ element->hasTagName(thTag);
+
+#if ENABLE(WML)
+ if (!isTableElement && element->isWMLElement())
+ isTableElement = element->hasTagName(WMLNames::tableTag) ||
+ element->hasTagName(WMLNames::tdTag);
+#endif
+
+ if (isTableElement)
+ break;
+ }
+
+ float newZoom = curr->style()->effectiveZoom();
+ if (currZoom != newZoom)
+ break;
+ currZoom = newZoom;
+ curr = curr->parent();
+ }
+ return curr && curr->isBoxModelObject() ? toRenderBoxModelObject(curr) : 0;
+}
+
+VisiblePosition RenderObject::createVisiblePosition(int offset, EAffinity affinity)
+{
+ // If is is a non-anonymous renderer, then it's simple.
+ if (Node* node = this->node())
+ return VisiblePosition(node, offset, affinity);
+
+ // We don't want to cross the boundary between editable and non-editable
+ // regions of the document, but that is either impossible or at least
+ // extremely unlikely in any normal case because we stop as soon as we
+ // find a single non-anonymous renderer.
+
+ // Find a nearby non-anonymous renderer.
+ RenderObject* child = this;
+ while (RenderObject* parent = child->parent()) {
+ // Find non-anonymous content after.
+ RenderObject* renderer = child;
+ while ((renderer = renderer->nextInPreOrder(parent))) {
+ if (Node* node = renderer->node())
+ return VisiblePosition(node, 0, DOWNSTREAM);
+ }
+
+ // Find non-anonymous content before.
+ renderer = child;
+ while ((renderer = renderer->previousInPreOrder())) {
+ if (renderer == parent)
+ break;
+ if (Node* node = renderer->node())
+ return VisiblePosition(node, numeric_limits<int>::max(), DOWNSTREAM);
+ }
+
+ // Use the parent itself unless it too is anonymous.
+ if (Node* node = parent->node())
+ return VisiblePosition(node, 0, DOWNSTREAM);
+
+ // Repeat at the next level up.
+ child = parent;
+ }
+
+ // Everything was anonymous. Give up.
+ return VisiblePosition();
+}
+
+VisiblePosition RenderObject::createVisiblePosition(const Position& position)
+{
+ if (position.isNotNull())
+ return VisiblePosition(position);
+
+ ASSERT(!node());
+ return createVisiblePosition(0, DOWNSTREAM);
+}
+
#if ENABLE(SVG)
FloatRect RenderObject::relativeBBox(bool) const