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-rw-r--r--WebCore/webaudio/AudioNodeInput.cpp270
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diff --git a/WebCore/webaudio/AudioNodeInput.cpp b/WebCore/webaudio/AudioNodeInput.cpp
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+/*
+ * Copyright (C) 2010, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(WEB_AUDIO)
+
+#include "AudioNodeInput.h"
+
+#include "AudioContext.h"
+#include "AudioNode.h"
+#include "AudioNodeOutput.h"
+#include <algorithm>
+
+using namespace std;
+
+namespace WebCore {
+
+AudioNodeInput::AudioNodeInput(AudioNode* node)
+ : m_node(node)
+ , m_renderingStateNeedUpdating(false)
+{
+ m_monoSummingBus = adoptPtr(new AudioBus(1, AudioNode::ProcessingSizeInFrames));
+ m_stereoSummingBus = adoptPtr(new AudioBus(2, AudioNode::ProcessingSizeInFrames));
+}
+
+void AudioNodeInput::connect(AudioNodeOutput* output)
+{
+ ASSERT(context()->isGraphOwner());
+
+ ASSERT(output && node());
+ if (!output || !node())
+ return;
+
+ // Check if we're already connected to this output.
+ if (m_outputs.contains(output))
+ return;
+
+ output->addInput(this);
+ m_outputs.add(output);
+ changedOutputs();
+
+ // Sombody has just connected to us, so count it as a reference.
+ node()->ref(AudioNode::RefTypeConnection);
+}
+
+void AudioNodeInput::disconnect(AudioNodeOutput* output)
+{
+ ASSERT(context()->isGraphOwner());
+
+ ASSERT(output && node());
+ if (!output || !node())
+ return;
+
+ // First try to disconnect from "active" connections.
+ if (m_outputs.contains(output)) {
+ m_outputs.remove(output);
+ changedOutputs();
+ output->removeInput(this);
+ node()->deref(AudioNode::RefTypeConnection); // Note: it's important to return immediately after all deref() calls since the node may be deleted.
+ return;
+ }
+
+ // Otherwise, try to disconnect from disabled connections.
+ if (m_disabledOutputs.contains(output)) {
+ m_disabledOutputs.remove(output);
+ output->removeInput(this);
+ node()->deref(AudioNode::RefTypeDisabled); // Note: it's important to return immediately after all deref() calls since the node may be deleted.
+ return;
+ }
+
+ ASSERT_NOT_REACHED();
+}
+
+void AudioNodeInput::disable(AudioNodeOutput* output)
+{
+ ASSERT(context()->isGraphOwner());
+
+ ASSERT(output && node());
+ if (!output || !node())
+ return;
+
+ ASSERT(m_outputs.contains(output));
+
+ m_disabledOutputs.add(output);
+ m_outputs.remove(output);
+ changedOutputs();
+
+ node()->ref(AudioNode::RefTypeDisabled);
+ node()->deref(AudioNode::RefTypeConnection); // Note: it's important to return immediately after all deref() calls since the node may be deleted.
+}
+
+void AudioNodeInput::enable(AudioNodeOutput* output)
+{
+ ASSERT(context()->isGraphOwner());
+
+ ASSERT(output && node());
+ if (!output || !node())
+ return;
+
+ ASSERT(m_disabledOutputs.contains(output));
+
+ // Move output from disabled list to active list.
+ m_outputs.add(output);
+ m_disabledOutputs.remove(output);
+ changedOutputs();
+
+ node()->ref(AudioNode::RefTypeConnection);
+ node()->deref(AudioNode::RefTypeDisabled); // Note: it's important to return immediately after all deref() calls since the node may be deleted.
+}
+
+void AudioNodeInput::changedOutputs()
+{
+ ASSERT(context()->isGraphOwner());
+ if (!m_renderingStateNeedUpdating && !node()->isMarkedForDeletion()) {
+ context()->markAudioNodeInputDirty(this);
+ m_renderingStateNeedUpdating = true;
+ }
+}
+
+void AudioNodeInput::updateRenderingState()
+{
+ ASSERT(context()->isAudioThread() && context()->isGraphOwner());
+
+ if (m_renderingStateNeedUpdating && !node()->isMarkedForDeletion()) {
+ // Copy from m_outputs to m_renderingOutputs.
+ m_renderingOutputs.resize(m_outputs.size());
+ unsigned j = 0;
+ for (HashSet<AudioNodeOutput*>::iterator i = m_outputs.begin(); i != m_outputs.end(); ++i, ++j) {
+ AudioNodeOutput* output = *i;
+ m_renderingOutputs[j] = output;
+ output->updateRenderingState();
+ }
+
+ node()->checkNumberOfChannelsForInput(this);
+
+ m_renderingStateNeedUpdating = false;
+ }
+}
+
+unsigned AudioNodeInput::numberOfChannels() const
+{
+ // Find the number of channels of the connection with the largest number of channels.
+ unsigned maxChannels = 1; // one channel is the minimum allowed
+
+ for (HashSet<AudioNodeOutput*>::iterator i = m_outputs.begin(); i != m_outputs.end(); ++i) {
+ AudioNodeOutput* output = *i;
+ maxChannels = max(maxChannels, output->bus()->numberOfChannels());
+ }
+
+ return maxChannels;
+}
+
+unsigned AudioNodeInput::numberOfRenderingChannels()
+{
+ ASSERT(context()->isAudioThread());
+
+ // Find the number of channels of the rendering connection with the largest number of channels.
+ unsigned maxChannels = 1; // one channel is the minimum allowed
+
+ for (unsigned i = 0; i < numberOfRenderingConnections(); ++i)
+ maxChannels = max(maxChannels, renderingOutput(i)->bus()->numberOfChannels());
+
+ return maxChannels;
+}
+
+AudioBus* AudioNodeInput::bus()
+{
+ ASSERT(context()->isAudioThread());
+
+ // Handle single connection specially to allow for in-place processing.
+ if (numberOfRenderingConnections() == 1)
+ return renderingOutput(0)->bus();
+
+ // Multiple connections case (or no connections).
+ return internalSummingBus();
+}
+
+AudioBus* AudioNodeInput::internalSummingBus()
+{
+ ASSERT(context()->isAudioThread());
+
+ // We must pick a summing bus which is the right size to handle the largest connection.
+ switch (numberOfRenderingChannels()) {
+ case 1:
+ return m_monoSummingBus.get();
+ case 2:
+ return m_stereoSummingBus.get();
+ // FIXME: could implement more than just mono and stereo mixing in the future
+ }
+
+ ASSERT_NOT_REACHED();
+ return 0;
+}
+
+void AudioNodeInput::sumAllConnections(AudioBus* summingBus, size_t framesToProcess)
+{
+ ASSERT(context()->isAudioThread());
+
+ // We shouldn't be calling this method if there's only one connection, since it's less efficient.
+ ASSERT(numberOfRenderingConnections() > 1);
+
+ ASSERT(summingBus);
+ if (!summingBus)
+ return;
+
+ summingBus->zero();
+
+ for (unsigned i = 0; i < numberOfRenderingConnections(); ++i) {
+ AudioNodeOutput* output = renderingOutput(i);
+ ASSERT(output);
+
+ // Render audio from this output.
+ AudioBus* connectionBus = output->pull(0, framesToProcess);
+
+ // Sum, with unity-gain.
+ summingBus->sumFrom(*connectionBus);
+ }
+}
+
+AudioBus* AudioNodeInput::pull(AudioBus* inPlaceBus, size_t framesToProcess)
+{
+ ASSERT(context()->isAudioThread());
+
+ // Handle single connection case.
+ if (numberOfRenderingConnections() == 1) {
+ // The output will optimize processing using inPlaceBus if it's able.
+ AudioNodeOutput* output = this->renderingOutput(0);
+ return output->pull(inPlaceBus, framesToProcess);
+ }
+
+ AudioBus* internalSummingBus = this->internalSummingBus();
+
+ if (!numberOfRenderingConnections()) {
+ // At least, generate silence if we're not connected to anything.
+ // FIXME: if we wanted to get fancy, we could propagate a 'silent hint' here to optimize the downstream graph processing.
+ internalSummingBus->zero();
+ return internalSummingBus;
+ }
+
+ // Handle multiple connections case.
+ sumAllConnections(internalSummingBus, framesToProcess);
+
+ return internalSummingBus;
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(WEB_AUDIO)