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-rw-r--r--WebCore/platform/graphics/android/BaseLayerAndroid.cpp14
-rw-r--r--WebCore/platform/graphics/android/BaseLayerAndroid.h2
-rw-r--r--WebCore/platform/graphics/android/GLWebViewState.cpp4
-rw-r--r--WebCore/platform/graphics/android/GLWebViewState.h2
-rw-r--r--WebCore/platform/graphics/android/GraphicsLayerAndroid.cpp132
-rw-r--r--WebCore/platform/graphics/android/GraphicsLayerAndroid.h1
-rw-r--r--WebCore/platform/graphics/android/LayerAndroid.cpp13
-rw-r--r--WebCore/platform/graphics/android/LayerAndroid.h6
-rw-r--r--WebCore/platform/graphics/android/TiledPage.cpp4
-rw-r--r--WebCore/platform/graphics/android/TilesManager.cpp10
-rw-r--r--WebCore/platform/graphics/android/TilesManager.h1
-rw-r--r--WebCore/platform/graphics/android/android_graphics.cpp21
-rw-r--r--WebCore/platform/graphics/android/android_graphics.h1
-rw-r--r--WebCore/rendering/RenderLayerBacking.cpp12
-rw-r--r--WebCore/rendering/RenderLayerCompositor.cpp4
15 files changed, 153 insertions, 74 deletions
diff --git a/WebCore/platform/graphics/android/BaseLayerAndroid.cpp b/WebCore/platform/graphics/android/BaseLayerAndroid.cpp
index 2f0e999..35c3b36 100644
--- a/WebCore/platform/graphics/android/BaseLayerAndroid.cpp
+++ b/WebCore/platform/graphics/android/BaseLayerAndroid.cpp
@@ -116,12 +116,11 @@ void BaseLayerAndroid::drawCanvas(SkCanvas* canvas)
}
#if USE(ACCELERATED_COMPOSITING)
-bool BaseLayerAndroid::drawBasePictureInGL(SkRect& viewport, float scale)
+bool BaseLayerAndroid::drawBasePictureInGL(SkRect& viewport, float scale, double currentTime)
{
if (!m_glWebViewState)
return false;
- double currentTime = WTF::currentTime();
bool goingDown = m_previousVisible.fTop - viewport.fTop <= 0;
bool goingLeft = m_previousVisible.fLeft - viewport.fLeft >= 0;
@@ -282,7 +281,8 @@ bool BaseLayerAndroid::drawGL(IntRect& viewRect, SkRect& visibleRect,
shader->setViewRect(viewRect);
shader->setViewport(visibleRect);
- ret = drawBasePictureInGL(visibleRect, scale);
+ double currentTime = WTF::currentTime();
+ ret = drawBasePictureInGL(visibleRect, scale, currentTime);
if (countChildren() >= 1) {
LayerAndroid* compositedRoot = static_cast<LayerAndroid*>(getChild(0));
@@ -311,7 +311,7 @@ bool BaseLayerAndroid::drawGL(IntRect& viewRect, SkRect& visibleRect,
scale = m_glWebViewState->futureScale();
}
compositedRoot->setScale(scale);
- compositedRoot->computeTextureSize();
+ compositedRoot->computeTextureSize(currentTime);
compositedRoot->reserveGLTextures();
#ifdef DEBUG
@@ -337,12 +337,6 @@ bool BaseLayerAndroid::drawGL(IntRect& viewRect, SkRect& visibleRect,
glBindBuffer(GL_ARRAY_BUFFER, 0);
m_previousVisible = visibleRect;
-#ifdef DEBUG_COUNT
- XLOG("GLWebViewState(%d) DoubleBufferedTexture(%d) BaseTile(%d) TileSet(%d) TiledPage(%d)",
- GLWebViewState::count(), DoubleBufferedTexture::count(),
- BaseTile::count(), TileSet::count(), TiledPage::count());
-#endif // DEBUG_COUNT
-
#endif // USE(ACCELERATED_COMPOSITING)
#ifdef DEBUG
ClassTracker::instance()->show();
diff --git a/WebCore/platform/graphics/android/BaseLayerAndroid.h b/WebCore/platform/graphics/android/BaseLayerAndroid.h
index c57b13d..cb1caef 100644
--- a/WebCore/platform/graphics/android/BaseLayerAndroid.h
+++ b/WebCore/platform/graphics/android/BaseLayerAndroid.h
@@ -59,7 +59,7 @@ public:
void swapExtra(BaseLayerAndroid* base) { m_extra.swap(base->m_extra); }
private:
#if USE(ACCELERATED_COMPOSITING)
- bool drawBasePictureInGL(SkRect& viewport, float scale);
+ bool drawBasePictureInGL(SkRect& viewport, float scale, double currentTime);
GLWebViewState* m_glWebViewState;
android::Mutex m_drawLock;
diff --git a/WebCore/platform/graphics/android/GLWebViewState.cpp b/WebCore/platform/graphics/android/GLWebViewState.cpp
index 5ba094b..53d5c5e 100644
--- a/WebCore/platform/graphics/android/GLWebViewState.cpp
+++ b/WebCore/platform/graphics/android/GLWebViewState.cpp
@@ -127,7 +127,7 @@ void GLWebViewState::unlockBaseLayerUpdate() {
}
void GLWebViewState::setExtra(BaseLayerAndroid* layer, SkPicture& picture,
- const IntRect& rect)
+ const IntRect& rect, bool allowSame)
{
android::Mutex::Autolock lock(m_baseLayerLock);
if (!m_baseLayerUpdate)
@@ -135,7 +135,7 @@ void GLWebViewState::setExtra(BaseLayerAndroid* layer, SkPicture& picture,
layer->setExtra(picture);
- if (m_lastInval == rect)
+ if (!allowSame && m_lastInval == rect)
return;
if (!rect.isEmpty())
diff --git a/WebCore/platform/graphics/android/GLWebViewState.h b/WebCore/platform/graphics/android/GLWebViewState.h
index 2082f2c..d28c16a 100644
--- a/WebCore/platform/graphics/android/GLWebViewState.h
+++ b/WebCore/platform/graphics/android/GLWebViewState.h
@@ -169,7 +169,7 @@ public:
unsigned int paintBaseLayerContent(SkCanvas* canvas);
void setBaseLayer(BaseLayerAndroid* layer, const IntRect& rect);
- void setExtra(BaseLayerAndroid*, SkPicture&, const IntRect&);
+ void setExtra(BaseLayerAndroid*, SkPicture&, const IntRect&, bool allowSame);
void scheduleUpdate(const double& currentTime, const SkIRect& viewport, float scale);
TiledPage* sibling(TiledPage* page);
diff --git a/WebCore/platform/graphics/android/GraphicsLayerAndroid.cpp b/WebCore/platform/graphics/android/GraphicsLayerAndroid.cpp
index e887964..49f20ab 100644
--- a/WebCore/platform/graphics/android/GraphicsLayerAndroid.cpp
+++ b/WebCore/platform/graphics/android/GraphicsLayerAndroid.cpp
@@ -271,7 +271,17 @@ void GraphicsLayerAndroid::setPosition(const FloatPoint& point)
if (point == m_position)
return;
- GraphicsLayer::setPosition(point);
+ FloatPoint pos(point);
+#if ENABLE(ANDROID_OVERFLOW_SCROLL)
+ // Add the scroll position back in. When scrolling a layer, all the children
+ // are positioned based on the content scroll. Adding the scroll position
+ // back in allows the children to draw based on 0,0.
+ RenderLayer* layer = renderLayerFromClient(m_client);
+ if (layer && layer->parent() && layer->parent()->hasOverflowScroll())
+ pos += layer->parent()->scrolledContentOffset();
+#endif
+
+ GraphicsLayer::setPosition(pos);
#ifdef LAYER_DEBUG_2
LOG("(%x) setPosition(%.2f,%.2f) pos(%.2f, %.2f) anchor(%.2f,%.2f) size(%.2f, %.2f)",
@@ -279,7 +289,7 @@ void GraphicsLayerAndroid::setPosition(const FloatPoint& point)
m_anchorPoint.x(), m_anchorPoint.y(), m_size.width(), m_size.height());
#endif
updateFixedPosition();
- m_contentLayer->setPosition(point.x(), point.y());
+ m_contentLayer->setPosition(pos.x(), pos.y());
askForSync();
}
@@ -368,31 +378,6 @@ void GraphicsLayerAndroid::setDrawsContent(bool drawsContent)
if (m_contentLayer->isRootLayer())
return;
if (m_drawsContent) {
-#if ENABLE(ANDROID_OVERFLOW_SCROLL)
- RenderLayer* layer = renderLayerFromClient(m_client);
- if (layer) {
- if (layer->hasOverflowScroll() && !m_foregroundLayer) {
- m_foregroundLayer = new ScrollableLayerAndroid();
- m_foregroundClipLayer = new LayerAndroid(false);
- m_foregroundClipLayer->setMasksToBounds(true);
-
- m_foregroundClipLayer->addChild(m_foregroundLayer);
- m_contentLayer->addChild(m_foregroundClipLayer);
- } else if (layer->isRootLayer()
- && layer->renderer()->frame()->ownerRenderer()) {
- // We have to do another check for scrollable content since an
- // iframe might be compositing for other reasons.
- FrameView* view = layer->renderer()->frame()->view();
- if (view->hasOverflowScroll()) {
- // Replace the content layer with a scrollable layer.
- LayerAndroid* layer = new ScrollableLayerAndroid(*m_contentLayer);
- m_contentLayer->unref();
- m_contentLayer = layer;
- }
- }
- }
-#endif
-
m_haveContents = true;
setNeedsDisplay();
}
@@ -478,6 +463,79 @@ private:
GraphicsLayerPaintingPhase m_originalPhase;
};
+void GraphicsLayerAndroid::updateScrollingLayers()
+{
+#if ENABLE(ANDROID_OVERFLOW_SCROLL)
+ RenderLayer* layer = renderLayerFromClient(m_client);
+ if (!layer)
+ return;
+ bool hasOverflowScroll = m_foregroundLayer || m_contentLayer->contentIsScrollable();
+ bool layerNeedsOverflow = layer->hasOverflowScroll();
+ bool iframeNeedsOverflow = layer->isRootLayer() &&
+ layer->renderer()->frame()->ownerRenderer() &&
+ layer->renderer()->frame()->view()->hasOverflowScroll();
+
+ if (hasOverflowScroll && (layerNeedsOverflow || iframeNeedsOverflow)) {
+ // Already has overflow layers.
+ return;
+ }
+ if (!hasOverflowScroll && !layerNeedsOverflow && !iframeNeedsOverflow) {
+ // Does not need overflow layers.
+ return;
+ }
+ if (layerNeedsOverflow || iframeNeedsOverflow) {
+ ASSERT(!hasOverflowScroll);
+ if (layerNeedsOverflow) {
+ ASSERT(!m_foregroundLayer && !m_foregroundClipLayer);
+ m_foregroundLayer = new ScrollableLayerAndroid();
+ m_foregroundClipLayer = new LayerAndroid(false);
+ m_foregroundClipLayer->setMasksToBounds(true);
+ m_foregroundClipLayer->addChild(m_foregroundLayer);
+ m_contentLayer->addChild(m_foregroundClipLayer);
+ } else {
+ ASSERT(iframeNeedsOverflow && !m_contentLayer->contentIsScrollable());
+ // No need to copy the children as they will be removed and synced.
+ m_contentLayer->removeChildren();
+ // Replace the content layer with a scrollable layer.
+ LayerAndroid* layer = new ScrollableLayerAndroid(*m_contentLayer);
+ m_contentLayer->unref();
+ m_contentLayer = layer;
+ if (m_parent) {
+ // The content layer has changed so the parent needs to sync
+ // children.
+ static_cast<GraphicsLayerAndroid*>(m_parent)->m_needsSyncChildren = true;
+ }
+ }
+ // Need to rebuild our children based on the new structure.
+ m_needsSyncChildren = true;
+ askForSync();
+ } else {
+ ASSERT(hasOverflowScroll && !layerNeedsOverflow && !iframeNeedsOverflow);
+ ASSERT(m_contentLayer);
+ // Remove the foreground layers.
+ if (m_foregroundLayer) {
+ m_foregroundLayer->unref();
+ m_foregroundLayer = 0;
+ m_foregroundClipLayer->unref();
+ m_foregroundClipLayer = 0;
+ }
+ // No need to copy over children.
+ m_contentLayer->removeChildren();
+ LayerAndroid* layer = new LayerAndroid(*m_contentLayer);
+ m_contentLayer->unref();
+ m_contentLayer = layer;
+ if (m_parent) {
+ // The content layer has changed so the parent needs to sync
+ // children.
+ static_cast<GraphicsLayerAndroid*>(m_parent)->m_needsSyncChildren = true;
+ }
+ // Children are all re-parented.
+ m_needsSyncChildren = true;
+ askForSync();
+ }
+#endif
+}
+
bool GraphicsLayerAndroid::repaint()
{
LOG("(%x) repaint(), gPaused(%d) m_needsRepaint(%d) m_haveContents(%d) ",
@@ -506,8 +564,13 @@ bool GraphicsLayerAndroid::repaint()
m_foregroundLayer->setSize(contentsRect.width(), contentsRect.height());
// Paint everything else into the main recording canvas.
phase.clear(GraphicsLayerPaintBackground);
- if (!paintContext(m_foregroundLayer->recordContext(), contentsRect))
- return false;
+
+ // Paint at 0,0.
+ IntSize scroll = layer->scrolledContentOffset();
+ layer->scrollToOffset(0, 0, true, false);
+ // At this point, it doesn't matter if painting failed.
+ (void) paintContext(m_foregroundLayer->recordContext(), contentsRect);
+ layer->scrollToOffset(scroll.width(), scroll.height(), true, false);
// Construct the clip layer for masking the contents.
IntRect clip = layer->renderer()->absoluteBoundingBoxRect();
@@ -830,10 +893,16 @@ void GraphicsLayerAndroid::syncChildren()
{
if (m_needsSyncChildren) {
m_contentLayer->removeChildren();
- if (m_foregroundClipLayer)
+ LayerAndroid* layer = m_contentLayer;
+ if (m_foregroundClipLayer) {
m_contentLayer->addChild(m_foregroundClipLayer);
+ // Use the scrollable content layer as the parent of the children so
+ // that they move with the content.
+ layer = m_foregroundLayer;
+ layer->removeChildren();
+ }
for (unsigned int i = 0; i < m_children.size(); i++)
- m_contentLayer->addChild(m_children[i]->platformLayer());
+ layer->addChild(m_children[i]->platformLayer());
m_needsSyncChildren = false;
}
}
@@ -857,6 +926,7 @@ void GraphicsLayerAndroid::syncCompositingState()
for (unsigned int i = 0; i < m_children.size(); i++)
m_children[i]->syncCompositingState();
+ updateScrollingLayers();
syncChildren();
syncMask();
diff --git a/WebCore/platform/graphics/android/GraphicsLayerAndroid.h b/WebCore/platform/graphics/android/GraphicsLayerAndroid.h
index ce6bac1..da247ca 100644
--- a/WebCore/platform/graphics/android/GraphicsLayerAndroid.h
+++ b/WebCore/platform/graphics/android/GraphicsLayerAndroid.h
@@ -127,6 +127,7 @@ private:
void syncMask();
void updateFixedPosition();
+ void updateScrollingLayers();
// with SkPicture, we always repaint the entire layer's content.
bool repaint();
diff --git a/WebCore/platform/graphics/android/LayerAndroid.cpp b/WebCore/platform/graphics/android/LayerAndroid.cpp
index bee423c..7375cba 100644
--- a/WebCore/platform/graphics/android/LayerAndroid.cpp
+++ b/WebCore/platform/graphics/android/LayerAndroid.cpp
@@ -75,7 +75,8 @@ LayerAndroid::LayerAndroid(bool isRootLayer) : SkLayer(),
m_reservedTexture(0),
m_pictureUsed(0),
m_requestSent(false),
- m_scale(1)
+ m_scale(1),
+ m_lastComputeTextureSize(0)
{
m_backgroundColor = 0;
@@ -123,6 +124,7 @@ LayerAndroid::LayerAndroid(const LayerAndroid& layer) : SkLayer(layer),
m_dirty = layer.m_dirty;
m_pictureUsed = layer.m_pictureUsed;
m_scale = layer.m_scale;
+ m_lastComputeTextureSize = 0;
for (int i = 0; i < layer.countChildren(); i++)
addChild(layer.getChild(i)->copy())->unref();
@@ -147,7 +149,8 @@ LayerAndroid::LayerAndroid(SkPicture* picture) : SkLayer(),
m_drawingTexture(0),
m_reservedTexture(0),
m_requestSent(false),
- m_scale(1)
+ m_scale(1),
+ m_lastComputeTextureSize(0)
{
m_backgroundColor = 0;
m_dirty = false;
@@ -651,8 +654,12 @@ static inline bool compareLayerFullSize(const LayerAndroid* a, const LayerAndroi
return sizeA > sizeB;
}
-void LayerAndroid::computeTextureSize()
+void LayerAndroid::computeTextureSize(double time)
{
+ if (m_lastComputeTextureSize + s_computeTextureDelay > time)
+ return;
+ m_lastComputeTextureSize = time;
+
// First, we collect the layers, computing m_layerTextureRect
// as being clipped against the viewport
Vector <LayerAndroid*> layers;
diff --git a/WebCore/platform/graphics/android/LayerAndroid.h b/WebCore/platform/graphics/android/LayerAndroid.h
index 2cb56c1..0d5a878 100644
--- a/WebCore/platform/graphics/android/LayerAndroid.h
+++ b/WebCore/platform/graphics/android/LayerAndroid.h
@@ -111,7 +111,7 @@ public:
void showLayers(int indent = 0);
// Texture size functions
- void computeTextureSize();
+ void computeTextureSize(double time);
void collect(Vector<LayerAndroid*>& layers,
int& size);
int clippedTextureSize() const;
@@ -325,6 +325,10 @@ private:
float m_scale;
+ // We try to not always compute the texture size, as this is quite heavy
+ static const double s_computeTextureDelay = 0.2; // 200 ms
+ double m_lastComputeTextureSize;
+
// This mutex serves two purposes. (1) It ensures that certain operations
// happen atomically and (2) it makes sure those operations are synchronized
// across all threads and cores.
diff --git a/WebCore/platform/graphics/android/TiledPage.cpp b/WebCore/platform/graphics/android/TiledPage.cpp
index 620aa6f..36988dd 100644
--- a/WebCore/platform/graphics/android/TiledPage.cpp
+++ b/WebCore/platform/graphics/android/TiledPage.cpp
@@ -49,8 +49,6 @@
#endif // DEBUG
-#define MAX_TILES 256
-
namespace WebCore {
using namespace android;
@@ -65,7 +63,7 @@ TiledPage::TiledPage(int id, GLWebViewState* state)
, m_latestPictureInval(0)
, m_prepare(false)
{
- m_baseTiles = new BaseTile[MAX_TILES];
+ m_baseTiles = new BaseTile[TilesManager::getMaxTextureAllocation() + 1];
#ifdef DEBUG_COUNT
ClassTracker::instance()->increment("TiledPage");
#endif
diff --git a/WebCore/platform/graphics/android/TilesManager.cpp b/WebCore/platform/graphics/android/TilesManager.cpp
index 571d9cc..0fb3b1b 100644
--- a/WebCore/platform/graphics/android/TilesManager.cpp
+++ b/WebCore/platform/graphics/android/TilesManager.cpp
@@ -58,7 +58,7 @@
// at least 5 * 3 = 15 textures. We can also enable offscreen textures
#define EXPANDED_TILE_BOUNDS_X 1
#define EXPANDED_TILE_BOUNDS_Y 4
-#define MAX_TEXTURE_ALLOCATION (5+EXPANDED_TILE_BOUNDS_X*2)*(3+EXPANDED_TILE_BOUNDS_Y*2)*2
+#define MAX_TEXTURE_ALLOCATION (5+1+EXPANDED_TILE_BOUNDS_X*2)*(3+1+EXPANDED_TILE_BOUNDS_Y*2)*2
#define TILE_WIDTH 300
#define TILE_HEIGHT 300
@@ -78,6 +78,11 @@ GLint TilesManager::getMaxTextureSize()
return maxTextureSize;
}
+int TilesManager::getMaxTextureAllocation()
+{
+ return MAX_TEXTURE_ALLOCATION;
+}
+
TilesManager::TilesManager()
: m_layersMemoryUsage(0)
, m_maxTextureCount(0)
@@ -369,7 +374,8 @@ int TilesManager::maxTextureCount()
void TilesManager::setMaxTextureCount(int max)
{
XLOG("setMaxTextureCount: %d", max);
- if (m_maxTextureCount >= max && m_maxTextureCount)
+ if (max > MAX_TEXTURE_ALLOCATION ||
+ (m_maxTextureCount >= max && m_maxTextureCount))
return;
android::Mutex::Autolock lock(m_texturesLock);
diff --git a/WebCore/platform/graphics/android/TilesManager.h b/WebCore/platform/graphics/android/TilesManager.h
index eeb38fe..29b7fc1 100644
--- a/WebCore/platform/graphics/android/TilesManager.h
+++ b/WebCore/platform/graphics/android/TilesManager.h
@@ -45,6 +45,7 @@ class TilesManager {
public:
static TilesManager* instance();
static GLint getMaxTextureSize();
+ static int getMaxTextureAllocation();
static bool hardwareAccelerationEnabled()
{
diff --git a/WebCore/platform/graphics/android/android_graphics.cpp b/WebCore/platform/graphics/android/android_graphics.cpp
index c046858..e50cfec 100644
--- a/WebCore/platform/graphics/android/android_graphics.cpp
+++ b/WebCore/platform/graphics/android/android_graphics.cpp
@@ -109,14 +109,8 @@ void CursorRing::draw(SkCanvas* canvas, LayerAndroid* layer, IntRect* inval)
inval->unite(m_lastBounds);
}
-bool CursorRing::setup()
+void CursorRing::setIsButton(const CachedNode* node)
{
- m_node->localCursorRings(m_frame, &m_rings);
- if (!m_rings.size()) {
- DBG_NAV_LOG("!rings.size()");
- m_viewImpl->m_hasCursorBounds = false;
- return false;
- }
m_isButton = false;
m_viewImpl->gButtonMutex.lock();
// If this is a button drawn by us (rather than webkit) do not draw the
@@ -124,7 +118,7 @@ bool CursorRing::setup()
// Should be in sync with recordButtons, since that will be called
// before this.
if (m_viewImpl->m_buttons.size() > 0) {
- WebCore::Node* cursorPointer = (WebCore::Node*) m_node->nodePointer();
+ WebCore::Node* cursorPointer = (WebCore::Node*) node->nodePointer();
Container* end = m_viewImpl->m_buttons.end();
for (Container* ptr = m_viewImpl->m_buttons.begin(); ptr != end; ptr++) {
if (ptr->matches(cursorPointer)) {
@@ -134,6 +128,17 @@ bool CursorRing::setup()
}
}
m_viewImpl->gButtonMutex.unlock();
+}
+
+bool CursorRing::setup()
+{
+ m_node->localCursorRings(m_frame, &m_rings);
+ if (!m_rings.size()) {
+ DBG_NAV_LOG("!rings.size()");
+ m_viewImpl->m_hasCursorBounds = false;
+ return false;
+ }
+ setIsButton(m_node);
m_bounds = m_node->localBounds(m_frame);
m_viewImpl->updateCursorBounds(m_root, m_frame, m_node);
diff --git a/WebCore/platform/graphics/android/android_graphics.h b/WebCore/platform/graphics/android/android_graphics.h
index 9f52a27..be309a6 100644
--- a/WebCore/platform/graphics/android/android_graphics.h
+++ b/WebCore/platform/graphics/android/android_graphics.h
@@ -54,6 +54,7 @@ public:
CursorRing(WebViewCore* core) : m_viewImpl(core) {}
virtual ~CursorRing() {}
virtual void draw(SkCanvas* , LayerAndroid* , IntRect* );
+ void setIsButton(const CachedNode* );
bool setup();
private:
friend class WebView;
diff --git a/WebCore/rendering/RenderLayerBacking.cpp b/WebCore/rendering/RenderLayerBacking.cpp
index 48aa3ec..0d39f7a 100644
--- a/WebCore/rendering/RenderLayerBacking.cpp
+++ b/WebCore/rendering/RenderLayerBacking.cpp
@@ -1021,14 +1021,6 @@ void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*
bool selectionOnly = paintBehavior & PaintBehaviorSelectionOnly;
if (shouldPaint && (paintingPhase & GraphicsLayerPaintForeground)) {
-#if ENABLE(ANDROID_OVERFLOW_SCROLL)
- // Scroll to 0,0 and paint the entire contents, then scroll back the
- // the original offset.
- int x = m_owningLayer->scrollXOffset();
- int y = m_owningLayer->scrollYOffset();
- if (m_owningLayer->hasOverflowScroll())
- m_owningLayer->scrollToOffset(0, 0, false, false);
-#endif
// Set up the clip used when painting our children.
setClip(context, paintDirtyRect, clipRectToApply);
PaintInfo paintInfo(context, clipRectToApply,
@@ -1067,10 +1059,6 @@ void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*
// Now walk the sorted list of children with positive z-indices.
m_owningLayer->paintList(m_owningLayer->posZOrderList(), rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot, 0, 0);
-#if ENABLE(ANDROID_OVERFLOW_SCROLL)
- if (m_owningLayer->hasOverflowScroll())
- m_owningLayer->scrollToOffset(x, y, false, false);
-#endif
}
if (shouldPaint && (paintingPhase & GraphicsLayerPaintMask)) {
diff --git a/WebCore/rendering/RenderLayerCompositor.cpp b/WebCore/rendering/RenderLayerCompositor.cpp
index f31ab9d..9775134 100644
--- a/WebCore/rendering/RenderLayerCompositor.cpp
+++ b/WebCore/rendering/RenderLayerCompositor.cpp
@@ -1288,6 +1288,10 @@ bool RenderLayerCompositor::clippedByAncestor(RenderLayer* layer) const
// into the hierarchy between this layer and its children in the z-order hierarchy.
bool RenderLayerCompositor::clipsCompositingDescendants(const RenderLayer* layer) const
{
+#if ENABLE(ANDROID_OVERFLOW_SCROLL)
+ if (layer->hasOverflowScroll())
+ return false;
+#endif
return layer->hasCompositingDescendant() &&
(layer->renderer()->hasOverflowClip() || layer->renderer()->hasClip());
}