diff options
Diffstat (limited to 'WebKit/android/RenderSkinAndroid.h')
-rw-r--r-- | WebKit/android/RenderSkinAndroid.h | 31 |
1 files changed, 6 insertions, 25 deletions
diff --git a/WebKit/android/RenderSkinAndroid.h b/WebKit/android/RenderSkinAndroid.h index b877ff2..73773ea 100644 --- a/WebKit/android/RenderSkinAndroid.h +++ b/WebKit/android/RenderSkinAndroid.h @@ -36,17 +36,11 @@ class SkBitmap; namespace WebCore { class Node; -class PlatformGraphicsContext; +class RenderSkinButton; -/* RenderSkinAndroid is the base class for all RenderSkins. Form elements each have a - * subclass for drawing themselves. - */ class RenderSkinAndroid { public: - RenderSkinAndroid(); - virtual ~RenderSkinAndroid() {} - enum State { kDisabled, kNormal, @@ -60,7 +54,8 @@ public: * Initialize the Android skinning system. The AssetManager may be used to find resources used * in rendering. */ - static void Init(android::AssetManager*, String drawableDirectory); + RenderSkinAndroid(android::AssetManager*, String drawableDirectory); + ~RenderSkinAndroid(); /* DecodeBitmap determines which file to use, with the given fileName of the form * "images/bitmap.png", and uses the asset manager to select the exact one. It @@ -68,24 +63,10 @@ public: */ static bool DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap); - /* draw() tells the skin to draw itself, and returns true if the skin needs - * a redraw to animations, false otherwise - */ - virtual bool draw(PlatformGraphicsContext*) { return false; } - - /* notifyState() checks to see if the element is checked, focused, and enabled - * it must be implemented in the subclass - */ - virtual void notifyState(Node* element) { } - - /* setDim() tells the skin its width and height - */ - virtual void setDim(int width, int height) { m_width = width; m_height = height; } - -protected: - int m_height; - int m_width; + const RenderSkinButton* renderSkinButton() const { return m_button; } +private: + RenderSkinButton* m_button; }; } // WebCore |