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-rw-r--r--WebKit/android/RenderSkinAndroid.h74
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-/*
- * Copyright 2006, The Android Open Source Project
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef RenderSkinAndroid_h
-#define RenderSkinAndroid_h
-
-#include "PlatformString.h"
-
-namespace android {
- class AssetManager;
-}
-
-class SkBitmap;
-
-namespace WebCore {
-class Node;
-class RenderSkinButton;
-
-class RenderSkinAndroid
-{
-public:
- enum State {
- kDisabled,
- kNormal,
- kFocused,
- kPressed,
-
- kNumStates
- };
-
- /**
- * Initialize the Android skinning system. The AssetManager may be used to find resources used
- * in rendering.
- */
- RenderSkinAndroid(android::AssetManager*, String drawableDirectory);
- ~RenderSkinAndroid();
-
- /* DecodeBitmap determines which file to use, with the given fileName of the form
- * "images/bitmap.png", and uses the asset manager to select the exact one. It
- * returns true if it successfully decoded the bitmap, false otherwise.
- */
- static bool DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap);
-
- const RenderSkinButton* renderSkinButton() const { return m_button; }
-
-private:
- RenderSkinButton* m_button;
-};
-
-} // WebCore
-
-#endif