diff options
Diffstat (limited to 'WebKit/android/RenderSkinCombo.cpp')
| -rw-r--r-- | WebKit/android/RenderSkinCombo.cpp | 94 |
1 files changed, 68 insertions, 26 deletions
diff --git a/WebKit/android/RenderSkinCombo.cpp b/WebKit/android/RenderSkinCombo.cpp index 6f88ee3..4378371 100644 --- a/WebKit/android/RenderSkinCombo.cpp +++ b/WebKit/android/RenderSkinCombo.cpp @@ -26,6 +26,7 @@ #include "config.h" #include "RenderSkinCombo.h" +#include "CString.h" #include "Document.h" #include "Element.h" #include "Node.h" @@ -36,43 +37,85 @@ namespace WebCore { -static SkBitmap s_bitmap[2]; // Collection of assets for a combo box -static bool s_decoded; // True if all assets were decoded -static const int s_margin = 2; -static const SkIRect s_mar = { s_margin, s_margin, - RenderSkinCombo::extraWidth(), s_margin }; -static SkIRect s_subset; +// Indicates if the entire asset is being drawn, or if the border is being +// excluded and just the arrow drawn. +enum BorderStyle { + FullAsset, + NoBorder +}; +// There are 2.5 different concepts of a 'border' here, which results +// in rather a lot of magic constants. In each case, there are 2 +// numbers, one for medium res and one for high-res. All sizes are in pixels. -RenderSkinCombo::RenderSkinCombo() -{ -} +// Firstly, we have the extra padding that webkit needs to know about, +// which defines how much bigger this element is made by the +// asset. This is actually a bit broader than the actual border on the +// asset, to make things look less cramped. The border is the same +// width on all sides, except on the right when it's significantly +// wider to allow for the arrow. +const int RenderSkinCombo::arrowMargin[2] = {22, 34}; +const int RenderSkinCombo::padMargin[2] = {2, 5}; + +// Then we have the borders used for the 9-patch stretch. The +// rectangle at the centre of these borders is entirely below and to +// the left of the arrow in the asset. Hence the border widths are the +// same for the bottom and left, but are different for the top. The +// right hand border width happens to be the same as arrowMargin +// defined above. +static const int stretchMargin[2] = {3, 5}; // border width for the bottom and left of the 9-patch +static const int stretchTop[2] = {15, 23}; // border width for the top of the 9-patch + +// Finally, if the border is defined by the CSS, we only draw the +// arrow and not the border. We do this by drawing the relevant subset +// of the bitmap, which must now be precisely determined by what's in +// the asset with no extra padding to make things look properly +// spaced. The border to remove at the top, right and bottom of the +// image is the same as stretchMargin above, but we need to know the width +// of the arrow. +static const int arrowWidth[2] = {22, 31}; + +RenderSkinCombo::Resolution RenderSkinCombo::resolution = MedRes; + +const SkIRect RenderSkinCombo::margin[2][2] = {{{ stretchMargin[MedRes], stretchTop[MedRes], + RenderSkinCombo::arrowMargin[MedRes] + stretchMargin[MedRes], stretchMargin[MedRes] }, + {0, stretchTop[MedRes], 0, stretchMargin[MedRes]}}, + {{ stretchMargin[HighRes], stretchTop[HighRes], + RenderSkinCombo::arrowMargin[HighRes] + stretchMargin[HighRes], stretchMargin[HighRes] }, + {0, stretchTop[HighRes], 0, stretchMargin[HighRes]}}}; +static SkBitmap bitmaps[2][2]; // Collection of assets for a combo box +static bool isDecoded; // True if all assets were decoded -void RenderSkinCombo::Init(android::AssetManager* am) +void RenderSkinCombo::Init(android::AssetManager* am, String drawableDirectory) { - if (s_decoded) + if (isDecoded) return; - // Maybe short circuiting is fine, since I don't even draw if one state is not decoded properly - // but is that necessary in the final version? - s_decoded = RenderSkinAndroid::DecodeBitmap(am, "images/combobox-noHighlight.png", &s_bitmap[kNormal]); - s_decoded = RenderSkinAndroid::DecodeBitmap(am, "images/combobox-disabled.png", &s_bitmap[kDisabled]) && s_decoded; - - int width = s_bitmap[kNormal].width(); - int height = s_bitmap[kNormal].height(); - s_subset.set(width - RenderSkinCombo::extraWidth() + s_margin, 0, width, height); + + if (drawableDirectory[drawableDirectory.length() - 5] == 'h') + resolution = HighRes; + + isDecoded = RenderSkinAndroid::DecodeBitmap(am, (drawableDirectory + "combobox_nohighlight.png").utf8().data(), &bitmaps[kNormal][FullAsset]); + isDecoded &= RenderSkinAndroid::DecodeBitmap(am, (drawableDirectory + "combobox_disabled.png").utf8().data(), &bitmaps[kDisabled][FullAsset]); + + int width = bitmaps[kNormal][FullAsset].width(); + int height = bitmaps[kNormal][FullAsset].height(); + SkIRect subset; + subset.set(width - arrowWidth[resolution], 0, width, height); + bitmaps[kNormal][FullAsset].extractSubset(&bitmaps[kNormal][NoBorder], subset); + bitmaps[kDisabled][FullAsset].extractSubset(&bitmaps[kDisabled][NoBorder], subset); } bool RenderSkinCombo::Draw(SkCanvas* canvas, Node* element, int x, int y, int width, int height) { - if (!s_decoded) + if (!isDecoded) return true; State state = (element->isElementNode() && static_cast<Element*>(element)->isEnabledFormControl()) ? kNormal : kDisabled; - if (height < (s_margin<<1) + 1) { - height = (s_margin<<1) + 1; - } + height = std::max(height, (stretchMargin[resolution]<<1) + 1); + SkRect bounds; + BorderStyle drawBorder = FullAsset; bounds.set(SkIntToScalar(x+1), SkIntToScalar(y+1), SkIntToScalar(x + width-1), SkIntToScalar(y + height-1)); RenderStyle* style = element->renderStyle(); @@ -90,10 +133,9 @@ bool RenderSkinCombo::Draw(SkCanvas* canvas, Node* element, int x, int y, int wi bounds.fRight -= SkIntToScalar(style->borderRightWidth()); bounds.fTop += SkIntToScalar(style->borderTopWidth()); bounds.fBottom -= SkIntToScalar(style->borderBottomWidth()); - canvas->drawBitmapRect(s_bitmap[state], &s_subset, bounds); - } else { - SkNinePatch::DrawNine(canvas, bounds, s_bitmap[state], s_mar); + drawBorder = NoBorder; } + SkNinePatch::DrawNine(canvas, bounds, bitmaps[state][drawBorder], margin[resolution][drawBorder]); return false; } |
