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Diffstat (limited to 'WebKit/chromium/public/WebGraphicsContext3D.h')
-rw-r--r-- | WebKit/chromium/public/WebGraphicsContext3D.h | 331 |
1 files changed, 331 insertions, 0 deletions
diff --git a/WebKit/chromium/public/WebGraphicsContext3D.h b/WebKit/chromium/public/WebGraphicsContext3D.h new file mode 100644 index 0000000..05c164a --- /dev/null +++ b/WebKit/chromium/public/WebGraphicsContext3D.h @@ -0,0 +1,331 @@ +/* + * Copyright (C) 2010 Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef WebGraphicsContext3D_h +#define WebGraphicsContext3D_h + +#include "WebCommon.h" +#include "WebNonCopyable.h" +#include "WebString.h" + +namespace WebKit { + +// Typedef for server-side objects like OpenGL textures and program objects. +typedef unsigned int WebGLId; + +class WebView; + +// This interface abstracts the operations performed by the +// GraphicsContext3D in order to implement WebGL. Nearly all of the +// methods exposed on this interface map directly to entry points in +// the OpenGL ES 2.0 API. + +class WebGraphicsContext3D : public WebNonCopyable { +public: + // Return value from getActiveUniform and getActiveAttrib. + struct ActiveInfo { + WebString name; + unsigned type; + int size; + }; + + // Context creation attributes. + struct Attributes { + Attributes() + : alpha(true) + , depth(true) + , stencil(true) + , antialias(true) + , premultipliedAlpha(true) + , canRecoverFromContextLoss(true) + { + } + + bool alpha; + bool depth; + bool stencil; + bool antialias; + bool premultipliedAlpha; + bool canRecoverFromContextLoss; + }; + + // This destructor needs to be public so that using classes can destroy instances if initialization fails. + virtual ~WebGraphicsContext3D() {} + + // Creates a "default" implementation of WebGraphicsContext3D which calls + // OpenGL directly. + WEBKIT_API static WebGraphicsContext3D* createDefault(); + + // Initializes the graphics context; should be the first operation performed + // on newly-constructed instances. Returns true on success. + virtual bool initialize(Attributes, WebView*, bool renderDirectlyToWebView) = 0; + + // Makes the OpenGL context current on the current thread. Returns true on + // success. + virtual bool makeContextCurrent() = 0; + + // The size of the region into which this WebGraphicsContext3D is rendering. + // Returns the last values passed to reshape(). + virtual int width() = 0; + virtual int height() = 0; + + // Helper to return the size in bytes of OpenGL data types + // like GL_FLOAT, GL_INT, etc. + virtual int sizeInBytes(int type) = 0; + + // Resizes the region into which this WebGraphicsContext3D is drawing. + virtual void reshape(int width, int height) = 0; + + // Query whether it is built on top of compliant GLES2 implementation. + virtual bool isGLES2Compliant() = 0; + + // Helper for software compositing path. Reads back the frame buffer into + // the memory region pointed to by "pixels" with size "bufferSize". It is + // expected that the storage for "pixels" covers (4 * width * height) bytes. + // Returns true on success. + virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize) = 0; + + // Returns the id of the texture which is used for storing the contents of + // the framebuffer associated with this context. This texture is accessible + // by the gpu-based page compositor. + virtual unsigned getPlatformTextureId() = 0; + + // Copies the contents of the off-screen render target used by the WebGL + // context to the corresponding texture used by the compositor. + virtual void prepareTexture() = 0; + + // Synthesizes an OpenGL error which will be returned from a + // later call to getError. This is used to emulate OpenGL ES + // 2.0 behavior on the desktop and to enforce additional error + // checking mandated by WebGL. + // + // Per the behavior of glGetError, this stores at most one + // instance of any given error, and returns them from calls to + // getError in the order they were added. + virtual void synthesizeGLError(unsigned long error) = 0; + + // GL_CHROMIUM_map_sub + virtual void* mapBufferSubDataCHROMIUM(unsigned target, int offset, int size, unsigned access) = 0; + virtual void unmapBufferSubDataCHROMIUM(const void*) = 0; + virtual void* mapTexSubImage2DCHROMIUM(unsigned target, int level, int xoffset, int yoffset, int width, int height, unsigned format, unsigned type, unsigned access) = 0; + virtual void unmapTexSubImage2DCHROMIUM(const void*) = 0; + + // GL_CHROMIUM_copy_texture_to_parent_texture + virtual void copyTextureToParentTextureCHROMIUM(unsigned texture, unsigned parentTexture) = 0; + + // The entry points below map directly to the OpenGL ES 2.0 API. + // See: http://www.khronos.org/registry/gles/ + // and: http://www.khronos.org/opengles/sdk/docs/man/ + virtual void activeTexture(unsigned long texture) = 0; + virtual void attachShader(WebGLId program, WebGLId shader) = 0; + virtual void bindAttribLocation(WebGLId program, unsigned long index, const char* name) = 0; + virtual void bindBuffer(unsigned long target, WebGLId buffer) = 0; + virtual void bindFramebuffer(unsigned long target, WebGLId framebuffer) = 0; + virtual void bindRenderbuffer(unsigned long target, WebGLId renderbuffer) = 0; + virtual void bindTexture(unsigned long target, WebGLId texture) = 0; + virtual void blendColor(double red, double green, double blue, double alpha) = 0; + virtual void blendEquation(unsigned long mode) = 0; + virtual void blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha) = 0; + virtual void blendFunc(unsigned long sfactor, unsigned long dfactor) = 0; + virtual void blendFuncSeparate(unsigned long srcRGB, unsigned long dstRGB, unsigned long srcAlpha, unsigned long dstAlpha) = 0; + + virtual void bufferData(unsigned long target, int size, const void* data, unsigned long usage) = 0; + virtual void bufferSubData(unsigned long target, long offset, int size, const void* data) = 0; + + virtual unsigned long checkFramebufferStatus(unsigned long target) = 0; + virtual void clear(unsigned long mask) = 0; + virtual void clearColor(double red, double green, double blue, double alpha) = 0; + virtual void clearDepth(double depth) = 0; + virtual void clearStencil(long s) = 0; + virtual void colorMask(bool red, bool green, bool blue, bool alpha) = 0; + virtual void compileShader(WebGLId shader) = 0; + + virtual void copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, unsigned long width, unsigned long height, long border) = 0; + virtual void copyTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long x, long y, unsigned long width, unsigned long height) = 0; + virtual void cullFace(unsigned long mode) = 0; + virtual void depthFunc(unsigned long func) = 0; + virtual void depthMask(bool flag) = 0; + virtual void depthRange(double zNear, double zFar) = 0; + virtual void detachShader(WebGLId program, WebGLId shader) = 0; + virtual void disable(unsigned long cap) = 0; + virtual void disableVertexAttribArray(unsigned long index) = 0; + virtual void drawArrays(unsigned long mode, long first, long count) = 0; + virtual void drawElements(unsigned long mode, unsigned long count, unsigned long type, long offset) = 0; + + virtual void enable(unsigned long cap) = 0; + virtual void enableVertexAttribArray(unsigned long index) = 0; + virtual void finish() = 0; + virtual void flush() = 0; + virtual void framebufferRenderbuffer(unsigned long target, unsigned long attachment, unsigned long renderbuffertarget, WebGLId renderbuffer) = 0; + virtual void framebufferTexture2D(unsigned long target, unsigned long attachment, unsigned long textarget, WebGLId texture, long level) = 0; + virtual void frontFace(unsigned long mode) = 0; + virtual void generateMipmap(unsigned long target) = 0; + + virtual bool getActiveAttrib(WebGLId program, unsigned long index, ActiveInfo&) = 0; + virtual bool getActiveUniform(WebGLId program, unsigned long index, ActiveInfo&) = 0; + + virtual void getAttachedShaders(WebGLId program, int maxCount, int* count, unsigned int* shaders) = 0; + + virtual int getAttribLocation(WebGLId program, const char* name) = 0; + + virtual void getBooleanv(unsigned long pname, unsigned char* value) = 0; + + virtual void getBufferParameteriv(unsigned long target, unsigned long pname, int* value) = 0; + + virtual Attributes getContextAttributes() = 0; + + virtual unsigned long getError() = 0; + + virtual bool isContextLost() = 0; + + virtual void getFloatv(unsigned long pname, float* value) = 0; + + virtual void getFramebufferAttachmentParameteriv(unsigned long target, unsigned long attachment, unsigned long pname, int* value) = 0; + + virtual void getIntegerv(unsigned long pname, int* value) = 0; + + virtual void getProgramiv(WebGLId program, unsigned long pname, int* value) = 0; + + virtual WebString getProgramInfoLog(WebGLId program) = 0; + + virtual void getRenderbufferParameteriv(unsigned long target, unsigned long pname, int* value) = 0; + + virtual void getShaderiv(WebGLId shader, unsigned long pname, int* value) = 0; + + virtual WebString getShaderInfoLog(WebGLId shader) = 0; + + // TBD + // void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); + + virtual WebString getShaderSource(WebGLId shader) = 0; + virtual WebString getString(unsigned long name) = 0; + + virtual void getTexParameterfv(unsigned long target, unsigned long pname, float* value) = 0; + virtual void getTexParameteriv(unsigned long target, unsigned long pname, int* value) = 0; + + virtual void getUniformfv(WebGLId program, long location, float* value) = 0; + virtual void getUniformiv(WebGLId program, long location, int* value) = 0; + + virtual long getUniformLocation(WebGLId program, const char* name) = 0; + + virtual void getVertexAttribfv(unsigned long index, unsigned long pname, float* value) = 0; + virtual void getVertexAttribiv(unsigned long index, unsigned long pname, int* value) = 0; + + virtual long getVertexAttribOffset(unsigned long index, unsigned long pname) = 0; + + virtual void hint(unsigned long target, unsigned long mode) = 0; + virtual bool isBuffer(WebGLId buffer) = 0; + virtual bool isEnabled(unsigned long cap) = 0; + virtual bool isFramebuffer(WebGLId framebuffer) = 0; + virtual bool isProgram(WebGLId program) = 0; + virtual bool isRenderbuffer(WebGLId renderbuffer) = 0; + virtual bool isShader(WebGLId shader) = 0; + virtual bool isTexture(WebGLId texture) = 0; + virtual void lineWidth(double) = 0; + virtual void linkProgram(WebGLId program) = 0; + virtual void pixelStorei(unsigned long pname, long param) = 0; + virtual void polygonOffset(double factor, double units) = 0; + + virtual void readPixels(long x, long y, unsigned long width, unsigned long height, unsigned long format, unsigned long type, void* pixels) = 0; + + virtual void releaseShaderCompiler() = 0; + virtual void renderbufferStorage(unsigned long target, unsigned long internalformat, unsigned long width, unsigned long height) = 0; + virtual void sampleCoverage(double value, bool invert) = 0; + virtual void scissor(long x, long y, unsigned long width, unsigned long height) = 0; + virtual void shaderSource(WebGLId shader, const char* string) = 0; + virtual void stencilFunc(unsigned long func, long ref, unsigned long mask) = 0; + virtual void stencilFuncSeparate(unsigned long face, unsigned long func, long ref, unsigned long mask) = 0; + virtual void stencilMask(unsigned long mask) = 0; + virtual void stencilMaskSeparate(unsigned long face, unsigned long mask) = 0; + virtual void stencilOp(unsigned long fail, unsigned long zfail, unsigned long zpass) = 0; + virtual void stencilOpSeparate(unsigned long face, unsigned long fail, unsigned long zfail, unsigned long zpass) = 0; + + virtual void texImage2D(unsigned target, unsigned level, unsigned internalformat, unsigned width, unsigned height, unsigned border, unsigned format, unsigned type, const void* pixels) = 0; + + virtual void texParameterf(unsigned target, unsigned pname, float param) = 0; + virtual void texParameteri(unsigned target, unsigned pname, int param) = 0; + + virtual void texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned width, unsigned height, unsigned format, unsigned type, const void* pixels) = 0; + + virtual void uniform1f(long location, float x) = 0; + virtual void uniform1fv(long location, int count, float* v) = 0; + virtual void uniform1i(long location, int x) = 0; + virtual void uniform1iv(long location, int count, int* v) = 0; + virtual void uniform2f(long location, float x, float y) = 0; + virtual void uniform2fv(long location, int count, float* v) = 0; + virtual void uniform2i(long location, int x, int y) = 0; + virtual void uniform2iv(long location, int count, int* v) = 0; + virtual void uniform3f(long location, float x, float y, float z) = 0; + virtual void uniform3fv(long location, int count, float* v) = 0; + virtual void uniform3i(long location, int x, int y, int z) = 0; + virtual void uniform3iv(long location, int count, int* v) = 0; + virtual void uniform4f(long location, float x, float y, float z, float w) = 0; + virtual void uniform4fv(long location, int count, float* v) = 0; + virtual void uniform4i(long location, int x, int y, int z, int w) = 0; + virtual void uniform4iv(long location, int count, int* v) = 0; + virtual void uniformMatrix2fv(long location, int count, bool transpose, const float* value) = 0; + virtual void uniformMatrix3fv(long location, int count, bool transpose, const float* value) = 0; + virtual void uniformMatrix4fv(long location, int count, bool transpose, const float* value) = 0; + + virtual void useProgram(WebGLId program) = 0; + virtual void validateProgram(WebGLId program) = 0; + + virtual void vertexAttrib1f(unsigned long indx, float x) = 0; + virtual void vertexAttrib1fv(unsigned long indx, const float* values) = 0; + virtual void vertexAttrib2f(unsigned long indx, float x, float y) = 0; + virtual void vertexAttrib2fv(unsigned long indx, const float* values) = 0; + virtual void vertexAttrib3f(unsigned long indx, float x, float y, float z) = 0; + virtual void vertexAttrib3fv(unsigned long indx, const float* values) = 0; + virtual void vertexAttrib4f(unsigned long indx, float x, float y, float z, float w) = 0; + virtual void vertexAttrib4fv(unsigned long indx, const float* values) = 0; + virtual void vertexAttribPointer(unsigned long indx, int size, int type, bool normalized, + unsigned long stride, unsigned long offset) = 0; + + virtual void viewport(long x, long y, unsigned long width, unsigned long height) = 0; + + // Support for buffer creation and deletion. + virtual unsigned createBuffer() = 0; + virtual unsigned createFramebuffer() = 0; + virtual unsigned createProgram() = 0; + virtual unsigned createRenderbuffer() = 0; + virtual unsigned createShader(unsigned long) = 0; + virtual unsigned createTexture() = 0; + + virtual void deleteBuffer(unsigned) = 0; + virtual void deleteFramebuffer(unsigned) = 0; + virtual void deleteProgram(unsigned) = 0; + virtual void deleteRenderbuffer(unsigned) = 0; + virtual void deleteShader(unsigned) = 0; + virtual void deleteTexture(unsigned) = 0; +}; + +} // namespace WebKit + +#endif |