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-/*
- * Copyright (C) 2010 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef WebGraphicsContext3D_h
-#define WebGraphicsContext3D_h
-
-#include "WebCommon.h"
-#include "WebNonCopyable.h"
-#include "WebString.h"
-
-namespace WebKit {
-
-// Typedef for server-side objects like OpenGL textures and program objects.
-typedef unsigned int WebGLId;
-
-class WebView;
-
-// This interface abstracts the operations performed by the
-// GraphicsContext3D in order to implement WebGL. Nearly all of the
-// methods exposed on this interface map directly to entry points in
-// the OpenGL ES 2.0 API.
-
-class WebGraphicsContext3D : public WebNonCopyable {
-public:
- // Return value from getActiveUniform and getActiveAttrib.
- struct ActiveInfo {
- WebString name;
- unsigned type;
- int size;
- };
-
- // Context creation attributes.
- struct Attributes {
- Attributes()
- : alpha(true)
- , depth(true)
- , stencil(true)
- , antialias(true)
- , premultipliedAlpha(true)
- , canRecoverFromContextLoss(true)
- {
- }
-
- bool alpha;
- bool depth;
- bool stencil;
- bool antialias;
- bool premultipliedAlpha;
- bool canRecoverFromContextLoss;
- };
-
- // This destructor needs to be public so that using classes can destroy instances if initialization fails.
- virtual ~WebGraphicsContext3D() {}
-
- // Creates a "default" implementation of WebGraphicsContext3D which calls
- // OpenGL directly.
- WEBKIT_API static WebGraphicsContext3D* createDefault();
-
- // Initializes the graphics context; should be the first operation performed
- // on newly-constructed instances. Returns true on success.
- virtual bool initialize(Attributes, WebView*, bool renderDirectlyToWebView) = 0;
-
- // Makes the OpenGL context current on the current thread. Returns true on
- // success.
- virtual bool makeContextCurrent() = 0;
-
- // The size of the region into which this WebGraphicsContext3D is rendering.
- // Returns the last values passed to reshape().
- virtual int width() = 0;
- virtual int height() = 0;
-
- // Helper to return the size in bytes of OpenGL data types
- // like GL_FLOAT, GL_INT, etc.
- virtual int sizeInBytes(int type) = 0;
-
- // Resizes the region into which this WebGraphicsContext3D is drawing.
- virtual void reshape(int width, int height) = 0;
-
- // Query whether it is built on top of compliant GLES2 implementation.
- virtual bool isGLES2Compliant() = 0;
-
- // Helper for software compositing path. Reads back the frame buffer into
- // the memory region pointed to by "pixels" with size "bufferSize". It is
- // expected that the storage for "pixels" covers (4 * width * height) bytes.
- // Returns true on success.
- virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize) = 0;
-
- // Returns the id of the texture which is used for storing the contents of
- // the framebuffer associated with this context. This texture is accessible
- // by the gpu-based page compositor.
- virtual unsigned getPlatformTextureId() = 0;
-
- // Copies the contents of the off-screen render target used by the WebGL
- // context to the corresponding texture used by the compositor.
- virtual void prepareTexture() = 0;
-
- // Synthesizes an OpenGL error which will be returned from a
- // later call to getError. This is used to emulate OpenGL ES
- // 2.0 behavior on the desktop and to enforce additional error
- // checking mandated by WebGL.
- //
- // Per the behavior of glGetError, this stores at most one
- // instance of any given error, and returns them from calls to
- // getError in the order they were added.
- virtual void synthesizeGLError(unsigned long error) = 0;
-
- // GL_CHROMIUM_map_sub
- virtual void* mapBufferSubDataCHROMIUM(unsigned target, int offset, int size, unsigned access) = 0;
- virtual void unmapBufferSubDataCHROMIUM(const void*) = 0;
- virtual void* mapTexSubImage2DCHROMIUM(unsigned target, int level, int xoffset, int yoffset, int width, int height, unsigned format, unsigned type, unsigned access) = 0;
- virtual void unmapTexSubImage2DCHROMIUM(const void*) = 0;
-
- // GL_CHROMIUM_copy_texture_to_parent_texture
- virtual void copyTextureToParentTextureCHROMIUM(unsigned texture, unsigned parentTexture) = 0;
-
- // GL_CHROMIUM_request_extension
- virtual WebString getRequestableExtensionsCHROMIUM() = 0;
- virtual void requestExtensionCHROMIUM(const char*) = 0;
-
- // The entry points below map directly to the OpenGL ES 2.0 API.
- // See: http://www.khronos.org/registry/gles/
- // and: http://www.khronos.org/opengles/sdk/docs/man/
- virtual void activeTexture(unsigned long texture) = 0;
- virtual void attachShader(WebGLId program, WebGLId shader) = 0;
- virtual void bindAttribLocation(WebGLId program, unsigned long index, const char* name) = 0;
- virtual void bindBuffer(unsigned long target, WebGLId buffer) = 0;
- virtual void bindFramebuffer(unsigned long target, WebGLId framebuffer) = 0;
- virtual void bindRenderbuffer(unsigned long target, WebGLId renderbuffer) = 0;
- virtual void bindTexture(unsigned long target, WebGLId texture) = 0;
- virtual void blendColor(double red, double green, double blue, double alpha) = 0;
- virtual void blendEquation(unsigned long mode) = 0;
- virtual void blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha) = 0;
- virtual void blendFunc(unsigned long sfactor, unsigned long dfactor) = 0;
- virtual void blendFuncSeparate(unsigned long srcRGB, unsigned long dstRGB, unsigned long srcAlpha, unsigned long dstAlpha) = 0;
-
- virtual void bufferData(unsigned long target, int size, const void* data, unsigned long usage) = 0;
- virtual void bufferSubData(unsigned long target, long offset, int size, const void* data) = 0;
-
- virtual unsigned long checkFramebufferStatus(unsigned long target) = 0;
- virtual void clear(unsigned long mask) = 0;
- virtual void clearColor(double red, double green, double blue, double alpha) = 0;
- virtual void clearDepth(double depth) = 0;
- virtual void clearStencil(long s) = 0;
- virtual void colorMask(bool red, bool green, bool blue, bool alpha) = 0;
- virtual void compileShader(WebGLId shader) = 0;
-
- virtual void copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, unsigned long width, unsigned long height, long border) = 0;
- virtual void copyTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long x, long y, unsigned long width, unsigned long height) = 0;
- virtual void cullFace(unsigned long mode) = 0;
- virtual void depthFunc(unsigned long func) = 0;
- virtual void depthMask(bool flag) = 0;
- virtual void depthRange(double zNear, double zFar) = 0;
- virtual void detachShader(WebGLId program, WebGLId shader) = 0;
- virtual void disable(unsigned long cap) = 0;
- virtual void disableVertexAttribArray(unsigned long index) = 0;
- virtual void drawArrays(unsigned long mode, long first, long count) = 0;
- virtual void drawElements(unsigned long mode, unsigned long count, unsigned long type, long offset) = 0;
-
- virtual void enable(unsigned long cap) = 0;
- virtual void enableVertexAttribArray(unsigned long index) = 0;
- virtual void finish() = 0;
- virtual void flush() = 0;
- virtual void framebufferRenderbuffer(unsigned long target, unsigned long attachment, unsigned long renderbuffertarget, WebGLId renderbuffer) = 0;
- virtual void framebufferTexture2D(unsigned long target, unsigned long attachment, unsigned long textarget, WebGLId texture, long level) = 0;
- virtual void frontFace(unsigned long mode) = 0;
- virtual void generateMipmap(unsigned long target) = 0;
-
- virtual bool getActiveAttrib(WebGLId program, unsigned long index, ActiveInfo&) = 0;
- virtual bool getActiveUniform(WebGLId program, unsigned long index, ActiveInfo&) = 0;
-
- virtual void getAttachedShaders(WebGLId program, int maxCount, int* count, unsigned int* shaders) = 0;
-
- virtual int getAttribLocation(WebGLId program, const char* name) = 0;
-
- virtual void getBooleanv(unsigned long pname, unsigned char* value) = 0;
-
- virtual void getBufferParameteriv(unsigned long target, unsigned long pname, int* value) = 0;
-
- virtual Attributes getContextAttributes() = 0;
-
- virtual unsigned long getError() = 0;
-
- virtual bool isContextLost() = 0;
-
- virtual void getFloatv(unsigned long pname, float* value) = 0;
-
- virtual void getFramebufferAttachmentParameteriv(unsigned long target, unsigned long attachment, unsigned long pname, int* value) = 0;
-
- virtual void getIntegerv(unsigned long pname, int* value) = 0;
-
- virtual void getProgramiv(WebGLId program, unsigned long pname, int* value) = 0;
-
- virtual WebString getProgramInfoLog(WebGLId program) = 0;
-
- virtual void getRenderbufferParameteriv(unsigned long target, unsigned long pname, int* value) = 0;
-
- virtual void getShaderiv(WebGLId shader, unsigned long pname, int* value) = 0;
-
- virtual WebString getShaderInfoLog(WebGLId shader) = 0;
-
- // TBD
- // void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-
- virtual WebString getShaderSource(WebGLId shader) = 0;
- virtual WebString getString(unsigned long name) = 0;
-
- virtual void getTexParameterfv(unsigned long target, unsigned long pname, float* value) = 0;
- virtual void getTexParameteriv(unsigned long target, unsigned long pname, int* value) = 0;
-
- virtual void getUniformfv(WebGLId program, long location, float* value) = 0;
- virtual void getUniformiv(WebGLId program, long location, int* value) = 0;
-
- virtual long getUniformLocation(WebGLId program, const char* name) = 0;
-
- virtual void getVertexAttribfv(unsigned long index, unsigned long pname, float* value) = 0;
- virtual void getVertexAttribiv(unsigned long index, unsigned long pname, int* value) = 0;
-
- virtual long getVertexAttribOffset(unsigned long index, unsigned long pname) = 0;
-
- virtual void hint(unsigned long target, unsigned long mode) = 0;
- virtual bool isBuffer(WebGLId buffer) = 0;
- virtual bool isEnabled(unsigned long cap) = 0;
- virtual bool isFramebuffer(WebGLId framebuffer) = 0;
- virtual bool isProgram(WebGLId program) = 0;
- virtual bool isRenderbuffer(WebGLId renderbuffer) = 0;
- virtual bool isShader(WebGLId shader) = 0;
- virtual bool isTexture(WebGLId texture) = 0;
- virtual void lineWidth(double) = 0;
- virtual void linkProgram(WebGLId program) = 0;
- virtual void pixelStorei(unsigned long pname, long param) = 0;
- virtual void polygonOffset(double factor, double units) = 0;
-
- virtual void readPixels(long x, long y, unsigned long width, unsigned long height, unsigned long format, unsigned long type, void* pixels) = 0;
-
- virtual void releaseShaderCompiler() = 0;
- virtual void renderbufferStorage(unsigned long target, unsigned long internalformat, unsigned long width, unsigned long height) = 0;
- virtual void sampleCoverage(double value, bool invert) = 0;
- virtual void scissor(long x, long y, unsigned long width, unsigned long height) = 0;
- virtual void shaderSource(WebGLId shader, const char* string) = 0;
- virtual void stencilFunc(unsigned long func, long ref, unsigned long mask) = 0;
- virtual void stencilFuncSeparate(unsigned long face, unsigned long func, long ref, unsigned long mask) = 0;
- virtual void stencilMask(unsigned long mask) = 0;
- virtual void stencilMaskSeparate(unsigned long face, unsigned long mask) = 0;
- virtual void stencilOp(unsigned long fail, unsigned long zfail, unsigned long zpass) = 0;
- virtual void stencilOpSeparate(unsigned long face, unsigned long fail, unsigned long zfail, unsigned long zpass) = 0;
-
- virtual void texImage2D(unsigned target, unsigned level, unsigned internalformat, unsigned width, unsigned height, unsigned border, unsigned format, unsigned type, const void* pixels) = 0;
-
- virtual void texParameterf(unsigned target, unsigned pname, float param) = 0;
- virtual void texParameteri(unsigned target, unsigned pname, int param) = 0;
-
- virtual void texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned width, unsigned height, unsigned format, unsigned type, const void* pixels) = 0;
-
- virtual void uniform1f(long location, float x) = 0;
- virtual void uniform1fv(long location, int count, float* v) = 0;
- virtual void uniform1i(long location, int x) = 0;
- virtual void uniform1iv(long location, int count, int* v) = 0;
- virtual void uniform2f(long location, float x, float y) = 0;
- virtual void uniform2fv(long location, int count, float* v) = 0;
- virtual void uniform2i(long location, int x, int y) = 0;
- virtual void uniform2iv(long location, int count, int* v) = 0;
- virtual void uniform3f(long location, float x, float y, float z) = 0;
- virtual void uniform3fv(long location, int count, float* v) = 0;
- virtual void uniform3i(long location, int x, int y, int z) = 0;
- virtual void uniform3iv(long location, int count, int* v) = 0;
- virtual void uniform4f(long location, float x, float y, float z, float w) = 0;
- virtual void uniform4fv(long location, int count, float* v) = 0;
- virtual void uniform4i(long location, int x, int y, int z, int w) = 0;
- virtual void uniform4iv(long location, int count, int* v) = 0;
- virtual void uniformMatrix2fv(long location, int count, bool transpose, const float* value) = 0;
- virtual void uniformMatrix3fv(long location, int count, bool transpose, const float* value) = 0;
- virtual void uniformMatrix4fv(long location, int count, bool transpose, const float* value) = 0;
-
- virtual void useProgram(WebGLId program) = 0;
- virtual void validateProgram(WebGLId program) = 0;
-
- virtual void vertexAttrib1f(unsigned long indx, float x) = 0;
- virtual void vertexAttrib1fv(unsigned long indx, const float* values) = 0;
- virtual void vertexAttrib2f(unsigned long indx, float x, float y) = 0;
- virtual void vertexAttrib2fv(unsigned long indx, const float* values) = 0;
- virtual void vertexAttrib3f(unsigned long indx, float x, float y, float z) = 0;
- virtual void vertexAttrib3fv(unsigned long indx, const float* values) = 0;
- virtual void vertexAttrib4f(unsigned long indx, float x, float y, float z, float w) = 0;
- virtual void vertexAttrib4fv(unsigned long indx, const float* values) = 0;
- virtual void vertexAttribPointer(unsigned long indx, int size, int type, bool normalized,
- unsigned long stride, unsigned long offset) = 0;
-
- virtual void viewport(long x, long y, unsigned long width, unsigned long height) = 0;
-
- // Support for buffer creation and deletion.
- virtual unsigned createBuffer() = 0;
- virtual unsigned createFramebuffer() = 0;
- virtual unsigned createProgram() = 0;
- virtual unsigned createRenderbuffer() = 0;
- virtual unsigned createShader(unsigned long) = 0;
- virtual unsigned createTexture() = 0;
-
- virtual void deleteBuffer(unsigned) = 0;
- virtual void deleteFramebuffer(unsigned) = 0;
- virtual void deleteProgram(unsigned) = 0;
- virtual void deleteRenderbuffer(unsigned) = 0;
- virtual void deleteShader(unsigned) = 0;
- virtual void deleteTexture(unsigned) = 0;
-};
-
-} // namespace WebKit
-
-#endif