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+/*
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(WEB_AUDIO)
+
+#include "AudioDestinationChromium.h"
+
+#include "AudioSourceProvider.h"
+#include "WebKit.h"
+#include "WebKitClient.h"
+
+using namespace WebKit;
+
+namespace WebCore {
+
+// Buffer size that the Chromium audio system will call us back with.
+// This value may need to be tuned based on the OS.
+// FIXME: It may be possible to reduce this value once real-time threads
+// and other Chromium audio improvements are made.
+const unsigned callbackBufferSize = 2048;
+
+// Buffer size at which the web audio engine will render.
+const unsigned renderBufferSize = 128;
+
+const unsigned renderCountPerCallback = callbackBufferSize / renderBufferSize;
+
+// FIXME: add support for multi-channel.
+const unsigned numberOfChannels = 2;
+
+// Factory method: Chromium-implementation
+PassOwnPtr<AudioDestination> AudioDestination::create(AudioSourceProvider& provider, double sampleRate)
+{
+ return adoptPtr(new AudioDestinationChromium(provider, sampleRate));
+}
+
+AudioDestinationChromium::AudioDestinationChromium(AudioSourceProvider& provider, double sampleRate)
+ : m_provider(provider)
+ , m_renderBus(numberOfChannels, renderBufferSize, false)
+ , m_sampleRate(sampleRate)
+ , m_isPlaying(false)
+{
+ m_audioDevice = adoptPtr(webKitClient()->createAudioDevice(callbackBufferSize, numberOfChannels, sampleRate, this));
+ ASSERT(m_audioDevice.get());
+}
+
+AudioDestinationChromium::~AudioDestinationChromium()
+{
+ stop();
+}
+
+void AudioDestinationChromium::start()
+{
+ if (!m_isPlaying && m_audioDevice.get()) {
+ m_audioDevice->start();
+ m_isPlaying = true;
+ }
+}
+
+void AudioDestinationChromium::stop()
+{
+ if (m_isPlaying && m_audioDevice.get()) {
+ m_audioDevice->stop();
+ m_isPlaying = false;
+ }
+}
+
+double AudioDestination::hardwareSampleRate()
+{
+ // FIXME: implement this properly for Chromium.
+ return 44100.0;
+}
+
+// Pulls on our provider to get the rendered audio stream.
+void AudioDestinationChromium::render(const WebVector<float*>& audioData, size_t numberOfFrames)
+{
+ bool isNumberOfChannelsGood = audioData.size() == numberOfChannels;
+ if (!isNumberOfChannelsGood) {
+ ASSERT_NOT_REACHED();
+ return;
+ }
+
+ bool isBufferSizeGood = numberOfFrames == callbackBufferSize;
+ if (!isBufferSizeGood) {
+ ASSERT_NOT_REACHED();
+ return;
+ }
+
+ // Split up the callback buffer into smaller chunks which we'll render one after the other.
+ for (unsigned i = 0; i < renderCountPerCallback; ++i) {
+ m_renderBus.setChannelMemory(0, audioData[0] + i * renderBufferSize, renderBufferSize);
+ m_renderBus.setChannelMemory(1, audioData[1] + i * renderBufferSize, renderBufferSize);
+ m_provider.provideInput(&m_renderBus, renderBufferSize);
+ }
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(WEB_AUDIO)