diff options
Diffstat (limited to 'WebKit/chromium/src/GraphicsContext3DChromium.cpp')
-rw-r--r-- | WebKit/chromium/src/GraphicsContext3DChromium.cpp | 1079 |
1 files changed, 0 insertions, 1079 deletions
diff --git a/WebKit/chromium/src/GraphicsContext3DChromium.cpp b/WebKit/chromium/src/GraphicsContext3DChromium.cpp deleted file mode 100644 index 686d01c..0000000 --- a/WebKit/chromium/src/GraphicsContext3DChromium.cpp +++ /dev/null @@ -1,1079 +0,0 @@ -/* - * Copyright (C) 2009 Google Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following disclaimer - * in the documentation and/or other materials provided with the - * distribution. - * * Neither the name of Google Inc. nor the names of its - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#include "config.h" - -#if ENABLE(3D_CANVAS) - -#include "GraphicsContext3D.h" - -#include "CachedImage.h" -#include "WebGLLayerChromium.h" -#include "CanvasRenderingContext.h" -#include "Chrome.h" -#include "ChromeClientImpl.h" -#include "Extensions3DChromium.h" -#include "GraphicsContext3DInternal.h" -#include "HTMLCanvasElement.h" -#include "HTMLImageElement.h" -#include "ImageBuffer.h" -#include "ImageData.h" -#include "WebGraphicsContext3D.h" -#include "WebGraphicsContext3DDefaultImpl.h" -#include "WebKit.h" -#include "WebKitClient.h" -#include "WebViewImpl.h" - -#include <stdio.h> -#include <wtf/FastMalloc.h> -#include <wtf/text/CString.h> - -#if PLATFORM(CG) -#include "GraphicsContext.h" -#include "WebGLRenderingContext.h" -#include <CoreGraphics/CGContext.h> -#include <CoreGraphics/CGImage.h> -#endif - -// There are two levels of delegation in this file: -// -// 1. GraphicsContext3D delegates to GraphicsContext3DInternal. This is done -// so that we have some place to store data members common among -// implementations; GraphicsContext3D only provides us the m_internal -// pointer. We always delegate to the GraphicsContext3DInternal. While we -// could sidestep it and go directly to the WebGraphicsContext3D in some -// cases, it is better for consistency to always delegate through it. -// -// 2. GraphicsContext3DInternal delegates to an implementation of -// WebGraphicsContext3D. This is done so we have a place to inject an -// implementation which remotes the OpenGL calls across processes. -// -// The legacy, in-process, implementation uses WebGraphicsContext3DDefaultImpl. - -namespace WebCore { - -//---------------------------------------------------------------------- -// GraphicsContext3DInternal - -GraphicsContext3DInternal::GraphicsContext3DInternal() - : m_webViewImpl(0) - , m_initializedAvailableExtensions(false) -#if PLATFORM(SKIA) -#elif PLATFORM(CG) - , m_renderOutput(0) -#else -#error Must port to your platform -#endif -{ -} - -GraphicsContext3DInternal::~GraphicsContext3DInternal() -{ -#if PLATFORM(CG) - if (m_renderOutput) - delete[] m_renderOutput; -#endif -} - -bool GraphicsContext3DInternal::initialize(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, bool renderDirectlyToHostWindow) -{ - WebKit::WebGraphicsContext3D::Attributes webAttributes; - webAttributes.alpha = attrs.alpha; - webAttributes.depth = attrs.depth; - webAttributes.stencil = attrs.stencil; - webAttributes.antialias = attrs.antialias; - webAttributes.premultipliedAlpha = attrs.premultipliedAlpha; - webAttributes.canRecoverFromContextLoss = attrs.canRecoverFromContextLoss; - WebKit::WebGraphicsContext3D* webContext = WebKit::webKitClient()->createGraphicsContext3D(); - if (!webContext) - return false; - - Chrome* chrome = static_cast<Chrome*>(hostWindow); - WebKit::ChromeClientImpl* chromeClientImpl = static_cast<WebKit::ChromeClientImpl*>(chrome->client()); - - m_webViewImpl = chromeClientImpl->webView(); - - if (!m_webViewImpl) - return false; - if (!webContext->initialize(webAttributes, m_webViewImpl, renderDirectlyToHostWindow)) { - delete webContext; - return false; - } - m_impl.set(webContext); - -#if USE(ACCELERATED_COMPOSITING) - m_compositingLayer = WebGLLayerChromium::create(0); -#endif - return true; -} - -WebKit::WebGraphicsContext3D* GraphicsContext3DInternal::extractWebGraphicsContext3D(GraphicsContext3D* context) -{ - if (!context) - return 0; - return context->m_internal->m_impl.get(); -} - -PlatformGraphicsContext3D GraphicsContext3DInternal::platformGraphicsContext3D() const -{ - return m_impl.get(); -} - -Platform3DObject GraphicsContext3DInternal::platformTexture() const -{ - return m_impl->getPlatformTextureId(); -} - -void GraphicsContext3DInternal::prepareTexture() -{ - m_impl->prepareTexture(); -} - -#if USE(ACCELERATED_COMPOSITING) -WebGLLayerChromium* GraphicsContext3DInternal::platformLayer() const -{ - return m_compositingLayer.get(); -} -#endif - -void GraphicsContext3DInternal::paintRenderingResultsToCanvas(CanvasRenderingContext* context) -{ - HTMLCanvasElement* canvas = context->canvas(); - ImageBuffer* imageBuffer = canvas->buffer(); - unsigned char* pixels = 0; -#if PLATFORM(SKIA) - const SkBitmap* canvasBitmap = imageBuffer->context()->platformContext()->bitmap(); - const SkBitmap* readbackBitmap = 0; - ASSERT(canvasBitmap->config() == SkBitmap::kARGB_8888_Config); - if (canvasBitmap->width() == m_impl->width() && canvasBitmap->height() == m_impl->height()) { - // This is the fastest and most common case. We read back - // directly into the canvas's backing store. - readbackBitmap = canvasBitmap; - m_resizingBitmap.reset(); - } else { - // We need to allocate a temporary bitmap for reading back the - // pixel data. We will then use Skia to rescale this bitmap to - // the size of the canvas's backing store. - if (m_resizingBitmap.width() != m_impl->width() || m_resizingBitmap.height() != m_impl->height()) { - m_resizingBitmap.setConfig(SkBitmap::kARGB_8888_Config, - m_impl->width(), - m_impl->height()); - if (!m_resizingBitmap.allocPixels()) - return; - } - readbackBitmap = &m_resizingBitmap; - } - - // Read back the frame buffer. - SkAutoLockPixels bitmapLock(*readbackBitmap); - pixels = static_cast<unsigned char*>(readbackBitmap->getPixels()); -#elif PLATFORM(CG) - if (m_renderOutput) - pixels = m_renderOutput; -#else -#error Must port to your platform -#endif - - m_impl->readBackFramebuffer(pixels, 4 * m_impl->width() * m_impl->height()); - -#if PLATFORM(SKIA) - if (m_resizingBitmap.readyToDraw()) { - // We need to draw the resizing bitmap into the canvas's backing store. - SkCanvas canvas(*canvasBitmap); - SkRect dst; - dst.set(SkIntToScalar(0), SkIntToScalar(0), canvasBitmap->width(), canvasBitmap->height()); - canvas.drawBitmapRect(m_resizingBitmap, 0, dst); - } -#elif PLATFORM(CG) - if (m_renderOutput && context->is3d()) { - WebGLRenderingContext* webGLContext = static_cast<WebGLRenderingContext*>(context); - webGLContext->graphicsContext3D()->paintToCanvas(m_renderOutput, m_impl->width(), m_impl->height(), canvas->width(), canvas->height(), imageBuffer->context()->platformContext()); - } -#else -#error Must port to your platform -#endif -} - -bool GraphicsContext3DInternal::paintsIntoCanvasBuffer() const -{ - // If the gpu compositor is on then skip the readback and software rendering path. - return !m_webViewImpl->isAcceleratedCompositingActive(); -} - -void GraphicsContext3DInternal::reshape(int width, int height) -{ - if (width == m_impl->width() && height == m_impl->height()) - return; - - m_impl->reshape(width, height); - -#if PLATFORM(CG) - // Need to reallocate the client-side backing store. - // FIXME: make this more efficient. - if (m_renderOutput) { - delete[] m_renderOutput; - m_renderOutput = 0; - } - int rowBytes = width * 4; - m_renderOutput = new unsigned char[height * rowBytes]; -#endif // PLATFORM(CG) -} - -IntSize GraphicsContext3DInternal::getInternalFramebufferSize() -{ - return IntSize(m_impl->width(), m_impl->height()); -} - -bool GraphicsContext3DInternal::isContextLost() -{ - return m_impl->isContextLost(); -} - -// Macros to assist in delegating from GraphicsContext3DInternal to -// WebGraphicsContext3D. - -#define DELEGATE_TO_IMPL(name) \ -void GraphicsContext3DInternal::name() \ -{ \ - m_impl->name(); \ -} - -#define DELEGATE_TO_IMPL_R(name, rt) \ -rt GraphicsContext3DInternal::name() \ -{ \ - return m_impl->name(); \ -} - -#define DELEGATE_TO_IMPL_1(name, t1) \ -void GraphicsContext3DInternal::name(t1 a1) \ -{ \ - m_impl->name(a1); \ -} - -#define DELEGATE_TO_IMPL_1R(name, t1, rt) \ -rt GraphicsContext3DInternal::name(t1 a1) \ -{ \ - return m_impl->name(a1); \ -} - -#define DELEGATE_TO_IMPL_2(name, t1, t2) \ -void GraphicsContext3DInternal::name(t1 a1, t2 a2) \ -{ \ - m_impl->name(a1, a2); \ -} - -#define DELEGATE_TO_IMPL_2R(name, t1, t2, rt) \ -rt GraphicsContext3DInternal::name(t1 a1, t2 a2) \ -{ \ - return m_impl->name(a1, a2); \ -} - -#define DELEGATE_TO_IMPL_3(name, t1, t2, t3) \ -void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3) \ -{ \ - m_impl->name(a1, a2, a3); \ -} - -#define DELEGATE_TO_IMPL_3R(name, t1, t2, t3, rt) \ -rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3) \ -{ \ - return m_impl->name(a1, a2, a3); \ -} - -#define DELEGATE_TO_IMPL_4(name, t1, t2, t3, t4) \ -void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4) \ -{ \ - m_impl->name(a1, a2, a3, a4); \ -} - -#define DELEGATE_TO_IMPL_4R(name, t1, t2, t3, t4, rt) \ -rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4) \ -{ \ - return m_impl->name(a1, a2, a3, a4); \ -} - -#define DELEGATE_TO_IMPL_5(name, t1, t2, t3, t4, t5) \ -void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \ -{ \ - m_impl->name(a1, a2, a3, a4, a5); \ -} - -#define DELEGATE_TO_IMPL_5R(name, t1, t2, t3, t4, t5, rt) \ -rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \ -{ \ - return m_impl->name(a1, a2, a3, a4, a5); \ -} - -#define DELEGATE_TO_IMPL_6(name, t1, t2, t3, t4, t5, t6) \ -void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ -{ \ - m_impl->name(a1, a2, a3, a4, a5, a6); \ -} - -#define DELEGATE_TO_IMPL_6R(name, t1, t2, t3, t4, t5, t6, rt) \ -rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ -{ \ - return m_impl->name(a1, a2, a3, a4, a5, a6); \ -} - -#define DELEGATE_TO_IMPL_7(name, t1, t2, t3, t4, t5, t6, t7) \ -void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ -{ \ - m_impl->name(a1, a2, a3, a4, a5, a6, a7); \ -} - -#define DELEGATE_TO_IMPL_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \ -rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ -{ \ - return m_impl->name(a1, a2, a3, a4, a5, a6, a7); \ -} - -#define DELEGATE_TO_IMPL_8(name, t1, t2, t3, t4, t5, t6, t7, t8) \ -void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \ -{ \ - m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8); \ -} - -#define DELEGATE_TO_IMPL_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \ -rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \ -{ \ - return m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ -} - -DELEGATE_TO_IMPL_R(makeContextCurrent, bool) -DELEGATE_TO_IMPL_1R(sizeInBytes, GC3Denum, unsigned int) - -bool GraphicsContext3DInternal::isGLES2Compliant() const -{ - return m_impl->isGLES2Compliant(); -} - -DELEGATE_TO_IMPL_1(activeTexture, GC3Denum) -DELEGATE_TO_IMPL_2(attachShader, Platform3DObject, Platform3DObject) - -void GraphicsContext3DInternal::bindAttribLocation(Platform3DObject program, GC3Duint index, const String& name) -{ - m_impl->bindAttribLocation(program, index, name.utf8().data()); -} - -DELEGATE_TO_IMPL_2(bindBuffer, GC3Denum, Platform3DObject) -DELEGATE_TO_IMPL_2(bindFramebuffer, GC3Denum, Platform3DObject) -DELEGATE_TO_IMPL_2(bindRenderbuffer, GC3Denum, Platform3DObject) -DELEGATE_TO_IMPL_2(bindTexture, GC3Denum, Platform3DObject) -DELEGATE_TO_IMPL_4(blendColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf) -DELEGATE_TO_IMPL_1(blendEquation, GC3Denum) -DELEGATE_TO_IMPL_2(blendEquationSeparate, GC3Denum, GC3Denum) -DELEGATE_TO_IMPL_2(blendFunc, GC3Denum, GC3Denum) -DELEGATE_TO_IMPL_4(blendFuncSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum) - -void GraphicsContext3DInternal::bufferData(GC3Denum target, GC3Dsizeiptr size, GC3Denum usage) -{ - m_impl->bufferData(target, size, 0, usage); -} - -void GraphicsContext3DInternal::bufferData(GC3Denum target, GC3Dsizeiptr size, const void* data, GC3Denum usage) -{ - m_impl->bufferData(target, size, data, usage); -} - -void GraphicsContext3DInternal::bufferSubData(GC3Denum target, GC3Dintptr offset, GC3Dsizeiptr size, const void* data) -{ - m_impl->bufferSubData(target, offset, size, data); -} - -DELEGATE_TO_IMPL_1R(checkFramebufferStatus, GC3Denum, GC3Denum) -DELEGATE_TO_IMPL_1(clear, GC3Dbitfield) -DELEGATE_TO_IMPL_4(clearColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf) -DELEGATE_TO_IMPL_1(clearDepth, GC3Dclampf) -DELEGATE_TO_IMPL_1(clearStencil, GC3Dint) -DELEGATE_TO_IMPL_4(colorMask, GC3Dboolean, GC3Dboolean, GC3Dboolean, GC3Dboolean) -DELEGATE_TO_IMPL_1(compileShader, Platform3DObject) - -DELEGATE_TO_IMPL_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint) -DELEGATE_TO_IMPL_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) -DELEGATE_TO_IMPL_1(cullFace, GC3Denum) -DELEGATE_TO_IMPL_1(depthFunc, GC3Denum) -DELEGATE_TO_IMPL_1(depthMask, GC3Dboolean) -DELEGATE_TO_IMPL_2(depthRange, GC3Dclampf, GC3Dclampf) -DELEGATE_TO_IMPL_2(detachShader, Platform3DObject, Platform3DObject) -DELEGATE_TO_IMPL_1(disable, GC3Denum) -DELEGATE_TO_IMPL_1(disableVertexAttribArray, GC3Duint) -DELEGATE_TO_IMPL_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei) -DELEGATE_TO_IMPL_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dsizeiptr) - -DELEGATE_TO_IMPL_1(enable, GC3Denum) -DELEGATE_TO_IMPL_1(enableVertexAttribArray, GC3Duint) -DELEGATE_TO_IMPL(finish) -DELEGATE_TO_IMPL(flush) -DELEGATE_TO_IMPL_4(framebufferRenderbuffer, GC3Denum, GC3Denum, GC3Denum, Platform3DObject) -DELEGATE_TO_IMPL_5(framebufferTexture2D, GC3Denum, GC3Denum, GC3Denum, Platform3DObject, GC3Dint) -DELEGATE_TO_IMPL_1(frontFace, GC3Denum) -DELEGATE_TO_IMPL_1(generateMipmap, GC3Denum) - -bool GraphicsContext3DInternal::getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo& info) -{ - WebKit::WebGraphicsContext3D::ActiveInfo webInfo; - if (!m_impl->getActiveAttrib(program, index, webInfo)) - return false; - info.name = webInfo.name; - info.type = webInfo.type; - info.size = webInfo.size; - return true; -} - -bool GraphicsContext3DInternal::getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo& info) -{ - WebKit::WebGraphicsContext3D::ActiveInfo webInfo; - if (!m_impl->getActiveUniform(program, index, webInfo)) - return false; - info.name = webInfo.name; - info.type = webInfo.type; - info.size = webInfo.size; - return true; -} - -DELEGATE_TO_IMPL_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject*) - -GC3Dint GraphicsContext3DInternal::getAttribLocation(Platform3DObject program, const String& name) -{ - return m_impl->getAttribLocation(program, name.utf8().data()); -} - -DELEGATE_TO_IMPL_2(getBooleanv, GC3Denum, GC3Dboolean*) - -DELEGATE_TO_IMPL_3(getBufferParameteriv, GC3Denum, GC3Denum, GC3Dint*) - -GraphicsContext3D::Attributes GraphicsContext3DInternal::getContextAttributes() -{ - WebKit::WebGraphicsContext3D::Attributes webAttributes = m_impl->getContextAttributes(); - GraphicsContext3D::Attributes attributes; - attributes.alpha = webAttributes.alpha; - attributes.depth = webAttributes.depth; - attributes.stencil = webAttributes.stencil; - attributes.antialias = webAttributes.antialias; - attributes.premultipliedAlpha = webAttributes.premultipliedAlpha; - return attributes; -} - -DELEGATE_TO_IMPL_R(getError, GC3Denum) - -DELEGATE_TO_IMPL_2(getFloatv, GC3Denum, GC3Dfloat*) - -DELEGATE_TO_IMPL_4(getFramebufferAttachmentParameteriv, GC3Denum, GC3Denum, GC3Denum, GC3Dint*) - -DELEGATE_TO_IMPL_2(getIntegerv, GC3Denum, GC3Dint*) - -DELEGATE_TO_IMPL_3(getProgramiv, Platform3DObject, GC3Denum, GC3Dint*) - -String GraphicsContext3DInternal::getProgramInfoLog(Platform3DObject program) -{ - return m_impl->getProgramInfoLog(program); -} - -DELEGATE_TO_IMPL_3(getRenderbufferParameteriv, GC3Denum, GC3Denum, GC3Dint*) - -DELEGATE_TO_IMPL_3(getShaderiv, Platform3DObject, GC3Denum, GC3Dint*) - -String GraphicsContext3DInternal::getShaderInfoLog(Platform3DObject shader) -{ - return m_impl->getShaderInfoLog(shader); -} - -String GraphicsContext3DInternal::getShaderSource(Platform3DObject shader) -{ - return m_impl->getShaderSource(shader); -} - -String GraphicsContext3DInternal::getString(GC3Denum name) -{ - return m_impl->getString(name); -} - -DELEGATE_TO_IMPL_3(getTexParameterfv, GC3Denum, GC3Denum, GC3Dfloat*) -DELEGATE_TO_IMPL_3(getTexParameteriv, GC3Denum, GC3Denum, GC3Dint*) - -DELEGATE_TO_IMPL_3(getUniformfv, Platform3DObject, GC3Dint, GC3Dfloat*) -DELEGATE_TO_IMPL_3(getUniformiv, Platform3DObject, GC3Dint, GC3Dint*) - -GC3Dint GraphicsContext3DInternal::getUniformLocation(Platform3DObject program, const String& name) -{ - return m_impl->getUniformLocation(program, name.utf8().data()); -} - -DELEGATE_TO_IMPL_3(getVertexAttribfv, GC3Duint, GC3Denum, GC3Dfloat*) -DELEGATE_TO_IMPL_3(getVertexAttribiv, GC3Duint, GC3Denum, GC3Dint*) - -DELEGATE_TO_IMPL_2R(getVertexAttribOffset, GC3Duint, GC3Denum, GC3Dsizeiptr) - -DELEGATE_TO_IMPL_2(hint, GC3Denum, GC3Denum) -DELEGATE_TO_IMPL_1R(isBuffer, Platform3DObject, GC3Dboolean) -DELEGATE_TO_IMPL_1R(isEnabled, GC3Denum, GC3Dboolean) -DELEGATE_TO_IMPL_1R(isFramebuffer, Platform3DObject, GC3Dboolean) -DELEGATE_TO_IMPL_1R(isProgram, Platform3DObject, GC3Dboolean) -DELEGATE_TO_IMPL_1R(isRenderbuffer, Platform3DObject, GC3Dboolean) -DELEGATE_TO_IMPL_1R(isShader, Platform3DObject, GC3Dboolean) -DELEGATE_TO_IMPL_1R(isTexture, Platform3DObject, GC3Dboolean) -DELEGATE_TO_IMPL_1(lineWidth, GC3Dfloat) -DELEGATE_TO_IMPL_1(linkProgram, Platform3DObject) -DELEGATE_TO_IMPL_2(pixelStorei, GC3Denum, GC3Dint) -DELEGATE_TO_IMPL_2(polygonOffset, GC3Dfloat, GC3Dfloat) -DELEGATE_TO_IMPL_7(readPixels, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, void*) -DELEGATE_TO_IMPL(releaseShaderCompiler) -DELEGATE_TO_IMPL_4(renderbufferStorage, GC3Denum, GC3Denum, GC3Dsizei, GC3Dsizei) -DELEGATE_TO_IMPL_2(sampleCoverage, GC3Dclampf, GC3Dboolean) -DELEGATE_TO_IMPL_4(scissor, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) - -void GraphicsContext3DInternal::shaderSource(Platform3DObject shader, const String& string) -{ - m_impl->shaderSource(shader, string.utf8().data()); -} - -DELEGATE_TO_IMPL_3(stencilFunc, GC3Denum, GC3Dint, GC3Duint) -DELEGATE_TO_IMPL_4(stencilFuncSeparate, GC3Denum, GC3Denum, GC3Dint, GC3Duint) -DELEGATE_TO_IMPL_1(stencilMask, GC3Duint) -DELEGATE_TO_IMPL_2(stencilMaskSeparate, GC3Denum, GC3Duint) -DELEGATE_TO_IMPL_3(stencilOp, GC3Denum, GC3Denum, GC3Denum) -DELEGATE_TO_IMPL_4(stencilOpSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum) - -bool GraphicsContext3DInternal::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels) -{ - m_impl->texImage2D(target, level, internalformat, width, height, border, format, type, pixels); - return true; -} - -DELEGATE_TO_IMPL_3(texParameterf, GC3Denum, GC3Denum, GC3Dfloat) -DELEGATE_TO_IMPL_3(texParameteri, GC3Denum, GC3Denum, GC3Dint) - -void GraphicsContext3DInternal::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels) -{ - m_impl->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -DELEGATE_TO_IMPL_2(uniform1f, GC3Dint, GC3Dfloat) - -void GraphicsContext3DInternal::uniform1fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size) -{ - m_impl->uniform1fv(location, size, v); -} - -DELEGATE_TO_IMPL_2(uniform1i, GC3Dint, GC3Dint) - -void GraphicsContext3DInternal::uniform1iv(GC3Dint location, GC3Dint* v, GC3Dsizei size) -{ - m_impl->uniform1iv(location, size, v); -} - -DELEGATE_TO_IMPL_3(uniform2f, GC3Dint, GC3Dfloat, GC3Dfloat) - -void GraphicsContext3DInternal::uniform2fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size) -{ - m_impl->uniform2fv(location, size, v); -} - -DELEGATE_TO_IMPL_3(uniform2i, GC3Dint, GC3Dint, GC3Dint) - -void GraphicsContext3DInternal::uniform2iv(GC3Dint location, GC3Dint* v, GC3Dsizei size) -{ - m_impl->uniform2iv(location, size, v); -} - -DELEGATE_TO_IMPL_4(uniform3f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat) - -void GraphicsContext3DInternal::uniform3fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size) -{ - m_impl->uniform3fv(location, size, v); -} - -DELEGATE_TO_IMPL_4(uniform3i, GC3Dint, GC3Dint, GC3Dint, GC3Dint) - -void GraphicsContext3DInternal::uniform3iv(GC3Dint location, GC3Dint* v, GC3Dsizei size) -{ - m_impl->uniform3iv(location, size, v); -} - -DELEGATE_TO_IMPL_5(uniform4f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat) - -void GraphicsContext3DInternal::uniform4fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size) -{ - m_impl->uniform4fv(location, size, v); -} - -DELEGATE_TO_IMPL_5(uniform4i, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint) - -void GraphicsContext3DInternal::uniform4iv(GC3Dint location, GC3Dint* v, GC3Dsizei size) -{ - m_impl->uniform4iv(location, size, v); -} - -void GraphicsContext3DInternal::uniformMatrix2fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size) -{ - m_impl->uniformMatrix2fv(location, size, transpose, value); -} - -void GraphicsContext3DInternal::uniformMatrix3fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size) -{ - m_impl->uniformMatrix3fv(location, size, transpose, value); -} - -void GraphicsContext3DInternal::uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size) -{ - m_impl->uniformMatrix4fv(location, size, transpose, value); -} - -DELEGATE_TO_IMPL_1(useProgram, Platform3DObject) -DELEGATE_TO_IMPL_1(validateProgram, Platform3DObject) - -DELEGATE_TO_IMPL_2(vertexAttrib1f, GC3Duint, GC3Dfloat) -DELEGATE_TO_IMPL_2(vertexAttrib1fv, GC3Duint, GC3Dfloat*) -DELEGATE_TO_IMPL_3(vertexAttrib2f, GC3Duint, GC3Dfloat, GC3Dfloat) -DELEGATE_TO_IMPL_2(vertexAttrib2fv, GC3Duint, GC3Dfloat*) -DELEGATE_TO_IMPL_4(vertexAttrib3f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat) -DELEGATE_TO_IMPL_2(vertexAttrib3fv, GC3Duint, GC3Dfloat*) -DELEGATE_TO_IMPL_5(vertexAttrib4f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat) -DELEGATE_TO_IMPL_2(vertexAttrib4fv, GC3Duint, GC3Dfloat*) -DELEGATE_TO_IMPL_6(vertexAttribPointer, GC3Duint, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dsizeiptr) - -DELEGATE_TO_IMPL_4(viewport, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) - -DELEGATE_TO_IMPL_R(createBuffer, Platform3DObject) -DELEGATE_TO_IMPL_R(createFramebuffer, Platform3DObject) -DELEGATE_TO_IMPL_R(createProgram, Platform3DObject) -DELEGATE_TO_IMPL_R(createRenderbuffer, Platform3DObject) -DELEGATE_TO_IMPL_1R(createShader, GC3Denum, Platform3DObject) -DELEGATE_TO_IMPL_R(createTexture, Platform3DObject) - -DELEGATE_TO_IMPL_1(deleteBuffer, Platform3DObject) -DELEGATE_TO_IMPL_1(deleteFramebuffer, Platform3DObject) -DELEGATE_TO_IMPL_1(deleteProgram, Platform3DObject) -DELEGATE_TO_IMPL_1(deleteRenderbuffer, Platform3DObject) -DELEGATE_TO_IMPL_1(deleteShader, Platform3DObject) -DELEGATE_TO_IMPL_1(deleteTexture, Platform3DObject) - -DELEGATE_TO_IMPL_1(synthesizeGLError, GC3Denum) - -Extensions3D* GraphicsContext3DInternal::getExtensions() -{ - if (!m_extensions) - m_extensions = adoptPtr(new Extensions3DChromium(this)); - return m_extensions.get(); -} - -namespace { - -void splitStringHelper(const String& str, HashSet<String>& set) -{ - Vector<String> substrings; - str.split(" ", substrings); - for (size_t i = 0; i < substrings.size(); ++i) - set.add(substrings[i]); -} - -} // anonymous namespace - -void GraphicsContext3DInternal::initializeExtensions() -{ - if (!m_initializedAvailableExtensions) { - String extensionsString = getString(GraphicsContext3D::EXTENSIONS); - splitStringHelper(extensionsString, m_enabledExtensions); - - String requestableExtensionsString = m_impl->getRequestableExtensionsCHROMIUM(); - splitStringHelper(requestableExtensionsString, m_requestableExtensions); - - m_initializedAvailableExtensions = true; - } -} - - -bool GraphicsContext3DInternal::supportsExtension(const String& name) -{ - initializeExtensions(); - return m_enabledExtensions.contains(name) || m_requestableExtensions.contains(name); -} - -bool GraphicsContext3DInternal::ensureExtensionEnabled(const String& name) -{ - initializeExtensions(); - - if (m_enabledExtensions.contains(name)) - return true; - - if (m_requestableExtensions.contains(name)) { - m_impl->requestExtensionCHROMIUM(name.ascii().data()); - m_enabledExtensions.clear(); - m_requestableExtensions.clear(); - m_initializedAvailableExtensions = false; - } - - initializeExtensions(); - return m_enabledExtensions.contains(name); -} - -DELEGATE_TO_IMPL_4R(mapBufferSubDataCHROMIUM, GC3Denum, GC3Dsizeiptr, GC3Dsizei, GC3Denum, void*) -DELEGATE_TO_IMPL_1(unmapBufferSubDataCHROMIUM, const void*) -DELEGATE_TO_IMPL_9R(mapTexSubImage2DCHROMIUM, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, GC3Denum, void*) -DELEGATE_TO_IMPL_1(unmapTexSubImage2DCHROMIUM, const void*) -DELEGATE_TO_IMPL_2(copyTextureToParentTextureCHROMIUM, Platform3DObject, Platform3DObject) - -//---------------------------------------------------------------------- -// GraphicsContext3D -// - -// Macros to assist in delegating from GraphicsContext3D to -// GraphicsContext3DInternal. - -#define DELEGATE_TO_INTERNAL(name) \ -void GraphicsContext3D::name() \ -{ \ - m_internal->name(); \ -} - -#define DELEGATE_TO_INTERNAL_R(name, rt) \ -rt GraphicsContext3D::name() \ -{ \ - return m_internal->name(); \ -} - -#define DELEGATE_TO_INTERNAL_1(name, t1) \ -void GraphicsContext3D::name(t1 a1) \ -{ \ - m_internal->name(a1); \ -} - -#define DELEGATE_TO_INTERNAL_1R(name, t1, rt) \ -rt GraphicsContext3D::name(t1 a1) \ -{ \ - return m_internal->name(a1); \ -} - -#define DELEGATE_TO_INTERNAL_2(name, t1, t2) \ -void GraphicsContext3D::name(t1 a1, t2 a2) \ -{ \ - m_internal->name(a1, a2); \ -} - -#define DELEGATE_TO_INTERNAL_2R(name, t1, t2, rt) \ -rt GraphicsContext3D::name(t1 a1, t2 a2) \ -{ \ - return m_internal->name(a1, a2); \ -} - -#define DELEGATE_TO_INTERNAL_3(name, t1, t2, t3) \ -void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \ -{ \ - m_internal->name(a1, a2, a3); \ -} - -#define DELEGATE_TO_INTERNAL_3R(name, t1, t2, t3, rt) \ -rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \ -{ \ - return m_internal->name(a1, a2, a3); \ -} - -#define DELEGATE_TO_INTERNAL_4(name, t1, t2, t3, t4) \ -void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \ -{ \ - m_internal->name(a1, a2, a3, a4); \ -} - -#define DELEGATE_TO_INTERNAL_4R(name, t1, t2, t3, t4, rt) \ -rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \ -{ \ - return m_internal->name(a1, a2, a3, a4); \ -} - -#define DELEGATE_TO_INTERNAL_5(name, t1, t2, t3, t4, t5) \ -void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \ -{ \ - m_internal->name(a1, a2, a3, a4, a5); \ -} - -#define DELEGATE_TO_INTERNAL_6(name, t1, t2, t3, t4, t5, t6) \ -void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ -{ \ - m_internal->name(a1, a2, a3, a4, a5, a6); \ -} - -#define DELEGATE_TO_INTERNAL_6R(name, t1, t2, t3, t4, t5, t6, rt) \ -rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ -{ \ - return m_internal->name(a1, a2, a3, a4, a5, a6); \ -} - -#define DELEGATE_TO_INTERNAL_7(name, t1, t2, t3, t4, t5, t6, t7) \ -void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ -{ \ - m_internal->name(a1, a2, a3, a4, a5, a6, a7); \ -} - -#define DELEGATE_TO_INTERNAL_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \ -rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ -{ \ - return m_internal->name(a1, a2, a3, a4, a5, a6, a7); \ -} - -#define DELEGATE_TO_INTERNAL_8(name, t1, t2, t3, t4, t5, t6, t7, t8) \ -void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \ -{ \ - m_internal->name(a1, a2, a3, a4, a5, a6, a7, a8); \ -} - -#define DELEGATE_TO_INTERNAL_9(name, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ -void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \ -{ \ - m_internal->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ -} - -#define DELEGATE_TO_INTERNAL_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \ -rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \ -{ \ - return m_internal->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ -} - -GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes, HostWindow*, bool) -{ -} - -GraphicsContext3D::~GraphicsContext3D() -{ -} - -PassRefPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle) -{ - OwnPtr<GraphicsContext3DInternal> internal = adoptPtr(new GraphicsContext3DInternal()); - if (!internal->initialize(attrs, hostWindow, renderStyle == RenderDirectlyToHostWindow)) { - return 0; - } - RefPtr<GraphicsContext3D> result = adoptRef(new GraphicsContext3D(attrs, hostWindow, renderStyle == RenderDirectlyToHostWindow)); - result->m_internal = internal.release(); - return result.release(); -} - -PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D() const -{ - return m_internal->platformGraphicsContext3D(); -} - -Platform3DObject GraphicsContext3D::platformTexture() const -{ - return m_internal->platformTexture(); -} - -void GraphicsContext3D::prepareTexture() -{ - return m_internal->prepareTexture(); -} - -#if USE(ACCELERATED_COMPOSITING) -PlatformLayer* GraphicsContext3D::platformLayer() const -{ - WebGLLayerChromium* canvasLayer = m_internal->platformLayer(); - canvasLayer->setContext(this); - return canvasLayer; -} -#endif - -DELEGATE_TO_INTERNAL(makeContextCurrent) -DELEGATE_TO_INTERNAL_1R(sizeInBytes, GC3Denum, unsigned int) -DELEGATE_TO_INTERNAL_2(reshape, int, int) -DELEGATE_TO_INTERNAL_R(getInternalFramebufferSize, IntSize) - -DELEGATE_TO_INTERNAL_1(activeTexture, GC3Denum) -DELEGATE_TO_INTERNAL_2(attachShader, Platform3DObject, Platform3DObject) -DELEGATE_TO_INTERNAL_3(bindAttribLocation, Platform3DObject, GC3Duint, const String&) - -DELEGATE_TO_INTERNAL_2(bindBuffer, GC3Denum, Platform3DObject) -DELEGATE_TO_INTERNAL_2(bindFramebuffer, GC3Denum, Platform3DObject) -DELEGATE_TO_INTERNAL_2(bindRenderbuffer, GC3Denum, Platform3DObject) -DELEGATE_TO_INTERNAL_2(bindTexture, GC3Denum, Platform3DObject) -DELEGATE_TO_INTERNAL_4(blendColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf) -DELEGATE_TO_INTERNAL_1(blendEquation, GC3Denum) -DELEGATE_TO_INTERNAL_2(blendEquationSeparate, GC3Denum, GC3Denum) -DELEGATE_TO_INTERNAL_2(blendFunc, GC3Denum, GC3Denum) -DELEGATE_TO_INTERNAL_4(blendFuncSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum) - -DELEGATE_TO_INTERNAL_3(bufferData, GC3Denum, GC3Dsizeiptr, GC3Denum) -DELEGATE_TO_INTERNAL_4(bufferData, GC3Denum, GC3Dsizeiptr, const void*, GC3Denum) -DELEGATE_TO_INTERNAL_4(bufferSubData, GC3Denum, GC3Dintptr, GC3Dsizeiptr, const void*) - -DELEGATE_TO_INTERNAL_1R(checkFramebufferStatus, GC3Denum, GC3Denum) -DELEGATE_TO_INTERNAL_1(clear, GC3Dbitfield) -DELEGATE_TO_INTERNAL_4(clearColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf) -DELEGATE_TO_INTERNAL_1(clearDepth, GC3Dclampf) -DELEGATE_TO_INTERNAL_1(clearStencil, GC3Dint) -DELEGATE_TO_INTERNAL_4(colorMask, GC3Dboolean, GC3Dboolean, GC3Dboolean, GC3Dboolean) -DELEGATE_TO_INTERNAL_1(compileShader, Platform3DObject) - -DELEGATE_TO_INTERNAL_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint) -DELEGATE_TO_INTERNAL_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) -DELEGATE_TO_INTERNAL_1(cullFace, GC3Denum) -DELEGATE_TO_INTERNAL_1(depthFunc, GC3Denum) -DELEGATE_TO_INTERNAL_1(depthMask, GC3Dboolean) -DELEGATE_TO_INTERNAL_2(depthRange, GC3Dclampf, GC3Dclampf) -DELEGATE_TO_INTERNAL_2(detachShader, Platform3DObject, Platform3DObject) -DELEGATE_TO_INTERNAL_1(disable, GC3Denum) -DELEGATE_TO_INTERNAL_1(disableVertexAttribArray, GC3Duint) -DELEGATE_TO_INTERNAL_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei) -DELEGATE_TO_INTERNAL_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dintptr) - -DELEGATE_TO_INTERNAL_1(enable, GC3Denum) -DELEGATE_TO_INTERNAL_1(enableVertexAttribArray, GC3Duint) -DELEGATE_TO_INTERNAL(finish) -DELEGATE_TO_INTERNAL(flush) -DELEGATE_TO_INTERNAL_4(framebufferRenderbuffer, GC3Denum, GC3Denum, GC3Denum, Platform3DObject) -DELEGATE_TO_INTERNAL_5(framebufferTexture2D, GC3Denum, GC3Denum, GC3Denum, Platform3DObject, GC3Dint) -DELEGATE_TO_INTERNAL_1(frontFace, GC3Denum) -DELEGATE_TO_INTERNAL_1(generateMipmap, GC3Denum) - -DELEGATE_TO_INTERNAL_3R(getActiveAttrib, Platform3DObject, GC3Duint, ActiveInfo&, bool) -DELEGATE_TO_INTERNAL_3R(getActiveUniform, Platform3DObject, GC3Duint, ActiveInfo&, bool) -DELEGATE_TO_INTERNAL_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject*) -DELEGATE_TO_INTERNAL_2R(getAttribLocation, Platform3DObject, const String&, GC3Dint) -DELEGATE_TO_INTERNAL_2(getBooleanv, GC3Denum, GC3Dboolean*) -DELEGATE_TO_INTERNAL_3(getBufferParameteriv, GC3Denum, GC3Denum, GC3Dint*) -DELEGATE_TO_INTERNAL_R(getContextAttributes, GraphicsContext3D::Attributes) -DELEGATE_TO_INTERNAL_R(getError, GC3Denum) -DELEGATE_TO_INTERNAL_2(getFloatv, GC3Denum, GC3Dfloat*) -DELEGATE_TO_INTERNAL_4(getFramebufferAttachmentParameteriv, GC3Denum, GC3Denum, GC3Denum, GC3Dint*) -DELEGATE_TO_INTERNAL_2(getIntegerv, GC3Denum, GC3Dint*) -DELEGATE_TO_INTERNAL_3(getProgramiv, Platform3DObject, GC3Denum, GC3Dint*) -DELEGATE_TO_INTERNAL_1R(getProgramInfoLog, Platform3DObject, String) -DELEGATE_TO_INTERNAL_3(getRenderbufferParameteriv, GC3Denum, GC3Denum, GC3Dint*) -DELEGATE_TO_INTERNAL_3(getShaderiv, Platform3DObject, GC3Denum, GC3Dint*) -DELEGATE_TO_INTERNAL_1R(getShaderInfoLog, Platform3DObject, String) -DELEGATE_TO_INTERNAL_1R(getShaderSource, Platform3DObject, String) -DELEGATE_TO_INTERNAL_1R(getString, GC3Denum, String) -DELEGATE_TO_INTERNAL_3(getTexParameterfv, GC3Denum, GC3Denum, GC3Dfloat*) -DELEGATE_TO_INTERNAL_3(getTexParameteriv, GC3Denum, GC3Denum, GC3Dint*) -DELEGATE_TO_INTERNAL_3(getUniformfv, Platform3DObject, GC3Dint, GC3Dfloat*) -DELEGATE_TO_INTERNAL_3(getUniformiv, Platform3DObject, GC3Dint, GC3Dint*) -DELEGATE_TO_INTERNAL_2R(getUniformLocation, Platform3DObject, const String&, GC3Dint) -DELEGATE_TO_INTERNAL_3(getVertexAttribfv, GC3Duint, GC3Denum, GC3Dfloat*) -DELEGATE_TO_INTERNAL_3(getVertexAttribiv, GC3Duint, GC3Denum, GC3Dint*) -DELEGATE_TO_INTERNAL_2R(getVertexAttribOffset, GC3Duint, GC3Denum, GC3Dsizeiptr) - -DELEGATE_TO_INTERNAL_2(hint, GC3Denum, GC3Denum) -DELEGATE_TO_INTERNAL_1R(isBuffer, Platform3DObject, GC3Dboolean) -DELEGATE_TO_INTERNAL_1R(isEnabled, GC3Denum, GC3Dboolean) -DELEGATE_TO_INTERNAL_1R(isFramebuffer, Platform3DObject, GC3Dboolean) -DELEGATE_TO_INTERNAL_1R(isProgram, Platform3DObject, GC3Dboolean) -DELEGATE_TO_INTERNAL_1R(isRenderbuffer, Platform3DObject, GC3Dboolean) -DELEGATE_TO_INTERNAL_1R(isShader, Platform3DObject, GC3Dboolean) -DELEGATE_TO_INTERNAL_1R(isTexture, Platform3DObject, GC3Dboolean) -DELEGATE_TO_INTERNAL_1(lineWidth, GC3Dfloat) -DELEGATE_TO_INTERNAL_1(linkProgram, Platform3DObject) -DELEGATE_TO_INTERNAL_2(pixelStorei, GC3Denum, GC3Dint) -DELEGATE_TO_INTERNAL_2(polygonOffset, GC3Dfloat, GC3Dfloat) - -DELEGATE_TO_INTERNAL_7(readPixels, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, void*) - -DELEGATE_TO_INTERNAL(releaseShaderCompiler) -DELEGATE_TO_INTERNAL_4(renderbufferStorage, GC3Denum, GC3Denum, GC3Dsizei, GC3Dsizei) -DELEGATE_TO_INTERNAL_2(sampleCoverage, GC3Dclampf, GC3Dboolean) -DELEGATE_TO_INTERNAL_4(scissor, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) -DELEGATE_TO_INTERNAL_2(shaderSource, Platform3DObject, const String&) -DELEGATE_TO_INTERNAL_3(stencilFunc, GC3Denum, GC3Dint, GC3Duint) -DELEGATE_TO_INTERNAL_4(stencilFuncSeparate, GC3Denum, GC3Denum, GC3Dint, GC3Duint) -DELEGATE_TO_INTERNAL_1(stencilMask, GC3Duint) -DELEGATE_TO_INTERNAL_2(stencilMaskSeparate, GC3Denum, GC3Duint) -DELEGATE_TO_INTERNAL_3(stencilOp, GC3Denum, GC3Denum, GC3Denum) -DELEGATE_TO_INTERNAL_4(stencilOpSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum) - -DELEGATE_TO_INTERNAL_9R(texImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, const void*, bool) -DELEGATE_TO_INTERNAL_3(texParameterf, GC3Denum, GC3Denum, GC3Dfloat) -DELEGATE_TO_INTERNAL_3(texParameteri, GC3Denum, GC3Denum, GC3Dint) -DELEGATE_TO_INTERNAL_9(texSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, const void*) - -DELEGATE_TO_INTERNAL_2(uniform1f, GC3Dint, GC3Dfloat) -DELEGATE_TO_INTERNAL_3(uniform1fv, GC3Dint, GC3Dfloat*, GC3Dsizei) -DELEGATE_TO_INTERNAL_2(uniform1i, GC3Dint, GC3Dint) -DELEGATE_TO_INTERNAL_3(uniform1iv, GC3Dint, GC3Dint*, GC3Dsizei) -DELEGATE_TO_INTERNAL_3(uniform2f, GC3Dint, GC3Dfloat, GC3Dfloat) -DELEGATE_TO_INTERNAL_3(uniform2fv, GC3Dint, GC3Dfloat*, GC3Dsizei) -DELEGATE_TO_INTERNAL_3(uniform2i, GC3Dint, GC3Dint, GC3Dint) -DELEGATE_TO_INTERNAL_3(uniform2iv, GC3Dint, GC3Dint*, GC3Dsizei) -DELEGATE_TO_INTERNAL_4(uniform3f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat) -DELEGATE_TO_INTERNAL_3(uniform3fv, GC3Dint, GC3Dfloat*, GC3Dsizei) -DELEGATE_TO_INTERNAL_4(uniform3i, GC3Dint, GC3Dint, GC3Dint, GC3Dint) -DELEGATE_TO_INTERNAL_3(uniform3iv, GC3Dint, GC3Dint*, GC3Dsizei) -DELEGATE_TO_INTERNAL_5(uniform4f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat) -DELEGATE_TO_INTERNAL_3(uniform4fv, GC3Dint, GC3Dfloat*, GC3Dsizei) -DELEGATE_TO_INTERNAL_5(uniform4i, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint) -DELEGATE_TO_INTERNAL_3(uniform4iv, GC3Dint, GC3Dint*, GC3Dsizei) -DELEGATE_TO_INTERNAL_4(uniformMatrix2fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei) -DELEGATE_TO_INTERNAL_4(uniformMatrix3fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei) -DELEGATE_TO_INTERNAL_4(uniformMatrix4fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei) - -DELEGATE_TO_INTERNAL_1(useProgram, Platform3DObject) -DELEGATE_TO_INTERNAL_1(validateProgram, Platform3DObject) - -DELEGATE_TO_INTERNAL_2(vertexAttrib1f, GC3Duint, GC3Dfloat) -DELEGATE_TO_INTERNAL_2(vertexAttrib1fv, GC3Duint, GC3Dfloat*) -DELEGATE_TO_INTERNAL_3(vertexAttrib2f, GC3Duint, GC3Dfloat, GC3Dfloat) -DELEGATE_TO_INTERNAL_2(vertexAttrib2fv, GC3Duint, GC3Dfloat*) -DELEGATE_TO_INTERNAL_4(vertexAttrib3f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat) -DELEGATE_TO_INTERNAL_2(vertexAttrib3fv, GC3Duint, GC3Dfloat*) -DELEGATE_TO_INTERNAL_5(vertexAttrib4f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat) -DELEGATE_TO_INTERNAL_2(vertexAttrib4fv, GC3Duint, GC3Dfloat*) -DELEGATE_TO_INTERNAL_6(vertexAttribPointer, GC3Duint, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr) - -DELEGATE_TO_INTERNAL_4(viewport, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) - -DELEGATE_TO_INTERNAL_1(paintRenderingResultsToCanvas, CanvasRenderingContext*) - -bool GraphicsContext3D::paintsIntoCanvasBuffer() const -{ - return m_internal->paintsIntoCanvasBuffer(); -} - -DELEGATE_TO_INTERNAL_R(createBuffer, Platform3DObject) -DELEGATE_TO_INTERNAL_R(createFramebuffer, Platform3DObject) -DELEGATE_TO_INTERNAL_R(createProgram, Platform3DObject) -DELEGATE_TO_INTERNAL_R(createRenderbuffer, Platform3DObject) -DELEGATE_TO_INTERNAL_1R(createShader, GC3Denum, Platform3DObject) -DELEGATE_TO_INTERNAL_R(createTexture, Platform3DObject) - -DELEGATE_TO_INTERNAL_1(deleteBuffer, Platform3DObject) -DELEGATE_TO_INTERNAL_1(deleteFramebuffer, Platform3DObject) -DELEGATE_TO_INTERNAL_1(deleteProgram, Platform3DObject) -DELEGATE_TO_INTERNAL_1(deleteRenderbuffer, Platform3DObject) -DELEGATE_TO_INTERNAL_1(deleteShader, Platform3DObject) -DELEGATE_TO_INTERNAL_1(deleteTexture, Platform3DObject) - -DELEGATE_TO_INTERNAL_1(synthesizeGLError, GC3Denum) -DELEGATE_TO_INTERNAL_R(getExtensions, Extensions3D*) - -bool GraphicsContext3D::isGLES2Compliant() const -{ - return m_internal->isGLES2Compliant(); -} - -} // namespace WebCore - -#endif // ENABLE(3D_CANVAS) |