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-rw-r--r--WebKit/chromium/src/GraphicsContext3DChromium.cpp1079
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diff --git a/WebKit/chromium/src/GraphicsContext3DChromium.cpp b/WebKit/chromium/src/GraphicsContext3DChromium.cpp
deleted file mode 100644
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--- a/WebKit/chromium/src/GraphicsContext3DChromium.cpp
+++ /dev/null
@@ -1,1079 +0,0 @@
-/*
- * Copyright (C) 2009 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-
-#if ENABLE(3D_CANVAS)
-
-#include "GraphicsContext3D.h"
-
-#include "CachedImage.h"
-#include "WebGLLayerChromium.h"
-#include "CanvasRenderingContext.h"
-#include "Chrome.h"
-#include "ChromeClientImpl.h"
-#include "Extensions3DChromium.h"
-#include "GraphicsContext3DInternal.h"
-#include "HTMLCanvasElement.h"
-#include "HTMLImageElement.h"
-#include "ImageBuffer.h"
-#include "ImageData.h"
-#include "WebGraphicsContext3D.h"
-#include "WebGraphicsContext3DDefaultImpl.h"
-#include "WebKit.h"
-#include "WebKitClient.h"
-#include "WebViewImpl.h"
-
-#include <stdio.h>
-#include <wtf/FastMalloc.h>
-#include <wtf/text/CString.h>
-
-#if PLATFORM(CG)
-#include "GraphicsContext.h"
-#include "WebGLRenderingContext.h"
-#include <CoreGraphics/CGContext.h>
-#include <CoreGraphics/CGImage.h>
-#endif
-
-// There are two levels of delegation in this file:
-//
-// 1. GraphicsContext3D delegates to GraphicsContext3DInternal. This is done
-// so that we have some place to store data members common among
-// implementations; GraphicsContext3D only provides us the m_internal
-// pointer. We always delegate to the GraphicsContext3DInternal. While we
-// could sidestep it and go directly to the WebGraphicsContext3D in some
-// cases, it is better for consistency to always delegate through it.
-//
-// 2. GraphicsContext3DInternal delegates to an implementation of
-// WebGraphicsContext3D. This is done so we have a place to inject an
-// implementation which remotes the OpenGL calls across processes.
-//
-// The legacy, in-process, implementation uses WebGraphicsContext3DDefaultImpl.
-
-namespace WebCore {
-
-//----------------------------------------------------------------------
-// GraphicsContext3DInternal
-
-GraphicsContext3DInternal::GraphicsContext3DInternal()
- : m_webViewImpl(0)
- , m_initializedAvailableExtensions(false)
-#if PLATFORM(SKIA)
-#elif PLATFORM(CG)
- , m_renderOutput(0)
-#else
-#error Must port to your platform
-#endif
-{
-}
-
-GraphicsContext3DInternal::~GraphicsContext3DInternal()
-{
-#if PLATFORM(CG)
- if (m_renderOutput)
- delete[] m_renderOutput;
-#endif
-}
-
-bool GraphicsContext3DInternal::initialize(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, bool renderDirectlyToHostWindow)
-{
- WebKit::WebGraphicsContext3D::Attributes webAttributes;
- webAttributes.alpha = attrs.alpha;
- webAttributes.depth = attrs.depth;
- webAttributes.stencil = attrs.stencil;
- webAttributes.antialias = attrs.antialias;
- webAttributes.premultipliedAlpha = attrs.premultipliedAlpha;
- webAttributes.canRecoverFromContextLoss = attrs.canRecoverFromContextLoss;
- WebKit::WebGraphicsContext3D* webContext = WebKit::webKitClient()->createGraphicsContext3D();
- if (!webContext)
- return false;
-
- Chrome* chrome = static_cast<Chrome*>(hostWindow);
- WebKit::ChromeClientImpl* chromeClientImpl = static_cast<WebKit::ChromeClientImpl*>(chrome->client());
-
- m_webViewImpl = chromeClientImpl->webView();
-
- if (!m_webViewImpl)
- return false;
- if (!webContext->initialize(webAttributes, m_webViewImpl, renderDirectlyToHostWindow)) {
- delete webContext;
- return false;
- }
- m_impl.set(webContext);
-
-#if USE(ACCELERATED_COMPOSITING)
- m_compositingLayer = WebGLLayerChromium::create(0);
-#endif
- return true;
-}
-
-WebKit::WebGraphicsContext3D* GraphicsContext3DInternal::extractWebGraphicsContext3D(GraphicsContext3D* context)
-{
- if (!context)
- return 0;
- return context->m_internal->m_impl.get();
-}
-
-PlatformGraphicsContext3D GraphicsContext3DInternal::platformGraphicsContext3D() const
-{
- return m_impl.get();
-}
-
-Platform3DObject GraphicsContext3DInternal::platformTexture() const
-{
- return m_impl->getPlatformTextureId();
-}
-
-void GraphicsContext3DInternal::prepareTexture()
-{
- m_impl->prepareTexture();
-}
-
-#if USE(ACCELERATED_COMPOSITING)
-WebGLLayerChromium* GraphicsContext3DInternal::platformLayer() const
-{
- return m_compositingLayer.get();
-}
-#endif
-
-void GraphicsContext3DInternal::paintRenderingResultsToCanvas(CanvasRenderingContext* context)
-{
- HTMLCanvasElement* canvas = context->canvas();
- ImageBuffer* imageBuffer = canvas->buffer();
- unsigned char* pixels = 0;
-#if PLATFORM(SKIA)
- const SkBitmap* canvasBitmap = imageBuffer->context()->platformContext()->bitmap();
- const SkBitmap* readbackBitmap = 0;
- ASSERT(canvasBitmap->config() == SkBitmap::kARGB_8888_Config);
- if (canvasBitmap->width() == m_impl->width() && canvasBitmap->height() == m_impl->height()) {
- // This is the fastest and most common case. We read back
- // directly into the canvas's backing store.
- readbackBitmap = canvasBitmap;
- m_resizingBitmap.reset();
- } else {
- // We need to allocate a temporary bitmap for reading back the
- // pixel data. We will then use Skia to rescale this bitmap to
- // the size of the canvas's backing store.
- if (m_resizingBitmap.width() != m_impl->width() || m_resizingBitmap.height() != m_impl->height()) {
- m_resizingBitmap.setConfig(SkBitmap::kARGB_8888_Config,
- m_impl->width(),
- m_impl->height());
- if (!m_resizingBitmap.allocPixels())
- return;
- }
- readbackBitmap = &m_resizingBitmap;
- }
-
- // Read back the frame buffer.
- SkAutoLockPixels bitmapLock(*readbackBitmap);
- pixels = static_cast<unsigned char*>(readbackBitmap->getPixels());
-#elif PLATFORM(CG)
- if (m_renderOutput)
- pixels = m_renderOutput;
-#else
-#error Must port to your platform
-#endif
-
- m_impl->readBackFramebuffer(pixels, 4 * m_impl->width() * m_impl->height());
-
-#if PLATFORM(SKIA)
- if (m_resizingBitmap.readyToDraw()) {
- // We need to draw the resizing bitmap into the canvas's backing store.
- SkCanvas canvas(*canvasBitmap);
- SkRect dst;
- dst.set(SkIntToScalar(0), SkIntToScalar(0), canvasBitmap->width(), canvasBitmap->height());
- canvas.drawBitmapRect(m_resizingBitmap, 0, dst);
- }
-#elif PLATFORM(CG)
- if (m_renderOutput && context->is3d()) {
- WebGLRenderingContext* webGLContext = static_cast<WebGLRenderingContext*>(context);
- webGLContext->graphicsContext3D()->paintToCanvas(m_renderOutput, m_impl->width(), m_impl->height(), canvas->width(), canvas->height(), imageBuffer->context()->platformContext());
- }
-#else
-#error Must port to your platform
-#endif
-}
-
-bool GraphicsContext3DInternal::paintsIntoCanvasBuffer() const
-{
- // If the gpu compositor is on then skip the readback and software rendering path.
- return !m_webViewImpl->isAcceleratedCompositingActive();
-}
-
-void GraphicsContext3DInternal::reshape(int width, int height)
-{
- if (width == m_impl->width() && height == m_impl->height())
- return;
-
- m_impl->reshape(width, height);
-
-#if PLATFORM(CG)
- // Need to reallocate the client-side backing store.
- // FIXME: make this more efficient.
- if (m_renderOutput) {
- delete[] m_renderOutput;
- m_renderOutput = 0;
- }
- int rowBytes = width * 4;
- m_renderOutput = new unsigned char[height * rowBytes];
-#endif // PLATFORM(CG)
-}
-
-IntSize GraphicsContext3DInternal::getInternalFramebufferSize()
-{
- return IntSize(m_impl->width(), m_impl->height());
-}
-
-bool GraphicsContext3DInternal::isContextLost()
-{
- return m_impl->isContextLost();
-}
-
-// Macros to assist in delegating from GraphicsContext3DInternal to
-// WebGraphicsContext3D.
-
-#define DELEGATE_TO_IMPL(name) \
-void GraphicsContext3DInternal::name() \
-{ \
- m_impl->name(); \
-}
-
-#define DELEGATE_TO_IMPL_R(name, rt) \
-rt GraphicsContext3DInternal::name() \
-{ \
- return m_impl->name(); \
-}
-
-#define DELEGATE_TO_IMPL_1(name, t1) \
-void GraphicsContext3DInternal::name(t1 a1) \
-{ \
- m_impl->name(a1); \
-}
-
-#define DELEGATE_TO_IMPL_1R(name, t1, rt) \
-rt GraphicsContext3DInternal::name(t1 a1) \
-{ \
- return m_impl->name(a1); \
-}
-
-#define DELEGATE_TO_IMPL_2(name, t1, t2) \
-void GraphicsContext3DInternal::name(t1 a1, t2 a2) \
-{ \
- m_impl->name(a1, a2); \
-}
-
-#define DELEGATE_TO_IMPL_2R(name, t1, t2, rt) \
-rt GraphicsContext3DInternal::name(t1 a1, t2 a2) \
-{ \
- return m_impl->name(a1, a2); \
-}
-
-#define DELEGATE_TO_IMPL_3(name, t1, t2, t3) \
-void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3) \
-{ \
- m_impl->name(a1, a2, a3); \
-}
-
-#define DELEGATE_TO_IMPL_3R(name, t1, t2, t3, rt) \
-rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3) \
-{ \
- return m_impl->name(a1, a2, a3); \
-}
-
-#define DELEGATE_TO_IMPL_4(name, t1, t2, t3, t4) \
-void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4) \
-{ \
- m_impl->name(a1, a2, a3, a4); \
-}
-
-#define DELEGATE_TO_IMPL_4R(name, t1, t2, t3, t4, rt) \
-rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4) \
-{ \
- return m_impl->name(a1, a2, a3, a4); \
-}
-
-#define DELEGATE_TO_IMPL_5(name, t1, t2, t3, t4, t5) \
-void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \
-{ \
- m_impl->name(a1, a2, a3, a4, a5); \
-}
-
-#define DELEGATE_TO_IMPL_5R(name, t1, t2, t3, t4, t5, rt) \
-rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \
-{ \
- return m_impl->name(a1, a2, a3, a4, a5); \
-}
-
-#define DELEGATE_TO_IMPL_6(name, t1, t2, t3, t4, t5, t6) \
-void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \
-{ \
- m_impl->name(a1, a2, a3, a4, a5, a6); \
-}
-
-#define DELEGATE_TO_IMPL_6R(name, t1, t2, t3, t4, t5, t6, rt) \
-rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \
-{ \
- return m_impl->name(a1, a2, a3, a4, a5, a6); \
-}
-
-#define DELEGATE_TO_IMPL_7(name, t1, t2, t3, t4, t5, t6, t7) \
-void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \
-{ \
- m_impl->name(a1, a2, a3, a4, a5, a6, a7); \
-}
-
-#define DELEGATE_TO_IMPL_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \
-rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \
-{ \
- return m_impl->name(a1, a2, a3, a4, a5, a6, a7); \
-}
-
-#define DELEGATE_TO_IMPL_8(name, t1, t2, t3, t4, t5, t6, t7, t8) \
-void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \
-{ \
- m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8); \
-}
-
-#define DELEGATE_TO_IMPL_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \
-rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \
-{ \
- return m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
-}
-
-DELEGATE_TO_IMPL_R(makeContextCurrent, bool)
-DELEGATE_TO_IMPL_1R(sizeInBytes, GC3Denum, unsigned int)
-
-bool GraphicsContext3DInternal::isGLES2Compliant() const
-{
- return m_impl->isGLES2Compliant();
-}
-
-DELEGATE_TO_IMPL_1(activeTexture, GC3Denum)
-DELEGATE_TO_IMPL_2(attachShader, Platform3DObject, Platform3DObject)
-
-void GraphicsContext3DInternal::bindAttribLocation(Platform3DObject program, GC3Duint index, const String& name)
-{
- m_impl->bindAttribLocation(program, index, name.utf8().data());
-}
-
-DELEGATE_TO_IMPL_2(bindBuffer, GC3Denum, Platform3DObject)
-DELEGATE_TO_IMPL_2(bindFramebuffer, GC3Denum, Platform3DObject)
-DELEGATE_TO_IMPL_2(bindRenderbuffer, GC3Denum, Platform3DObject)
-DELEGATE_TO_IMPL_2(bindTexture, GC3Denum, Platform3DObject)
-DELEGATE_TO_IMPL_4(blendColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf)
-DELEGATE_TO_IMPL_1(blendEquation, GC3Denum)
-DELEGATE_TO_IMPL_2(blendEquationSeparate, GC3Denum, GC3Denum)
-DELEGATE_TO_IMPL_2(blendFunc, GC3Denum, GC3Denum)
-DELEGATE_TO_IMPL_4(blendFuncSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum)
-
-void GraphicsContext3DInternal::bufferData(GC3Denum target, GC3Dsizeiptr size, GC3Denum usage)
-{
- m_impl->bufferData(target, size, 0, usage);
-}
-
-void GraphicsContext3DInternal::bufferData(GC3Denum target, GC3Dsizeiptr size, const void* data, GC3Denum usage)
-{
- m_impl->bufferData(target, size, data, usage);
-}
-
-void GraphicsContext3DInternal::bufferSubData(GC3Denum target, GC3Dintptr offset, GC3Dsizeiptr size, const void* data)
-{
- m_impl->bufferSubData(target, offset, size, data);
-}
-
-DELEGATE_TO_IMPL_1R(checkFramebufferStatus, GC3Denum, GC3Denum)
-DELEGATE_TO_IMPL_1(clear, GC3Dbitfield)
-DELEGATE_TO_IMPL_4(clearColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf)
-DELEGATE_TO_IMPL_1(clearDepth, GC3Dclampf)
-DELEGATE_TO_IMPL_1(clearStencil, GC3Dint)
-DELEGATE_TO_IMPL_4(colorMask, GC3Dboolean, GC3Dboolean, GC3Dboolean, GC3Dboolean)
-DELEGATE_TO_IMPL_1(compileShader, Platform3DObject)
-
-DELEGATE_TO_IMPL_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint)
-DELEGATE_TO_IMPL_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
-DELEGATE_TO_IMPL_1(cullFace, GC3Denum)
-DELEGATE_TO_IMPL_1(depthFunc, GC3Denum)
-DELEGATE_TO_IMPL_1(depthMask, GC3Dboolean)
-DELEGATE_TO_IMPL_2(depthRange, GC3Dclampf, GC3Dclampf)
-DELEGATE_TO_IMPL_2(detachShader, Platform3DObject, Platform3DObject)
-DELEGATE_TO_IMPL_1(disable, GC3Denum)
-DELEGATE_TO_IMPL_1(disableVertexAttribArray, GC3Duint)
-DELEGATE_TO_IMPL_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei)
-DELEGATE_TO_IMPL_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dsizeiptr)
-
-DELEGATE_TO_IMPL_1(enable, GC3Denum)
-DELEGATE_TO_IMPL_1(enableVertexAttribArray, GC3Duint)
-DELEGATE_TO_IMPL(finish)
-DELEGATE_TO_IMPL(flush)
-DELEGATE_TO_IMPL_4(framebufferRenderbuffer, GC3Denum, GC3Denum, GC3Denum, Platform3DObject)
-DELEGATE_TO_IMPL_5(framebufferTexture2D, GC3Denum, GC3Denum, GC3Denum, Platform3DObject, GC3Dint)
-DELEGATE_TO_IMPL_1(frontFace, GC3Denum)
-DELEGATE_TO_IMPL_1(generateMipmap, GC3Denum)
-
-bool GraphicsContext3DInternal::getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo& info)
-{
- WebKit::WebGraphicsContext3D::ActiveInfo webInfo;
- if (!m_impl->getActiveAttrib(program, index, webInfo))
- return false;
- info.name = webInfo.name;
- info.type = webInfo.type;
- info.size = webInfo.size;
- return true;
-}
-
-bool GraphicsContext3DInternal::getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo& info)
-{
- WebKit::WebGraphicsContext3D::ActiveInfo webInfo;
- if (!m_impl->getActiveUniform(program, index, webInfo))
- return false;
- info.name = webInfo.name;
- info.type = webInfo.type;
- info.size = webInfo.size;
- return true;
-}
-
-DELEGATE_TO_IMPL_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject*)
-
-GC3Dint GraphicsContext3DInternal::getAttribLocation(Platform3DObject program, const String& name)
-{
- return m_impl->getAttribLocation(program, name.utf8().data());
-}
-
-DELEGATE_TO_IMPL_2(getBooleanv, GC3Denum, GC3Dboolean*)
-
-DELEGATE_TO_IMPL_3(getBufferParameteriv, GC3Denum, GC3Denum, GC3Dint*)
-
-GraphicsContext3D::Attributes GraphicsContext3DInternal::getContextAttributes()
-{
- WebKit::WebGraphicsContext3D::Attributes webAttributes = m_impl->getContextAttributes();
- GraphicsContext3D::Attributes attributes;
- attributes.alpha = webAttributes.alpha;
- attributes.depth = webAttributes.depth;
- attributes.stencil = webAttributes.stencil;
- attributes.antialias = webAttributes.antialias;
- attributes.premultipliedAlpha = webAttributes.premultipliedAlpha;
- return attributes;
-}
-
-DELEGATE_TO_IMPL_R(getError, GC3Denum)
-
-DELEGATE_TO_IMPL_2(getFloatv, GC3Denum, GC3Dfloat*)
-
-DELEGATE_TO_IMPL_4(getFramebufferAttachmentParameteriv, GC3Denum, GC3Denum, GC3Denum, GC3Dint*)
-
-DELEGATE_TO_IMPL_2(getIntegerv, GC3Denum, GC3Dint*)
-
-DELEGATE_TO_IMPL_3(getProgramiv, Platform3DObject, GC3Denum, GC3Dint*)
-
-String GraphicsContext3DInternal::getProgramInfoLog(Platform3DObject program)
-{
- return m_impl->getProgramInfoLog(program);
-}
-
-DELEGATE_TO_IMPL_3(getRenderbufferParameteriv, GC3Denum, GC3Denum, GC3Dint*)
-
-DELEGATE_TO_IMPL_3(getShaderiv, Platform3DObject, GC3Denum, GC3Dint*)
-
-String GraphicsContext3DInternal::getShaderInfoLog(Platform3DObject shader)
-{
- return m_impl->getShaderInfoLog(shader);
-}
-
-String GraphicsContext3DInternal::getShaderSource(Platform3DObject shader)
-{
- return m_impl->getShaderSource(shader);
-}
-
-String GraphicsContext3DInternal::getString(GC3Denum name)
-{
- return m_impl->getString(name);
-}
-
-DELEGATE_TO_IMPL_3(getTexParameterfv, GC3Denum, GC3Denum, GC3Dfloat*)
-DELEGATE_TO_IMPL_3(getTexParameteriv, GC3Denum, GC3Denum, GC3Dint*)
-
-DELEGATE_TO_IMPL_3(getUniformfv, Platform3DObject, GC3Dint, GC3Dfloat*)
-DELEGATE_TO_IMPL_3(getUniformiv, Platform3DObject, GC3Dint, GC3Dint*)
-
-GC3Dint GraphicsContext3DInternal::getUniformLocation(Platform3DObject program, const String& name)
-{
- return m_impl->getUniformLocation(program, name.utf8().data());
-}
-
-DELEGATE_TO_IMPL_3(getVertexAttribfv, GC3Duint, GC3Denum, GC3Dfloat*)
-DELEGATE_TO_IMPL_3(getVertexAttribiv, GC3Duint, GC3Denum, GC3Dint*)
-
-DELEGATE_TO_IMPL_2R(getVertexAttribOffset, GC3Duint, GC3Denum, GC3Dsizeiptr)
-
-DELEGATE_TO_IMPL_2(hint, GC3Denum, GC3Denum)
-DELEGATE_TO_IMPL_1R(isBuffer, Platform3DObject, GC3Dboolean)
-DELEGATE_TO_IMPL_1R(isEnabled, GC3Denum, GC3Dboolean)
-DELEGATE_TO_IMPL_1R(isFramebuffer, Platform3DObject, GC3Dboolean)
-DELEGATE_TO_IMPL_1R(isProgram, Platform3DObject, GC3Dboolean)
-DELEGATE_TO_IMPL_1R(isRenderbuffer, Platform3DObject, GC3Dboolean)
-DELEGATE_TO_IMPL_1R(isShader, Platform3DObject, GC3Dboolean)
-DELEGATE_TO_IMPL_1R(isTexture, Platform3DObject, GC3Dboolean)
-DELEGATE_TO_IMPL_1(lineWidth, GC3Dfloat)
-DELEGATE_TO_IMPL_1(linkProgram, Platform3DObject)
-DELEGATE_TO_IMPL_2(pixelStorei, GC3Denum, GC3Dint)
-DELEGATE_TO_IMPL_2(polygonOffset, GC3Dfloat, GC3Dfloat)
-DELEGATE_TO_IMPL_7(readPixels, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, void*)
-DELEGATE_TO_IMPL(releaseShaderCompiler)
-DELEGATE_TO_IMPL_4(renderbufferStorage, GC3Denum, GC3Denum, GC3Dsizei, GC3Dsizei)
-DELEGATE_TO_IMPL_2(sampleCoverage, GC3Dclampf, GC3Dboolean)
-DELEGATE_TO_IMPL_4(scissor, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
-
-void GraphicsContext3DInternal::shaderSource(Platform3DObject shader, const String& string)
-{
- m_impl->shaderSource(shader, string.utf8().data());
-}
-
-DELEGATE_TO_IMPL_3(stencilFunc, GC3Denum, GC3Dint, GC3Duint)
-DELEGATE_TO_IMPL_4(stencilFuncSeparate, GC3Denum, GC3Denum, GC3Dint, GC3Duint)
-DELEGATE_TO_IMPL_1(stencilMask, GC3Duint)
-DELEGATE_TO_IMPL_2(stencilMaskSeparate, GC3Denum, GC3Duint)
-DELEGATE_TO_IMPL_3(stencilOp, GC3Denum, GC3Denum, GC3Denum)
-DELEGATE_TO_IMPL_4(stencilOpSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum)
-
-bool GraphicsContext3DInternal::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels)
-{
- m_impl->texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
- return true;
-}
-
-DELEGATE_TO_IMPL_3(texParameterf, GC3Denum, GC3Denum, GC3Dfloat)
-DELEGATE_TO_IMPL_3(texParameteri, GC3Denum, GC3Denum, GC3Dint)
-
-void GraphicsContext3DInternal::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels)
-{
- m_impl->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-
-DELEGATE_TO_IMPL_2(uniform1f, GC3Dint, GC3Dfloat)
-
-void GraphicsContext3DInternal::uniform1fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size)
-{
- m_impl->uniform1fv(location, size, v);
-}
-
-DELEGATE_TO_IMPL_2(uniform1i, GC3Dint, GC3Dint)
-
-void GraphicsContext3DInternal::uniform1iv(GC3Dint location, GC3Dint* v, GC3Dsizei size)
-{
- m_impl->uniform1iv(location, size, v);
-}
-
-DELEGATE_TO_IMPL_3(uniform2f, GC3Dint, GC3Dfloat, GC3Dfloat)
-
-void GraphicsContext3DInternal::uniform2fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size)
-{
- m_impl->uniform2fv(location, size, v);
-}
-
-DELEGATE_TO_IMPL_3(uniform2i, GC3Dint, GC3Dint, GC3Dint)
-
-void GraphicsContext3DInternal::uniform2iv(GC3Dint location, GC3Dint* v, GC3Dsizei size)
-{
- m_impl->uniform2iv(location, size, v);
-}
-
-DELEGATE_TO_IMPL_4(uniform3f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat)
-
-void GraphicsContext3DInternal::uniform3fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size)
-{
- m_impl->uniform3fv(location, size, v);
-}
-
-DELEGATE_TO_IMPL_4(uniform3i, GC3Dint, GC3Dint, GC3Dint, GC3Dint)
-
-void GraphicsContext3DInternal::uniform3iv(GC3Dint location, GC3Dint* v, GC3Dsizei size)
-{
- m_impl->uniform3iv(location, size, v);
-}
-
-DELEGATE_TO_IMPL_5(uniform4f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat)
-
-void GraphicsContext3DInternal::uniform4fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size)
-{
- m_impl->uniform4fv(location, size, v);
-}
-
-DELEGATE_TO_IMPL_5(uniform4i, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint)
-
-void GraphicsContext3DInternal::uniform4iv(GC3Dint location, GC3Dint* v, GC3Dsizei size)
-{
- m_impl->uniform4iv(location, size, v);
-}
-
-void GraphicsContext3DInternal::uniformMatrix2fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size)
-{
- m_impl->uniformMatrix2fv(location, size, transpose, value);
-}
-
-void GraphicsContext3DInternal::uniformMatrix3fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size)
-{
- m_impl->uniformMatrix3fv(location, size, transpose, value);
-}
-
-void GraphicsContext3DInternal::uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size)
-{
- m_impl->uniformMatrix4fv(location, size, transpose, value);
-}
-
-DELEGATE_TO_IMPL_1(useProgram, Platform3DObject)
-DELEGATE_TO_IMPL_1(validateProgram, Platform3DObject)
-
-DELEGATE_TO_IMPL_2(vertexAttrib1f, GC3Duint, GC3Dfloat)
-DELEGATE_TO_IMPL_2(vertexAttrib1fv, GC3Duint, GC3Dfloat*)
-DELEGATE_TO_IMPL_3(vertexAttrib2f, GC3Duint, GC3Dfloat, GC3Dfloat)
-DELEGATE_TO_IMPL_2(vertexAttrib2fv, GC3Duint, GC3Dfloat*)
-DELEGATE_TO_IMPL_4(vertexAttrib3f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat)
-DELEGATE_TO_IMPL_2(vertexAttrib3fv, GC3Duint, GC3Dfloat*)
-DELEGATE_TO_IMPL_5(vertexAttrib4f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat)
-DELEGATE_TO_IMPL_2(vertexAttrib4fv, GC3Duint, GC3Dfloat*)
-DELEGATE_TO_IMPL_6(vertexAttribPointer, GC3Duint, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dsizeiptr)
-
-DELEGATE_TO_IMPL_4(viewport, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
-
-DELEGATE_TO_IMPL_R(createBuffer, Platform3DObject)
-DELEGATE_TO_IMPL_R(createFramebuffer, Platform3DObject)
-DELEGATE_TO_IMPL_R(createProgram, Platform3DObject)
-DELEGATE_TO_IMPL_R(createRenderbuffer, Platform3DObject)
-DELEGATE_TO_IMPL_1R(createShader, GC3Denum, Platform3DObject)
-DELEGATE_TO_IMPL_R(createTexture, Platform3DObject)
-
-DELEGATE_TO_IMPL_1(deleteBuffer, Platform3DObject)
-DELEGATE_TO_IMPL_1(deleteFramebuffer, Platform3DObject)
-DELEGATE_TO_IMPL_1(deleteProgram, Platform3DObject)
-DELEGATE_TO_IMPL_1(deleteRenderbuffer, Platform3DObject)
-DELEGATE_TO_IMPL_1(deleteShader, Platform3DObject)
-DELEGATE_TO_IMPL_1(deleteTexture, Platform3DObject)
-
-DELEGATE_TO_IMPL_1(synthesizeGLError, GC3Denum)
-
-Extensions3D* GraphicsContext3DInternal::getExtensions()
-{
- if (!m_extensions)
- m_extensions = adoptPtr(new Extensions3DChromium(this));
- return m_extensions.get();
-}
-
-namespace {
-
-void splitStringHelper(const String& str, HashSet<String>& set)
-{
- Vector<String> substrings;
- str.split(" ", substrings);
- for (size_t i = 0; i < substrings.size(); ++i)
- set.add(substrings[i]);
-}
-
-} // anonymous namespace
-
-void GraphicsContext3DInternal::initializeExtensions()
-{
- if (!m_initializedAvailableExtensions) {
- String extensionsString = getString(GraphicsContext3D::EXTENSIONS);
- splitStringHelper(extensionsString, m_enabledExtensions);
-
- String requestableExtensionsString = m_impl->getRequestableExtensionsCHROMIUM();
- splitStringHelper(requestableExtensionsString, m_requestableExtensions);
-
- m_initializedAvailableExtensions = true;
- }
-}
-
-
-bool GraphicsContext3DInternal::supportsExtension(const String& name)
-{
- initializeExtensions();
- return m_enabledExtensions.contains(name) || m_requestableExtensions.contains(name);
-}
-
-bool GraphicsContext3DInternal::ensureExtensionEnabled(const String& name)
-{
- initializeExtensions();
-
- if (m_enabledExtensions.contains(name))
- return true;
-
- if (m_requestableExtensions.contains(name)) {
- m_impl->requestExtensionCHROMIUM(name.ascii().data());
- m_enabledExtensions.clear();
- m_requestableExtensions.clear();
- m_initializedAvailableExtensions = false;
- }
-
- initializeExtensions();
- return m_enabledExtensions.contains(name);
-}
-
-DELEGATE_TO_IMPL_4R(mapBufferSubDataCHROMIUM, GC3Denum, GC3Dsizeiptr, GC3Dsizei, GC3Denum, void*)
-DELEGATE_TO_IMPL_1(unmapBufferSubDataCHROMIUM, const void*)
-DELEGATE_TO_IMPL_9R(mapTexSubImage2DCHROMIUM, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, GC3Denum, void*)
-DELEGATE_TO_IMPL_1(unmapTexSubImage2DCHROMIUM, const void*)
-DELEGATE_TO_IMPL_2(copyTextureToParentTextureCHROMIUM, Platform3DObject, Platform3DObject)
-
-//----------------------------------------------------------------------
-// GraphicsContext3D
-//
-
-// Macros to assist in delegating from GraphicsContext3D to
-// GraphicsContext3DInternal.
-
-#define DELEGATE_TO_INTERNAL(name) \
-void GraphicsContext3D::name() \
-{ \
- m_internal->name(); \
-}
-
-#define DELEGATE_TO_INTERNAL_R(name, rt) \
-rt GraphicsContext3D::name() \
-{ \
- return m_internal->name(); \
-}
-
-#define DELEGATE_TO_INTERNAL_1(name, t1) \
-void GraphicsContext3D::name(t1 a1) \
-{ \
- m_internal->name(a1); \
-}
-
-#define DELEGATE_TO_INTERNAL_1R(name, t1, rt) \
-rt GraphicsContext3D::name(t1 a1) \
-{ \
- return m_internal->name(a1); \
-}
-
-#define DELEGATE_TO_INTERNAL_2(name, t1, t2) \
-void GraphicsContext3D::name(t1 a1, t2 a2) \
-{ \
- m_internal->name(a1, a2); \
-}
-
-#define DELEGATE_TO_INTERNAL_2R(name, t1, t2, rt) \
-rt GraphicsContext3D::name(t1 a1, t2 a2) \
-{ \
- return m_internal->name(a1, a2); \
-}
-
-#define DELEGATE_TO_INTERNAL_3(name, t1, t2, t3) \
-void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \
-{ \
- m_internal->name(a1, a2, a3); \
-}
-
-#define DELEGATE_TO_INTERNAL_3R(name, t1, t2, t3, rt) \
-rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \
-{ \
- return m_internal->name(a1, a2, a3); \
-}
-
-#define DELEGATE_TO_INTERNAL_4(name, t1, t2, t3, t4) \
-void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \
-{ \
- m_internal->name(a1, a2, a3, a4); \
-}
-
-#define DELEGATE_TO_INTERNAL_4R(name, t1, t2, t3, t4, rt) \
-rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \
-{ \
- return m_internal->name(a1, a2, a3, a4); \
-}
-
-#define DELEGATE_TO_INTERNAL_5(name, t1, t2, t3, t4, t5) \
-void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \
-{ \
- m_internal->name(a1, a2, a3, a4, a5); \
-}
-
-#define DELEGATE_TO_INTERNAL_6(name, t1, t2, t3, t4, t5, t6) \
-void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \
-{ \
- m_internal->name(a1, a2, a3, a4, a5, a6); \
-}
-
-#define DELEGATE_TO_INTERNAL_6R(name, t1, t2, t3, t4, t5, t6, rt) \
-rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \
-{ \
- return m_internal->name(a1, a2, a3, a4, a5, a6); \
-}
-
-#define DELEGATE_TO_INTERNAL_7(name, t1, t2, t3, t4, t5, t6, t7) \
-void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \
-{ \
- m_internal->name(a1, a2, a3, a4, a5, a6, a7); \
-}
-
-#define DELEGATE_TO_INTERNAL_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \
-rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \
-{ \
- return m_internal->name(a1, a2, a3, a4, a5, a6, a7); \
-}
-
-#define DELEGATE_TO_INTERNAL_8(name, t1, t2, t3, t4, t5, t6, t7, t8) \
-void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \
-{ \
- m_internal->name(a1, a2, a3, a4, a5, a6, a7, a8); \
-}
-
-#define DELEGATE_TO_INTERNAL_9(name, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
-void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \
-{ \
- m_internal->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
-}
-
-#define DELEGATE_TO_INTERNAL_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \
-rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \
-{ \
- return m_internal->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
-}
-
-GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes, HostWindow*, bool)
-{
-}
-
-GraphicsContext3D::~GraphicsContext3D()
-{
-}
-
-PassRefPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle)
-{
- OwnPtr<GraphicsContext3DInternal> internal = adoptPtr(new GraphicsContext3DInternal());
- if (!internal->initialize(attrs, hostWindow, renderStyle == RenderDirectlyToHostWindow)) {
- return 0;
- }
- RefPtr<GraphicsContext3D> result = adoptRef(new GraphicsContext3D(attrs, hostWindow, renderStyle == RenderDirectlyToHostWindow));
- result->m_internal = internal.release();
- return result.release();
-}
-
-PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D() const
-{
- return m_internal->platformGraphicsContext3D();
-}
-
-Platform3DObject GraphicsContext3D::platformTexture() const
-{
- return m_internal->platformTexture();
-}
-
-void GraphicsContext3D::prepareTexture()
-{
- return m_internal->prepareTexture();
-}
-
-#if USE(ACCELERATED_COMPOSITING)
-PlatformLayer* GraphicsContext3D::platformLayer() const
-{
- WebGLLayerChromium* canvasLayer = m_internal->platformLayer();
- canvasLayer->setContext(this);
- return canvasLayer;
-}
-#endif
-
-DELEGATE_TO_INTERNAL(makeContextCurrent)
-DELEGATE_TO_INTERNAL_1R(sizeInBytes, GC3Denum, unsigned int)
-DELEGATE_TO_INTERNAL_2(reshape, int, int)
-DELEGATE_TO_INTERNAL_R(getInternalFramebufferSize, IntSize)
-
-DELEGATE_TO_INTERNAL_1(activeTexture, GC3Denum)
-DELEGATE_TO_INTERNAL_2(attachShader, Platform3DObject, Platform3DObject)
-DELEGATE_TO_INTERNAL_3(bindAttribLocation, Platform3DObject, GC3Duint, const String&)
-
-DELEGATE_TO_INTERNAL_2(bindBuffer, GC3Denum, Platform3DObject)
-DELEGATE_TO_INTERNAL_2(bindFramebuffer, GC3Denum, Platform3DObject)
-DELEGATE_TO_INTERNAL_2(bindRenderbuffer, GC3Denum, Platform3DObject)
-DELEGATE_TO_INTERNAL_2(bindTexture, GC3Denum, Platform3DObject)
-DELEGATE_TO_INTERNAL_4(blendColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf)
-DELEGATE_TO_INTERNAL_1(blendEquation, GC3Denum)
-DELEGATE_TO_INTERNAL_2(blendEquationSeparate, GC3Denum, GC3Denum)
-DELEGATE_TO_INTERNAL_2(blendFunc, GC3Denum, GC3Denum)
-DELEGATE_TO_INTERNAL_4(blendFuncSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum)
-
-DELEGATE_TO_INTERNAL_3(bufferData, GC3Denum, GC3Dsizeiptr, GC3Denum)
-DELEGATE_TO_INTERNAL_4(bufferData, GC3Denum, GC3Dsizeiptr, const void*, GC3Denum)
-DELEGATE_TO_INTERNAL_4(bufferSubData, GC3Denum, GC3Dintptr, GC3Dsizeiptr, const void*)
-
-DELEGATE_TO_INTERNAL_1R(checkFramebufferStatus, GC3Denum, GC3Denum)
-DELEGATE_TO_INTERNAL_1(clear, GC3Dbitfield)
-DELEGATE_TO_INTERNAL_4(clearColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf)
-DELEGATE_TO_INTERNAL_1(clearDepth, GC3Dclampf)
-DELEGATE_TO_INTERNAL_1(clearStencil, GC3Dint)
-DELEGATE_TO_INTERNAL_4(colorMask, GC3Dboolean, GC3Dboolean, GC3Dboolean, GC3Dboolean)
-DELEGATE_TO_INTERNAL_1(compileShader, Platform3DObject)
-
-DELEGATE_TO_INTERNAL_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint)
-DELEGATE_TO_INTERNAL_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
-DELEGATE_TO_INTERNAL_1(cullFace, GC3Denum)
-DELEGATE_TO_INTERNAL_1(depthFunc, GC3Denum)
-DELEGATE_TO_INTERNAL_1(depthMask, GC3Dboolean)
-DELEGATE_TO_INTERNAL_2(depthRange, GC3Dclampf, GC3Dclampf)
-DELEGATE_TO_INTERNAL_2(detachShader, Platform3DObject, Platform3DObject)
-DELEGATE_TO_INTERNAL_1(disable, GC3Denum)
-DELEGATE_TO_INTERNAL_1(disableVertexAttribArray, GC3Duint)
-DELEGATE_TO_INTERNAL_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei)
-DELEGATE_TO_INTERNAL_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dintptr)
-
-DELEGATE_TO_INTERNAL_1(enable, GC3Denum)
-DELEGATE_TO_INTERNAL_1(enableVertexAttribArray, GC3Duint)
-DELEGATE_TO_INTERNAL(finish)
-DELEGATE_TO_INTERNAL(flush)
-DELEGATE_TO_INTERNAL_4(framebufferRenderbuffer, GC3Denum, GC3Denum, GC3Denum, Platform3DObject)
-DELEGATE_TO_INTERNAL_5(framebufferTexture2D, GC3Denum, GC3Denum, GC3Denum, Platform3DObject, GC3Dint)
-DELEGATE_TO_INTERNAL_1(frontFace, GC3Denum)
-DELEGATE_TO_INTERNAL_1(generateMipmap, GC3Denum)
-
-DELEGATE_TO_INTERNAL_3R(getActiveAttrib, Platform3DObject, GC3Duint, ActiveInfo&, bool)
-DELEGATE_TO_INTERNAL_3R(getActiveUniform, Platform3DObject, GC3Duint, ActiveInfo&, bool)
-DELEGATE_TO_INTERNAL_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject*)
-DELEGATE_TO_INTERNAL_2R(getAttribLocation, Platform3DObject, const String&, GC3Dint)
-DELEGATE_TO_INTERNAL_2(getBooleanv, GC3Denum, GC3Dboolean*)
-DELEGATE_TO_INTERNAL_3(getBufferParameteriv, GC3Denum, GC3Denum, GC3Dint*)
-DELEGATE_TO_INTERNAL_R(getContextAttributes, GraphicsContext3D::Attributes)
-DELEGATE_TO_INTERNAL_R(getError, GC3Denum)
-DELEGATE_TO_INTERNAL_2(getFloatv, GC3Denum, GC3Dfloat*)
-DELEGATE_TO_INTERNAL_4(getFramebufferAttachmentParameteriv, GC3Denum, GC3Denum, GC3Denum, GC3Dint*)
-DELEGATE_TO_INTERNAL_2(getIntegerv, GC3Denum, GC3Dint*)
-DELEGATE_TO_INTERNAL_3(getProgramiv, Platform3DObject, GC3Denum, GC3Dint*)
-DELEGATE_TO_INTERNAL_1R(getProgramInfoLog, Platform3DObject, String)
-DELEGATE_TO_INTERNAL_3(getRenderbufferParameteriv, GC3Denum, GC3Denum, GC3Dint*)
-DELEGATE_TO_INTERNAL_3(getShaderiv, Platform3DObject, GC3Denum, GC3Dint*)
-DELEGATE_TO_INTERNAL_1R(getShaderInfoLog, Platform3DObject, String)
-DELEGATE_TO_INTERNAL_1R(getShaderSource, Platform3DObject, String)
-DELEGATE_TO_INTERNAL_1R(getString, GC3Denum, String)
-DELEGATE_TO_INTERNAL_3(getTexParameterfv, GC3Denum, GC3Denum, GC3Dfloat*)
-DELEGATE_TO_INTERNAL_3(getTexParameteriv, GC3Denum, GC3Denum, GC3Dint*)
-DELEGATE_TO_INTERNAL_3(getUniformfv, Platform3DObject, GC3Dint, GC3Dfloat*)
-DELEGATE_TO_INTERNAL_3(getUniformiv, Platform3DObject, GC3Dint, GC3Dint*)
-DELEGATE_TO_INTERNAL_2R(getUniformLocation, Platform3DObject, const String&, GC3Dint)
-DELEGATE_TO_INTERNAL_3(getVertexAttribfv, GC3Duint, GC3Denum, GC3Dfloat*)
-DELEGATE_TO_INTERNAL_3(getVertexAttribiv, GC3Duint, GC3Denum, GC3Dint*)
-DELEGATE_TO_INTERNAL_2R(getVertexAttribOffset, GC3Duint, GC3Denum, GC3Dsizeiptr)
-
-DELEGATE_TO_INTERNAL_2(hint, GC3Denum, GC3Denum)
-DELEGATE_TO_INTERNAL_1R(isBuffer, Platform3DObject, GC3Dboolean)
-DELEGATE_TO_INTERNAL_1R(isEnabled, GC3Denum, GC3Dboolean)
-DELEGATE_TO_INTERNAL_1R(isFramebuffer, Platform3DObject, GC3Dboolean)
-DELEGATE_TO_INTERNAL_1R(isProgram, Platform3DObject, GC3Dboolean)
-DELEGATE_TO_INTERNAL_1R(isRenderbuffer, Platform3DObject, GC3Dboolean)
-DELEGATE_TO_INTERNAL_1R(isShader, Platform3DObject, GC3Dboolean)
-DELEGATE_TO_INTERNAL_1R(isTexture, Platform3DObject, GC3Dboolean)
-DELEGATE_TO_INTERNAL_1(lineWidth, GC3Dfloat)
-DELEGATE_TO_INTERNAL_1(linkProgram, Platform3DObject)
-DELEGATE_TO_INTERNAL_2(pixelStorei, GC3Denum, GC3Dint)
-DELEGATE_TO_INTERNAL_2(polygonOffset, GC3Dfloat, GC3Dfloat)
-
-DELEGATE_TO_INTERNAL_7(readPixels, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, void*)
-
-DELEGATE_TO_INTERNAL(releaseShaderCompiler)
-DELEGATE_TO_INTERNAL_4(renderbufferStorage, GC3Denum, GC3Denum, GC3Dsizei, GC3Dsizei)
-DELEGATE_TO_INTERNAL_2(sampleCoverage, GC3Dclampf, GC3Dboolean)
-DELEGATE_TO_INTERNAL_4(scissor, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
-DELEGATE_TO_INTERNAL_2(shaderSource, Platform3DObject, const String&)
-DELEGATE_TO_INTERNAL_3(stencilFunc, GC3Denum, GC3Dint, GC3Duint)
-DELEGATE_TO_INTERNAL_4(stencilFuncSeparate, GC3Denum, GC3Denum, GC3Dint, GC3Duint)
-DELEGATE_TO_INTERNAL_1(stencilMask, GC3Duint)
-DELEGATE_TO_INTERNAL_2(stencilMaskSeparate, GC3Denum, GC3Duint)
-DELEGATE_TO_INTERNAL_3(stencilOp, GC3Denum, GC3Denum, GC3Denum)
-DELEGATE_TO_INTERNAL_4(stencilOpSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum)
-
-DELEGATE_TO_INTERNAL_9R(texImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, const void*, bool)
-DELEGATE_TO_INTERNAL_3(texParameterf, GC3Denum, GC3Denum, GC3Dfloat)
-DELEGATE_TO_INTERNAL_3(texParameteri, GC3Denum, GC3Denum, GC3Dint)
-DELEGATE_TO_INTERNAL_9(texSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, const void*)
-
-DELEGATE_TO_INTERNAL_2(uniform1f, GC3Dint, GC3Dfloat)
-DELEGATE_TO_INTERNAL_3(uniform1fv, GC3Dint, GC3Dfloat*, GC3Dsizei)
-DELEGATE_TO_INTERNAL_2(uniform1i, GC3Dint, GC3Dint)
-DELEGATE_TO_INTERNAL_3(uniform1iv, GC3Dint, GC3Dint*, GC3Dsizei)
-DELEGATE_TO_INTERNAL_3(uniform2f, GC3Dint, GC3Dfloat, GC3Dfloat)
-DELEGATE_TO_INTERNAL_3(uniform2fv, GC3Dint, GC3Dfloat*, GC3Dsizei)
-DELEGATE_TO_INTERNAL_3(uniform2i, GC3Dint, GC3Dint, GC3Dint)
-DELEGATE_TO_INTERNAL_3(uniform2iv, GC3Dint, GC3Dint*, GC3Dsizei)
-DELEGATE_TO_INTERNAL_4(uniform3f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat)
-DELEGATE_TO_INTERNAL_3(uniform3fv, GC3Dint, GC3Dfloat*, GC3Dsizei)
-DELEGATE_TO_INTERNAL_4(uniform3i, GC3Dint, GC3Dint, GC3Dint, GC3Dint)
-DELEGATE_TO_INTERNAL_3(uniform3iv, GC3Dint, GC3Dint*, GC3Dsizei)
-DELEGATE_TO_INTERNAL_5(uniform4f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat)
-DELEGATE_TO_INTERNAL_3(uniform4fv, GC3Dint, GC3Dfloat*, GC3Dsizei)
-DELEGATE_TO_INTERNAL_5(uniform4i, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint)
-DELEGATE_TO_INTERNAL_3(uniform4iv, GC3Dint, GC3Dint*, GC3Dsizei)
-DELEGATE_TO_INTERNAL_4(uniformMatrix2fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei)
-DELEGATE_TO_INTERNAL_4(uniformMatrix3fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei)
-DELEGATE_TO_INTERNAL_4(uniformMatrix4fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei)
-
-DELEGATE_TO_INTERNAL_1(useProgram, Platform3DObject)
-DELEGATE_TO_INTERNAL_1(validateProgram, Platform3DObject)
-
-DELEGATE_TO_INTERNAL_2(vertexAttrib1f, GC3Duint, GC3Dfloat)
-DELEGATE_TO_INTERNAL_2(vertexAttrib1fv, GC3Duint, GC3Dfloat*)
-DELEGATE_TO_INTERNAL_3(vertexAttrib2f, GC3Duint, GC3Dfloat, GC3Dfloat)
-DELEGATE_TO_INTERNAL_2(vertexAttrib2fv, GC3Duint, GC3Dfloat*)
-DELEGATE_TO_INTERNAL_4(vertexAttrib3f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat)
-DELEGATE_TO_INTERNAL_2(vertexAttrib3fv, GC3Duint, GC3Dfloat*)
-DELEGATE_TO_INTERNAL_5(vertexAttrib4f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat)
-DELEGATE_TO_INTERNAL_2(vertexAttrib4fv, GC3Duint, GC3Dfloat*)
-DELEGATE_TO_INTERNAL_6(vertexAttribPointer, GC3Duint, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr)
-
-DELEGATE_TO_INTERNAL_4(viewport, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
-
-DELEGATE_TO_INTERNAL_1(paintRenderingResultsToCanvas, CanvasRenderingContext*)
-
-bool GraphicsContext3D::paintsIntoCanvasBuffer() const
-{
- return m_internal->paintsIntoCanvasBuffer();
-}
-
-DELEGATE_TO_INTERNAL_R(createBuffer, Platform3DObject)
-DELEGATE_TO_INTERNAL_R(createFramebuffer, Platform3DObject)
-DELEGATE_TO_INTERNAL_R(createProgram, Platform3DObject)
-DELEGATE_TO_INTERNAL_R(createRenderbuffer, Platform3DObject)
-DELEGATE_TO_INTERNAL_1R(createShader, GC3Denum, Platform3DObject)
-DELEGATE_TO_INTERNAL_R(createTexture, Platform3DObject)
-
-DELEGATE_TO_INTERNAL_1(deleteBuffer, Platform3DObject)
-DELEGATE_TO_INTERNAL_1(deleteFramebuffer, Platform3DObject)
-DELEGATE_TO_INTERNAL_1(deleteProgram, Platform3DObject)
-DELEGATE_TO_INTERNAL_1(deleteRenderbuffer, Platform3DObject)
-DELEGATE_TO_INTERNAL_1(deleteShader, Platform3DObject)
-DELEGATE_TO_INTERNAL_1(deleteTexture, Platform3DObject)
-
-DELEGATE_TO_INTERNAL_1(synthesizeGLError, GC3Denum)
-DELEGATE_TO_INTERNAL_R(getExtensions, Extensions3D*)
-
-bool GraphicsContext3D::isGLES2Compliant() const
-{
- return m_internal->isGLES2Compliant();
-}
-
-} // namespace WebCore
-
-#endif // ENABLE(3D_CANVAS)