| Commit message (Collapse) | Author | Age | Files | Lines |
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The default for WebView should be still be GPU upload.
That means Gmail will be default to using GPU upload.
bug:5347539
The browser change is in
https://android-git.corp.google.com/g/#/c/137606/
Change-Id: Ic7d42331511b24cf8a58f2f5fb64aaffc18cae5f
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bug:5362098
Note: we shouldn't be getting bad scales, now that the scale corruption issue
has been reverted. Added logging for these to wrap transfer queue as well to
detect fp corruption regression.
Change-Id: I5e6d2afc1d483452140fab5390395c9581db86ca
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bug:5365139
This problem is occurring because we convert webkit invals to framework ones,
but webkit invals don't account for stolen/discarded tiles/textures.
This is just a temporary fix, see also bug:5321078 which describes the root of
the problem.
Change-Id: I6d823315dba8d669171c9c7c9ed3ca20fbed07ae
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bug:5365139
Change-Id: Iad181cd1a6f1c9b30f3ac64527c84036bd57ac2c
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bug:5361337
Fixes issue with garbage being drawn in unpainted tiles, and also allocates
tiles very lazily.
Change-Id: I9799b63670a80748a4809b61506da96a739d3a65
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This requires the addition of the following methods ...
- Layer::contentIsScrollable()
- Layer::localToParent()
- ScrollableLayerAndroid::scrollRectIntoView()
Bug: 5262656
Change-Id: I2f1cf3342f73890f98a172f1b4e3f440c02dd9f4
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bug:5347539
Change-Id: Iac3888afe1130043e7800e623dd6e061ecf6f40d
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Port the change made to PlatformContextSkia in
http://trac.webkit.org/changeset/74089
to GraphicsContext Android.
This fixes the rendering of inset box shadows.
Bug: 5351383
Change-Id: I7b68c965aec87e610d853a8220468fd8113351e6
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Change-Id: I114e6f3e54ba6d293aebfbaf560170e0728ca3a1
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This is preparation for https://android-git.corp.google.com/g/#/c/134488/4
Refactoring only, no functional change.
Bug: 5262656
Change-Id: I44e362cf35fc5080f7d9fba34183188d3a2a6331
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Rather than just posting an inval when we start to load a new
page, we should do so on any new intra-page navigation, so that
we cover cases that don't originate from Java. For example, when
navigating the page cache.
Bug: 5266447
Change-Id: I035ddcd9ef7d06a69a8adfe89cba75be7c502edb
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bug:5262519
Use the tiled page not used by content rendering to render much fewer tiles
for the same content, at an inflated scale.
These prefetched tiles are prioritized for painting above all others, so that
content is (almost) always visible on the base layer.
Change-Id: I598b7925cb68beef632f828df3ae522a0b21e2b4
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Bug: 5354009
12 for left/right
8 for top/bottom
Change-Id: Iec50b82b95d24b3a50c858017f52d52310c86ee9
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Bug: 5348386
Change-Id: I6fd9c1d856be257a1a757649aa85e55d4a14a8d1
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Change-Id: Ia810d54c1fafa6502c251e6e5b3334a8c39e0a1a
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bug:5347539
Change-Id: Ic70f9a3d3d780ddf8c60bf51ee94e0b36f56c22e
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This can save the draw call perf up to about 20-40% for each quad.
We should make more draw calls using NEAREST mode when it is 1 to 1 mapping.
bug:5347539
Change-Id: I1ae206716f2b1352775e0079e25e54f46bc18578
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Clean up the unnecessary Surface Texture operation in CPU upload code path.
bug:5347539
Change-Id: Id8cf1d3e472dce2470bc62a844b95e8d5d2a6371
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thread" into ics-factoryrom
* commit '6d611101f901fbf23e794fe37693e5904ed9a2bb':
DO NOT MERGE:Share the display from the UI thread
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Currently disable the wait b/c b/5332112.
For now it should be the same functionality as the original workaround by
using glDraw.
cherry pick from master c/135811/
bug:5270526
Change-Id: I1973188d8f86ea28e684d14bca794b2a61dac34c
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MERGE"
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Disabling SPDY as part of not reusing connections
Also needs the following CL in external/chromium:
https://android-git.corp.google.com/g/#/c/135472/
Change-Id: If69a5c4ba3965c0465808b13a51f9221fdf4e639
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Change-Id: Ib1851b27f90fa70a31e3f4b3abaa2aff59f54372
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* commit '5cfbc58a9c1b7639519272029d1d3aa452723685':
Cherry-pick fix for rect sizes from master - do not merge
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Fix invalidation rect sizes
When splitting the invalidation rect over the tiles that it
invalidates, we need to use the tile's offset to calculate the
top/left co-ordinate in the case that the inval rect only covers
part of the tile.
(See change Ie3b4be68 for the regression)
Bug: 4965594
Cherry-pick of: 1672c0ff79526ae74ab745724fa57c877811d071
Change-Id: I6a18f1d3d223f5389b0f4f35fab9e579f499e9da
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not merge
* commit 'ab7f5033f435437499cefc7066915f88a7f1cae9':
Cherry-pick fix for renamed asset from master - do not merge
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Fix the missing controller for inline video.
Bug:5340451
Cherry pick of: 9062292ef8421fc64437c478064f2ba21515ddc8
Change-Id: Ifd706f61f824d1019f998569774b600ae9a9f5b9
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merge
* commit 'd6b2e6954f8448ca1940a17a9f891cd1e6032f2c':
Cherry-pick "Fix missing tiles" from master - do not merge
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bug:5288530
Fix issue where stealing a back texture from a tile (while the tile was ready to
swap) wouldn't mark tile as dirty. Now, mark tile dirty whenever texture is
stolen from it, and avoid trying to steal busy textures.
Cherry-pick of CL: 6aa089bded6a1abbf8d61264588e1e3a32be31b3
Change-Id: Iacbda17ba4b4c6382ceb1c84a6e5f02e609a76a5
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bug:5335634
Fix issue where stealing a back texture from a tile (while the tile was ready to
swap) wouldn't mark tile as dirty. Now, mark tile dirty whenever texture is
stolen from it, and avoid trying to steal busy textures.
Change-Id: Iacbda17ba4b4c6382ceb1c84a6e5f02e609a76a5
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