| Commit message (Collapse) | Author | Age | Files | Lines |
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The available tile textures pool is not updated while we try to prepare image.
This can lead to getting obsolete tile textures.
bug:6613009
Change-Id: I0170f0cfba197c7a7ed48866028b30075417af30
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In the slow draw path, we are drawing the small background image one by one.
Now in the fast path, we can use the GL shader to repeat the iamges.
bug:6579681
Change-Id: I8ab413bdd073cb867002b77b36d4a1361290ecb2
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Bug: 6547248
Change-Id: I50490abec1ac62a94acb750182e9ae70a5a654e9
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bug:5683630
Change-Id: I43f738f2649a79b4ad7865ed27375c07195fa9b9
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Also fixes matrix initialization in BaseLayerAndroid::getLocalTransform()
bug:6389297
Change-Id: I6a3df3de129aa263986c5082614d8d76bc7408f7
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Bug 6556824
Change-Id: I2c39bf3d7461cfe21e33fd18ab798ca824cbdd96
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Bug: 6505013
When drawing a bitmap, don't use setupPaintFill(). The reason is that
setupPaintFill will use the fillColor to influence the alpha set on the
SkPaint. However, that fillColor does not apply to the bitmap, and can
have the result of applying the wrong alpha (as the alpha set is fillColor
alpha * graphicsContext's alpha). Instead, set the alpha on the
paint directly and use setupPaintCommon
Change-Id: Ib8d7ef494593a2896e6e3ed03c00d8d4d4b7232a
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bug:6560078
Change-Id: I1ef7b3e6398f1cb9a80027a6917d9a557deb8c6f
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If the current clip covers the entire view, we don't have to calculate framework
invals from swapping layers - we already draw them immediately.
bug:6530473
Change-Id: I4b639e06781371e37c246f3220b79f28e7d95649
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Bug: 6557664
For now simply disable copyScrollPosition for iframes. They
may jitter slightly if webkit does a tree sync while scrolling,
but the copying isn't trivial due to the nature of iframe scrolling
Change-Id: I816fe96b452794b3289c3a522a11447c057e9c5e
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Bug: 6563848
Change-Id: I167487fab64c97b6c4ec7f1b14639415ce15e26f
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This is in fact take out the previous change based on the assumption that we
only support fullscreen.
https://android-git.corp.google.com/g/#/c/91062/
The reason we don't need this early return is we use user gesture to block the
play() call which is not from user interaction.
bug:6555273
Change-Id: I7012a81138d03a4d95fa976bac12cce833996def
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Bug: 6557664
Change-Id: I32aa77b6fd408dc4f1097513cbb1211184a93885
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usage" into jb-dev
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Using m_scale would mean that while zooming out, the clipped area would get
larger, but the scale would stay the same.
bug:6561401
Change-Id: I0806ecb8f565c4d227a2be2b7a27a0af6aff7b46
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bug:5461143
frameworks change:
https://android-git.corp.google.com/g/#/c/193751/
Change-Id: I691a8aa7eb2a7fc196358a3ab2929075bd4a8a8b
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into jb-dev
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Previously, hundreds of layers could take 4+ ms to update transforms. Now, only
those that are fixed, have animations, or are scrollable calculate transforms.
bug:6530473
Change-Id: Ic9b14b76190c5bd0e5a405914a624d92b7ca7980
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Bug: 6558360
Change-Id: Idf02946306119755e3284b74f20ea5566f68d8ee
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Bug: 6317798
Change-Id: I8c4cd3bf4c538aff202ed0e3f84982fb112936a1
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bug:6535726
Change-Id: Id944448a9dbafa951fd3c7eab0f248380d0a5314
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Bug: 6545539
Fix overflow in char* to string conversion.
Change-Id: If5f2d1eae8f50ee5b61442e9a71b38c9fc74db46
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Layer can now use the offset to paint, resulting in correct translates for
overflow:scroll layers in the Layer::draw() path.
bug:6548000
Change-Id: I1dfb88b15491e72e6c3841ce2953e114124e40fd
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GetStringUTFChars() was turning U+1F382 into garbage data: 0xED 0xA0
0xBC 0xED 0xBE 0x82. WTF::String's UChar* constructor converts this
codepoint into proper UTF-8: 0xF0 0x9F 0x8E 0x82.
Bug: 5961185
Change-Id: Ie8f1ef9b633bda5f7e93570eab9118b35911e93e
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jb-dev
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Bug 6537569
Change-Id: Iefbb06ad9175f61b79d815c668754538febec4f5
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We do this check in other places. We still need a better
solution for the general case.
bug:6540356
Change-Id: I3f75c62141d7b6993928927117d972d0ec224b55
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Previously we used the surface's first layer's area, which is often incorrect in
the case of significant layer merging.
bug:6545187
Change-Id: Ied3e5e3cd894b145ed905f8ba83649b3c4f3b1dd
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bug:6530473 bug:6344165
Change-Id: I40b190036af8c021134d5ac450e3217098ba2296
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Remove one unnecessary parameter in blitTileFromQueue.
Remove syncKHR related code in TransferQueue since that is supported by
SurfaceTexture.
bug:6516534
Change-Id: Iaf1f46a0f459ad8973c7465a9b8550f760115384
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bug:6516534
Change-Id: Iaf62359803d65d3a9acb88aa224a1a5c42f8aa4c
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