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ANDROID_STYLE_VERSION was introduced to help with performance
of NavCache. Since removal of NavCache, this is unnecessary.
Change-Id: I8ebb4f4830f855961ca9c9cdb0ef300d057091de
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Fonts can be marked with elegant or compact in fallback_fonts.xml. Webkit uses elegant fonts, Textview uses compact fonts (the default), unmarked fonts are used by both.
Bug: 6649136
Change-Id: Ib131a4279fb3c13a44ff37d45b2b736274fa5042
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setSizeScreenWidthAndScale"
* commit '50034a4c4b41e0e3c99ec5a4ce8c6673190e20ac':
Don't use deleted Node object in setSizeScreenWidthAndScale
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setSizeScreenWidthAndScale"
* commit '903d2ec97b2ac9cf4f50fc3d7f9e503611bce470':
Don't use deleted Node object in setSizeScreenWidthAndScale
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The call to forceLayout may cause the Node object to be
deleted. Avoid crash by check that the Node object is
still valid when forceLayout has returned.
Change-Id: Ieb74a59ca7f2e457b3b17d01bcb02cd566f84ef2
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Move thread local bitmaps to renderers, so the renderers own them, and can
perform optimizations.
Change-Id: I60d604759f4ce2ec9981990d1613eaf23cd1e625
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Change-Id: I920d4b967542354136b7f0102ec01c3386a3450a
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Change-Id: Ie9d941bd59584b8a77b90e1f41b2c49a0e02e572
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Use one thread by default. Further experiments should be done with determining
the correct number of threads, and better scheduling.
Change-Id: I2a87dac7d0b652b5ab627744650d12b0b8842003
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Bug 6666415
Change-Id: Ie19e6bc3eedcbb5c9eb5791ac4b1f55149dcdb72
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* commit 'd548db16b0a9cd471bab55853f439ada9f1de1fe':
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Change-Id: I0c59ded668004ba779faa509ce4c52a74f9f846b
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Because no new work is enqueued after a SurfaceCollectionManager::swap(), there
can be significant TexturesGenerator idle period before the next prepare of the
new painting tree. This change removes that delay by preparing the new tree
immediately.
Change-Id: I061983abe7210f75d5e4f44d5dca79a0a47d329f
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Change-Id: I68292b54638502d0769e6e8dbeea5d77eef901d0
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visible" setting.
* commit '56b6267014bd17c262511e92d1d72ebefe8793c5':
DO NOT MERGE Respect the "Make password visible" setting.
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* commit '4dd92d0aeca7863ebbda83a97c37267c3fa09fb9':
DO NOT MERGE Respect the "Make password visible" setting.
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Bug 6667146
Framework Change: I7fc107b02f73f4c54e8fe66484038ea9d7b69d61
Change-Id: I95ffcfa6fa47baad60b1af55f84bee35dfcc7972
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Bug 6667146
Framework Change: I7fc107b02f73f4c54e8fe66484038ea9d7b69d61
Change-Id: I95ffcfa6fa47baad60b1af55f84bee35dfcc7972
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Change-Id: I2a53b157d40c630e7ca1361f8e0c8aca1d6e8a4e
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bug:6653638
Change-Id: I839917feb1803bc1f4ace5aa2367067024a18706
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This reverts commit c63158835c5027aa7245f331dc23f77cda96e192
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* commit '101ff140ede0e7b633699bdb98bddd25b17b6eb2':
Call the right updatePositions*
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* commit 'b8dbaafe072de1d92a3de8d9be6165683a647ace':
Call the right updatePositions*
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Bug: 6634077
Software was accidentally calling the inner updatePositions instead
of the outer updatePositions which the hardware path calls. Move
the inner updatePositions to be protected instead of public to
guard against this in the future as well.
Change-Id: Ib509f151ce64bf390383eaa0c32a2bae89428e89
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* commit 'd09512ae937be11ff906a1e2482c9b7166b45f73':
Workaround double blit failure
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* commit '9b2be7161983b795edb1ea0e9e70547cd9e466bd':
Workaround double blit failure
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An issue occurs on Stingray where calling glTexSubImage2d in order to blit an
update to a texture fails silently if the texture has already been updated this
frame.
With this change, we now draw the tile off-screen to work around the issue just
before the second blit is required. This way, the second blit succeeds.
bug:6630040
Change-Id: I07213954669b0f3d3f5b87a748a591e532b097b4
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* commit '45476c6e0ef00a22165e498b3a8d673d46b6d1c6':
Crash fix by checking null pointer
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* commit 'a762e7bf8891adc575b8b75cf79b710952ad090c':
Crash fix by checking null pointer
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bug:6579681
Regression from https://android-git.corp.google.com/g/#/c/197452/
Change-Id: If185faec6bb2d014c304afbb8ff752ebfc6e4b51
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This reverts commit 40369ea6114f406fef50d4241335dd8613372748
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