| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Ibb8a05afcdf79923d8ba105b391fa9dcd2e9deb9
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- no layout / bgd color check if no inval on the base layer
- throttle the number of ImageTexture uploaded per draw call
- disable fast layer position update for now
bug:5297559 bug:5421309 bug:5218173
Change-Id: I9ff9867dd3cfc2e0805e378d75ea75667fef8673
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bug:5452814
Change-Id: Ib13a0f4e5189af0e4928bc376b29610e20eeb4dc
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* commit '9bd214662e776fb18e43d1ad32ce274803ec309a':
Refactor the image sharing code
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We add a separate Images Manager, working
both in GL and software rendering.
bug:5425148
Change-Id: Ib5bc88ad94d49c7f1eb969a716691ac98dc10b77
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bug:5367327
Change-Id: I94589e007f9669fa1b43ab5cee42bfa44d9e503c
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bug:5409902
Tiles were being discarded from the queue (and simply unsuccessfully
added). This caused them to get stuck in the 'ValidatedUntransferred' state.
Now if a tile isn't added successfully, or if it's discarded, it removes its
painting texture and will have to repaint from scratch.
Change-Id: I551e00fb8a6be3b0f3cabeabaa91e8b8b30019d5
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Bug: 5354191
Refactor how extras are drawn in GL
Change-Id: Ifb61c73abecd2d074903a7fb44fe4b82aacc64ac
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The GPU texture upload workaround broke it, as we are not using the
Shaders when doing the copy. Adding some code to instead use a final
shader that can be either normal or inverted, on demand.
bug:5424589
Change-Id: If845233e12c65738925fbc81b21f1dc0fd38546e
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Bug: 5406350
Change-Id: I95507ee163a2cb41cc605efaabf32b7cad814533
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Bug: 5353510
Change-Id: I1bb306381864357dab4c38fd5c182fda2dd08d8c
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Fix coherency issue in ClassTracker (it's accessed from two different
threads and we were not locking the datastructure)
bug:5366807
Change-Id: I7dbd4417a49f4b3af3e09d614cec6b4568b09f7a
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(we had a cycle between LayerAndroid and PaintedSurface)
bug:5366807
Change-Id: I1b7341984b3cc6fd998b9ab54205bb963eb9223d
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bug:5362098
For tracking down very rare, very wrong scale values
Change-Id: I00a5dd8d75c47c4c13c903e587b3983ea23496d7
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bug:5362098
Note: we shouldn't be getting bad scales, now that the scale corruption issue
has been reverted. Added logging for these to wrap transfer queue as well to
detect fp corruption regression.
Change-Id: I5e6d2afc1d483452140fab5390395c9581db86ca
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bug:5365139
This problem is occurring because we convert webkit invals to framework ones,
but webkit invals don't account for stolen/discarded tiles/textures.
This is just a temporary fix, see also bug:5321078 which describes the root of
the problem.
Change-Id: I6d823315dba8d669171c9c7c9ed3ca20fbed07ae
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bug:5347539
Change-Id: Iac3888afe1130043e7800e623dd6e061ecf6f40d
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Bug: 5348386
Change-Id: I6fd9c1d856be257a1a757649aa85e55d4a14a8d1
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Bug: 5333083
Change-Id: Ia2b03d8d9e0167d06f8a900152e25e66372acd59
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bug:5211417
Allocate textures based upon viewport size, instead of visible nr of tiles. This
will help prevent rare OOM issues triggering from a certain position in the
page.
Change-Id: Ib43fef0e0b9b8e4e26df448d67bb159a105e300c
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This reverts commit 078f4452393311da6165131451fcf86e04e04f25.
bug:5264188
Change-Id: I3dd6cf46a168893aa3067615f2f0f902c6f66d74
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bug:2522049
allocate textures and tiles using the gldraw count when they were most recently
prepared
remaining issues:
-layers still flicker (presumably from texture stealing)
-layers aren't double buffered yet
Change-Id: Iccdf68326d7d476269d4e3a13903aaab249ee92d
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bug:4982054
Change-Id: I6f4fe313d242f728a515c485a2531611d7166198
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don't detect scrolling, query from java
removes double buffering
depends on CL in frameworks/base: https://android-git.corp.google.com/g/#/c/130213/
bug:5106313
Change-Id: Ibfa7f305874f4209fed001c030bb94e752d479b9
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bug:5168261
Change-Id: I37ec223da4ac1555cd925b08f105f9ed571cb2d9
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Bug: 5173644
Change-Id: Ic5a30410e7805e44880773420a3a20b587f80a28
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- we extract the GL set up GLWebViewState
- we extract the zoom management to a new ZoomManager class
bug:3392331
Change-Id: If42523a7192bab2f8c9d1f00a50721380340230d
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in WebView::nativeSetProperty() - add an inverted flag in BaseTileTexture"
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- add a boolean return in WebView::nativeSetProperty()
- add an inverted flag in BaseTileTexture
Note that we invert the textures rather than the final screen.
bug:5167645
java counterpart: https://android-git.corp.google.com/g/#/c/129133/
Change-Id: I249e429dbabb347b1c5c0828ef4fad17ece6e4b3
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bug:5178457
bug:5168261
Tiles are now prefetched at a distance of 2 from the view if the content is at
least 1.2x the size of the view (in each dimension independantly)
Change-Id: I1c251ffbbae709f8924133b9b22df39b4fa88b4c
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bug:5032212
Change-Id: Id3c6ff55de995f1c6b3f9bf36e941f3f499f0bc8
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Gmail is updating the tilePages in different scale factor.
One of the beginning scale factor happens to be the same as the initial value 1.0,
then the code will consider the page is prepared which is not true, and we miss
the necessary page update.
Changing the initial value will make sure that we know the current page is not
really prepared yet. And we can update accordingly.
bug:5134126
Change-Id: Ieb4d01513fc4fbe9d996ab62ad5eb43bb5aace2e
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bug:5049965
Full screen repaints were passing incorrect inval regions. Added special case
for delayed full repaints to pass full screen back as inval region from drawGL()
method. Since no valid inval region was passed to framework to redraw, the
view's drawGL() wasn't called again, so the tiledPages couldn't be swapped.
Change-Id: Ibbcec77b304c01ba1e3072376480e04613aad56e
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bug:5128336
Change-Id: I591882eb9bd96a04fd34299a8bf76d35a9462d94
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bug:5062896
Depends on the following frameworks/base change:
https://android-git.corp.google.com/g/#change,124879
a WebView may now register a page swap callback and content invalidate to
benchmark tile rendering performance
Change-Id: I97f6ed05cff12b11266a472163aab1f3b3ddc87e
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Instead of assigning each tile a Surface Texture, now just a normal GL texture.
The content from skia bitmap will first drawn into a queue of Surface Textures,
at draw time, blit them into each tile's GL texture.
Added extra lock to protect the queue operation and Surface Texture operation.
bug:5044597
Change-Id: I25f46228b93a3e99526daf52d8bd0d8d8fcc2879
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bug:5008210
When setting a new base layer, WebView can signal that it wants to have it's
pageSwapCallback triggered. This is only done upon request, currently whenever
the WebTextView is being displayed so that it can be repositioned upon pageswap.
Depends on the following frameworks/base change:
https://android-git.corp.google.com/g/#change,124607
Change-Id: Id99c2d5a15cdb4317802a92cedae16a9e0aebc8d
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bug:5062896
Added more functionality to tile logging and querying (explicit location and
size), invalidation region logging, as well as string-based JNI query method
which should stabilize the JNI interface in the future.
Change-Id: I937d4227abf0d0f18124c484438fd13a62439fb6
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related to the old texture management and introduce two new classes:
- PaintedSurface, used as a placeholder ui-side for the regularly
changing LayerAndroid
- TiledTexture, implementing the tiling of PaintedSurface using a set
of BaseTile
bug:4580444 bug:3392331
Change-Id: I0daa079d2acce49f3baa8c312ea0b0dd457ccd5c
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Added tile profiling member (TilesProfiler) to TilesManager to track rendering status of tiles.
Change-Id: Ied828c6ad2a15588965e6641edecb162bd76bc62
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