| Commit message (Collapse) | Author | Age | Files | Lines |
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Previously the frame inversion state was passed to the UI thread
when the layer tree was synced. This CL removes that restriction
and updates it immediately by storing the state in a cross thread
refcounted object.
bug: 5283034
Change-Id: I58a7ea0f2ed261008b945241bc783cfee4f33466
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This CL refactors our implementation to support multiple
non-overlapping video surfaces per plugin instance. This
will allow plugins to hardware decode simulatenous video
streams using hardware.
Additionally, this CL improves plugin startup latency by
constructing the primary plugin surface as soon as possible
in the UI thread.
bug: 5318290
Change-Id: I53ceb8b6696159ecc4765c922704727a9a75a17d
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bug: 5239378
Change-Id: I5f7d33302d5a40f58ec12a3c0be63cb51d4ffc75
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bug: 5197948
Change-Id: Iece573a141feda56af2123b5fc9ace4cefa5139d
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bug: 5114637
Change-Id: I08213be77036d6e8918bfec3915fcf09210c4f8c
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bug: 5114637
Change-Id: Idfadf95b9b65bf87ad2edf76fd2c5fc0513a75c3
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related to the old texture management and introduce two new classes:
- PaintedSurface, used as a placeholder ui-side for the regularly
changing LayerAndroid
- TiledTexture, implementing the tiling of PaintedSurface using a set
of BaseTile
bug:4580444 bug:3392331
Change-Id: I0daa079d2acce49f3baa8c312ea0b0dd457ccd5c
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B/c of driver limitation, we are using 2D texture target for our Surface
Texture, this will be switched to EXTERNAL_OES soon. In order to have smooth
transition, I added the code which can handle both types and it depends on what
Surface Texture itself reports.
Tested with both modes on Crespo since its driver support both.
bug:4905428
Change-Id: Ic91702e7b8f75329f7d948e9217f7fc689a95bbb
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This moves files in the following WebCore subdirectories ...
- bindings/js
- bindings/v8/custom
- plugins/android
- platform/android
- platform/graphics/android
- page/
- css/
- dom/
- loader/archive/android
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