| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I6fbaa9dfe50752fa5ec95cd43ed50306b63270f3
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The browser incorrectly jumps out of the compositing step for a
plugin early if it detects a video surface is not ready. The
correct behavior is to skip rendering the video and proceed to
rendering the other plugin contents.
bug: 5525272
Change-Id: Id838f6cef4913e817f58bf2b7e17d871f9f0250e
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bug: 5454889
Change-Id: I34e125d4b6aa5b9c0da7017a975e80761b6183df
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Previously the frame inversion state was passed to the UI thread
when the layer tree was synced. This CL removes that restriction
and updates it immediately by storing the state in a cross thread
refcounted object.
bug: 5283034
Change-Id: I58a7ea0f2ed261008b945241bc783cfee4f33466
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bug: 5436630
Change-Id: I058a0d750f185c56c0fe70ac0bff7c9781c35dc8
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This CL refactors our implementation to support multiple
non-overlapping video surfaces per plugin instance. This
will allow plugins to hardware decode simulatenous video
streams using hardware.
Additionally, this CL improves plugin startup latency by
constructing the primary plugin surface as soon as possible
in the UI thread.
bug: 5318290
Change-Id: I53ceb8b6696159ecc4765c922704727a9a75a17d
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bug: 5239378
Change-Id: I5f7d33302d5a40f58ec12a3c0be63cb51d4ffc75
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bug: 5197948
Change-Id: Iece573a141feda56af2123b5fc9ace4cefa5139d
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bug:5114637
Determine alpha blending through surface texture instead of ANativeWindow call.
Should no longer break the gpl build...
Change-Id: Iacc733c29413f0302304b78f378a003d690199f0
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This reverts commit aa809ca82529a9d546f50918830d075daea08a91
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bug:5114637
Determine alpha blending through surface texture instead of ANativeWindow call.
Change-Id: I5a56178047b7f7782bbd3b736e98f0d5965c1c2b
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bug:5114637
Allows browser plugin to draw texture correctly
Change-Id: Ibd61b11598d0ca5bcff28ed0c92e6f20073f5ad6
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bug: 5114637
Change-Id: Idfadf95b9b65bf87ad2edf76fd2c5fc0513a75c3
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Change-Id: I0d43dd94a1bb4666d20a39b2b272337e89a21d8b
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This moves files in the following WebCore subdirectories ...
- bindings/js
- bindings/v8/custom
- plugins/android
- platform/android
- platform/graphics/android
- page/
- css/
- dom/
- loader/archive/android
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