| Commit message (Collapse) | Author | Age | Files | Lines |
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bug:5365139
Change-Id: Iad181cd1a6f1c9b30f3ac64527c84036bd57ac2c
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bug:5262519
Use the tiled page not used by content rendering to render much fewer tiles
for the same content, at an inflated scale.
These prefetched tiles are prioritized for painting above all others, so that
content is (almost) always visible on the base layer.
Change-Id: I598b7925cb68beef632f828df3ae522a0b21e2b4
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bug:5320450
* Greedily deallocate textures from stolen tiles
* Force all prioritization values to be positive
* Create simply described prioritization ordering:
* Draw count
* Has front texture?
* position (if base tile)
Change-Id: Icd5dab931f735c14c18feef5186c8245c5956cfd
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bug:2522049
allocate textures and tiles using the gldraw count when they were most recently
prepared
remaining issues:
-layers still flicker (presumably from texture stealing)
-layers aren't double buffered yet
Change-Id: Iccdf68326d7d476269d4e3a13903aaab249ee92d
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bug:5032212
Change-Id: Id3c6ff55de995f1c6b3f9bf36e941f3f499f0bc8
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bug:5128336
Change-Id: I591882eb9bd96a04fd34299a8bf76d35a9462d94
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bug:5097230 bug:5045149
Change-Id: I20fcae13e7f617658447c02bd51dc83d2914922e
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related to the old texture management and introduce two new classes:
- PaintedSurface, used as a placeholder ui-side for the regularly
changing LayerAndroid
- TiledTexture, implementing the tiling of PaintedSurface using a set
of BaseTile
bug:4580444 bug:3392331
Change-Id: I0daa079d2acce49f3baa8c312ea0b0dd457ccd5c
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This moves files in the following WebCore subdirectories ...
- bindings/js
- bindings/v8/custom
- plugins/android
- platform/android
- platform/graphics/android
- page/
- css/
- dom/
- loader/archive/android
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