Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add the matrix handle to the shaders. | Teng-Hui Zhu | 2011-07-08 | 1 | -2/+3 |
| | | | | | | We are just getting lucky that the handle is the same for now. Change-Id: I8d897148dfaa29acbb2e23fd8894fcfea7f00215 | ||||
* | Browser ST: Support both OES and 2D texture target | Teng-Hui Zhu | 2011-06-24 | 1 | -3/+38 |
| | | | | | | | | | | | | | B/c of driver limitation, we are using 2D texture target for our Surface Texture, this will be switched to EXTERNAL_OES soon. In order to have smooth transition, I added the code which can handle both types and it depends on what Surface Texture itself reports. Tested with both modes on Crespo since its driver support both. bug:4905428 Change-Id: Ic91702e7b8f75329f7d948e9217f7fc689a95bbb | ||||
* | Merge WebKit at r75315: Move Android-specific WebCore files to Source | Steve Block | 2011-05-12 | 1 | -0/+107 |
This moves files in the following WebCore subdirectories ... - bindings/js - bindings/v8/custom - plugins/android - platform/android - platform/graphics/android - page/ - css/ - dom/ - loader/archive/android |