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Source
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WebCore
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platform
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graphics
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android
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ShaderProgram.h
Commit message (
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Author
Age
Files
Lines
*
Pass transform matrix in draw instead of through painter
Chris Craik
2012-03-02
1
-1
/
+1
*
Delete the GL shader resources in a cleaner way
Teng-Hui Zhu
2012-02-28
1
-3
/
+26
*
Fix rounding error in clip
Chris Craik
2012-02-16
1
-6
/
+4
*
Employ the transfer queue to the pure color tiles
Teng-Hui Zhu
2012-01-03
1
-2
/
+2
*
Clean up the internal interface for draw call
Teng-Hui Zhu
2011-12-29
1
-59
/
+72
*
Use the shader to draw a tile with single color.
Teng-Hui Zhu
2011-12-22
1
-10
/
+17
*
WebView Animation support
Teng-Hui Zhu
2011-11-29
1
-1
/
+29
*
Fallback mode when running out of textures for layers
Nicolas Roard
2011-11-10
1
-0
/
+4
*
Adding support for multiple video surfaces per plugin.
Derek Sollenberger
2011-10-10
1
-1
/
+1
*
Fix inverted mode rendering
Nicolas Roard
2011-10-06
1
-9
/
+12
*
Support drawing the quad in GL_NEAREST mode.
Teng-Hui Zhu
2011-09-20
1
-2
/
+4
*
Revert "WebView animation support"
Teng-Hui Zhu
2011-09-06
1
-5
/
+1
*
WebView animation support
Teng-Hui Zhu
2011-08-31
1
-1
/
+5
*
Remove old code handling SurfTex RGBA in 2D mode
Teng-Hui Zhu
2011-08-11
1
-12
/
+0
*
Fix transparency bug, and add support for contrast
Nicolas Roard
2011-08-02
1
-2
/
+16
*
Implement an invert screen mode
John Reck
2011-07-15
1
-0
/
+12
*
Implements tiled layers. We remove all the existing code in LayerAndroid
Nicolas Roard
2011-07-14
1
-2
/
+2
*
Add the matrix handle to the shaders.
Teng-Hui Zhu
2011-07-08
1
-2
/
+3
*
Browser ST: Support both OES and 2D texture target
Teng-Hui Zhu
2011-06-24
1
-3
/
+38
*
Merge WebKit at r75315: Move Android-specific WebCore files to Source
Steve Block
2011-05-12
1
-0
/
+107