| Commit message (Collapse) | Author | Age | Files | Lines |
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Instead of assigning each tile a Surface Texture, now just a normal GL texture.
The content from skia bitmap will first drawn into a queue of Surface Textures,
at draw time, blit them into each tile's GL texture.
Added extra lock to protect the queue operation and Surface Texture operation.
bug:5044597
Change-Id: I25f46228b93a3e99526daf52d8bd0d8d8fcc2879
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1) Added a runtime switch between Raster and Ganesh
2) Added support for using SurfaceTextures with Ganesh
bug: 5013645
Change-Id: I2efebf1bc9befb0c7f6f66109d80818f9d0775b3
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Otherwise, there will be GPU memory leak.
bug:4947376
Change-Id: Ib76a47c197d7c1a01471c4b38e210e0d5dd9fa02
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B/c of driver limitation, we are using 2D texture target for our Surface
Texture, this will be switched to EXTERNAL_OES soon. In order to have smooth
transition, I added the code which can handle both types and it depends on what
Surface Texture itself reports.
Tested with both modes on Crespo since its driver support both.
bug:4905428
Change-Id: Ic91702e7b8f75329f7d948e9217f7fc689a95bbb
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Change-Id: Ibee33c53d65a6c1b98f5e88ed79862cd30418347
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Change-Id: I852c546b2c62419ccfb96ed1c0d157e49a3b1aef
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Change-Id: I0d43dd94a1bb4666d20a39b2b272337e89a21d8b
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Change-Id: I9018a8079da1df2fd55c94aacd4ae96227ad2bd2
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This moves files in the following WebCore subdirectories ...
- bindings/js
- bindings/v8/custom
- plugins/android
- platform/android
- platform/graphics/android
- page/
- css/
- dom/
- loader/archive/android
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