| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
This CL address the modifications needed for r3312 of Skia
Change-Id: I0574657e7a84e53c6b92cefbe07668e9467880db
|
|
|
|
|
| |
bug: 5114637
Change-Id: Idfadf95b9b65bf87ad2edf76fd2c5fc0513a75c3
|
|
|
|
|
|
|
|
|
|
|
| |
Instead of assigning each tile a Surface Texture, now just a normal GL texture.
The content from skia bitmap will first drawn into a queue of Surface Textures,
at draw time, blit them into each tile's GL texture.
Added extra lock to protect the queue operation and Surface Texture operation.
bug:5044597
Change-Id: I25f46228b93a3e99526daf52d8bd0d8d8fcc2879
|
|
|
|
|
|
|
|
| |
1) Added a runtime switch between Raster and Ganesh
2) Added support for using SurfaceTextures with Ganesh
bug: 5013645
Change-Id: I2efebf1bc9befb0c7f6f66109d80818f9d0775b3
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
B/c of driver limitation, we are using 2D texture target for our Surface
Texture, this will be switched to EXTERNAL_OES soon. In order to have smooth
transition, I added the code which can handle both types and it depends on what
Surface Texture itself reports.
Tested with both modes on Crespo since its driver support both.
bug:4905428
Change-Id: Ic91702e7b8f75329f7d948e9217f7fc689a95bbb
|
|
|
|
| |
Change-Id: I0d43dd94a1bb4666d20a39b2b272337e89a21d8b
|
|
Change-Id: I9018a8079da1df2fd55c94aacd4ae96227ad2bd2
|