| Commit message (Collapse) | Author | Age | Files | Lines |
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bug:2522049
allocate textures and tiles using the gldraw count when they were most recently
prepared
remaining issues:
-layers still flicker (presumably from texture stealing)
-layers aren't double buffered yet
Change-Id: Iccdf68326d7d476269d4e3a13903aaab249ee92d
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bug:5062896
If tile profiling was started, and experienced an inval/tile update it wouldn't
have a place to log it. Added check to make sure it didn't try to store it in
the log vector anyway.
Change-Id: I18f199740a60a86439da141502ea355340bfa8cf
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bug:5062896
Added more functionality to tile logging and querying (explicit location and
size), invalidation region logging, as well as string-based JNI query method
which should stabilize the JNI interface in the future.
Change-Id: I937d4227abf0d0f18124c484438fd13a62439fb6
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Added tile profiling member (TilesProfiler) to TilesManager to track rendering status of tiles.
Change-Id: Ied828c6ad2a15588965e6641edecb162bd76bc62
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