| Commit message (Collapse) | Author | Age | Files | Lines |
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bug:5461107
Tiles were being destroyed, and subsequently dereferenced in TransferQueue
Change-Id: I4fea289e5fda03a69f07554f57120c4c5bf7b016
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bug:5409902
Tiles were being discarded from the queue (and simply unsuccessfully
added). This caused them to get stuck in the 'ValidatedUntransferred' state.
Now if a tile isn't added successfully, or if it's discarded, it removes its
painting texture and will have to repaint from scratch.
Change-Id: I551e00fb8a6be3b0f3cabeabaa91e8b8b30019d5
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The default for WebView should be still be GPU upload.
That means Gmail will be default to using GPU upload.
bug:5347539
The browser change is in
https://android-git.corp.google.com/g/#/c/137606/
Change-Id: Ic7d42331511b24cf8a58f2f5fb64aaffc18cae5f
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Currently disable the wait b/c b/5332112.
For now it should be the same functionality as the original workaround by
using glDraw.
bug:5270526
Change-Id: Ia6d6739909994d6ed756c6b195e6cf7ee9518c54
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bug:5270526
Change-Id: I790a3fc995edc73192b2bcb24eaa29e99434f2fb
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bug: 5013645
Change-Id: I255a19c68d8a98231b1500d93d21649d15d70820
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bug:5044597
Change-Id: Id8cd326774a174a537f2b104d934539269395151
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Improve the sync part for the Shared Surface Texture.
Clean up the interface as much as possible.
bug:5044597
Change-Id: I123cc520fb447aeb6e72e90149d1658a657740f7
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Instead of assigning each tile a Surface Texture, now just a normal GL texture.
The content from skia bitmap will first drawn into a queue of Surface Textures,
at draw time, blit them into each tile's GL texture.
Added extra lock to protect the queue operation and Surface Texture operation.
bug:5044597
Change-Id: I25f46228b93a3e99526daf52d8bd0d8d8fcc2879
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