| Commit message (Collapse) | Author | Age | Files | Lines |
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In the slow draw path, we are drawing the small background image one by one.
Now in the fast path, we can use the GL shader to repeat the iamges.
bug:6579681
Change-Id: I8ab413bdd073cb867002b77b36d4a1361290ecb2
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bug:6605853
Change-Id: I65583e61197452ac70c5adf5f967182f0fd7578a
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Base surface can expand dynamically (see BaseLayerAndroid::updatePosition) to
fill the viewport, so disable clipping on it.
bug:6593707
Change-Id: I3afafb28fbe95d3162c76f8e835932577ded65ce
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bug:5683630
Change-Id: I43f738f2649a79b4ad7865ed27375c07195fa9b9
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Also fixes matrix initialization in BaseLayerAndroid::getLocalTransform()
bug:6389297
Change-Id: I6a3df3de129aa263986c5082614d8d76bc7408f7
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Previously, hundreds of layers could take 4+ ms to update transforms. Now, only
those that are fixed, have animations, or are scrollable calculate transforms.
bug:6530473
Change-Id: Ic9b14b76190c5bd0e5a405914a624d92b7ca7980
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bug:6530473 bug:6344165
Change-Id: I40b190036af8c021134d5ac450e3217098ba2296
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bug:6522485 bug:6486951
Change-Id: Ia707efed9311e4352eed3ab005ec7ca93b8444e4
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bug:6516612
also adds ClassTracker to several classes
Change-Id: I9a503084240d4935fba300a3256d266a2982dcc0
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bug:6509226
Change-Id: Ie64bc2d92ddb2f323b20fa5bc8d1385dcb0e04c1
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This will reduce the need to go to single surface rendering mode,
as well as improving jank by reducing the number of surfaces we need.
(tested on a set of popular sites, we now need up to 16 times less
surfaces, commonly 4-5 times less)
bug:5683630 bug:6499283 bug:6366440
Change-Id: I761c6a60279e5b21dca8bc1faccd956be58e3702
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Not checking for cachedImage for the background images...
bug:6482165
Change-Id: I9de5ee9cef446cd07688b40f6b04bdd493e40edd
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- extract image for body background (a lot more memory-friendly)
- implement tiling / repeat
- handles background color
bug:1352305
Change-Id: I0efa27e09416e3c3848a4a53ced650cbb3d9f7ce
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Bug 6436989
The layer transform was not being updated quickly enough after
a draw, causing the thumb selection handle to become misplaced.
Change-Id: I6cd33baaaba258c9d0977f06e7793ade2816b95d
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bug:1352305
Change-Id: Id9caaae9b9442729110b52c75004f634d8284db4
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Additionally, paint area outside the content bounds with content bg color in
software rendering path.
bug:6304213
Change-Id: I6fe5246e82d30fe000e570c8dccb605d46fc428d
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Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
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