| Commit message (Collapse) | Author | Age | Files | Lines |
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In the slow draw path, we are drawing the small background image one by one.
Now in the fast path, we can use the GL shader to repeat the iamges.
bug:6579681
Change-Id: I8ab413bdd073cb867002b77b36d4a1361290ecb2
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Previously, hundreds of layers could take 4+ ms to update transforms. Now, only
those that are fixed, have animations, or are scrollable calculate transforms.
bug:6530473
Change-Id: Ic9b14b76190c5bd0e5a405914a624d92b7ca7980
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bug:6516612
also adds ClassTracker to several classes
Change-Id: I9a503084240d4935fba300a3256d266a2982dcc0
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Not checking for cachedImage for the background images...
bug:6482165
Change-Id: I9de5ee9cef446cd07688b40f6b04bdd493e40edd
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Remove old bounds calculation method.
Depends on frameworks/base change: https://android-git.corp.google.com/g/#/c/190474/
bug:6486310
Change-Id: Ieeb09778f810598c38127c66ae12b2b29abcf8e4
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- extract image for body background (a lot more memory-friendly)
- implement tiling / repeat
- handles background color
bug:1352305
Change-Id: I0efa27e09416e3c3848a4a53ced650cbb3d9f7ce
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Bug 6436989
The layer transform was not being updated quickly enough after
a draw, causing the thumb selection handle to become misplaced.
Change-Id: I6cd33baaaba258c9d0977f06e7793ade2816b95d
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bug:1352305
Change-Id: Id9caaae9b9442729110b52c75004f634d8284db4
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Additionally, paint area outside the content bounds with content bg color in
software rendering path.
bug:6304213
Change-Id: I6fe5246e82d30fe000e570c8dccb605d46fc428d
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Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
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